PLTW IED Sem 2 Voacb

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Last updated 10:12 PM on 5/16/26
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95 Terms

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Variation

The difference between two similar objects or from a standard

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Tolerance

The total allowed amount a dimension can vary

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Unilateral Tolerance

Variance is allowed in only one direction (e.g., +0.05/-0.00).

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Bilateral Tolerance

Variance is allowed in both directions (e.g., ±0.05)

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Limit Dimensions

Showing the maximum and minimum allowable sizes directly (e.g., 1.05/0.95)

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Interchangeable Parts

Mass-produced parts made to fit into any assembly of the same type

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Mean

The mathematical average of a data set

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Median

The middle number in a sorted list of data

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Clearance Fit

A fit where there is always a gap between parts

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Interference Fit

A tight fit where parts must be forced together

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Transition Fit

A fit that might be loose or tight depending on the tolerance

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Selective Assembly

Matching specific parts together to get the best fit

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Allowance

The tightest possible fit between two mating parts

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Adhesives

Chemical substances like glue or epoxy used to bond materials

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Fasteners

Hardware like screws, and bolts that mechanically join parts

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Joinery

Methods used to connect pieces of wood together

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Snap-fit joints

Flexible parts that deflect and click into place to connect

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Threads

Helical ridges on screws or bolts used to fasten objects

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Reverse Engineering

Taking an object apart to see how it works

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Visual Analysis

Examining a product based on its looks and aesthetic features

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Line

A path created by a moving point

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Shape

A two-dimensional closed area

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Form

A three-dimensional volume or object

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Color

Light reflected off objects (has hue, value, and intensity)

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Texture

Look or feel of a surface

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Space

Area around, between, or within components

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Value

Relative lightness or darkness of a color

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Hue

The name of the color itself (e.g., red, blue)

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Saturation

The intensity or purity of the color

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Value

How light or dark the color is.

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Balance

Equal distribution of visual weight (symmetrical, etc.)

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Emphasis

Drawing attention to a specific focal point

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Contrast

Noticeable differences between elements to create interest

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Rhythm

Repeating elements to create a sense of movement

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Proportion

Size relationship between parts of a whole

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Unity

Elements working together to look complete

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Economy

Keeping a design simple and efficient

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Functional Analysis

Studying what a product does before knowing how it works

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Inputs

Resources put into a system

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Outputs

Results produced by the system

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Black Box Hypothesis

Diagramming inputs and outputs without knowing the inner mechanics

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Structural Analysis

Figuring out how a structure handles loads and forces

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Systems Thinking

Looking at how different parts interact within a whole system

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Stress

The internal force inside a material

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Strain

How much it stretches or deforms because of that force

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Fatigue Resistance

A material’s ability to withstand repeated, repeating loads without breaking

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Impact Resistance

Ability to withstand a sudden, high-force blow without shattering

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Creep

Slow, permanent deformation that happens when a material is under constant stress over a long time

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Wear and abrasion resistance

Ability to resist surface damage from rubbing or scratching

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Environmental Performance

How well a material holds up against weather, chemicals, or UV light

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Thermal expansion and contraction

Materials growing larger when heated and shrinking smaller when cooled

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Fatigue

The progressive weakening over time

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Failure

The actual breaking or yielding point

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Metal

Strong, shiny materials that conduct heat and electricity well (e.g., steel, aluminum)

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Ceramic

Hard, brittle, heat-resistant materials made by baking clay or minerals

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Polymer

Light, flexible materials made of long molecular chains (plastics, rubber)

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Composites

Materials made by combining two or more distinct substances to get better properties

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Biomaterials

Materials engineered to safely interact with biological systems

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Alloys

A mixture of two or more metals, or a metal mixed with other elements

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Yield Strength

The point where a material permanently deforms and won’t snap back

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Ultimate Strength

The maximum amount of stress a material can handle before completely breaking

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Young’s Modulus

A measure of a material’s stiffness (how easily it stretches or compresses)

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Density

How tightly packed the matter inside a material is (mass/volume)

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Tensile Strength

A material’s resistance to breaking under a pulling or stretching force

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Melting Point

The temperature at which a solid turns into a liquid

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Electrical Resistivity

How strongly a material opposes the flow of electrical currect

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Specific Heat

The amount of heat needed to raise the temperature of material by one degree

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Coefficient of thermal expansion

A number showing exactly how much a material expands or contracts per degree of temperature change

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Ductility

A material’s ability to be stretched out into a thin wire without snapping

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Malleability

A material’s ability to be hammered, rolled, or pressed flat into sheets without cracking

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Stiffness

A material’s ability to resist bending or stretching when a force is applied

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Toughness

Material’s ability to absorb energy before breaking

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Hardness

Material’s resistance to permanent deformation, indentation, and scratching

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Brittleness

Tendency to break when stressed with little deformation before fracturing

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Plasticity

Ability of a material to undergo irreversible deformation; opposite of brittleness

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Sustainability

The practice of designing products, systems, and infrastructure that meet current human needs without compromising the ability of future generations to meet theirs

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Biomimicry

Copying designs, structures, and strategies from nature to solve human design problems

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Cradle to Cradle

A design approach where products are recycled completely into new products at the end of their life, creating zero waste

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Design for Disassembly

Designing a product so it can be easily taken apart at the end of its life for recycling or repair

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Green Chemistry

Designing chemical products and processes that reduce or eliminate the use of hazardous substances

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Green Marketing

Promoting products or services based on their environmental benefits

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Product Stewardship

The idea that everyone involved in a product’s life cycle is responsible for reducing its environmental impact

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Human-centered design

An approach to problem-solving that puts the actual needs and behaviors of people at the center of the entire design process.

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Inspiration

The initial phase of gathering information, researching user needs, and deeply understanding the problem

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Ideation

The creative phase of brainstorming, developing, and testing a wide variety of potential solutions

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Implementation

The final phase of turning the best idea into a real, functional product and bringing it to life

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Linear Motion

Object moves in a straight line

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Rotary Motion

Rotation around a fixed axis that is interior to the object

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Circular Motion

Rotation around a fixed axis that is exterior to the object

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Reciprocating Motion

Back-and-forth movement in a straight line

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Oscillating Motion

Back-and-forth movement along a curved path or arc

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Pear Cam

Shaped like a pear

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Heart Cam

Shaped like a heart

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Eccentric Cam

A perfect circle with an off-center point

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Snail Cam

Shaped like a snail shell