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Operant Conditioning
Learning behaviors due to experiences with their consequences.
Thorndike's Law of Effect
The tendency of an organism to produce a behavior depends on the effect the behavior has on the environment.
Skinner Box
A controlled environment used to study animal behavior through operant conditioning.
Reinforcements and Punishments
Reinforcements increase the likelihood of a behavior, while punishments decrease it.
Shaping
Reinforcing closer and closer approximations of the desired response.
Successive Approximation
A method of shaping behavior by reinforcing closer and closer approximations of the desired behavior.
Positive Reinforcement
Adds a stimulus to increase a behavior.
Negative Reinforcement
Removes a stimulus to increase a behavior.
Positive Punishment
Adds an aversive stimulus to decrease a behavior.
Negative Punishment
Removes a desirable stimulus to decrease a behavior.
Generalization
The tendency for a learned response to occur in the presence of stimuli similar to the original conditioned stimulus.
Discrimination
The ability to distinguish between stimuli that signal reinforcement and those that do not.
Extinction
The gradual weakening and disappearance of a learned response when reinforcement is no longer provided.
Spontaneous Recovery
After extinction, the behavior reappears.
Continuous Reinforcement
Consequences are the same each time the behavior occurs, leading to quicker learning.
Intermittent Reinforcement
Consequences are given only some of the times the behavior occurs, leading to long-term learning.
Fixed Schedules of Reinforcement
Schedules that deliver reinforcement after a set number of responses or a set amount of time.
Fixed-Ratio Schedule
A reinforcement schedule where a reward is given after a fixed number of responses.
Variable-Ratio Schedule
A reinforcement schedule where reinforcement is given after an unpredictable number of responses.
Fixed-Interval Schedule
A schedule of reinforcement where a reward is given after a fixed amount of time has passed.
Variable-Interval Schedule
A schedule of reinforcement where reinforcement is given after an unpredictable amount of time.