Collective Action Problems and Goods Classification

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Vocabulary flashcards covering collective action problems, the prisoner's dilemma, externalities, tragedy of the commons, and the economic taxonomy of goods based on excludability and rivalrousness.

Last updated 6:37 PM on 10/7/26
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17 Terms

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Collective Action Problem

A situation (also known as a social trap, social dilemma, or generalized prisoner's dilemma) where a pro-social action has a negative private net benefit (b<0b < 0) but a positive net social benefit (B>0B > 0), making defection individually rational even though all individuals are better off if everyone cooperates.

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Dominant Strategy

In game theory, an action that yields a higher payoff for an individual player regardless of the strategies or choices selected by other players.

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Tragedy of the Commons

A collective action problem involving many players where individual incentives to extract or pollute an open-access shared resource lead to its overuse, degradation, or depletion.

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Mutual Coercion Mutually Agreed Upon

Garrett Hardin's proposed institutional solution to the tragedy of the commons, wherein a society collectively consents to legal restraints, sanctions, or regulations to enforce cooperative behavior.

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Community Institutions (E. Ostrom)

Elinor Ostrom's framework demonstrating that local user groups can successfully manage and sustain common-pool resources without central state control or privatization through collective self-governance rules.

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Externality

A cost (negative externality) or benefit (positive externality) that affects a third party who did not choose to incur that cost or benefit.

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Net Social Cost

The sum of an individual's own net cost plus all net costs to others, calculated as the sum of all negative externalities minus all positive externalities.

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Net Social Benefit

The overall societal net value of an action, defined formally as −1×net social cost-1 \times \text{net social cost}, representing the sum of benefits to the individual and to all others minus costs.

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Rivalrous

The formal property of a good or resource if it cannot be fully used or enjoyed by more than one person at once.

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Non-rivalrous

The property of a good where its consumption or use by one person does not diminish the possibility of others using it too.

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Excludable

The property of a good whose characteristics and properties are conducive to controlling, restricting, or preventing its use.

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Non-excludable

The property of a good where it is difficult or impractical to stop any given person from accessing, consuming, or using it.

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Private Goods

Goods that are both excludable and rivalrous (such as food, clothing, toys, furniture, and cars), making them naturally suited for private ownership.

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Common-Pool Resources

Goods that are rivalrous but non-excludable (such as fish stocks, hunting game, and water or air used as dumping grounds), making them difficult to ration or conserve.

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Club Goods

Goods that are excludable but non-rivalrous (such as cable television), allowing them to be shared efficiently among members while controlling access.

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Pure Public Goods

Goods that are both non-rivalrous and non-excludable (such as national defense, free-to-air television, climate stability, music, and knowledge), remaining accessible to all without diminishing in availability.

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The Commons (Sinks and Sources)

A major class of collective action problems encompassing shared ecological resources functioning as 'sources' for harvest (e.g., fisheries, forests) or as 'sinks' for waste disposal (e.g., atmosphere, waterways).