1/127
Comprehensive vocabulary flashcards covering marketing research, new product development, product life cycle management, branding, and pricing strategy.
Marketing research
The process of defining a marketing problem or opportunity (research question), systematically collecting and analyzing information, and recommending actions to reduce risk and improve marketing decisions.
Primary data
New facts and figures collected for the problem at hand.
Secondary data
Facts and figures already recorded before the current project or for a different purpose.
Syndicated data
Data collected and sold by a research provider to multiple clients, such as Nielsen TV ratings and IRI retail scanner data.
Retail purchase data captured through scanning systems.
Scanner data
Panel data
Data collected from a panel of participants over time.
Qualitative research used to generate insights for future, more rigorous studies.
Exploratory research
Individual Interview
One-on-one, in-depth interviews.
focus groups
Group discussions used to explore opinions, reactions, or ideas.
Ethnography
Direct observation of consumers in a natural setting.
Mystery shoppers
People hired to evaluate customer experiences by posing as regular customers.
Projective techniques
Techniques used to assess things people may be unable to express, often because they are part of the subconscious.
Descriptive research
Quantitative research that systematically investigates a marketing problem, typically using large samples without manipulating variables.
survey
A method for asking people questions. Slide examples include open-ended/free-answer questions, two-way questions, scale-based questions, and demographic questions.
Attention-check question
A question with an obvious answer used to detect respondents who are not taking the survey seriously.
Incentivized survey
A survey setup that motivates respondents to think and answer carefully, where choices are realized with a certain probability.
Conjoint analysis
A statistical method used to understand how customers value different components or features of products or services.
Cross-sectional research
Research that collects information at one point in time.
Longitudinal research
Research that collects information over time.
Experimental/causal research
Research that attempts to understand cause-and-effect relationships through an intervention.
treatment group
A group in an experimental study that receives the intervention or treatment being tested, allowing researchers to observe its effects compared to a control group.
control group
A group in an experimental study that does not receive the treatment or intervention, serving as a benchmark to measure the treatment group's effects.
correlation vs. causation
correlation means variables are related; causation means one variable produces a change in another. Correlation alone does not establish causation.
Validity
The extent to which the research actually measures what it was intended to measure.
representativeness
Whether the selected sample represents the target population.
Reliability
Whether an assessment tool produces stable, consistent, repeatable results.
goods
Products with tangible attributes that can be owned.
services
Intangible activities or benefits provided by an organization to satisfy consumer needs; they do not involve ownership.
ideas
Thoughts that lead to actions. Goods, services, ideas, and people can all be products.
The essential benefit the customer wants (e.g., a hole for a drill-bit buyer).
Core product
Actual product
The physical good or delivered service that provides the benefit, including appearance, styling, packaging, and brand.
Augmented product
The actual product plus supporting features such as warranty, credit, delivery, installation, and after-sale service.
durable/nondurable product
Products classified by how long they last.
Products classified by how consumers buy them.
consumer products
buisness products
Products classified by who buys them and how they are used.
Convenience products
Frequently purchased items bought conveniently with little shopping effort (e.g., gum, milk, toilet paper).
Items consumers compare across alternatives using attributes such as price, quality, and style (e.g., appliances, cars, airline tickets).
Shopping products
Specialty products
Products for which a consumer has strong preferences and insists on a particular brand, rejecting substitutes.
Unsought products
Products consumers have little awareness of or interest in until a need arises, often requiring substantial advertising or personal selling (e.g., life insurance, funeral services).
product item
A specific product with a unique brand, size, or price.
A unique identification number for an item used for internal inventory management, created by retailers and varying across businesses.
SKU (stock keeping unit)
Product line
A group of closely related product items that satisfy similar needs, are used together, or are sold to the same customer group.
Product mix
A firm's entire range of product lines.
Product-mix width
How many different product lines the firm offers.
Product-line depth
The number of product items/varieties within a product line.
Concept test
An evaluation of a new-product idea, usually before a prototype exists, by presenting a concept statement to potential buyers or users.
full-scale operating model of a product or service.
Prototype
Standard test market
A test of the complete marketing plan (product, price, place, promotion) in geographic areas similar to the target market.
A test program run by an outside service that guarantees some distribution; it costs less and exposes the product to competitors but is less accurate.
Controlled test market
Simulated test market
A test market that costs less and minimizes or eliminates competitors' viewing, but is less accurate than a standard test market.
The 4 I's of Services
The four unique elements of services: Intangible, Inconsistent (variable/heterogeneous), Inseparable, and Inventory (perishable).
The 7 P’s of Services Marketing
An expanded marketing framework consisting of Product (branding), Place (convenient access), Promotion (tangible imagery), Price (capacity management), People (service staff), Process (sequence of service delivery), and Physical environment (the servicescape).
The concept describing the stages a product goes through in the marketplace: introduction, growth, maturity, and decline.
Product life cycle (PLC)
introduction
Full-scale launch; sales are low, failure rate is high, and marketing/production costs are high. Innovative products may have little competition; promotion builds awareness and primary demand.
Demand for the product category as a whole.
Primary demand
Selective demand
Demand for a particular brand.
growth
Sales grow at an increasing rate, competitors enter, and firms focus on getting customers to prefer their brand. Large firms may acquire pioneering firms; higher volume creates economies of scale.
Economies of scale
Cost advantages that can result from higher sales or production volume.
Sales increase slowly or plateau as the market approaches saturation; annual models may emphasize style over function; promotions are heavy and prices/profits fall.
maturity
The stage where a market is approaching the point where most potential buyers already have the product.
Market saturation
decline
Long-run sales drop as tastes change or substitutes are adopted; falling demand forces some companies out.
Deletion
Dropping a product from the product line during the decline stage.
Harvesting
Keeping a product during the decline stage but reducing marketing costs.
alternative PLC patterns
The slides identify classical, seasonal/fashion, and fad life cycles.
modifying the product
Changing one or more product characteristics to increase customer value and sales.
modifying the market
Finding new customers or changing when, how, and how often the product is used.
repositioning the market
Changing the image or place a product occupies in consumers' minds relative to competitors.
Adoption
The process by which a consumer or business customer begins to buy and use a new good, service, or idea.
Diffusion
How the use of a product spreads throughout a population.
Innovators
The first 2.5% of users to accept an innovation; venturesome, risk-taking, and reliant on impersonal information.
Early adopters
The next 13.5% to adopt after innovators; often trendsetters or opinion leaders whose recommendations influence others.
Adopts before the mean time of adoption; more deliberate and cautious than early adopters.
early majority
late majority
Generally older and more conservative; rely on peers and often wait until the product is necessary or peer pressure encourages adoption.
Laggards
The last 16% to adopt; skeptical of change, resistant to new ideas, and adopt when the product may already be replaced.
Difficulty getting the first customers to adopt a product.
cold-start problem
usage barriers
the product is not compatible with existing habits.
value barriers
The product gives consumers no incentive to change.
risk barriers
Perceived physical, economic, or social risks.
psychological barriers
Barriers related to cultural differences, image, or other psychological factors.
brand
A name, term, symbol, logo, or other unique element—or combination of these—that identifies a firm's products and distinguishes them from competitors.
brand as a signal/promise
A brand signals information about the product (hopefully quality) and about consumers themselves.
Human characteristics associated with a brand, which consumers may choose to match their actual or desired self-image.
Brand personality
Brand equity
The value a brand adds beyond functional benefits, creating competitive advantage and increasing willingness to pay.
A strategy where a manufacturer brands products under a retailer's name (e.g., Costco Kirkland, Whole Foods 365).
private label
mixed branding
A firm markets products under its own names and under a reseller's brand name.
Multiproduct/family/corporate branding
Market all or a group of products under an umbrella brand.
Multibranding/individual brands
Give each product its own brand.
Co-branding
Two or more brands collaborating to create a product, service, or experience that benefits both.
brand comeback example
The slides describe Terence Reilly helping reposition Crocs through celebrity collaborations/social media and Stanley drinkware as a lifestyle brand.
price
The value customers give up or exchange to obtain a desired product. Payment can be money, goods, time, services, favors, votes, or anything else valuable to the other party.
Pricing architecture
How a firm receives payment for the value it creates; it is central to the business model.
The 3 C's
Company (own costs), Customer (demand), and Competitor.
demand-oriented pricing
Pricing based on consumer demand and willingness to pay.
Price skimming
Setting a high initial price, then lowering it over time to reach customers with lower willingness to pay.
Penetration pricing
Setting a low initial price to appeal quickly to the mass market.
odd-even pricing
Set a price just below a round number, such as $59.99.
Left-digit bias
The tendency for consumers to read prices from left to right, making a price like 59.99 feel meaningfully lower than 60.
prestige pricing
Use a high price to attract quality- or status-conscious customers; price can signal quality or prestige.
bundle pricing
Sell multiple products together as a package, often for less than the total of buying each separately.
competition oriented pricing
Set prices relative to competitors: above-market, at-market, or below-market.