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Perception
The process of organizing and interpreting sensory information to give meaning to our environment.
Bottom-up processing
An approach where perception starts with sensory input and works up to the brain's integration of this information.
Top-down processing
Information processing guided by higher-level mental processes, drawing on experience and expectations to construct perceptions.
Schema
A concept or framework that organizes and interprets information.
Perceptual set
A mental predisposition to perceive one thing and not another.
Gestalt psychology
Emphasizes that we often perceive the whole rather than the sum of the parts.
Closure
The perceptual tendency to mentally fill in gaps in a visual image to perceive objects as wholes.
Figure and ground
The organization of the visual field into objects (figures) that stand out from their surroundings (ground).
Proximity
The perceptual tendency to group together visual and auditory events that are near each other.
Similarity
The perceptual tendency to group together elements that seem alike.
Attention
The focusing of mental resources on select information.
Selective attention
The focusing of conscious awareness on a particular stimulus.
Cocktail party effect
The ability to focus auditory attention on a particular stimulus while filtering out other stimuli.
Inattentional blindness
Failing to see visible objects when attention is directed elsewhere.
Change Blindness
Failing to notice changes in the environment.
Binocular depth cues
Depth cues, such as retinal disparity, that depend on the use of two eyes.
Retinal disparity
A binocular cue for perceiving depth by comparing images from the retinas in the two eyes.
Convergence
A binocular cue for perceiving depth by the extent to which the eyes converge inward when looking at an object.
Monocular depth cues
Depth cues, such as interposition and linear perspective, available to either eye alone.
Relative clarity
A monocular cue for perceiving depth; hazy objects are seen as farther away than sharp, clear objects.
Relative size
A cue that allows determining the closeness of objects to an object of known size.
Texture gradient
A gradual change from coarse to fine texture signaling increasing distance.
Linear perspective
Parallel lines appear to converge with distance.
Prototypes
Mental image or best example of a category.
Assimilation
Incorporating new experiences into existing schemas.
Accommodation
Changing existing schemas to incorporate new information.
Algorithms
Step-by-step procedures that guarantee a solution.
Heuristics
Mental shortcuts or rules of thumb to simplify decision-making.
Representativeness heuristic
Judging likelihood based on how similar something is to a prototype.
Availability heuristic
Estimating probability based on how easily examples come to mind.
Mental set
Tendency to approach problems in a particular way, often one that has worked in the past.
Priming
The activation of associations in memory to influence behavior or perception.
Framing
The way information is presented, influencing decisions and judgments.
Gambler's fallacy
Belief that future probabilities are influenced by past events in random processes.
Sunk-cost fallacy
The inclination to continue an endeavor once an investment in money, time, or effort has been made.
Executive functions
Cognitive processes like planning, decision-making, and problem-solving.
Creativity
The ability to produce novel and valuable ideas.
Divergent thinking
Generating many possible solutions to a problem.
Convergent thinking
Narrowing down multiple ideas to find the best solution.
Functional fixedness
The tendency to think of objects only in terms of their typical uses.
Metacognition
Awareness and control over one's own cognitive processes.
Intelligence
The ability to learn from experience, solve problems, and use knowledge to adapt.
Multiple intelligence
Theory suggesting people have different types of intelligences, like linguistic, logical, spatial, etc.
g (general intelligence)
The overall mental capacity that influences specific cognitive abilities.
Intelligence quotient (IQ)
A numerical measure of intelligence derived from standardized tests.
Mental age
The age at which a person's cognitive abilities are typical based on intelligence testing.
Chronological age
The actual age of a person in years.
Standardization
Ensuring test scores are interpreted consistently by comparing them to a norm group.
Validity
The extent to which a test measures what it is intended to measure.
Construct validity
Whether a test truly measures the concept it claims to measure.
Predictive validity
How well a test predicts future performance or behavior.
Reliability
The consistency and stability of test results over time.
Test-retest reliability
Consistency of test results when administered at different times.
Split-half reliability
A measure of test consistency by comparing two halves of a test.
Stereotype threat
The fear of confirming negative stereotypes about one's group, affecting performance.
Stereotype lift
The enhancement of performance when one is reminded of positive stereotypes about their group.
Flynn Effect
The observed increase in IQ scores over time across generations.
Achievement tests
Tests that measure knowledge or skills acquired in a specific area.
Aptitude tests
Tests designed to predict a person's future performance; aptitude is the capacity to learn.
Fixed mindset
The idea that we have a set amount of an ability that cannot change.
Growth mindset
The belief that one's skills and qualities can change and improve through effort and dedication.
Explicit memory
Memory of facts and experiences that one can consciously know and 'declare.'
Episodic memory
The collection of past personal experiences that occurred at a particular time and place.
Semantic memory
Memory for factual information.
Implicit memory
Retention independent of conscious recollection.
Procedural memory
A type of long-term memory of how to perform different actions and skills.
Prospective memory
Remembering to perform a planned action or recall a planned intention at some future point in time.
Long-term potentiation
An increase in a cell's firing potential after brief, rapid stimulation. Believed to be a neural basis for learning and memory.
Working memory model
A model that suggests that memory involves a series of active, temporary memory stores that manipulate information.
Working memory
A newer understanding of short-term memory that involves conscious, active processing of incoming auditory and visual-spatial information, and of information retrieved from long-term memory.
Central executive
The part of working memory that directs attention and processing.
Phonological loop
The part of working memory that holds and processes verbal and auditory information.
Visuospatial sketchpad
The part of working memory that holds visual and spatial information.
Multi-store model
A model of memory that suggests information passes through three stages: sensory memory, short-term memory, and long-term memory.
Sensory memory
The immediate, very brief recording of sensory information in the memory system.
Iconic memory
A momentary sensory memory of visual stimuli; a photographic or picture-image memory lasting no more than a few tenths of a second.
Echoic memory
A momentary sensory memory of auditory stimuli; if attention is elsewhere, sounds and words can still be recalled within 3 or 4 seconds.
Short-Term Memory
Activated memory that holds a few items briefly before the information is stored or forgotten.
Long-Term Memory
The relatively permanent and limitless storehouse of the memory system. Includes knowledge, skills, and experiences.
Automatic processing
Unconscious encoding of incidental information, such as space, time, and frequency, and of well-learned information.
Effortful processing
Encoding that requires attention and conscious effort.
Encoding
The processing of information into the memory system—for example, by extracting meaning.
Storage
The retention of encoded information over time.
Retrieval
The process of getting information out of memory storage.
Levels of processing model
The theory that deeper levels of processing result in longer-lasting memory codes.
Shallow encoding
Processing information based on its surface characteristics.
Deep encoding
Processing information based on its meaning and the significance of the information.
Mnemonic devices
Memory aids, especially those techniques that use vivid imagery and organizational devices.
Method of loci
A mnemonic device that involves imagining placing items around a room or along a route.
Chunking-Grouping
Organizing items into familiar, manageable units; often occurs automatically.
Categories-Grouping
Grouping information into categories that share common attributes.
Hierarchies-Grouping
Organizing items into a hierarchy, starting with general categories and working down to specific examples.
Spacing effect
The tendency for distributed study or practice to yield better long-term retention than is achieved through massed study or practice.
Massed practice
Cramming information all at once. It is less effective than spaced practice.
Distributed practice
Spacing the study of material to be remembered by including breaks between study periods.
Serial position effect
Our tendency to recall best the last and first items in a list.
Primacy effect
The tendency to remember information at the beginning of a body of information better than the information that follows.
Recency effect
The tendency to remember information that is presented last.
Maintenance rehearsal
Repeating information over and over to keep it active in short-term memory.
Elaborative rehearsal
A method of transferring information from short-term to long-term memory by making that information meaningful in some way.