Business Administration: Finance, Consumer Behavior, B2B, and Global Marketing

0.0(0)
Studied by 0 people
call kaiCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/51

flashcard set

Earn XP

Description and Tags

Vocabulary flashcards covering core topics in financial valuation, time value of money, consumer behavior analysis, business purchasing processes, and global market expansion strategies.

Last updated 7:33 PM on 9/28/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai
Chat

No analytics yet

Send a link to your students to track their progress

52 Terms

1
New cards

Subcultures

Homogeneous groups within a larger culture that provide specific identification and socialization, such as nationalities, religions, racial groups, and geographical regions.

2
New cards

Primary Reference Groups

Groups with which an individual interacts continuously and informally, such as family, friends, and co-workers.

3
New cards

Secondary Reference Groups

Groups with which an individual interacts more formally and less continuously, such as religious and professional organizations.

4
New cards

Aspirational Groups

Groups that a consumer hopes or aspires to join in the future.

5
New cards

Dissociative Groups

Groups whose values or behaviors a consumer rejects and avoids aligning with.

6
New cards

Opinion Leader

A person who offers informal advice or information about a specific product or product category whose opinion is valued by others.

7
New cards

Cliques

Small groups whose members interact frequently, share similar interests, and tend to isolate themselves from new ideas.

8
New cards

Family of Orientation

An individual's parents and siblings who exert a fundamental and enduring influence on buying behavior.

9
New cards

Family of Procreation

An individual's spouse and children who exert a direct day-to-day influence on purchasing decisions.

10
New cards

Actual Self-Concept

How an individual consumer views and perceives themselves.

11
New cards

Ideal Self-Concept

How an individual consumer would like to view themselves.

12
New cards
<p>Maslow's Hierarchy of Needs</p>

Maslow's Hierarchy of Needs

A motivational theory structuring human needs into five hierarchical levels from lowest to highest: 1) Physiological, 2) Safety, 3) Social, 4) Esteem, and 5) Self-actualization.

13
New cards

Selective Attention

The psychological screening process where consumers filter out the majority of incoming stimuli due to overexposure.

14
New cards

Selective Retention

The tendency to remember information that supports personal attitudes and beliefs while forgetting conflicting points.

15
New cards

Selective Distortion

The tendency of consumers to interpret incoming information in a manner that fits their existing perceptions.

16
New cards

Associative Network Memory Model

A structural view of long-term memory that models memory as a network of nodes storing information connected by links of varying strength.

17
New cards
<p>Decision-Making Sets Diagram</p>

Decision-Making Sets Diagram

The visual sequence of brand filtering during consumer decision-making: Total Set →\rightarrow Awareness Set →\rightarrow Consideration Set →\rightarrow Choice Set →\rightarrow Decision.

18
New cards

Expectancy-Value Model

An evaluation model where consumers combine brand beliefs by assigning percentage weights to attributes based on importance, multiplying ratings, and choosing the brand with the highest total score.

19
New cards

Conjunctive Heuristic

A non-compensatory decision rule where the consumer sets a minimum acceptable cutoff point for each attribute and selects the first brand that satisfies all cutoffs.

20
New cards

Lexicographic Heuristic

A decision shortcut where the consumer selects the brand that rates highest on the single attribute perceived to be most important.

21
New cards

Elimination-by-Aspects Heuristic

A decision rule where consumers compare brands on an attribute selected probabilistically based on importance, eliminating any brand that fails to meet the threshold.

22
New cards

Availability Heuristic

A decision shortcut in behavioral economics where consumers base predictions on the quickness and ease with which a product outcome comes to mind.

23
New cards

Representativeness Heuristic

A mental shortcut where consumers base predictions on how representative or similar an outcome is to existing mental examples or packaging.

24
New cards

Anchoring and Adjustment Heuristic

A heuristic where consumers form an initial judgment anchor and subsequently adjust that position based on additional incoming information.

25
New cards

Organizational Buying

The decision-making process by which formal organizations establish the need for purchased products and services, and identify, evaluate, and choose among alternative brands and suppliers.

26
New cards

Straight Rebuy

A business purchasing situation where the purchasing department reorders routine goods or services without modification.

27
New cards

Modified Rebuy

A business buying situation where the buyer wants to modify product specifications, prices, delivery requirements, or suppliers.

28
New cards

New Task

A business buying situation where an organization purchases a good or service for the very first time.

29
New cards

Buying Center

The decision-making group of a purchasing organization, comprised of initiators, users, influencers, deciders, approvers, buyers, and gatekeepers.

30
New cards

Gatekeepers

Buying center participants who hold the power to prevent sellers or sales information from reaching other decision-makers.

31
New cards
<p>Buygrid Framework</p>

Buygrid Framework

A framework detailing the 8 major stages (buyphases) of the industrial buying process relative to the 3 major buying situations (buyclasses: New Task, Modified Rebuy, Straight Rebuy).

32
New cards

Product Value Analysis (PVA)

A cost-reduction approach in which components are systematically studied to determine if they can be redesigned, standardized, or manufactured at lower cost without reducing performance.

33
New cards

Vertical Hubs

E-procurement websites centered on specific industrial sectors such as plastics, steel, chemicals, or paper.

34
New cards

Functional Hubs

E-procurement web portals focused on supply chain support functions such as logistics, media-buying, or advertising.

35
New cards

Risk and Gain Sharing

A pricing arrangement in which a supplier promises to cut buyer costs by a specified target, retaining excess savings if surpassed or compensating the buyer if targets are missed.

36
New cards

Systems Buying

The practice of purchasing a complete turnkey solution to a problem from a single prime vendor rather than separate components from multiple suppliers.

37
New cards

Global Firm

An enterprise operating in more than one country that captures R&D, production, logistical, marketing, and financial advantages unavailable to domestic competitors.

38
New cards

Waterfall Approach

An international expansion strategy of gradually entering foreign country markets in a planned sequence.

39
New cards

Sprinkler Approach

An international market entry strategy of entering many foreign countries simultaneously.

40
New cards

Born Global

A company that markets its products to the entire global market from its inception.

41
New cards

BRICS

An acronym identifying the emerging market national economies of Brazil, Russia, India, China, and South Africa.

42
New cards

CIVETS

An acronym representing the developing market nations of Columbia, Indonesia, Vietnam, Egypt, Turkey, and South Africa.

43
New cards

Licensing (Global Entry Mode)

A foreign entry mode where a licensor grants a foreign company permission to use a manufacturing process, trademark, patent, or trade secret for a fee or royalty.

44
New cards
<p>Product and Communication Strategies Matrix</p>

Product and Communication Strategies Matrix

A framework mapping international expansion strategies into Straight Extension, Product Adaptation, Communication Adaptation, Dual Adaptation, and Product Invention based on changes to product and communication.

45
New cards

Straight Extension

Marketing an unchanged product in a foreign market without modifying marketing communications.

46
New cards

Product Adaptation

Altering a product to meet local conditions, regional demands, or specific user preferences in international markets.

47
New cards

Dual Adaptation

Adapting both the product and the marketing communications to suit specific conditions in foreign target markets.

48
New cards

Backward Invention

Reintroducing earlier, simplified product forms that are well-suited to the needs and income levels of a developing country.

49
New cards

Forward Invention

Creating a brand new product designed specifically to meet a distinct need in another country.

50
New cards

Dumping

The practice of selling goods in a foreign market at a lower price than in the home market or below production cost to capture market share.

51
New cards

Gray Market

An unauthorized market channel where genuine branded goods are bought cheaply in one country and resold at higher prices in another.

52
New cards

Country-of-Origin Effects

Mental associations and beliefs triggered in consumers' minds based on the country where a product is produced or designed.