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32 Terms

1
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Magnitude of a vector

‖v‖ = √(x² + y² + z²)
Use it to find vector length.

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Unit vector

u = v / ‖v‖
Use when you need direction only (length = 1).

3
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Dot product

A · B = AxBx + AyBy + AzBz = ‖A‖‖B‖cos(θ)

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Perpendicular vectors

A · B = 0

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Angle between vectors

cos(θ) = (A · B)/(‖A‖‖B‖)

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Cross product

A × B gives a vector perpendicular to both A and B.

7
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Area of parallelogram

Area = ‖A × B‖

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Line in R³

"(x

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Plane from point + normal

a(x−x₀) + b(y−y₀) + c(z−z₀) = 0

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Distance point to plane

d = |ax₀ + by₀ + cz₀ + d| / √(a²+b²+c²)

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Angle between planes

Use normals:
cos(θ) = |n₁·n₂|/(‖n₁‖‖n₂‖)

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Square root domain rule

Radicand ≥ 0

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Logarithm domain rule

Argument > 0

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arcsin domain rule

−1 ≤ value ≤ 1

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Sphere

x² + y² + z² = r²

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Ellipsoid

x²/a² + y²/b² + z²/c² = 1

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Cone

x²/a² + y²/b² − z²/c² = 0

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Hyperboloid of one sheet

x²/a² + y²/b² − z²/c² = 1

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Elliptic paraboloid

x²/a² + y²/b² = z/c

20
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Electric field (point charge)

E = kₑ q / r² · r̂

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22
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Solve: line through two points
"1. Compute direction vector: v = P₂ − P₁<br>2. Use one point P₀<br>3. Write: (x
23
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Solve: plane through 3 points
1. Build PQ and PR<br>2. Compute normal: n = PQ × PR<br>3. Use point-normal form
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Solve: distance point → plane
"1. Identify a
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Solve: angle between planes
1. Extract normals n₁ and n₂<br>2. Use dot product formula<br>3. Solve for θ
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Solve: plane perpendicular to two planes
1. Get normals n₁ and n₂<br>2. Compute n = n₁ × n₂<br>3. Use given point
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Solve: domain with square root
Force radicand ≥ 0<br>Also denominator ≠ 0 if needed<br>Solve inequalities
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Solve: domain with logarithm
Force argument > 0<br>For ln(ln(...)): inner > 0 and ln(...) > 0
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Solve: domain with arcsin
Force −1 ≤ expression ≤ 1<br>Combine with denominator restrictions
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Solve: electric field
1. Vector from each charge to P<br>2. Compute distance r<br>3. Apply E = kₑq/r² · r̂<br>4. Add vectors
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Solve: boat + current
1. Write both velocity vectors<br>2. Add vectors<br>3. Magnitude = speed<br>4. arctan = direction
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