Motion in Two and Three Dimensions & Projectile Motion

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Vocabulary flashcards covering displacement, velocity, acceleration in two and three dimensions, and kinematic formulas for projectile motion.

16 Terms

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<p>Position vector ($$\vec{r}$$)</p>

Position vector (r⃗\vec{r})

A vector used to specify the position of a particle in space, expressed in unit vector notation as r⃗=xi^+yj^+zk^\vec{r} = x\hat{i} + y\hat{j} + z\hat{k}.

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Vector components of r⃗\vec{r}

The directional parts of the position vector along the coordinate axes, denoted as xi^x\hat{i}, yj^y\hat{j}, and zk^z\hat{k}.

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Scalar components of r⃗\vec{r}

The coordinate coefficients xx, yy, and zz that describe the magnitudes of the vector components of r⃗\vec{r}.

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Displacement (Δr⃗\Delta\vec{r})

The change in a particle's position vector from r⃗1\vec{r}_1 to r⃗2\vec{r}_2 during a time interval, given mathematically by Δr⃗=r⃗2−r⃗1\Delta\vec{r} = \vec{r}_2 - \vec{r}_1.

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Average velocity (v⃗avg\vec{v}_{avg})

The ratio of a particle's displacement Δr⃗\Delta\vec{r} to the time interval Δt\Delta t, expressed as v⃗avg=Δr⃗Δt=ΔxΔti^+ΔyΔtj^+ΔzΔtk^\vec{v}_{avg} = \frac{\Delta\vec{r}}{\Delta t} = \frac{\Delta x}{\Delta t}\hat{i} + \frac{\Delta y}{\Delta t}\hat{j} + \frac{\Delta z}{\Delta t}\hat{k}.

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Instantaneous velocity (v⃗\vec{v})

The first time derivative of the position vector, representing the velocity of a particle at a specific instant: v⃗=dr⃗dt=dxdti^+dydtj^+dzdtk^=vxi^+vyj^+vzk^\vec{v} = \frac{d\vec{r}}{dt} = \frac{dx}{dt}\hat{i} + \frac{dy}{dt}\hat{j} + \frac{dz}{dt}\hat{k} = v_x\hat{i} + v_y\hat{j} + v_z\hat{k}.

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Average acceleration (a⃗avg\vec{a}_{avg})

The change in velocity from v⃗1\vec{v}_1 to v⃗2\vec{v}_2 over a time interval Δt\Delta t, expressed as a⃗avg=v⃗2−v⃗1Δt=Δv⃗Δt\vec{a}_{avg} = \frac{\vec{v}_2 - \vec{v}_1}{\Delta t} = \frac{\Delta\vec{v}}{\Delta t}.

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Instantaneous acceleration (a⃗\vec{a})

The limit of the average acceleration as the time interval approaches zero, given by a⃗=lim⁡Δt→0Δv⃗Δt=dv⃗dt=axi^+ayj^+azk^\vec{a} = \lim_{\Delta t \to 0} \frac{\Delta\vec{v}}{\Delta t} = \frac{d\vec{v}}{dt} = a_x\hat{i} + a_y\hat{j} + a_z\hat{k}.

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Equations of motion for constant acceleration

The kinematic formulas (v=vo+atv = v_o + at, s=vot+12at2s = v_ot + \frac{1}{2}at^2, v2=vo2+2asv^2 = v_o^2 + 2as, s=12(vo+v)ts = \frac{1}{2}(v_o + v)t, and s=vt−12at2s = vt - \frac{1}{2}at^2) that apply exclusively when acceleration is uniform.

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Projectile

A particle that moves in a vertical plane with an initial velocity v⃗o\vec{v}_o and experiences an acceleration equal solely to the downward free-fall acceleration g⃗\vec{g}.

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<p>Projectile motion</p>

Projectile motion

Motion in a vertical plane where horizontal motion (with constant velocity and zero acceleration) and vertical motion (with constant downward acceleration −g-g) proceed independently of one another.

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Maximum height (HH)

The peak vertical displacement of a projectile above its launch point, occurring when the vertical velocity component is zero (vy=0v_y = 0), defined as H=vo2sin⁡2(θ)2gH = \frac{v_o^2\sin^2(\theta)}{2g}.

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Time to maximum height (tt)

The duration of time required for a projectile launched at an angle θ\theta to reach its peak altitude, given by t=vosin⁡(θ)gt = \frac{v_o\sin(\theta)}{g}.

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Total time of flight (TT)

The total time a projectile remains in the air before landing at the same horizontal level (H=0H = 0), given by T=2vosin⁡(θ)g=2tT = \frac{2v_o\sin(\theta)}{g} = 2t.

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Horizontal range (RR)

The total horizontal displacement covered by a projectile over its time of flight, given by R=vo2sin⁡(2θ)gR = \frac{v_o^2\sin(2\theta)}{g}.

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Maximum horizontal range (RmaxR_{max})

The greatest horizontal range achievable for a given launch speed vov_o, given by Rmax=vo2gR_{max} = \frac{v_o^2}{g}, which occurs at a launch angle of θ=45∘\theta = 45^\circ.