Concentration, Attention, and Arousal in Sport

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Description and Tags

Vocabulary flashcards covering information processing, nervous system arousal regulation, memory stores, attention capacity, and performance under pressure in sports psychology.

28 Terms

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Central Nervous System (CNS)

The system consisting of the brain and spinal cord that processes information and coordinates responses.

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Peripheral Nervous System (PNS)

The nervous system division that connects the CNS to the rest of the body.

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Autonomic Nervous System (ANS)

The component of the nervous system that controls involuntary physiological responses involved in arousal.

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Cerebral Cortex

A key brain structure involved in arousal that is responsible for conscious thought.

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Hypothalamus

A key brain structure involved in arousal that governs unconscious bodily functions.

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Ascending Reticular Activating System

A key neurological structure responsible for arousal and alertness.

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Sympathetic Nervous System

Known as 'The Accelerator'; increases physiological arousal, activates the fight-or-flight/stress response, and stimulates the release of epinephrine and norepinephrine.

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Parasympathetic Nervous System

Known as 'The Brake'; decreases physiological arousal and helps the body return toward homeostasis.

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Stimulus (Information Processing)

The initial step of information processing where information enters the system.

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Mental Operations

The stage of information processing where the athlete interprets and processes incoming information.

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Response (Information Processing)

The final stage of information processing where a decision or action is produced.

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Sensory Information Store

A memory system that holds a large amount of incoming information for a very brief period.

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Short-Term Memory

A memory store where information is temporarily available for processing and can be transferred to long-term memory via rehearsal.

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Long-Term Memory

The memory system responsible for the relatively permanent storage of information.

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Chunking

Grouping pieces of information together to increase the amount that can be managed in short-term memory.

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BITs

The units used to measure information; processing demand increases as the number of possible options an athlete must consider rises.

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Selective Attention

The ability to attend to one stimulus while excluding competing stimuli.

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Limited Information-Processing Capacity

The principle that the amount of information humans can actively process is finite; when two tasks require substantial processing capacity, they interfere with one another.

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Automaticity

The stage where a skill becomes 'second nature' through repeated practice, requiring less conscious processing and freeing attention for other information.

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Cue Utilization Theory

A theory stating that increasing arousal progressively narrows the range of cues available for attention.

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Task-Relevant Cues

Environmental or situational information that directly aids performance (e.g., a defender being out of position).

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Task-Irrelevant Cues

Information that does not assist in executing the task (e.g., colors or movement in the crowd).

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Distractibility

A condition in which attention shifts in a way that prevents the athlete from recognizing necessary cues.

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Attentional Flexibility

The ability to quickly and effectively shift attention from one location or cue to another.

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"In the Zone"

A state of peak performance where preparation allows well-learned skills to operate automatically with little conscious regulation, without brain activity shutting off.

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Choking

A performance breakdown caused by excessive conscious control, occurring when attention shifts from automatic execution back toward controlled processing.

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Panicking

A performance failure characterized by a loss of logical processing, where an athlete reverts to instinct rather than thinking logically through the situation.

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Attentional Control Training

A structured approach training athletes to identify relevant information, gate out irrelevant information, regulate arousal and emotions, and shift attention as demands change.