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clinical terminology and history (3)
pathological gambling was first introduced in DSM- III as an impulse control disorder
in DSM 5 renamed to gambling disorder and moved to substance related and addictive disorders
problem gambling is a more general term with no precise criteria
gaming disorder new in ICD- 11
gambling disorder in DSM 5 (12)
at least 4 of the following symptoms
pre occupied with gambling
needs to gamble with increasing amounts, tolerance
repeated attempts to reduce or quit gaming
restless or irritable when attempting to stop gambling, withdrawal
gambles as a means of escape or alleviate low mood
frequently returns to get even, loss chasing
lies to conceal involvement
jeopardised/ los relationship or job due to gambling
forced to borrow money due to gambling debt
dropped illegal acts to support gambling in DSM 5
not better explained by manic episode
withdrawal to gambling (2)
found that psychological withdrawal symptoms in gambling were common to other substance use
2/3 gamblers report more than 1 somatic withdrawal symptom
loss chasing (4)
often regarded as the hallmark of when recreational gambling becomes problematic
a sociological study describes a spiral of intensifying gambling until all financial options are exhausted
chasing is a complex behaviour where gamblers can chase between both sessions, going back sooner and within sessions, increasing their bets
gamblers also chase following wins
individual sensitivity of the diagnosis criteria (3)
loss chasing is too sensitive where too many non problem gamblers also endorse it
illegal acts is too insensitive where it is only endorsed by gamblers who already meet the diagnosis anyways so it doesn’t provide any leverage to the diagnosis
withdrawal symptoms was just right where it increases with severity of gambling disorder
evidence for reclassification (5)
symptom hallmarks (withdrawal, tolerance)
co morbidities
shared heritability/ genetics
neuroimaging/ neurocognitive similarities
effective treatments
what does a DSM diagnosis of problem gambling require
involves a face to face interview with a clinician as it requires their judgement to decide if they meet the criteria
what else do we also need to assess gambling problems (3)
short self report instruments
south oaks gambling screen
problem gambling severity index
south oaks gambling screen (4)
widely used and is translated into different languages
based on DSM III
probable pathological gambling score is more than 5
binary ratings (yes/no) asking lifetime gambling
problem gambling severity index (3)
current gold standard measure
pre DSM 5
problem gambling is a score between 20- 27
2014 prevalence survey (3)
PGSI: 0 is non problem, 8+ likely problem gambling
3.3% moderate or likely problem gambling
3.7% report online gambling
2024 online survey (2)
27% reported online gambling, increased x9
15% reported moderate risk of likely gambling problems, major increase
2026 BC prevalence survey (5)
legal survey commissioned by BC independent gambling control office
around 4000 online and 600 telephone survey
19% report moderate or high risk problem gambling
from 2020 to 2026, there is a two times increase in online gambling
more gambling now done on mobile device rather than on laptop
but what matters in how data is collected
the survey mode matters
why does survey mode matters (5)
survey done on phone show 3% of moderate to high risk
but survey done on web show 19% of moderate to high risk
question of what the true value is, 3% or 19%
on the phone, people may be more prone to social desirability, don’t want to be seen as a gambler so they underestimate
but online may overestimate as people who are part of online panel may do everything online so online gambling is a high risk format
how are the prevalence rates changing over time (2)
one argument is the total consumption model where as gambling increases at a population level, becomes more accessible, rates of problem gambling will rise (broadly agreed)
another argument is the adaption hypothesis where PG rates appears to drop in canada in 1990s- early 200s despite increased availability and society adapts to new technologies
demographic predictors of problem gambling is increased among (6)
males/ men (unsure if it is sex or gender)
younger age, ppl in 20s
lower socioeconomic status
racialised groups including indigenous peoples, asian community in BC, migrant communities
people experiencing other mental health problems
but these are all correlations
household survey done in the US (6)
conducted DSM survey and asked when they first gambled
78% report lifetime gambling
2.3% report any lifetime gambling problems
those with gambling problems start gambling at an earlier age
earlier age of onset gambling is a correlate of future gambling problem
mental health problems and problem gambling (same survey done in the US) (4)
0.6% have pathological gambling
among people diagnosed with pathological gambling, 96% report at least one co- existing disorder
common for co- morbidity with mood disorder, anxiety disorder, impulse control disorder and substance use disorder
mood and anxiety disorder often occur before gambling problem
what can gambling disorder and drug addictions be regarded as
developmental disorders
psychodynamic theory (4)
Bergler talked about problem gambling as masochism, the unconscious desire to lose
gambler is driven by underlying motive to punish themselves, opposes the idea that humans are motivated by reward and avoid punishment
driven by denial or rebellion against parental authority
recognises that problem gambling is not necessarily about winning money
pathways model of problem gambling (3)
pathway 1: behaviourally conditioned problem gambling
pathway 2: emotionally vulnerable gambler
pathway 3: antisocial impulsive gambler
3 pathways are not independent route but every person with a gambling addiction go through the basic model
process of the basic pathways model (6)
at the start of the process there is an ecological factor, have to have the availability and accessibility of gambling
then there is conditioning or experience where there is excitement, arousal or irrational beliefs
depending on their experience, they keep going back to it but it is still recreational
but with repeated use, there is habit formation and tolerance starts to build
as it becomes repeated, they will start losing and chasing will occur where they start recover losses
symptoms of problem gambling emerge
pathway 1 (5)
termed the behaviourally conditioned problem gambling
subtype of gambler for whom this sequence is all that happens
characterised by an absence of any apparent vulnerabilities
people in pathway 1 may exhibit depression and anxiety but these symptoms would be in response to the financial costs of gambling rather than preceding their gambling
entry into this subgroup may occur at any age, precipitated by exposure to gambling by chance
evidence for pathway 1 (2)
anecdotally, many people seeking help for gambling problems report early big wins in their first experiences with gambling
early big wins could be a powerful one trial conditioning event and/ or could skew expected value calculations
pathway 2
termed the emotionally vulnerable gambler
negative emotionality that predisposes some people to gambling engagement and persistence
includes depression, anxiety, childhood trauma, poor coping, life stresses
people in pathway 2 use gambling for escape or to cope with these negative emotions, negative reinforcement
thought to intersect between ecological factors and conditioning but unsure
evidence for pathway 2 (3)
129 casino visitors played 300 spins on a fake slot machines then answered questions about their level of flow
flow is a deep state of absorption
gamblers with higher depression scores reported higher flow scores
pathway 3 (4)
termed the antisocial impulsive gambler
individuals in pathway 3 have a background history of impulsivity, ADHD, anti-sociality and/ or difficulties with executive function
these individuals engage in a wide array of high risk behaviours besides gambling, e.g. substance use, suicidality, criminal acts
their gambling often commences at an early age, rapidly escalates in intensity and may occur in binge episodes
are pathway 2 and 3 together
no they are independent routes
why did the pathways model take so long (3)
measuring all components of the original model was tricky
they spent years developing the gambling pathways questionnaire in order to do the study
statistic for testing the testing type theories are complex and require large samples
what analysis did they use (5)
latent class analysis
3 cluster model showed best fit compared to 2 or 4 clusters
44% in pathway 1
40% in pathway 2
16% in pathway 3