Design Management, Studio Services, and IP Strategy

0.0(0)
Studied by 0 people
call kaiCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/30

flashcard set

Earn XP

Description and Tags

Comprehensive vocabulary flashcards covering design studio models, market research methods, briefing principles, cluster economics, intellectual property protection, and work plan structures.

31 Terms

1
New cards

Design (WDO Definition)

A creative activity whose purpose is to establish the multifaceted qualities of objects, communication elements, spaces, experiences, services, and their systems throughout their entire life cycle.

2
New cards

Creative Industries (Barcelona Activa)

A classification of creative activities into four sectors: Central core (visual arts, performing arts, heritage), Cultural industry, Creative industries and activities (design, architecture, advertising, food design), and Coordination services and auxiliary industries.

3
New cards

Design Integration Models

The three structural methods by which businesses adopt design services: Type A (Outsourcing external design), Type B (In: internal department), and Type C (Mixed internal and external).

<p>The three structural methods by which businesses adopt design services: Type A (Outsourcing external design), Type B (In: internal department), and Type C (Mixed internal and external).</p>
4
New cards

Pro-design

An internal design department setup where design functions as an added value that directly reinforces the product through function, innovation, and brand experience.

5
New cards

Star Designer

An external design outsourcing category consisting of a highly renowned designer whose reputation adds brand value and who charges an extra fee for the commercial use of their name.

6
New cards

Signature Design

An external design classification characterized by a distinctive personal aesthetic style—principally in home equipment—that typically earns compensation through royalties.

7
New cards

Design Studios

External studios of varying sizes providing design and engineering services, expanding into innovation consulting, and operating primarily on a fixed-price arrangement.

8
New cards

Specialists (Outsourcing)

External design practitioners or studios dedicated entirely to a single sector or niche, such as nautical or medical design.

9
New cards

Consultancies (Outsourcing)

External multidisciplinary specialist teams addressing innovation, branding, and co-creation, supported by an extended network of external collaborators.

10
New cards

The Design Ladder

A four-stage model tracking corporate design maturity: Stage 1 (No design), Stage 2 (Design as styling), Stage 3 (Design as process), and Stage 4 (Design as strategy).

11
New cards

Business Model Canvas

A strategic management and benchmarking framework comprising 99 building blocks: Customer Segments, Value Proposition, Channels, Customer Relationships, Revenue Streams, Key Resources, Key Activities, Key Partnerships, and Cost Structure.

<p>A strategic management and benchmarking framework comprising $$9$$ building blocks: Customer Segments, Value Proposition, Channels, Customer Relationships, Revenue Streams, Key Resources, Key Activities, Key Partnerships, and Cost Structure.</p>
12
New cards

Market Research (Design Context)

A systematic method of gathering and interpreting information across people, context, market, and organization to make actionable, evidence-based design decisions.

13
New cards

Secondary Research

An exploratory research method aimed at understanding existing knowledge through pre-existing studies, benchmarks, reports, data, and competitor analyses.

14
New cards

Primary Research

Original investigation designed to uncover new data directly from subjects through inquiry (Ask & listen), behavioral examination (Observe & test), and quantitative validation (Measure).

15
New cards

Research Toolbox

A methodological spectrum structured along a qualitative (why, how) to quantitative (what, how many) axis, categorizing tools into Explore, Ask & listen, Observe & test, and Measure.

<p>A methodological spectrum structured along a qualitative (why, how) to quantitative (what, how many) axis, categorizing tools into Explore, Ask &amp; listen, Observe &amp; test, and Measure.</p>
16
New cards

Ethnography / Observation

A qualitative research tool focused on watching real-world behavior to uncover hidden frictions, routines, and workarounds, rooted in the principle that what people say differs from what they actually do.

17
New cards

Usability Testing

An evaluative research method that determines whether users can successfully operate a design by identifying hesitation, interaction errors, and task failure.

18
New cards

The Brief

The initial project document that establishes the designer's understanding of a challenge by defining objectives, scope, operational parameters, and creative boundaries.

19
New cards

Three Pillars of a Brief

The foundational components of an effective brief: The problem (what needs solving?), The direction (what matters most?), and The freedom (how might we solve it?).

<p>The foundational components of an effective brief: The problem (what needs solving?), The direction (what matters most?), and The freedom (how might we solve it?).</p>
20
New cards

Contra-brief

A critical step where the design agency plays back the client brief in its own words to challenge assumptions, resolve ambiguities, and ensure alignment on scope and criteria.

21
New cards

Cluster Initiative

A public-private strategic partnership linking public policy and private firms to generate shared value through geographic proximity, specialization, and value-chain concentration.

22
New cards

Coopetition

A defining operational characteristic of industrial clusters wherein participating firms simultaneously cooperate on common goals and compete in the marketplace.

23
New cards

Shared Value (Porter & Kramer)

Corporate policies and operational practices that enhance a firm's competitiveness while simultaneously improving the economic and social conditions of the communities in which it operates.

24
New cards

Triggers for Change

The four external forces—Talent, Consumers, Legislation, and Finance (green finance)—that stimulate new business opportunities and push organizations toward conscious capitalism.

<p>The four external forces—Talent, Consumers, Legislation, and Finance (green finance)—that stimulate new business opportunities and push organizations toward conscious capitalism.</p>
25
New cards

Trademark

A distinctive sign (word, logo, shape, sound, color, or trade dress) that individualizes a commercial product or service and identifies its source under the Nice Classification.

26
New cards

Nice Classification

A WIPO-administered international categorization system covering 45 classes (1 to 341\text{ to }34 for goods and 35 to 4535\text{ to }45 for services, with design located in class 4242) used to register trademarks.

27
New cards

Industrial Design

A legal protection covering the 2D or 3D visual appearance or ornamentation of a product for up to 25 years25\text{ years} (renewable every 5 years5\text{ years}), excluding technical or functional features.

28
New cards

Unregistered Community Design

An EU intellectual property right granting 3 years3\text{ years} of legal protection against identical copying from the date of first public disclosure, without requiring official registration.

29
New cards

Copyright

A civil law framework protecting original literary, artistic, and scientific works that exhibit demonstrable originality and creative height.

30
New cards

Legal Protection Tools

The four distinct legal mechanisms available to protect design assets: Trademark (brand identity), Industrial design (appearance), Copyright (original artwork), and Domain/social accounts (digital presence).

<p>The four distinct legal mechanisms available to protect design assets: Trademark (brand identity), Industrial design (appearance), Copyright (original artwork), and Domain/social accounts (digital presence).</p>
31
New cards

The Work Plan

A design studio's formal proposal document submitted to a client, structured into eight consecutive sections: Who we are, What we do, Starting point, Definition of the assignment, Work process, Project team, Timeline, and Budget.

<p>A design studio's formal proposal document submitted to a client, structured into eight consecutive sections: Who we are, What we do, Starting point, Definition of the assignment, Work process, Project team, Timeline, and Budget.</p>