learning (u4)

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139 Terms

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Learning

A relatively permanent change in behavior or knowledge resulting from experience.

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Associative Learning

Learning that two events occur together, or that a behavior produces a particular consequence.

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Classical Conditioning

Learning to associate two stimuli so that one eventually triggers a response originally caused by the other.

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Operant Conditioning

Learning to associate a behavior with its consequences, such as rewards or punishments.

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Cognitive Learning

Learning through mental processes such as observation, thinking, reasoning, and problem-solving.

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Observational Learning

Learning by watching and imitating the behavior of others.

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Behaviorism

The psychological approach that focuses on observable behavior and how it is learned through environmental experiences.

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Stimulus

Anything in the environment that triggers or influences a response.

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Response

A reaction or behavior caused by a stimulus.

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Conditioning

The process of learning associations between stimuli or between behaviors and consequences.

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Acquisition

The initial stage of learning when an association is first established.

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Adaptation

Adjusting behavior or responses to changing environmental conditions.

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Ivan Pavlov

Russian physiologist who discovered classical conditioning through experiments with dogs.

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Neutral Stimulus (NS)

A stimulus that initially does not trigger the response being studied. Example: a bell before conditioning.

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Unconditioned Stimulus (US/UCS)

A stimulus that naturally and automatically produces a response without learning. Example: food.

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Unconditioned Response (UR/UCR)

An automatic, unlearned response to an unconditioned stimulus. Example: salivating when given food.

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Conditioned Stimulus (CS)

A previously neutral stimulus that triggers a learned response after being associated with an unconditioned stimulus. Example: a bell after conditioning.

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Conditioned Response (CR)

A learned response to a conditioned stimulus. Example: salivating when hearing the bell.

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Extinction

The weakening or disappearance of a conditioned response when the conditioned stimulus is repeatedly presented without the unconditioned stimulus.

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Spontaneous Recovery

The reappearance of an extinguished conditioned response after a period of rest.

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Generalization

Responding similarly to stimuli that resemble the original conditioned stimulus.

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Discrimination

Learning to distinguish between the conditioned stimulus and similar stimuli that do not predict the unconditioned stimulus.

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Higher-Order Conditioning

When an established conditioned stimulus is paired with a new neutral stimulus, causing the new stimulus to become conditioned.

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Preparedness

A biological predisposition to learn certain associations more easily because they help with survival.

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Taste Aversion

Developing a dislike for a food after associating it with illness, sometimes after only one experience.

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Biological Constraints

Natural limitations or predispositions that influence which associations organisms can learn.

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B. F. Skinner

Behaviorist who studied how reinforcement and punishment shape behavior.

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Edward Thorndike

Psychologist who developed the law of effect through experiments with cats in puzzle boxes.

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Law of Effect

Behaviors followed by satisfying consequences become more likely, while behaviors followed by unpleasant consequences become less likely.

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Operant Behavior

Voluntary behavior that operates on the environment and produces consequences.

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Reinforcement

Any consequence that increases the likelihood of a behavior occurring again.

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Punishment

Any consequence that decreases the likelihood of a behavior occurring again.

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Positive Reinforcement

Adding something desirable to increase a behavior. Example: giving a student candy for completing homework.

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Negative Reinforcement

Removing something unpleasant to increase a behavior. Example: fastening a seat belt to stop an annoying beeping sound.

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Positive Punishment

Adding something unpleasant to decrease a behavior. Example: assigning extra chores for breaking a rule.

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Negative Punishment

Removing something desirable to decrease a behavior. Example: taking away phone privileges for breaking a rule.

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Primary Reinforcer

Something naturally rewarding because it satisfies a biological need. Example: food or water.

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Secondary Reinforcer

Something that becomes rewarding through learned associations. Example: money.

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Immediate Reinforcer

A reward received immediately after a behavior.

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Delayed Reinforcer

A reward received some time after a behavior.

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Discriminative Stimulus

A cue signaling that a particular behavior is likely to be reinforced.

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Continuous Reinforcement

Reinforcing a behavior every time it occurs; produces rapid learning but relatively rapid extinction.

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Partial (Intermittent) Reinforcement

Reinforcing a behavior only some of the time; generally produces slower acquisition but greater resistance to extinction.

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Fixed-Ratio Schedule (FR)

Reinforcement after a set number of responses. Example: a reward after every five completed tasks.

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Variable-Ratio Schedule (VR)

Reinforcement after an unpredictable number of responses. Example: winning after an unpredictable number of game attempts.

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Fixed-Interval Schedule (FI)

Reinforcement for the first response after a fixed amount of time. Example: a rat's first lever press after each 30-second interval.

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Variable-Interval Schedule (VI)

Reinforcement for the first response after an unpredictable amount of time. Example: checking for an email that arrives at unpredictable times.

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Ratio Schedule

Reinforcement depends on the number of responses.

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Interval Schedule

Reinforcement depends on the passage of time.

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Fixed Schedule

Reinforcement follows a predictable requirement.

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Variable Schedule

Reinforcement follows an unpredictable requirement.

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Most Resistant Schedule to Extinction

Variable-ratio reinforcement, because rewards are unpredictable and encourage persistent responding.

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Shaping

Reinforcing successive approximations of a desired behavior until the complete behavior is learned.

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Successive Approximations

Small steps that increasingly resemble a target behavior and are reinforced during shaping.

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Operant Extinction

A learned behavior decreases when it no longer receives reinforcement.

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Operant Generalization

Performing a learned behavior in situations similar to the original learning environment.

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Operant Discrimination

Learning that a behavior is reinforced in certain situations but not others.

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Superstitious Behavior

Repeating a behavior because it was accidentally associated with reinforcement, even without a real causal connection.

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Overjustification Effect

When external rewards reduce a person's intrinsic motivation for an activity they previously enjoyed.

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Intrinsic Motivation

Performing an activity because it is personally enjoyable or satisfying.

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Extrinsic Motivation

Performing an activity to gain a reward or avoid punishment.

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Thorndike's Puzzle Box

Cats learned to escape a puzzle box faster after repeated trials because successful escape behaviors were reinforced.

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Skinner Box (Operant Chamber)

An experimental chamber where animals learn behaviors, such as pressing a lever, through reinforcement or punishment.

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Skinner's Pigeon Experiments

Skinner demonstrated that animals could learn complex behaviors through reinforcement and shaping.

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Skinner's Superstition Experiment

Pigeons developed repetitive behaviors when food was delivered independently of their actions, illustrating accidental associations.

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Edward Tolman

Psychologist who studied latent learning and cognitive maps, challenging strictly behaviorist explanations of learning.

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Cognition

Mental processes involved in thinking, remembering, understanding, and problem-solving.

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Latent Learning

Learning that occurs without immediate reinforcement and becomes apparent when there is a reason to demonstrate it.

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Cognitive Map

A mental representation of the layout of an environment.

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Insight Learning

A sudden realization of how to solve a problem without gradual trial-and-error learning.

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Problem-Solving

Using knowledge, reasoning, and experience to find solutions to challenges.

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Mental Representation

An internal image or understanding of an object, event, or environment.

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Trial-and-Error Learning

Learning by attempting different responses until one produces a successful outcome.

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Tolman's Rat Maze Experiment

Rats explored a maze without rewards but later navigated it efficiently when food was introduced, demonstrating latent learning and cognitive maps.

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Wolfgang Köhler

Psychologist who studied insight learning in chimpanzees.

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Köhler's Chimpanzee Experiment

Chimpanzees suddenly figured out how to use objects, such as stacking boxes, to reach food, demonstrating insight learning.

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Robert Rescorla

Psychologist who emphasized that classical conditioning depends on how reliably one stimulus predicts another.

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Rescorla's Predictability Research

Demonstrated that conditioning is stronger when a conditioned stimulus provides useful information about an upcoming unconditioned stimulus.

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Predictability in Conditioning

The extent to which one stimulus reliably signals that another stimulus will occur.

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Modeling

Demonstrating or imitating a behavior that others can observe and learn.

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Imitation

Copying the behavior of another individual.

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Model

A person whose behavior is observed and potentially imitated.

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Vicarious Learning

Learning by observing another person's experiences and consequences.

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Vicarious Reinforcement

Becoming more likely to imitate a behavior after seeing someone else rewarded for it.

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Vicarious Punishment

Becoming less likely to imitate a behavior after seeing someone else punished for it.

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Prosocial Behavior

Positive behavior intended to help or benefit others.

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Antisocial Behavior

Behavior that harms others or violates social expectations.

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Mirror Neurons

Neurons associated with performing actions and observing similar actions in others; their precise role in human imitation remains debated.

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Albert Bandura

Psychologist who demonstrated that people can learn behaviors by observing others.

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Bandura's Bobo Doll Experiment

Children who watched adults behave aggressively toward a doll were more likely to imitate similar aggressive behaviors.

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Bandura's Social Learning Theory

People learn by observing others, including their actions and the consequences of those actions.

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Social-Cognitive Learning Theory

Learning results from interactions among behavior, personal cognitive factors, and the environment.

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Reciprocal Determinism

The idea that behavior, personal factors, and the environment continually influence one another.

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Biological Preparedness

An inherited tendency to learn associations that historically helped organisms survive.

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Biological Constraints on Learning

Biological factors that make certain behaviors or associations easier or harder to learn.

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Instinctive Drift

The tendency for an animal's natural behaviors to interfere with learned behaviors.

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Evolutionary Influence on Learning

The idea that natural selection favors learning tendencies that improve survival and reproduction.

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Conditioned Taste Aversion

A learned avoidance of a particular food or flavor after it has been associated with illness.

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Delayed Association

An association learned even when significant time passes between the stimulus and its consequence, as in taste aversion.

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John Garcia's Key Finding

Taste and nausea can become associated after a single experience, even with a long delay, because organisms are biologically prepared for this connection.