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Project Management
Application of skills, knowledge, tools, and techniques to a project's activities in order to meet the project requirements
Project
Temporary endeavor undertaken to create a unique product, service or result
Project manager
person assigned to lead the team tasked with achieving the project's objectives
Project portfolio
all the current projects within a company - usually diverse, including small, medium, and large projects
Project program
different projects that are coordinated with each other to achieve synergies
Common project attributes
1. time frame
2. purpose
3. ownership
4. resources
5. roles
6. risks & assumptions
7. interdependent tasks
8. organizational change
Time frame
- projects have defined beginning & end
- can be based on specific dates
- contingent upon another event
- must end when promised work is complete
Purpose
- clear goal/deliverable
- must be unique
- goal defines value of the project
Ownership
- projects have stakeholders with vested interests in whether the project succeeds or fails
- sponsor: INTERNAL person for whom the project is being developed
- client: EXTERNAL customer for whom the project is being developed
Resources
- time
- money
- people
- equipment
- facilities
- technology
resources are finite and must be managed to realize the intended organizational value
Roles
technical skills and non technical skills.
common roles:
- project manager/leader
- project sponsor
- subject matter expert
- technical expert
Risks & Assumptions
all projects include risks that must be managed
- internal risks: arise from the way work is estimated, managed, and who is working on the project
- external risks: arise from dependencies on other contractors, project teams, and/or suppliers
all forecasts and planning involve making assumptions
assumptions create risk because they may not accurately represent the situation
Interdependent Tasks
tasks that are related to and rely upon each other. some can occur in parallel
others must be completed sequentially
Organizational Change
new products, services and processes created by IT projects are planned organizational change. change must be understood and managed because a project can alter how people do their work and how they relate to each other. there are almost always significant unintended and expected changes.
Project Management Body of Knowledge (PMBOK)
summarizes and explains generally accepted principles and practices of project management
Project Lifecycle
1. Initiating
2. Planning
3. Executing
4. Controlling & Monitoring
5. Closing
Initiating
- defines and authorizes the project
- develop project charter
- identify stakeholders
Planning
- shapes the outcome/goals for the project
- define scope
- estimate costs/determine budget
- identify risks
Executing
- carry out project plans
- develop team
- manage team
Controlling & Monitoring
- assess actual project outcomes to planned targets & make corrective actions when necessary
- monitor and control project work
- validate and control scope
- quality control
- monitor risks
Closing
- obtain formal acceptance of the product/service by stakeholders & taper out project activities in planned, organized fashion
- conduct "postmortem" review to to determine if goals were achieved
- document "best practices" and "lessons learned"
IT Projects
The world needs good project managers and project team members who understand what it takes for a project to be successful
Main reason IT projects fail
1. people
2. processes
3. technology
4. organization
People
- lack of top management support
- ineffective user involvement
- lack of skills
- lack of experience
- poor communication
- poorly defined roles and responsibilities
- lack of accountability
- unrealistic expectation
- conflicting stakeholders goals
Processes
- poorly defined goals and objectives
- poor planning
- lack of controls
- poorly defined requirements
- changing requirements
- inadequate testing
- ignoring project management processes
- poor execution
Technology
obsolescence, unproven, incompatible
Organization
- unclear or poor MOV
- lack of direction from company
- changing priorities
- lack of funding
- organizational politics
- lack of oversight
- poor change management
Increasing your likelihood of success
- value-driven approach
- socio-technical approach
- project management approach
- knowledge management approach
Product Management
guides every step of a product's lifecycle - from development to positioning and pricing - by focusing on the product and its customers first and foremost
Product managers
advocate for customers within the organization and make sure the voice of the market is heard and heeded.
Holistic Product
- functionality
- user experience
- technology
- monetization
- customer acquisition
- offline experiences
Continuous Discovery
figuring out product to be built
purpose of discovery: separate good ideas from bad ideas
Purpose of Discovery
separate good ideas from bad ideas
Key Discovery Questions
1. Value: Will customers buy this?
2. Usability: Can user figure out how to use this?
3. Feasibility: can our engineers build this?
4. Business Viability: Can rest of organization support this?
Prototypes
use prototypes to quickly and inexpensively run quick experiments
Continuous Delivery
bringing product to market
Product Vision
long term (2-5 years into future) product objective that delivers on company's mission
Product Vision ≠ Product Roadmap
Product Vision: persuade & inspire, emotional, describes how you will improve customers lives
Product Roadmap: features and functions of the final product (what your product will "look like") and the timeline for delivering these features
Product Roadmap
features and functions of the final product (what your product will "look like") and the timeline for delivering these features. focuses on the WHY - focus on the problem, not the solution.
Problem with Product Roadmaps:
usually takes many iterations to get marketable product (get stuck on a road without alternative routes - waterfall approach)
Problem with Product Roadmaps Pt2
Reasons for many iterations:
- customers dont find value (they won't buy it)
- usability problems (cant use it)
- feasibility issues (cant make it)
- business viability challenges (misfit for your company)
Roadmaps focus on time to market
Product managers focus on time to money
The Product Team
Product Manager
Designer
Engineers (Developers)
Product Manager is NOT a Project Manager
collaborates with designers & developers
does not "manage" them
Product Manager Responsibilities
1. product discovery: make sure products are worth building
2. know customers
3. analyze and interpret data
4. know the organization
5. know the market & industry
6. work closely with customer, sales, marketing, logistics, executives
Product Designer Responsibilities
1. product discovery - collaborate with product owner
2. UX design
3. prototyping
4. user testing
5. interaction & visual design
Good product designers are constantly testing their ideas with real users and customers. They don't just test when a prototype or idea is ready; they build testing into their weekly cadence.
True
Engineer/Developer Responsibilities
build the product - product manager do not tell them HOW to build something. product manager and designer share their insights and ideas with developers.
Product Manager and Designer Relationship
- work together in same room
- PM includes designer from inception of every idea
- PM includes designer in as many customer interactions as possible
- PM gives designer maximum leeway to solve design challenges
- PM encourages designer to iterate early & often
Product manager, product designer, and engineers work together to solve customer problems in ways customers love that also work for your business
True
Successful Product Teams
- tackle risks up front
- define & design products collaboratively
- focus on solving problems, not features