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Inverse Projection Problem
An image on the retina can be caused by an infinite number of objects
Viewpoint Invariance
The ability to recognize an object regardless of viewpoint
Perceptual Organization
The process by which elements in a person's visual field become perceptually grouped and segregated to create a perception
Grouping
The process by which elements in a visual scene are "put together" into coherent units or objects
Segregation
Ā The process of separating one area or object from one another
Gestalt Psychology
"The whole differs from the sum of its parts."
Perception is not built from sensation but is a result from perceptual organization
Apparent Motion
When there is no motion, but it looks like there is due to location of objects
Illusory Contours
Appear real but have physical edge (triangle within Pacman's, perceive that they're forming a triangle)
Principles of Perceptual Organization
Ā How elements in a scene become grouped together
Principle of Good Continuation
Ā
Points that, when connected, result in straight or smoothly curving lines are seen as belonging together, and the lines tend to be seen in such a way as to follow the smoothest path
Principle of pragnanz, good figure, simplicity
Every stimulus pattern is seen as simple as possible (think of how you draw Olympic symbols, do it the simplest way)
Principle of Similarity
Similar things appear to be grouped together
Principle of Proximity
Things that are near each other appear to be grouped together (columns of dots, overruled principle of similarity b/c ignored color)
Principle of Common Fate
Ā
Things are moving in the same direction appear to be grouped together
Principle of Common Region
Elements that are within the same region of space appear to be grouped together
Overpowers the principle of proximity
Principle of Uniform Connectedness
A connected region of the same visual properties, such as lightness, color, texture, or motion, is perceived as a unit
Overpowers the principle of proximity
Figure-Ground Segregation
When we see a separate object, we usually see it as a figure that stands out from its background, or ground
Global Image Features, Degree of Naturalness
Natural (ex: forest): textured zones, undulating contours
Man-made (ex: street, buildings): straight lines
Global Image Features, degree of openness
Open (ex: ocean): visible horizon
Limited Openness (ex: forest): no horizon line
Global Image Features, degree of roughness
Smooth (ex: ocean): contains fewer elements
Rough (ex: forest): small, complex elements
Global Image Features, Degree of Expansion
High (ex: railroad tracks): converging lines
Low (ex: side of a buildings): halted/stopped lines
Regularities in the environment, physical regularities
Regularly occurring physical properties of the environment
Ex: more vertical and horizontal orientations in the environment than angular (both natural and man-made)
Regularities in the environment, light-from-above assumption
Assume light is coming from above
Our perception of illuminated shapes is influenced by how they're shaded combined with this assumption
Regularities in the environment, semantic regularities
The characteristics associated with activities that are common in different types of scenes
regularities in the environment, scene schema
Knowledge of what a given scene typically contains
Theory of Unconscious inference
Perception is a result of unconscious, automatic inferences made by the brain based on prior experience
Likelihood Principle
We perceive the object that is most likely to have caused the pattern of stimuli we have received (Occam's Razor, simplest answer is most likely to be true)
Unconscious Inference
Our perceptions are the result of unconscious assumptions or inferences that we make about the environment
Bayesian Inference
Predictions are based off of:
Prior Probability
Likelihood (the extent to which the available evidence is consistent with the outcome)
Predictive Coding
A theory that describes how the brain uses our past experiences, or "priors" to predict what we will perceive
Lateral Occiptial Coding(LOC)
Active when we view any kind of object: animal, face, house, tool, but NOT when we view a texture or an object with the parts scrambled
Active regardless of object size, orientation, position, etc.
Fusiform Face Area(FFA)
Active when we view faces, located in the fusiform gyrus on the underside of the brain
Damage to FFA can cause prosopagnosia (rare condition, no longer able to recognize faces)
Extrastriate Body Area (EBA)
Lateral Occipital Cortex
Activated when looking at parts of bodies, but not by faces or other objects
Parahippocampl Place Area (PPA)
Activated when viewing places (indoors and outdoors)
Helps us perceive space
Attention
The process that results in certain sensory information being selectively processed over other information
Overt Attention
When you move your eyes from one place to another to focus on an object or location (e.g., searching for something, where's waldo, scanning a phone book)
Covert Attention
When you shift attention without moving your eyes (e.g., looking at the person you're talking to but keeping track of someone in your periphery, paying attention to someone but paying attention to something wild happening next to you)
Selective Attention
Participants selectively focus on the message in one ear (attended ear)
Diachotic Listening
Two different stimuli are presented to the left and right ear
Shadowing
Ā Procedure of repeating the words as they are heard
Cocktail Party Effect
Ability to focus on one stimulus while filtering out other stimuli
Spatial Attention
Attention to a specific locations in space
Illusory Conjunction Ā
Ā Features that should be associated with an object became incorrectly associated with another
Feature Integration Theory
Preattentive Stage: Features of an object are separated
Focused Attention: Features are bound into coherent position
Ā
Fixations & Saccades
Track eye movements, we find that we tend to scan and pause on points of interest, may fixate on yellow points but we scan and move from each of the point
Visual Salience
Areas of stimuli that attract attention due to their properties
Attentional Capture
Stimulus salience causes an involuntary shift in attention
Saliency Maps
Ā
Reveals which regions are visually different from the rest of the scene
Scene Schema
An observer's knowledge about what is contained in typical scenes (pot on stove instead of radio on stove)
Just in time strategy
Think of making a peanut butter sandwich and moving your attention as you make it
Inattentional Blindness
Unaware of clearly visible stimuli if they aren't directing their attention to them
Change Detection
Difficulty in detecting changes
Continuity Error
Changes in film, in one scene a women is eating a croissant and then a pancake, harry switches sides at a table in great hall
Spatial Neglect
Damage to the right parietal lobe
Burgess had a stroke, became unaware of sounds, people, and objects that we in the left side of his visual fieldĀ
Ecological Approach to Perception
Felt that the traditional laboratory setup to study perception was too artificial
Approach to studying perception by putting participants in natural contexts
Optic Flow
appearance of objects as the observer moves past them
Gradient Flow
difference in flow as a function of distance from the observer
Focus of Expansion
point in difference where there is no flow
Invariant Information
Characteristics that remain constant when the observer is moving
Affordances
Information that indicates how an object can be used
Visual direction strategey
observers keep their body pointed toward a target
Spatial Updating
Ā Process of keeping track of position within a surrounding environment when moving
Wayfinding
taking a route that involves a lot of turns
Landmarking
objects on the route that serve as cues to indicate where to turn
Cognitive Map
The map in our heads that help us keep track of where we are
Place Cells
Neurons that fire when an animal is in a specific place within the environment (hippocampus)
Place field
The area of the environment within which place cells fire
Grid Cells
Cells in the entorhinal cortex (near the hippocampus) that are arranged in a grid-like pattern
Role of the Parietal Reach Region
Reaching and grasping
Visuomotor grip cells
Neurons that initially respond when monkey sees a specific object and when monkey is forming its hand to grasp the same object
Perception (identifying the object and/or its affordances by seeing) and action (reaching for the object and gripping it with the hand)
Proprioception
The ability to sense body position and movement
Size weight illusion
We predict the larger object will be heavier
adjusting grip
Corollary discharge provides information about the timing and force of the hit
Mirror Neurons
Neurons in the premotor cortex that respond both when a monkey observes someone doing a movement and when the monkey itself does the movement
Audiovisual Mirror Neurons
Responds to action and accompanying sound (in premotor cortex)
Linking sensory perception and action
Detecting things
See baseball being thrown at you, move out of the way to not get hit by it
Perceiving Objects
When car moves can perceive more detail such as this car has one door
Perceiving events
Event:
Segment of time at a particular location that is perceived by observers to have a beginning and an end (Each event of ordering coffee bounded by movement)
Event Boundary:
Point in time when an event ends, and a new one begins
Often associated with changes in motion (e.g., speed, acceleration)
Social Perception
Film with shapes, people made up a story about the film even though there was no actual plot just based on how the shapes were moving
Point-light walkers
Created by placing small lights on people's joints and then filming the patterns created by these lights when people move
Taking Action
Use motion to help interact with objects
Real Motion
When something moves across our field of view
Illusory Motion
The perception of motion of stimuli that aren't actually moving
Induced Motion
When the motion of one object causes a nearby stationary object to appear to move (Clouds & Moon, movement of clouds makes it seem like the moon is moving too but its stationary)
Motion Aftereffects
When viewing a moving stimulus causes a stationary stimulus to appear to move (Look at waterfall for a minute, then look at rocksĀ and they look like their moving, after you look at moving stimulus then you see movement at stationary item)
Optic Array
Structure created by surfaces, textures, contours
Local Disturbance in the Optic Array
When portions of the optic array become covered and uncovered
Helps us perceive motion (whether our eyes are moving or not)
Block things in your part of optic array
Global Optic flow
The fact that everything moves at once in response to movement of the observer's eyes or body
Signals that the environment is stationary and observer is moving