PSYC 1104: vocab ch 5-8

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142 Terms

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Learning

Changes in behavior as a result of experience

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Associative learning

A developed connection between multiple stimuli

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High order associations

Using conditioned associations to build new ones

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Classical conditioning

  • Invokes an involuntary response

  • learn: Stimulus → response

  • Uses an existing involuntary response and conditions that response to be associated with another stimulus

  • Type of associative conditioning


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Operant/Instrumental conditioning

  • Invokes a voluntary response

  • learn: Behavior → stimulus

  • Ex: when someone learns to associate touching a lit stove with getting burnt

  • Type of associative conditioning


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Non-associative learning

Changes in responsivity due to exposure

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Habituation / desensitization

Decreasing responsivity to a stimulus from exposure

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Dishabituation

When, after habituation, there is a renewed interest in the original stimulus after being presented a new one

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Sensitization

Increasing responsivity to a stimulus from exposure

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Systematic desensitization

Uses methodical and gradual exposure to the source of a phobia to cause the extinction of the phobia

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US

Unconditioned stimuli

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UR

Unconditioned response

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CS

Conditioned stimuli

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CR

Conditioned response

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Extinction

Loss of a CR after presentation of the CS without the US

(You can only make the dog salivate so many times without giving them meat before they stop salivating)

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Spontaneous recovery

Often rapid re-emergence of the CR some time after extinction has occurred

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Strength of a CR

  • STR of the US

  • Amount of training

  • Biological predisposition

  • Attention devoted to the CS

  • Novelty of the CS

  • Ability of CS to predict US

  • Timing of training


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Blocking

When classical conditioning fails because the intended CS is accompanied by a previously learned CS that predicts the US.

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Shaping

Creating new behaviours by reinforcing approximate behaviour

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Stimulus Generalization

When similar stimuli to the original stimuli invoke the same response.

Ex: I learned that touching a candle burnt my hand, and so I hold my hand back from all fire now.

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Stimulus Discrimination

Learning to distinguish similar stimuli from each other, and not providing the same response to all of them.

Ex: just because I was robbed by one person who had a beard, I am not immediately skeptical of all bearded folk.

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Contiguity in time

How time impacts the association between the stimuli and response

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Forward pairing

  • CS precedes US

  • Most effective


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Simultaneous pairing

  • CS occurs simultaneously to US

  • Moderately effective


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Backwards pairing

  • CS comes after US

  • Barely effective


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Ratio-based schedule of reinforcement

Schedule for the ratio of the number of behaviours to the number of reinforcements

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Fixed ratio schedule (FR)

  • Consistent reinforcement

  • 2nd most effective

“A always precedes B”

<ul><li><p>Consistent reinforcement</p></li><li><p>2nd most effective</p></li></ul><p>“A <em>always </em>precedes B”</p>
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Variable ratio schedule (VR)

  • Partial/intermittent reinforcement

  • 1st most effective

“A sometimes precedes B”

<ul><li><p>Partial/intermittent reinforcement</p></li><li><p>1st most effective</p></li></ul><p>“A <em>sometimes </em>precedes B”</p>
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Interval-based schedule of reinforcement

Schedules that enforce an amount of time between reinforcements

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Fixed interval schedule (FI)

  • Consistent reinforcement time delay

  • 4th most effective

“A precedes B, with a consistent delay between possible activations”

<ul><li><p>Consistent reinforcement time delay</p></li><li><p>4th most effective</p></li></ul><p>“A precedes B, with a consistent delay between possible activations”</p>
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Variable interval schedule (VI)

  • Varied reinforcement time delay (maintains an average with minor fluctuations)

  • 3rd most effective

“A precedes B, with a varied delay between possible activations”

<ul><li><p>Varied reinforcement time delay (maintains an average with minor fluctuations)</p></li><li><p>3rd most effective</p></li></ul><p>“A precedes B, with a varied delay between possible activations”</p>
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Discriminative stimuli

Any stimuli that provides context for determining which reinforcement contingencies are present

ex: a stop sign tells us to stop, before proceeding or risk a collision

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Stimulus control

The influence discriminatory stimuli have over behaviour

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Learned helplessness

When an experience with inescapable adverse stimulation makes an organism more willing to accept pain/discomfort

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Law of Effect

  • If behaviour → rewards, increase behaviour

  • If behaviour → unpleasantness, decrease behaviour

from Edward Thorndike

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Positive reinforcement

  • Pleasant consequence

  • Increases behaviour likelihood


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Negative reinforcement

  • Removes unpleasant consequence

  • Increases behaviour likelihood


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Positive punishment

  • Introduction of an unpleasant stimuli

  • Decreases behaviour likelihood


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Negative punishment

  • Removal of a pleasant stimuli

  • Decreases behaviour likelihood


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Primary reinforcers

Stimulus with survival value and intrinsic biological rewards

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Secondary reinforcers

Neutral stimulus that becomes rewarding when associated with a primary reinforcer

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Primary punishers

Stimulus that is naturally aversive to an organism

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Secondary punishers

Neutral stimuli that becomes aversive when associated with a primary punisher

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Behaviour modification

Using operant conditioning principles to systematically change behaviour

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Observational learning/modelling

Learning without overt training, in response to watching the behaviour of others

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Imitation

Direct mimicry of another’s behaviour without learning

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Vicarious learning

Learning that occurs when an individual observes the consequences of another’s behaviour then chooses to either duplicate the behaviour or refrain from doing so

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Mirror neurons

Neurons fired when an individual performs an action or sees another perform the same action

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Insight learning

Sudden, clear learnings gained without trial and error necessarily

Eureka moment

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Latent learning

Subconscious, passive learning without overt reinforcement

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Implicit learning

Learning without awareness

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Spatial navigation learning

Learning associations between stimuli relevant to navigating space

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Semantic learning

Learning by connecting new knowledge to existing databases of knowledge

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Memory

Recalling past events + learning from them

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Laws of memory

  1. Reconstructive

  2. Encoding Specificity


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Encoding

Recording of information in our brains.

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Encoding specificity

  • Only stored materials can be retrieved

  • How materials were stored dictates how they can be retrieved


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Context-dependent memory

Memories are influenced by the situations in which they are formed

  • Factors include

    • locus

    • state of body/mind


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Automatic processing

Encoding with little conscious awareness or effort

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Effortful processing

Encoding through careful attention and conscious effort

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Rehearsal

Act of repeating/reiterating information to increase retention

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Spaced Practice Effect

Rehearsal over time facilitates retrieval

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Maintenance rehearsal

Repetition of an idea or several to retain it

  • typically for retention in the working memory


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Elaborative rehearsal

Building new information into other memories, reiteration

  • increases likelihood of retrieval

  • Methods

    • Mnemonic devices

    • Organization (the chunking done automatically on occasion)


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Storage

Retention of information for later use

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Schema

The information contained within the mind regarding a specific topic

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Semantic code

Representation of information and events based on meaning

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Chunking

Process of fitting concepts into categories

Increases retention

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Sensory memory

Initial memory storage box

  • code: information specific to each sense

  • duration: very brief, depends on the sense

  • capacity: large

  • contents: basic sensory info

  • interference: decay


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Iconic memory

  • immediate visual memory

  • sensory memory type


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Echoic memory

  • immediate auditory memory

  • sensory memory type


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Working memory

Secondary memory storage box for active problem solving, AKA short term memory

  • code: prominently verbal, sometimes visual and/or other senses

  • duration: 2-30 seconds, as long as rehearsal can be maintained

  • capacity: memory span / required rehearsal time, 7 ± 2 items

  • contents: anything

  • interference: decay, interference


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Central executive

  • Actively processes many kinds of information

  • limited storage

  • part of working memory


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Phonological storage

  • Passively holds sounds and meaning

  • short duration

  • part of working memory


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Visuospatial sketchpad

  • Passively holds visual ideas

  • short duration

  • part of working memory


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Long-term memory

Final memory storage box

  • code: meaning + other

  • duration: forever (to our knowledge)

  • capacity: infinite (to our knowledge)

  • contents: two way’s, Schacter’s way and Tulving’s way

  • interference: lack of retrieval cues, decay, interference, repression/directed forgetting


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Schacter’s way

Model of thinking about long term memory in terms of usage.

  • implicit

  • explicit


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Tulving’s way

Model of thinking about long term memory in terms of contents.

  • episodic

  • semantic

  • procedural


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Implicit memory

  • Cannot be consciously retrieved

  • long term memory type

Schacter’s way

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Explicit memory

  • Can be consciously retrieved

  • long term memory type

Schacter’s way

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Episodic memory

  • personal, autobiographical, event memory

  • long term memory type

Tulving’s way

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Semantic memory

  • factual, encyclopedic memory

  • long term memory type

Tulving’s way

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Procedural memory

  • memory of how to do things

  • long term memory type

Tulving’s way

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Parallel Distributed-Processing (PDP) model

Memory information stored as a pattern of neural activation across neural networks.

AKA connectionist model

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Retrieval

Recovery of stored information

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Interference

Anything that prevents, interrupts or distorts recalled information.

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Proactive interference

Old information interferes with new information

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Retroactive interference

New information interfering with recalling old information

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Omission errors

Memory detail error where details are not included

  • More likely to occur for details the recaller sees no reason for


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Intrusion errors

Memory detail information error where information is added by the recaller that was not part of the original idea

  • proves that memory is reconstructive


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Immediate testing time errors

Ship → slip

  • phonological error

    • Sound is somewhat recalled, meaning is out the window


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Delayed testing time errors

Ship → boat

  • Semantic error

    • Meaning is somewhat recalled, sound is out the window


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Serial positioning effect

More likely to recall the first and last information you were presented in a series

<p>More likely to recall the first and last information you were presented in a series</p>
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Primacy effect

More likely to recall initial information because it has entered long term memory

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Recency effect

More likely to recall final information because it is still in working memory

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Retrieval cues

Anything associated with a long-term memory that increases it’s likelihood of retrieval

Most conducive method to recalling information

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Priming

Activation of one stored piece of information, causing a chain link of activation until the specific memory is retrieved.

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Recognition tasks

Retrieval tasks in which participants are asked to identify whether they’ve seen a particular item before.

  • Utilizes retrieval cues

  • Increased likelihood of retrieval


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Recall tasks

Retrieval tasks in which people are asked to produce information with little to no retrieval cues

  • Does not utilize retrieval cues

  • Decreased likelihood of retrieval



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Flashbulb memories

Detailed + near permanent memories of an emotionally significant event or the circumstances around hearing of it

  • Almost everyone knows what they were doing when they heard about 9/11