Behavioral Principles, Learning, and Motivation

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Comprehensive vocabulary flashcards covering behavioral shaping, schedules of reinforcement, extinction, motivating operations, habit formation, and mindset theory based on lecture notes.

37 Terms

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Shaping

A behavioral technique in which a new behavior is taught by reinforcing small steps that gradually get closer to the desired final behavior.

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Differential Reinforcement

A process within shaping where behaviors moving closer toward the desired goal are reinforced, while behaviors not moving toward the goal stop receiving reinforcement.

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Successive Approximation

The small, progressive steps that get closer to the final target behavior, with each step being slightly more advanced than the previous one.

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Lamb et al. (2004) Study

A behavioral study that utilized shaping and monetary reinforcers to help regular smokers gradually reduce cigarette consumption toward complete abstinence rather than expecting immediate cessation.

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Extinction

A behavioral process that occurs when a previously reinforced behavior stops receiving reinforcement, leading to an overall decrease in the frequency of the behavior over time.

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Reinforcement Contingency

A behavioral relationship in which a specific behavior produces a consequence that increases the likelihood of that behavior occurring again in the future.

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Extinction Burst

A side effect of extinction characterized by a temporary increase in the frequency, intensity, or duration of the behavior immediately before it begins to decline.

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Spontaneous Recovery

A phenomenon during extinction where a behavior that had previously decreased or stopped suddenly reappears after an interval of time has passed.

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Motivating Operation (MO)

An environmental condition or event that temporarily alters the effectiveness or value of a reinforcer and changes the probability of behaviors that have previously obtained that reinforcer.

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Deprivation Operation

A motivating operation that withholds or restricts access to a reinforcer, thereby increasing its momentary value and increasing the frequency of behaviors that previously produced it.

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Satiation Operation

A motivating operation that provides abundant or unrestricted access to a reinforcer, decreasing its momentary value and decreasing behaviors that previously produced it.

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Premack Principle

The principle stating that an opportunity to engage in a high-probability or more preferred behavior can be used to reinforce a lower-probability or less preferred behavior.

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Preference Ranking

A hierarchical listing of activities from most preferred to least preferred used to arrange reinforcement contingencies by making high-preference activities contingent upon completing lower-preference ones.

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Hot-Cold Empathy Gap

A psychological bias where individuals have difficulty accurately predicting how they will think, feel, or behave when they are in a different emotional or physiological state.

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Cold State

A state of psychological and physiological calmness where a person is relaxed and not experiencing intense emotions, cravings, or visceral urges.

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Hot State

A state marked by the presence of intense visceral drives, strong emotions, cravings, hunger, anger, fear, or excitement that heavily biases decision-making.

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Behaviorceutical

A concept introduced by Dr. Kelly Lambert denoting an active behavior or activity (such as exercise, gardening, or building) that positively alters brain neurochemistry to improve mental well-being and combat depression.

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Environmental Enrichment

The provision of complex physical and social stimulation (such as toys, social interaction, and exploration opportunities), shown in rat driving studies to accelerate learning and enhance cognitive skills.

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Three-Term Contingency

The fundamental operant framework describing how the environment influences and maintains behavior, composed of Antecedent (A), Behavior (B), and Consequence (C).

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Antecedent (A)

An environmental event or stimulus occurring prior to a behavior that serves as a cue, trigger, or signal indicating an opportunity to respond.

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Behavior (B)

The actual physical action, performance, or response emitted by an individual.

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Consequence (C)

The outcome or stimulus event that immediately follows a behavior, altering the future probability of that behavior occurring again.

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Stimulus Class

A collection of distinct stimuli that share common physical attributes or produce the exact same functional behavioral response despite differences in appearance.

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APOPO

An organization that applies positive reinforcement and shaping techniques to train African giant pouched rats to identify scents of buried landmines and tuberculosis.

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HeroRATs

African giant pouched rats trained by APOPO that possess an exceptional sense of smell, are lightweight enough to avoid detonating landmines, and can quickly search extensive tracts of ground.

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Watanabe et al. (1995) Study

A landmark behavioral experiment demonstrating concept learning in pigeons, in which subjects learned to categorize Impressionist works by Claude Monet and Cubist works by Pablo Picasso.

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Concept Learning

The cognitive capability of an animal to discern underlying visual categories or styles and generalize that categorization to novel, previously unencountered exemplars.

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Schedule of Reinforcement

A predetermined rule specifying the environmental criteria and timing required for a specific behavior to produce reinforcement.

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Continuous Schedule of Reinforcement

A schedule of reinforcement in which every single instance of the desired target behavior is followed by a reinforcer.

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Intermittent Schedule of Reinforcement

A reinforcement schedule where only selected instances of a behavior receive reinforcement rather than every occurrence.

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Partial Reinforcement Extinction Effect (PREE)

The behavioral finding that behaviors established on intermittent schedules of reinforcement show substantially greater resistance to extinction than behaviors maintained on continuous reinforcement.

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Habit

A behavior that is performed automatically without conscious deliberation through consistent repetition in response to a stable cue in a familiar setting.

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Habit Automaticity Timeline

Empirical research establishing that it takes approximately 66 days66\,\text{days} on average for a behavior to reach automaticity, disproving the popular myth that habits form in exactly 21 days21\,\text{days}.

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Habit Loop

A neurological three-step sequence consisting of a Cue (the trigger), a Routine (the behavior itself), and a Reward (the positive reinforcement that solidifies the loop).

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Fixed Mindset

The belief that personal intelligence and skills are unchangeable static traits, leading people to avoid challenges, fear failure, and view effort as indicative of low ability.

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Growth Mindset

The belief that abilities and intellectual potential can be cultivated through effort, deliberate practice, persistence, and learning from failure.

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Mueller and Dweck (1998) Study

A psychological investigation demonstrating that praising students for their effort promotes resilience and a growth mindset, while praising intelligence encourages a fixed mindset and early surrender when facing difficulty.