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Perception
Organizing and interpreting sensory input into meaningful experience, like recognizing a melody from sound waves.
Bottom-up processing
Perception built from raw sensory input upward, with no reliance on expectations.
Top-down processing
Perception driven by prior knowledge and expectations, like reading a sloppy word from context.
Schema
A mental framework organizing knowledge, like your concept of "restaurant."
Perceptual set
A readiness to perceive one thing over another, like seeing a "B" in "A B C" but a "13" in "12 13 14."
Gestalt psychology
The view that we perceive organized wholes, not just sums of parts.
Closure
Mentally filling gaps to see a complete object, like seeing a circle drawn with dashes.
Figure and ground
Seeing an object (figure) stand out from its background (ground), like the vase/faces image.
Proximity
Grouping nearby objects together, like seeing dots close together as a cluster.
Similarity
Grouping objects that look alike, like seeing rows of same-colored dots.
Selective attention
Focusing on one stimulus while filtering out others.
Cocktail party effect
Tuning in to one conversation but still noticing your name from another.
Inattentional blindness
Missing a visible object because attention is elsewhere, like the unseen gorilla.
Change blindness
Failing to notice a change in a scene, like not noticing a swapped conversation partner.
Binocular depth cues
Depth cues requiring both eyes.
Retinal disparity
Depth from the difference between each eye's image; larger difference means closer.
Convergence
Depth from the inward turn of the eyes; more strain means closer.
Monocular depth cues
Depth cues that work with just one eye.
Relative clarity
Hazy objects look farther away; sharp objects look closer.
Relative size
Of two similar objects, the smaller retinal image looks farther away.
Texture gradient
Fine, blurry texture looks distant; coarse, detailed texture looks near.
Linear perspective
Parallel lines appear to converge with distance, like railroad tracks.
Interposition
An object blocking part of another is seen as closer.
Perceptual constancies
Seeing objects as unchanging despite changes in sensory input, like a door that looks the same shape when opened.
Apparent movement
Perceiving motion from stationary stimuli, like sequential flashing lights.
Prototypes
The most typical example of a category, like a robin for "bird."
Schemas
Mental frameworks that organize and interpret information.
Assimilation
Fitting new information into an existing schema, like calling a zebra a "striped horse."
Accommodation
Changing a schema to fit new information, like creating a new category for zebras.
Algorithms
Step-by-step procedures that guarantee a solution but can be slow.
Heuristics
Quick mental shortcuts that are fast but can cause errors, unlike algorithms.