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consumer behavior
the study of the processes involved when individuals/groups select, purchase, use, or dispose of products, services, ideas, or experiences to satisfy needs & desires
consumer behavior process/stages
selection, purchase, use, disposal
motivations to consume
people often consume not for what the consumption item does but for what the consumption item means & how it makes us feel
needs
what we need to survive/reach a goal
wants
how we manifest these needs
utilitarianism
function/use
hedonic
emotional/feel
demographics
observable things we can see about a consumer
psychographics
interests, activities, opinion
consumer brand relationships
we form relationships with brands the same way we form them with people
role theory
following normative behaviors within a specific role
self-concept attachment
we consume in ways to show who we are
nostalgic attachment
we consume to take us back to a time when things were simpler/easier
interdependence
becomes part of our routine; interdependent on it for daily activities
love
we can consume in ways so much that we form really strong bonds with products
horizontal revolution
communication top down where business/brand tells us what to think about their items vs consumers teaching other consumers about items/brand
metaverse
don't have to consume in phsyical environment (online w/ virtual community)
PESTLE
political, economic, social, technological, legal, environmental
cultural jamming
strategy to disrupt efforts by the corporate world to dominate our cultural landscape
market access
extent to which a consumer has the ability to find & purchase goods & services
cancel culture
phenomenon of the public calling out companies for missteps & recommending that consumer's boycott the guilty brands
intention behavior gap
we have good intentions --> "blah maybe later"
SHIFT framework
social influence, habits, individual self, feelings & cognition, tangibility
social marketing
promotion of causes & ideas (social products), such as energy conservation, charities, and population control
cause marketing
a strategy that aligns a compnay/brand with a cause to generate business & societal benefits
greenwashing
when companies make false/exaggerated claims about how environmentallly friendly their products are
sustainability
an emphasis on creating & maintaining the conditions under which humans & nature can exist in productive harmony, that permit fulfilling the social, economic, & other requirements of present & future generations
consumption
all facets of the consumer behavior process, including how they choose & purchase things, & how they communicate their identity & sense of self in society
stages of perception
(1) exposure: when a stimulus comes within range of someone's sensory receptors
(2) attention: extent to which processing acitivity is devoted to that particular stimulus
(3) interpretation: where the perceiver decides what the stimulus means
sensory marketing
stimulate purchases by playing on consumer's sensations & provoking emotional & cognitive reactions (vision, scent, sound, touch, taste)
*marketers that can appeal to 2+ senses have a greater ability for consumers to remember
schema
set of beliefs based on experiences you've had before
sensory threshold
when a stimulus is strong enough to make a conscious impact on one's awareness
weber's law
the stronger the initial stimulus, the greater a change in the stimulus must be for us to notice it
attracting attention
size, color, position, novelty, experience
perceptual vigilance
we're going to pay attention to things we want to look at/that are relevant to us
perceptual defense
block out stuff not interested in (offensive/triggering/alarming)
adaptation
the degree to which consumers continue to notice a stimulus over time
intensity
how strong the stimulus is
discrimination
to what extent are we willing to analyze/discriminate/process
relevance
pay attention to tings relevant to us; adapt to things that are not
semiotics
how can i match a meaning/feeling/interpretation to a sign?
(1) object: message focus
(2) sign: sensory image that represents the intended meanings of the object
(3) interpretant: meaning we derive from the sign
brand positioning
attributes; relative to competitors; where you're at & where you can move to; opportunities
incidental learning
casual, unintentional acquisition of knowledge
behavioral learning
focuses on stimulus-response connections
classical conditioning
a stimulus that elicits a response is paired with another stimulus that initially doesn't elicit a response on its own
instrumental conditioning
individual learns to perform behaviors that produce positive outcomes & to avoid those that yield negative ones
halo effect
take something we've been conditioned to associate positively
brand equity
a brand has strong postiive associations in a consumer's memory & thus commands loyalty
repetition
keep concepts at forefront of the brain, strengthen connections, store in longterm memory, activate network
stimulus generalization
tendency for stimuli similar to a conditioned stimulus to evoke similar, unconditioned responses (family branding, product line extensions, licensing, lookalike packaging)
consumer socialization
process used to acquire skills & knowledge (parental influence)
associative networks
the other products we assocate with an individual product influence how we will remember it
levels of knowledge
we code elements at different levels of abstraction & complexity
nostalgia
the memories that arise when we view the past
forgetting
decay, interference, motivated forgetting
types of memory
(1) sensory: temporary storage of information received from the senses [capacity: low; duration; < 1 sec - a few seconds]
(2) short-term: brief storage of information currently being used [capacity: limited; duration: < 20 secs]
(3) long-term: relatively permanent storage of information [capcity: unlimited; duration: long/permanent]
motivation
the processes that lead people to behave as they do
goal
desired end-state
drive theory
biological needs that produce unpleasant states of arousal (degree of motivation depends on distance between your present state & the goal)
utilitarian
objective, tangible attributes (functional)
hedonic
subjective, experiential
hedonic consumption
refers to the multisensory, fantasy, & emotional aspects of consumer's interactions with products
maslow's hierarchy
physiological, safety, social, esteem, self-actualization, self-transcendence
motivational conflict
approach-approach; approach-avoidance; avoidance-avoidance
involvement
a person's perceived relevance of the object based on their inherent needs, values, & interests
types of involvement
product, message, situational
increasing involvement
mass customization, DIY, co-creation, gamification
increasing message involvement
novel, prominent, celebrity, values, new media platforms
increasing situational involvement
personalization, high tech, subscription boxes
perceived risk
monetary, functional, physical, social, psychological
attitude
a lasting, general evaluation of people, objects, advertisements, or issues
attitude object
anything toward which one has an attitude
utilitarian function
relates to rewards & punishments
value-expressive function
expresses consumer's values or self-concept
ego-defensive function
protect ourselves from external threats/internal feelings
knowledge function
need for order, structure, or meaning
attitude commitment
intenralization, identification, compliance
consistency principle
we seek harmony among our bleiefs, attitudes & behaviors
multi-attribute models
attribute models identify specific components & combine them to predict a consumer's overall attitude toward a product/brand
salient beliefs; evlauation of each of the important attributes; object-attribute linkage
*The Fishbein Model
marketing applications of the multiattribute model
(1) capitalize on relative advantage
(2) strengthen perceived linkages
(3) add a new attribute
(4) influence competitor's ratings
persuasion
(1) reciprocity - obligation to give when you receive
(2) scarcity - desire to have those things that are limited because they are dwindling, scarce, limited in availability
(3) authority - desire to trust & agree due to expertise/credibility/competence
(4) consistency - desire to behave as you stated you would
(5) liking - desire ot agree w/ ppl who resemble / share values w/ you
(6) social proof/consensus - desire to follow the lead of a similar other
memory
(1) encoding (2) storage (3) retrieval
communications model
identifies several important components for marketers when they try to change consumers' attitudes toward products & services (source, message, medium, consumer, feedback)
mood
temporary positive/negative affective states accompanied by moderate levels of arousal
mood congruency
idea that people's judgments tend ot be shaped by their moods
theory of reasoned action
an updated version of the Fishbein multiattribute attitude theory that considers factors such as social pressure & the attitude toward the act of buying a product, rather than simply attitudes toward the product itself
cognitive consistency
belief that consumers value harmony among their thoughts, feelings, & behaviors & that they're motivated to maintain uniformity among these elements
balance theory
considers relations among elements a person might perceive as belonging together, & people's tendency to change relations among elemnts to make them consistent or "balanced"
rational decision making
(1) problem recognition
(2) information search
(3) evlauate alternatives
(4) product choice
(5) post-purchase evaluation
evoked state
the alternatives a consumer knows about
consideration set
the alternatives a consumer seriously considers
evaluative criteria
dimensions we use to judge merits of competing options
determinant attributes
features we actually use to differentiate among our choices
habitual decision making
describes the choices we make with little or no conscious effort
inertia
decisions we make with little thought
brand loyalty
conscious decisions to repeatedly purchase the same brand
heuristics
mental rules of thumb that lead to a speedy decision (covariation, country of origin, familiar brand names, higher prices)
mental accounting
framing a problem in terms of gains/losses influences our decisions (sunk-cost fallacy & loss aversion)
priming
cues in the environment that make us more likley to react in a certian way even though we're unaware of these influences
nudging
a deliberate change by an organization that intends to modify behavior