COMP108 Programming & Algorithms Key Vocabulary

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A set of vocabulary flashcards defining primary computer science concepts, algorithm representation tools, computational thinking methods, and programming environments covered in COMP108 Lecture 01.

Last updated 5:04 AM on 9/2/26
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31 Terms

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Programming

The process of designing, writing, testing, debugging, and maintaining instructions (called code) that a computer can follow to perform specific tasks or solve problems.

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Coding

A specific part of programming that focuses on expressing instructions (code) in a programming language that a computer can understand and execute.

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Algorithm

A precise, step-by-step set of instructions or rules followed to solve a problem or complete a task.

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Program

An algorithm expressed in a programming language so that a computer can execute it.

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Pseudocode

A simplified, semi-formal way of describing an algorithm to humans (not computers) combining elements resembling a programming language with natural language statements.

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<p>Algorithm Flowchart</p>

Algorithm Flowchart

A visual, diagrammatic representation of an algorithm that uses different shapes for activity types and directional connection lines to show control flow.

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Debugging

The systematic process of identifying, analyzing, and removing software bugs from a computer program.

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Software Bug

An error in a computer program that causes it to produce incorrect or unexpected results, or to behave in unintended ways.

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Computational Thinking

A problem-solving approach in which first the problem and then its solution(s) are expressed in such a way that the solution(s) can be carried out effectively by a computer or a human.

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Decomposition

A computational thinking technique that involves breaking down a complex problem or system into smaller, easier-to-manage parts.

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Abstraction

A computational thinking technique that focuses only on aspects and information relevant for solving a given problem while ignoring or hiding irrelevant details.

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Pattern Recognition

A computational thinking technique that involves identifying similarities and patterns across and within problems and solutions.

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Modelling and Simulation

A computational thinking technique that involves creating simplified representations of problems and solutions to study them more easily.

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Evaluation

A computational thinking technique focused on determining the effectiveness and efficiency of a solution and how it can be generalized to solve other problems.

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Design Thinking

A human-centered problem-solving approach that emphasizes understanding users' needs, creatively generating ideas, prototyping, and testing solutions iteratively.

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Systems Thinking

A problem-solving approach that focuses on understanding how different parts of a system interact and influence each other as a whole, rather than considering each part in isolation.

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Generative AI (GenAI)

Artificial intelligence tools that produce new content such as text, code, images, music, or video by learning patterns from existing data.

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Vibe Coding

The practice where inexperienced programmers attempt to create complex software quickly using Generative AI tools without fully understanding the underlying code.

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CS+X

An interdisciplinary concept focused on combining Computer Science (CS) knowledge with expertise from another domain (X) to solve complex real-life problems.

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PRIMM Framework

A structured learning methodology representing Predict, Run, Investigate, Modify, and Make, used to reflect on code behavior.

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Machine Language

The lowest level of programming languages consisting of binary code that executes directly on hardware; it is hardware-specific and difficult for humans to read.

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Assembly Language

A low-level programming language that uses mnemonic codes to represent machine instructions while retaining a one-to-one correspondence with specific hardware.

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High-Level Language

A portable programming language that abstracts away hardware details, using English keywords so it is significantly easier for humans to read and write.

<p>A portable programming language that abstracts away hardware details, using English keywords so it is significantly easier for humans to read and write.</p>
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Visual Programming Language

A programming language that allows developers to create programs using visual block-based or graphical components rather than typing text code.

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General Purpose Programming Language

A flexible, text-based high-level programming language with precise English syntax suitable for building software across wide-ranging domains.

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Python Interpreter

A software component that reads a Python script line by line, translates each statement directly into machine code, and executes it immediately without creating an executable file.

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Integrated Development Environment (IDE)

A software application that supplies essential developer tools—including code editors, syntax highlighting, debuggers, and testing tools—for building computer programs.

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IDLE

The Integrated Development and Learning Environment, a lightweight, Python-specific IDE installed directly alongside the standard Python interpreter.

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IDLE Interactive Mode

An execution mode in IDLE where a programmer enters and immediately runs individual Python statements one at a time at the shell prompt.

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IDLE Script Mode

An execution mode in IDLE where multiple Python statements are written in an editor window, saved to a .py file, and executed sequentially as a full program.

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Grok Academy

An interactive online Australian learning system providing automated coding courses, challenges, and curriculum resources for digital technology education.