WEEK 6: THE PRODUCT DEVELOPMENT PROCESS

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Last updated 11:41 AM on 8/16/26
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13 Terms

1
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An intangible experience consisting of a complex bundle of services, activities, and emotions

Tourism Product

2
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The Tourism Product Development Process

1) Ideation: Generating Experience Concepts

2) Screening: Filtering The Ideas

3) Concept Testing: Market Validation

4) Prototyping and Pilot Testing: The Soft Launch

5) Commercialization: Full Market Launch

3
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It create a wide pool of creative tourism ideas based on market demand and asset mapping

Ideation: Generating Experience Concepts

4
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It eliminate unviable or unsustainable concepts early before investing heavy capital

Screening: Filtering The Ideas

5
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It present the refined concept to potential travelers and stakeholders to gauge interest

Concept Testing: Market Validation

6
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It test a live, small-scale version of the experience to smooth out operational issues

Prototyping and Pilot Testing: The Soft Launch

7
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It scale up operations, deploy full-scale marketing, and open booking channels

Commercialization: Full Market Launch

8
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Applying Design Thinking to Experience Creation

1) Empathize (Understand The Traveler)

2) Define (Pinpoint The Core Problem)

3) Ideate (Co-Create Experiences)

4) Prototype (Build The Minimum Viable Experience)

5) Test (Gather Feedback And Iterate)

9
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Step into the traveler’s shoes. Create detailed Traveler Personas and chart and Experience Journey Map to understand their anxieties, motivations, and pain points

Empathize (Understand The Traveler)

10
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Synthesize empathy data into a clear problem statement

Define (Pinpoint The Core Problem)

11
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Map out a minute-by-minute Service Blueprint of the tour. Design the physical touchpoints, sensory highlights (smells, sounds, tastes), and emotional transitions

Prototype (Build The Minimum Viable Experience)

12
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Observe real travelers navigating the prototype experience. Collect feedback immediately after critical touchpoints rather than waiting for a post-trip review

Test (Gather Feedback And Iterate)

13
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Use “How Might We” questions to challenge assumptions and co-design with local stakeholders

Ideate (Co-Create Experiences)