1/31
Magnitude of a vector
‖v‖ = √(x² + y² + z²)
Use it to find vector length.
Unit vector
u = v / ‖v‖
Use when you need direction only (length = 1).
Dot product
A · B = AxBx + AyBy + AzBz = ‖A‖‖B‖cos(θ)
Perpendicular vectors
A · B = 0
Angle between vectors
cos(θ) = (A · B)/(‖A‖‖B‖)
Cross product
A × B gives a vector perpendicular to both A and B.
Area of parallelogram
Area = ‖A × B‖
Line in R³
"(x
Plane from point + normal
a(x−x₀) + b(y−y₀) + c(z−z₀) = 0
Distance point to plane
d = |ax₀ + by₀ + cz₀ + d| / √(a²+b²+c²)
Angle between planes
Use normals:
cos(θ) = |nâ‚·nâ‚‚|/(‖nâ‚‖‖n₂‖)
Square root domain rule
Radicand ≥ 0
Logarithm domain rule
Argument > 0
arcsin domain rule
−1 ≤ value ≤ 1
Sphere
x² + y² + z² = r²
Ellipsoid
x²/a² + y²/b² + z²/c² = 1
Cone
x²/a² + y²/b² − z²/c² = 0
Hyperboloid of one sheet
x²/a² + y²/b² − z²/c² = 1
Elliptic paraboloid
x²/a² + y²/b² = z/c
Electric field (point charge)
E = kₑ q / r² · r̂