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Variation
The difference between two similar objects or from a standard
Tolerance
The total allowed amount a dimension can vary
Unilateral Tolerance
Variance is allowed in only one direction (e.g., +0.05/-0.00).
Bilateral Tolerance
Variance is allowed in both directions (e.g., ±0.05)
Limit Dimensions
Showing the maximum and minimum allowable sizes directly (e.g., 1.05/0.95)
Interchangeable Parts
Mass-produced parts made to fit into any assembly of the same type
Mean
The mathematical average of a data set
Median
The middle number in a sorted list of data
Clearance Fit
A fit where there is always a gap between parts
Interference Fit
A tight fit where parts must be forced together
Transition Fit
A fit that might be loose or tight depending on the tolerance
Selective Assembly
Matching specific parts together to get the best fit
Allowance
The tightest possible fit between two mating parts
Adhesives
Chemical substances like glue or epoxy used to bond materials
Fasteners
Hardware like screws, and bolts that mechanically join parts
Joinery
Methods used to connect pieces of wood together
Snap-fit joints
Flexible parts that deflect and click into place to connect
Threads
Helical ridges on screws or bolts used to fasten objects
Reverse Engineering
Taking an object apart to see how it works
Visual Analysis
Examining a product based on its looks and aesthetic features
Line
A path created by a moving point
Shape
A two-dimensional closed area
Form
A three-dimensional volume or object
Color
Light reflected off objects (has hue, value, and intensity)
Texture
Look or feel of a surface
Space
Area around, between, or within components
Value
Relative lightness or darkness of a color
Hue
The name of the color itself (e.g., red, blue)
Saturation
The intensity or purity of the color
Value
How light or dark the color is.
Balance
Equal distribution of visual weight (symmetrical, etc.)
Emphasis
Drawing attention to a specific focal point
Contrast
Noticeable differences between elements to create interest
Rhythm
Repeating elements to create a sense of movement
Proportion
Size relationship between parts of a whole
Unity
Elements working together to look complete
Economy
Keeping a design simple and efficient
Functional Analysis
Studying what a product does before knowing how it works
Inputs
Resources put into a system
Outputs
Results produced by the system
Black Box Hypothesis
Diagramming inputs and outputs without knowing the inner mechanics
Structural Analysis
Figuring out how a structure handles loads and forces
Systems Thinking
Looking at how different parts interact within a whole system
Stress
The internal force inside a material
Strain
How much it stretches or deforms because of that force
Fatigue Resistance
A material’s ability to withstand repeated, repeating loads without breaking
Impact Resistance
Ability to withstand a sudden, high-force blow without shattering
Creep
Slow, permanent deformation that happens when a material is under constant stress over a long time
Wear and abrasion resistance
Ability to resist surface damage from rubbing or scratching
Environmental Performance
How well a material holds up against weather, chemicals, or UV light
Thermal expansion and contraction
Materials growing larger when heated and shrinking smaller when cooled
Fatigue
The progressive weakening over time
Failure
The actual breaking or yielding point
Metal
Strong, shiny materials that conduct heat and electricity well (e.g., steel, aluminum)
Ceramic
Hard, brittle, heat-resistant materials made by baking clay or minerals
Polymer
Light, flexible materials made of long molecular chains (plastics, rubber)
Composites
Materials made by combining two or more distinct substances to get better properties
Biomaterials
Materials engineered to safely interact with biological systems
Alloys
A mixture of two or more metals, or a metal mixed with other elements
Yield Strength
The point where a material permanently deforms and won’t snap back
Ultimate Strength
The maximum amount of stress a material can handle before completely breaking
Young’s Modulus
A measure of a material’s stiffness (how easily it stretches or compresses)
Density
How tightly packed the matter inside a material is (mass/volume)
Tensile Strength
A material’s resistance to breaking under a pulling or stretching force
Melting Point
The temperature at which a solid turns into a liquid
Electrical Resistivity
How strongly a material opposes the flow of electrical currect
Specific Heat
The amount of heat needed to raise the temperature of material by one degree
Coefficient of thermal expansion
A number showing exactly how much a material expands or contracts per degree of temperature change
Ductility
A material’s ability to be stretched out into a thin wire without snapping
Malleability
A material’s ability to be hammered, rolled, or pressed flat into sheets without cracking
Stiffness
A material’s ability to resist bending or stretching when a force is applied
Toughness
Material’s ability to absorb energy before breaking
Hardness
Material’s resistance to permanent deformation, indentation, and scratching
Brittleness
Tendency to break when stressed with little deformation before fracturing
Plasticity
Ability of a material to undergo irreversible deformation; opposite of brittleness
Sustainability
The practice of designing products, systems, and infrastructure that meet current human needs without compromising the ability of future generations to meet theirs
Biomimicry
Copying designs, structures, and strategies from nature to solve human design problems
Cradle to Cradle
A design approach where products are recycled completely into new products at the end of their life, creating zero waste
Design for Disassembly
Designing a product so it can be easily taken apart at the end of its life for recycling or repair
Green Chemistry
Designing chemical products and processes that reduce or eliminate the use of hazardous substances
Green Marketing
Promoting products or services based on their environmental benefits
Product Stewardship
The idea that everyone involved in a product’s life cycle is responsible for reducing its environmental impact
Human-centered design
An approach to problem-solving that puts the actual needs and behaviors of people at the center of the entire design process.
Inspiration
The initial phase of gathering information, researching user needs, and deeply understanding the problem
Ideation
The creative phase of brainstorming, developing, and testing a wide variety of potential solutions
Implementation
The final phase of turning the best idea into a real, functional product and bringing it to life
Linear Motion
Object moves in a straight line
Rotary Motion
Rotation around a fixed axis that is interior to the object
Circular Motion
Rotation around a fixed axis that is exterior to the object
Reciprocating Motion
Back-and-forth movement in a straight line
Oscillating Motion
Back-and-forth movement along a curved path or arc
Pear Cam
Shaped like a pear
Heart Cam
Shaped like a heart
Eccentric Cam
A perfect circle with an off-center point
Snail Cam
Shaped like a snail shell