TERMS TEST

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Last updated 2:51 AM on 10/8/26
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64 Terms

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Deus Ex Machina

A sudden, unexpected solution to a seemingly impossible problem that resolves the story.

Example: A character is about to die, but a completely unexpected person suddenly appears and saves them.

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Discriminated Occasion

A specific situation or circumstance that helps explain why a character behaves a certain way at a particular moment.

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Epilogue

A section after the main ending that tells what happens to the characters afterward.

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Flashback

A scene that goes backward in time to show something that happened earlier.

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Flashforward

A scene that jumps forward in time to show something that will happen later.

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Foreshadowing

Hints or clues about something that will happen later.

Example: A character notices that the brakes on their car aren't working properly → this may foreshadow an accident.

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In Medias Res

Latin for “in the middle of things.”

A story begins in the middle of the action rather than at the chronological beginning.

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Pacing

The speed at which a story's events unfold.

  • Fast pacing: short sentences, action, urgency

  • Slow pacing: description, reflection, dialogue, detailed scenes


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Freytag's Pyramid

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Exposition

The beginning of the story where we learn about:

  • characters

  • setting

  • situation

  • background information


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2. Inciting Incident

The event that starts the main conflict.

Think: “What happens that gets the story going?”

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Quest

A journey undertaken by a character to accomplish an important goal.

A quest usually involves:

  1. A goal

  2. Obstacles

  3. Challenges

  4. Transformation or discovery


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Tragedy

A serious story in which a protagonist experiences suffering or downfall, often because of a flaw, mistake, or unavoidable circumstances.

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Auditor

The person or audience who is being addressed by a narrator.

Think of the auditor as “the person the narrator is telling the story to.”

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First-Person Narration

The narrator uses I, me, my, we, our.

The narrator is usually a character in the story.

“I walked into the house.”


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Second-Person Narration

The narrator addresses the reader using you.

“You walk into the house and hear a strange noise.”

Less common in traditional fiction.

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Third-Person Narration

The narrator refers to characters as he, she, they, or by their names.

“Maria walked into the house.”


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Implied Author

The version of the author that the reader infers from the text.

It is not necessarily the same as the actual, real-life author.

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Internal Narrator

A narrator who is a character within the story's world.

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Objective Narrator

A narrator who reports events without giving us characters' private thoughts or judgments.

Think of it like a camera recording what happens.

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Omniscient Narrator

A narrator who knows everything about the story and its characters, including their thoughts and feelings.

Omniscient = all-knowing.

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Limited Narrator

A narrator who gives us information from a restricted perspective, usually knowing the thoughts of only one character.

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Verbal Irony

Someone says something different from what they actually mean.

Example: During a hurricane, someone says, “What beautiful weather!”

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Situational Irony

What actually happens is different from what we expect.

Example: A fire station burns down.

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Dramatic Irony

The audience knows something the characters don't know.

Example: We know the murderer is hiding in the house, but the character doesn't.

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Point of View

The perspective from which a story is told.

Example: first-person vs. third-person.

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Focus

Whose experience or perspective receives the most attention?

Even in third-person narration, the story may focus primarily on one character.

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Voice

The distinctive personality or identity expressed by the narrator's language.

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Style

The author's particular way of writing.

Includes:

  • word choice

  • sentence structure

  • imagery

  • diction

  • syntax

  • literary techniques


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Tone

The narrator's or author's attitude toward the subject.

Examples:

  • serious

  • sarcastic

  • humorous

  • angry

  • hopeful

  • gloomy

  • nostalgic


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Unreliable Narrator

A narrator whose version of events cannot be completely trusted.

Reasons might include:

  • lying

  • ignorance

  • insanity

  • misunderstanding

  • bias

  • limited knowledge

Test question: Ask, “Does the narrator's account match what the reader can determine is actually happening?”

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Antihero

A protagonist who lacks traditional heroic qualities.

They might be:

  • selfish

  • morally questionable

  • cowardly

  • cynical

  • dishonest

But they are still the central character.

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Direct Characterization

The narrator directly tells us what a character is like.

“John was extremely selfish.”


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Indirect Characterization

We figure out what a character is like from:

  • actions

  • dialogue

  • thoughts

  • appearance

  • relationships

  • reactions

Easy trick: Direct = author tells you. Indirect = you figure it out.

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foil

A character whose qualities contrast with another character, highlighting the other character's traits.

Example: A brave character paired with a cowardly character makes the bravery more obvious.

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hero/heroine

A character who possesses traditionally admirable qualities and/or acts as the central heroic figure.

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Villain

A character who deliberately opposes the protagonist and often causes harm.

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Major Character

A character who is important to the story and appears frequently.

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Minor Character

A less important character who supports the story or major characters.

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Protagonist

The central character whose goals and struggles drive the story.

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Round Character

A complex character with multiple qualities, emotions, and motivations.

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Flat Character

A relatively simple character built around a small number of traits.

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Static Character

Does not significantly change during the story.

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Dynamic Character

Experiences a significant internal change.

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Stock Character

A stereotypical character whose traits are immediately recognizable.

Examples:

  • the wise old mentor

  • the evil villain

  • the clueless sidekick

  • the damsel in distress


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particular and general setting

Particular setting: Specific and detailed.

“A two-story Victorian house on Elm Street in Boston.”

General setting: Broad or nonspecific.

“A small town.”


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Symbol

A person, object, place, action, or image that represents a meaning beyond its literal meaning.

Example: A dove → peace.

A symbol can have multiple meanings depending on context.

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Allegory

A story in which characters, events, and/or settings consistently represent larger abstract ideas.

An allegory operates on both:

  • a literal level

  • a symbolic level

Think: The entire story is functioning as a metaphor for something else.

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Archetype

A recurring, recognizable pattern in literature.

Character Archetype

Examples:

  • Hero

  • Mentor

  • Trickster

  • Villain

  • Innocent

Setting Archetype

Examples:

  • Garden/paradise

  • Wilderness

  • Underworld

  • Journey

Plot Archetype

Examples:

  • Quest

  • Fall

  • Rebirth

  • Death and resurrection

Symbol Archetype

Examples:

  • Light = knowledge/goodness

  • Darkness = ignorance/evil

  • Water = rebirth/renewal


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Myth

A traditional story that explains something significant about:

  • the world

  • human existence

  • nature

  • gods

  • culture

Myths often involve supernatural beings or events.

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Traditional vs. Archetypal

Traditional = associated with a particular culture, historical tradition, or established story.

Archetypal = a recurring pattern that appears across many cultures and stories.

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Allusion

A brief reference to a well-known:

  • person

  • place

  • event

  • text

  • myth

  • historical event

Example: “He met his Waterloo.”

This alludes to Napoleon's defeat at Waterloo.

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Metonymy

Replacing something with something closely associated with it.

“The White House announced...”

“The White House” means the U.S. presidential administration.

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Synecdoche

Using a part to represent the whole or the whole to represent a part.

“All hands on deck.”

“Hands” means sailors.

Key distinction:

  • Metonymy: association

  • Synecdoche: part ↔ whole


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Oxymoron

Two contradictory terms placed together.

Examples:

  • “deafening silence”

  • “bittersweet”

  • “jumbo shrimp”


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Fable

A short story, often involving animals, that teaches a moral lesson.

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Theme

The larger idea or message about life, humanity, or society that a work explores.

A theme is usually not just one word.

❌ “Love”

✅ “Love can cause people to make irrational decisions.

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Moral vs. Theme

Moral: What you should learn/do.

Theme: What the story suggests about life or human experience.

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