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Learning
Changes in behavior as a result of experience
Associative learning
A developed connection between multiple stimuli
High order associations
Using conditioned associations to build new ones
Classical conditioning
Invokes an involuntary response
learn: Stimulus → response
Uses an existing involuntary response and conditions that response to be associated with another stimulus
Type of associative conditioning
Operant/Instrumental conditioning
Invokes a voluntary response
learn: Behavior → stimulus
Ex: when someone learns to associate touching a lit stove with getting burnt
Type of associative conditioning
Non-associative learning
Changes in responsivity due to exposure
Habituation / desensitization
Decreasing responsivity to a stimulus from exposure
Dishabituation
When, after habituation, there is a renewed interest in the original stimulus after being presented a new one
Sensitization
Increasing responsivity to a stimulus from exposure
Systematic desensitization
Uses methodical and gradual exposure to the source of a phobia to cause the extinction of the phobia
US
Unconditioned stimuli
UR
Unconditioned response
CS
Conditioned stimuli
CR
Conditioned response
Extinction
Loss of a CR after presentation of the CS without the US
(You can only make the dog salivate so many times without giving them meat before they stop salivating)
Spontaneous recovery
Often rapid re-emergence of the CR some time after extinction has occurred
Strength of a CR
STR of the US
Amount of training
Biological predisposition
Attention devoted to the CS
Novelty of the CS
Ability of CS to predict US
Timing of training
Blocking
When classical conditioning fails because the intended CS is accompanied by a previously learned CS that predicts the US.
Shaping
Creating new behaviours by reinforcing approximate behaviour
Stimulus Generalization
When similar stimuli to the original stimuli invoke the same response.
Ex: I learned that touching a candle burnt my hand, and so I hold my hand back from all fire now.
Stimulus Discrimination
Learning to distinguish similar stimuli from each other, and not providing the same response to all of them.
Ex: just because I was robbed by one person who had a beard, I am not immediately skeptical of all bearded folk.
Contiguity in time
How time impacts the association between the stimuli and response
Forward pairing
CS precedes US
Most effective
Simultaneous pairing
CS occurs simultaneously to US
Moderately effective
Backwards pairing
CS comes after US
Barely effective
Ratio-based schedule of reinforcement
Schedule for the ratio of the number of behaviours to the number of reinforcements
Fixed ratio schedule (FR)
Consistent reinforcement
2nd most effective
“A always precedes B”

Variable ratio schedule (VR)
Partial/intermittent reinforcement
1st most effective
“A sometimes precedes B”

Interval-based schedule of reinforcement
Schedules that enforce an amount of time between reinforcements
Fixed interval schedule (FI)
Consistent reinforcement time delay
4th most effective
“A precedes B, with a consistent delay between possible activations”

Variable interval schedule (VI)
Varied reinforcement time delay (maintains an average with minor fluctuations)
3rd most effective
“A precedes B, with a varied delay between possible activations”

Discriminative stimuli
Any stimuli that provides context for determining which reinforcement contingencies are present
ex: a stop sign tells us to stop, before proceeding or risk a collision
Stimulus control
The influence discriminatory stimuli have over behaviour
Learned helplessness
When an experience with inescapable adverse stimulation makes an organism more willing to accept pain/discomfort
Law of Effect
If behaviour → rewards, increase behaviour
If behaviour → unpleasantness, decrease behaviour
from Edward Thorndike
Positive reinforcement
Pleasant consequence
Increases behaviour likelihood
Negative reinforcement
Removes unpleasant consequence
Increases behaviour likelihood
Positive punishment
Introduction of an unpleasant stimuli
Decreases behaviour likelihood
Negative punishment
Removal of a pleasant stimuli
Decreases behaviour likelihood
Primary reinforcers
Stimulus with survival value and intrinsic biological rewards
Secondary reinforcers
Neutral stimulus that becomes rewarding when associated with a primary reinforcer
Primary punishers
Stimulus that is naturally aversive to an organism
Secondary punishers
Neutral stimuli that becomes aversive when associated with a primary punisher
Behaviour modification
Using operant conditioning principles to systematically change behaviour
Observational learning/modelling
Learning without overt training, in response to watching the behaviour of others
Imitation
Direct mimicry of another’s behaviour without learning
Vicarious learning
Learning that occurs when an individual observes the consequences of another’s behaviour then chooses to either duplicate the behaviour or refrain from doing so
Mirror neurons
Neurons fired when an individual performs an action or sees another perform the same action
Insight learning
Sudden, clear learnings gained without trial and error necessarily
Eureka moment
Latent learning
Subconscious, passive learning without overt reinforcement
Implicit learning
Learning without awareness
Spatial navigation learning
Learning associations between stimuli relevant to navigating space
Semantic learning
Learning by connecting new knowledge to existing databases of knowledge
Memory
Recalling past events + learning from them
Laws of memory
Reconstructive
Encoding Specificity
Encoding
Recording of information in our brains.
Encoding specificity
Only stored materials can be retrieved
How materials were stored dictates how they can be retrieved
Context-dependent memory
Memories are influenced by the situations in which they are formed
Factors include
locus
state of body/mind
Automatic processing
Encoding with little conscious awareness or effort
Effortful processing
Encoding through careful attention and conscious effort
Rehearsal
Act of repeating/reiterating information to increase retention
Spaced Practice Effect
Rehearsal over time facilitates retrieval
Maintenance rehearsal
Repetition of an idea or several to retain it
typically for retention in the working memory
Elaborative rehearsal
Building new information into other memories, reiteration
increases likelihood of retrieval
Methods
Mnemonic devices
Organization (the chunking done automatically on occasion)
Storage
Retention of information for later use
Schema
The information contained within the mind regarding a specific topic
Semantic code
Representation of information and events based on meaning
Chunking
Process of fitting concepts into categories
Increases retention
Sensory memory
Initial memory storage box
code: information specific to each sense
duration: very brief, depends on the sense
capacity: large
contents: basic sensory info
interference: decay
Iconic memory
immediate visual memory
sensory memory type
Echoic memory
immediate auditory memory
sensory memory type
Working memory
Secondary memory storage box for active problem solving, AKA short term memory
code: prominently verbal, sometimes visual and/or other senses
duration: 2-30 seconds, as long as rehearsal can be maintained
capacity: memory span / required rehearsal time, 7 ± 2 items
contents: anything
interference: decay, interference
Central executive
Actively processes many kinds of information
limited storage
part of working memory
Phonological storage
Passively holds sounds and meaning
short duration
part of working memory
Visuospatial sketchpad
Passively holds visual ideas
short duration
part of working memory
Long-term memory
Final memory storage box
code: meaning + other
duration: forever (to our knowledge)
capacity: infinite (to our knowledge)
contents: two way’s, Schacter’s way and Tulving’s way
interference: lack of retrieval cues, decay, interference, repression/directed forgetting
Schacter’s way
Model of thinking about long term memory in terms of usage.
implicit
explicit
Tulving’s way
Model of thinking about long term memory in terms of contents.
episodic
semantic
procedural
Implicit memory
Cannot be consciously retrieved
long term memory type
Schacter’s way
Explicit memory
Can be consciously retrieved
long term memory type
Schacter’s way
Episodic memory
personal, autobiographical, event memory
long term memory type
Tulving’s way
Semantic memory
factual, encyclopedic memory
long term memory type
Tulving’s way
Procedural memory
memory of how to do things
long term memory type
Tulving’s way
Parallel Distributed-Processing (PDP) model
Memory information stored as a pattern of neural activation across neural networks.
AKA connectionist model
Retrieval
Recovery of stored information
Interference
Anything that prevents, interrupts or distorts recalled information.
Proactive interference
Old information interferes with new information
Retroactive interference
New information interfering with recalling old information
Omission errors
Memory detail error where details are not included
More likely to occur for details the recaller sees no reason for
Intrusion errors
Memory detail information error where information is added by the recaller that was not part of the original idea
proves that memory is reconstructive
Immediate testing time errors
Ship → slip
phonological error
Sound is somewhat recalled, meaning is out the window
Delayed testing time errors
Ship → boat
Semantic error
Meaning is somewhat recalled, sound is out the window
Serial positioning effect
More likely to recall the first and last information you were presented in a series

Primacy effect
More likely to recall initial information because it has entered long term memory
Recency effect
More likely to recall final information because it is still in working memory
Retrieval cues
Anything associated with a long-term memory that increases it’s likelihood of retrieval
Most conducive method to recalling information
Priming
Activation of one stored piece of information, causing a chain link of activation until the specific memory is retrieved.
Recognition tasks
Retrieval tasks in which participants are asked to identify whether they’ve seen a particular item before.
Utilizes retrieval cues
Increased likelihood of retrieval
Recall tasks
Retrieval tasks in which people are asked to produce information with little to no retrieval cues
Does not utilize retrieval cues
Decreased likelihood of retrieval
Flashbulb memories
Detailed + near permanent memories of an emotionally significant event or the circumstances around hearing of it
Almost everyone knows what they were doing when they heard about 9/11