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Operant Conditioning
learning paradigm where a behavior is motivated by some kind of consequence
behavior operates on the enviro/thing coming out of it
behavior is instrumental in eliciting some response
more intuitive to us to acheive a goal
ex → train animals to do tasks, reward/punish people to influence beh
Thorndike’s Law of Effect
believed people were uncritically accepting anecdotes of animal intelligence
experiment → tasked felines w/ escaping from a puzzle box by standing on a plate
performance improved over time → only due to randomly successful actions
Law of Effect
behaviors leading to a desirable outcome are stamped in/reinforced while those leading to annoyance are stamped out/inhibited
animal X understand problem it’s in or its solution → accidentally does beh
reinforced → more common in animal’s brain
inhibited → annoyance/failure to progress
Selection by Consequences
Skinner → wanted a controlled means of producing reliable behaviors
originally thought behaviors were reflexes, saw them more voluntary
operant chamber/skinner box
novel/naive animal & thing to interact w/ → X guide, wait for them to interact
animals in chamber allowed to freely behave
X stim provided until did desired response
Skinner & Operant Conditioning
disapproved of Thorndike’s ideas of considering responses as desirable or annoying
focused on whether behavior potentiality inc or dec
Parts of an Operant Paradigm
operant → response (R)/behavior
consequence/stim that affects probability of behavior occurring
discrim stim (SD) that signals whether a consequence will occur/suitable at time
light on (SD):lever press → food (SR/reinforcing stim)
Operants
emitted by organism, voluntary & flexible
ex → more than 1 way to cook an egg
interested in a class of responses
Class of Responses
group of behaviors achieving some goal
exactly how they get there is variable
Reinforcers
consequences that in behavior probability
positive or negative
Positive Reinforcer
adds an appetitive stim
more likely to do behavior
ex → giving your dog a treat
Negative Reinforcer
removes an aversive stim
inc beh probability
ex → making a child no longer grounded, remove grounding = inc probability to do desired beh
Punishers
consequences that dec behavior probability
positive or negative
Positive Punisher
adds an aversive stimulus that decreases the likelihood of a behavior.
ex → shouting no at a misbehaving dog
Negative Punisher
removes an appetitive stim
ex → taking away a child’s favored toy
Interpreting Motivation/Consequence
actual motivation/consequence can sometimes be hard to interpret
What can negative reinforcement result in?
2 types of behavior → escape behaviors, avoidance behaviors
removing something reliable to make beh happen more
Escape Behaviors
done to remove the aversive stim, comes from negative reinforcement
Avoidance Behaviors
occur before any aversive stim & prevent it from being experienced at all
results from negative reinforcement
How are positive & negative punishment used?
common when trying to affect behaviors of others
more effective ways to do what we want
Interchanging Punishment & Reinforcement
effect of punishment can be a reinforcer for the punisher
cat scratching furniture (R) → spraying cat w/ water (SP)
quickly disciplining cats (R) → cat stops scratching (SR)
could lead to a degrading relationship
X making good feeling go away, just adding a punishment
Relationship as Example of Positive Punishment
she takes too long to pick magazine (R) → gets yelled at (S^p)
him being aggressive/rude (R) → gets hug/affection (S^r)
he orders her around (R) → finish selection (S^r)
in a store (NS):male aggression (US) → submission/appeasement (UR)
in a store (CS) → appease (CR)/affection (R) → guy X mean (S^r)
What is the response & S^r?:
A Dog won’t stop barking. FInally to quiet them down, you give them a chew to keep them busy.
Dog barks (R) → get treat (S^r)
actually reinforcing the barking
What is the response & S^r?:
If you don’t get a B+ average, you won’t be given a paid vacation.
get a B+ average (R) → get vacation (S^r)
you can’t have a contingency for a non-action
What is the response & S^r?:
If you see the traffic light turn red, you will hit the brakes.
red light (S^D): step on brake (R) → avoid getting a traffic ticket (S^r)
hit brakes to avoid punishment of not doing so
When do reinforcers work best?
if conseq is immediate, w/in </= 30s
effectiveness drops framatically after this
Primary Reinforcers
inherently appetitive stimuli → food, comfort, sexual activity, etc
stim may be a good reinforcer at 1 moment but ineffective in another moment
Secondary Reinforcers
learned to be appetitive by association w/ a primary reinforcer or other event
Classically Conditioning Reinforcers
tone (NS):food (US) → salivation (UR)
tone (CS) → salivation CR
lever press (R) → tone (S^r)
How can discriminating stimuli also be reinforcers?
Discriminative stimuli signal the availability of reinforcement, making them effective in influencing behavior. When associated with rewards, they become secondary reinforcers that encourage certain responses.
light (S^d):lever press (R) → tone (S^r)
Generalized Reinforcers
secondary reinforcers that have been associated w/ many primary reinforcers (ex → money = comfort, food, sex)
Intrinsic Reinforcement
comes w/ internal goals or motivations
doing something because it feels good is a typical indicator
Extrinsic Reinforcement
comes from an external source or due to an external motivation
line b/w ext & int X always clear, value can change over time
ex → you are good at knitting & start selling creations, becomes work
Natural Reinforcers
typical conseqs of a behavior
typically superior to contrived, produce more reliable behavior change
Contrived Reinforcers
introduced explicitly to cause a behavioral change
Shaping
The process of reinforcing successive approximations toward a desired behavior
training complex behs requires multiple trials
reward behavior that’s progressively closer to goal behavior