Light: Reflection, Spherical Mirrors, and Sign Conventions

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Comprehensive vocabulary flashcards covering the nature of light, reflection laws, spherical mirrors, ray diagrams, image characteristics, and Cartesian sign conventions.

37 Terms

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Natural Sources of Light

Light sources that exist naturally without human intervention, such as sunlight, fireflies, and fire.

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Artificial Sources of Light

Man-made sources created to produce light, such as electric bulbs, torches, and candles.

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Luminous Object

An object that can produce its own light, such as a torch, a bulb, or the Sun.

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Non-Luminous Object

An object that cannot produce its own light and is visible only by reflecting light, such as a book or a pen.

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Rectilinear Propagation of Light

The characteristic property of light to travel in a straight line.

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Divergent Beam

A beam of light in which the rays spread outwards from a single point source.

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Convergent Beam

A beam of light in which the rays travel towards each other and meet at a single common point.

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Parallel Beam

A beam of light composed of rays that travel parallel to one another without converging or diverging.

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Diffraction

The bending of light when it passes by a tiny, negligible obstacle or aperture.

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Reflection of Light

The phenomenon of the bouncing back of light rays into the same medium when they strike a surface.

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Regular Reflection

Reflection that occurs when light strikes a plain, smooth, shiny surface (such as still water, glass, or polished metal), causing the reflected rays to bounce back parallel to one another.

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Irregular Reflection (Diffused Reflection)

Reflection that occurs when light strikes a rough, non-shiny surface (such as a wall or sand), causing the reflected rays to scatter in various non-parallel directions.

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Incident Ray

The ray of light falling onto or striking a reflecting surface from a light source.

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Point of Incidence

The specific point on a surface where an incident ray strikes.

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Reflected Ray

The ray of light that bounces back from the surface at the point of incidence.

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First Law of Reflection

The law stating that the incident ray, the reflected ray, and the normal at the point of incidence all lie in the same plane.

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Second Law of Reflection

The law stating that the angle of incidence is always equal to the angle of reflection (∠i=∠r\angle i = \angle r).

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Lateral Inversion

The reversal of an object's left and right sides in the image formed by a plane mirror.

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Concave Mirror

A spherical mirror with a polished outer surface and an inner reflecting surface curved inwards; also known as a converging mirror.

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Convex Mirror

A spherical mirror with a polished inner surface and an outer reflecting surface curved outwards; also known as a diverging mirror.

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Spherical Mirror Rule 1

A ray of light traveling parallel to the principal axis passes through the principal focus (FF) after reflection.

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Spherical Mirror Rule 2

A ray of light passing through the centre of curvature (CC) retraces its own path back after reflection.

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Spherical Mirror Rule 3

A ray of light passing through the principal focus (FF) reflects and travels parallel to the principal axis.

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Spherical Mirror Rule 4

A ray of light incident at the pole (PP) or any specific point on a spherical mirror reflects symmetrically in accordance with the laws of reflection.

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Concave Mirror: Object between CC and FF

Produces an image located beyond the centre of curvature (CC) that is real, inverted, and magnified.

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Concave Mirror: Object at Infinity

Produces an image located at the principal focus (FF) that is real, inverted, and highly diminished (point-sized).

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Concave Mirror: Object at CC

Produces an image located at the centre of curvature (CC) that is real, inverted, and the exact same size as the object.

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Concave Mirror: Object beyond CC

Produces an image located between the principal focus (FF) and the centre of curvature (CC) that is real, inverted, and diminished.

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Concave Mirror: Object at Focus (FF)

Produces an image formed at infinity that is real, inverted, and highly magnified.

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Concave Mirror: Object between FF and PP

Produces an image behind the mirror that is virtual, erect, and highly magnified.

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Real Image

An image formed when light rays actually meet at a point after reflection or refraction; it is always inverted and can be obtained on a screen.

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Virtual Image

An image formed when light rays do not actually intersect but appear to diverge from a point; it is always erect and cannot be captured on a screen.

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Convex Mirror: Object at Infinity

Produces an image behind the mirror at the focus (FF) that is virtual, erect, and highly diminished (point-sized).

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Convex Mirror: Object between Infinity and Pole

Produces an image behind the mirror between the pole (PP) and focus (FF) that is virtual, erect, and diminished.

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Cartesian Sign Convention: Origin and Principal Axis

The convention where the pole (PP) of the spherical mirror is taken as the origin and the principal axis is aligned along the coordinate xx-axis (X′XX'X).

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Cartesian Sign Convention: Object Placement

The convention stating that the object must always be positioned on the left side of the mirror.

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Cartesian Sign Convention: Reference Point for Distances

The rule establishing that all distances along the principal axis must be measured starting from the pole (PP) of the mirror.