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Interactive computational media:
computational technologies and arrangements concerned with the creation, organization, connection, presentation, traversal, transformation, or interaction of textual and multimedia content
Platformed media system:
a media system in which media activity is organized through computational platforms that provide infrastructures, interfaces, rules, and mechanisms for creating, distributing, encountering, and interacting with media content
The useful unit of analysis is often a _________, not the platform in general.
concrete situation
List the platform media situation for the platforms TikTok, Spotify, and ChatGPT
Platform → Platformed media situation
TikTok → TikTok recommending a video in the For You feed
Spotify → Spotify generating Discover Weekly recommendations
ChatGPT → ChatGPT rewriting a passage of text
Mediation
the participation of technologies in shaping the conditions, possibilities, forms, and consequences of human interaction and meaningmaking
Mediation - Technologies do not merely transmit information through a _________
neutral channel
They participate in shaping what can be expressed, encountered, interpreted, connected, and acted upon.
1. Which statement best describes a sociotechnical arrangement?
B. The relationships among a platform's technical systems, users, policies, organizational decisions, and infrastructures.
Computational artefact
A technology considered in terms of how it is technically constituted and how it operates.
Sociotechnical arrangement
A technology considered in terms of relationships among technical systems, people, practices, organizations, institutions, rules, norms, infrastructures, and other social conditions.
A website presents articles in categories and also lets readers search for a topic. Which statement is most accurate?
B. Categories can organize material, while search provides one way to traverse it.
A video can be viewed by anyone with its direct URL, but it does not appear in a viewer's home feed. What does this show?
C. Availability and visibility are different; platform arrangements can shape what becomes visible.
Hypertext
Linked textual, symbolic, or language-like organization
Hypermedia
Linkage and traversal across different media forms
Multimedia
The combination of multiple media forms
Algorithmic mediation
the shaping of media visibility, circulation, interaction, or interpretation through algorithmic processes such as ranking, recommendation, classification, filtering, search, moderation, or personalization
Generative mediation
the shaping of media expression, circulation, interaction, or interpretation through systems that generate, transform, synthesize, or modify media content
Abstraction
only certain things get represented. A model represents only certain aspects of the phenomenon being investigated; it does not reproduce the phenomenon in all its detail.
Selection
those things which get included. Decisions about what to represent (and what not to represent) are part of modelling.
Formalization
what becomes explicit. Selected assumptions, mechanisms, and relations get specified explicitly in a form that can be implemented computationally.
Investigation and Manipulation:
what gets systematically varied and examined
Simulation
exploring possible consequences. Running the model allows us to explore the possible consequences of the assumptions, mechanisms, and relations we have specified, including patterns that may emerge from their interaction
Fixed traversal
Movement through material follows a prescribed order.
Selectable traversal
a user chooses among available paths or links.
Branching traversal
movement proceeds through decision points that lead to different paths
Search-based traversal
movement begins from a query or retrieval process
Recommendation-based traversal
movement is shaped by system-generated suggestions, rankings, or feeds.
Inheritance
the earlier issue remains recognizable and still has to be addressed
Transformation
the issue still matters, but it is raised differently because technical, institutional, cultural, or economic conditions have changed.
Obviation
the issue becomes less central because later arrangements solve it, bypass it, or make it less relevant.
Displacement
the issue is pushed aside or replaced by a different issue, even if it has not been fully resolved
History as analytic resource
using selected historical cases to understand present arrangements, recurring problems, and possible alternatives
Contingency
the idea that what exists depends on conditions and events that could have been different.
Lineage
a relation of influence, inheritance, or recurring concern across systems, without assuming a simple linear path of progress.
Alternative architecture
a different arrangement of components, relations, pathways, constraints, and possibilities for action.
Technological inevitability
the mistaken assumption that current systems had to develop in the way they did.
System
an organized set of components and relations that work together for some purpose.
Prototype
an experimental or partial implementation that demonstrates a possible system, even if it is not widely adopted.
Infrastructure
underlying technical, organizational, material, or institutional support that enables activity.
Knowledge organization
methods for arranging, classifying, linking, retrieving, or navigating information
Retrieval
finding and accessing stored information or media.
Authorship
the production, organization, linking, annotation, or modification of media material
Institutional context
the organizations, funding structures, political circumstances, and social conditions that shape whether a system can be developed, maintained, or adopted.
Transclusion
The ability to include parts of documents within other documents without copying, maintaining a link to the original source.
Bi-directional links
Links whose relationships could be known and traversed from both endpoints, rather than existing only as a pointer from a source document to a destination (e.g., a link that can be followed from both endpoints).
Universal addressing
A system where every byte in every document has a unique, permanent address, allowing them to remain identifiable across documents and versions.
Fat links
also known as "one-to-many" links, extended links, or multi-tailed links, allow a single hyperlink to lead to multiple endpoints rather than to a single destination. The idea of fat links predates the World Wide Web; in modern browsers, if this were to exist, this could be implemented as a single link opening multiple tabs.
Possibility
something a system makes available, imaginable, or actionable.
Constraint
a limit or condition that shapes what can be done.
Design decision
a choice about how a system is arranged, including what it supports, excludes, foregrounds, or makes difficult
Dominant arrangement
a system form or practice that becomes normalized, widely adopted, or infrastructural.
Alternative path
a different possible development that was tried, imagined, abandoned, marginalized, or never fully realized.
Adoption / disappearance
whether and how a system becomes used, maintained, institutionalized, forgotten, or replaced.
Historical evidence
material that can support claims about the past, such as documents, demonstrations, screenshots, manuals, software, records, or accounts
Trace
a surviving mark or record of a past system, practice, event, or idea.
Source
a document, artefact, account, dataset, or other item used as evidence.
Reconstruction
an interpretation that pieces together what a historical system was, how it worked, or why it mattered
Interpretation
the process of giving meaning to evidence and connecting it to a claim
Preservation / loss
the fact that some evidence survives while other evidence disappears, shaping what can be known.
Claim
a statement about what happened, what a system did, why it mattered, or how it relates to later systems.
point of comparison
the particular issue, function, practice, feature, or relation being followed across systems.
A useful point of comparison identifies
Something produced, organized, maintained, constrained, or made possible by those arrangements.
Case
a system or arrangement selected for analysis
Actor
a person, group, organization, or technical system involved in the relevant activity or relationship.
Tracing
The analytic process of following that point of comparison from an earlier arrangement to a later one.
Trajectory
The pattern of continuity or change identified through that comparison.
Trajectory classification
a conclusion that the point of comparison was inherited, transformed, obviated, or displaced.
Historical trace
a surviving document, artefact, record, demonstration, or account used as evidence. A historical trace is evidence for the analysis; it is not the trajectory itself
Evidence
observations, documents, artefacts, records, or accounts used to describe the point of comparison in each case
Continuity
Means we can identify the same underlying issue, function, practice, or concern in both a historical system and a contemporary
four dimensions of platformed media activity
Participation: Who can create media on this platform? Who can comment, respond, or otherwise interact with it? What rules govern these activities, and who can enforce them or resolve conflicts?
Visibility: What media can people encounter, and what remains hidden or difficult to find? How do search, ranking, recommendation, and moderation shape what gets attention? How does categorizing users influence what they are shown?
Circulation: Who (or what, in the case of algorithms) can distribute or share media, through which channels, and to which audiences? How does the platform amplify, restrict, or redirect its movement?
Value: Who can earn money or gain other benefits from media activity? How are content, attention, and user data used to produce value, and how is that value distributed among creators, the platform, and other actors?
To describe a platformed media system, identify:
What is organized: participation, visibility, circulation, and value.
Who or what is involved: participants, institutional actors, and technical systems.
Through what arrangements: infrastructures, interfaces, rules, and mechanisms.
Under whose authority: the actors that establish objectives, allocate resources, make rules, enforce decisions, or provide avenues for contesting them.
Platforming
The process through which media activity becomes organized through computational platforms whose infrastructures, interfaces, rules, data practices, and mechanisms are provided and governed by one or more organizations
Governance
the ways in which actors establish and enforce the rules, permissions, constraints, and procedures through which a system and its participants operate.
Mechanism
a process or arrangement through which a platform produces particular effects, such as ranking content, recommending videos, moderating comments, or matching advertisers with audiences.
Interaction
the ways users act within or on a system and the ways the system responds or structures possible action.
Link
a relation connecting one media unit to another.
Path
a route through media material.
Trail
a path that may be created, followed, saved, reconstructed, or shared.
Traversal
Movement through an information or media structure
Media organization
The arrangement of media units, relations, categories, interfaces, and access mechanisms.