Project & Product Management - Lecture 3

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Last updated 7:59 PM on 9/30/26
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51 Terms

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Project Management

Application of skills, knowledge, tools, and techniques to a project's activities in order to meet the project requirements

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Project

Temporary endeavor undertaken to create a unique product, service or result

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Project manager

person assigned to lead the team tasked with achieving the project's objectives

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Project portfolio

all the current projects within a company - usually diverse, including small, medium, and large projects

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Project program

different projects that are coordinated with each other to achieve synergies

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Common project attributes

1. time frame

2. purpose

3. ownership

4. resources

5. roles

6. risks & assumptions

7. interdependent tasks

8. organizational change

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Time frame

- projects have defined beginning & end

- can be based on specific dates

- contingent upon another event

- must end when promised work is complete

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Purpose

- clear goal/deliverable

- must be unique

- goal defines value of the project

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Ownership

- projects have stakeholders with vested interests in whether the project succeeds or fails

- sponsor: INTERNAL person for whom the project is being developed

- client: EXTERNAL customer for whom the project is being developed

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Resources

- time

- money

- people

- equipment

- facilities

- technology

resources are finite and must be managed to realize the intended organizational value

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Roles

technical skills and non technical skills.

common roles:

- project manager/leader

- project sponsor

- subject matter expert

- technical expert

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Risks & Assumptions

all projects include risks that must be managed

- internal risks: arise from the way work is estimated, managed, and who is working on the project

- external risks: arise from dependencies on other contractors, project teams, and/or suppliers

all forecasts and planning involve making assumptions

assumptions create risk because they may not accurately represent the situation

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Interdependent Tasks

tasks that are related to and rely upon each other. some can occur in parallel

others must be completed sequentially

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Organizational Change

new products, services and processes created by IT projects are planned organizational change. change must be understood and managed because a project can alter how people do their work and how they relate to each other. there are almost always significant unintended and expected changes.

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Project Management Body of Knowledge (PMBOK)

summarizes and explains generally accepted principles and practices of project management

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Project Lifecycle

1. Initiating

2. Planning

3. Executing

4. Controlling & Monitoring

5. Closing

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Initiating

- defines and authorizes the project

- develop project charter

- identify stakeholders

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Planning

- shapes the outcome/goals for the project

- define scope

- estimate costs/determine budget

- identify risks

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Executing

- carry out project plans

- develop team

- manage team

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Controlling & Monitoring

- assess actual project outcomes to planned targets & make corrective actions when necessary

- monitor and control project work

- validate and control scope

- quality control

- monitor risks

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Closing

- obtain formal acceptance of the product/service by stakeholders & taper out project activities in planned, organized fashion

- conduct "postmortem" review to to determine if goals were achieved

- document "best practices" and "lessons learned"

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IT Projects

The world needs good project managers and project team members who understand what it takes for a project to be successful

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Main reason IT projects fail

1. people

2. processes

3. technology

4. organization

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People

- lack of top management support

- ineffective user involvement

- lack of skills

- lack of experience

- poor communication

- poorly defined roles and responsibilities

- lack of accountability

- unrealistic expectation

- conflicting stakeholders goals

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Processes

- poorly defined goals and objectives

- poor planning

- lack of controls

- poorly defined requirements

- changing requirements

- inadequate testing

- ignoring project management processes

- poor execution

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Technology

obsolescence, unproven, incompatible

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Organization

- unclear or poor MOV

- lack of direction from company

- changing priorities

- lack of funding

- organizational politics

- lack of oversight

- poor change management

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Increasing your likelihood of success

- value-driven approach

- socio-technical approach

- project management approach

- knowledge management approach

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Product Management

guides every step of a product's lifecycle - from development to positioning and pricing - by focusing on the product and its customers first and foremost

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Product managers

advocate for customers within the organization and make sure the voice of the market is heard and heeded.

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Holistic Product

- functionality

- user experience

- technology

- monetization

- customer acquisition

- offline experiences

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Continuous Discovery

figuring out product to be built

purpose of discovery: separate good ideas from bad ideas

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Purpose of Discovery

separate good ideas from bad ideas

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Key Discovery Questions

1. Value: Will customers buy this?

2. Usability: Can user figure out how to use this?

3. Feasibility: can our engineers build this?

4. Business Viability: Can rest of organization support this?

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Prototypes

use prototypes to quickly and inexpensively run quick experiments

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Continuous Delivery

bringing product to market

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Product Vision

long term (2-5 years into future) product objective that delivers on company's mission

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Product Vision ≠ Product Roadmap

Product Vision: persuade & inspire, emotional, describes how you will improve customers lives

Product Roadmap: features and functions of the final product (what your product will "look like") and the timeline for delivering these features

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Product Roadmap

features and functions of the final product (what your product will "look like") and the timeline for delivering these features. focuses on the WHY - focus on the problem, not the solution.

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Problem with Product Roadmaps:

usually takes many iterations to get marketable product (get stuck on a road without alternative routes - waterfall approach)

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Problem with Product Roadmaps Pt2

Reasons for many iterations:

- customers dont find value (they won't buy it)

- usability problems (cant use it)

- feasibility issues (cant make it)

- business viability challenges (misfit for your company)

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Roadmaps focus on time to market

Product managers focus on time to money

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The Product Team

Product Manager

Designer

Engineers (Developers)

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Product Manager is NOT a Project Manager

collaborates with designers & developers

does not "manage" them

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Product Manager Responsibilities

1. product discovery: make sure products are worth building

2. know customers

3. analyze and interpret data

4. know the organization

5. know the market & industry

6. work closely with customer, sales, marketing, logistics, executives

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Product Designer Responsibilities

1. product discovery - collaborate with product owner

2. UX design

3. prototyping

4. user testing

5. interaction & visual design

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Good product designers are constantly testing their ideas with real users and customers. They don't just test when a prototype or idea is ready; they build testing into their weekly cadence.

True

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Engineer/Developer Responsibilities

build the product - product manager do not tell them HOW to build something. product manager and designer share their insights and ideas with developers.

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Product Manager and Designer Relationship

- work together in same room

- PM includes designer from inception of every idea

- PM includes designer in as many customer interactions as possible

- PM gives designer maximum leeway to solve design challenges

- PM encourages designer to iterate early & often

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Product manager, product designer, and engineers work together to solve customer problems in ways customers love that also work for your business

True

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Successful Product Teams

- tackle risks up front

- define & design products collaboratively

- focus on solving problems, not features