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elaboration
best for encoding - ask yourslef why smth is true and explain the reason behind it, make connections and apply it to urself
retrieval practice
best for retrieval - test yourself by trying to remember info w/o looking at notes, bring info to mind
spaced practice
best for storage - do a bit everyday, make sure to go back to older info so it stays fresh on mind
interleaving
best for retrival - mix different topics/odeas during a study session dont study one thing for a long time
concrete examples
best for encoding - use specific examples to understand abstract ideas and make connections w/ it
dual coding
best for encoding - combine words and visuals to help remember that info.
cognition
our thoughts/perspective/expectations - solve problems
concept
mental grouping of similar objects/people/ideas/events. w/out it no one would get anything done
prototypes
mental image/pinnacle example of a certain thing - speed up our thinking
algorithm
logical, methoidical step by step procedure that eventually guarantees a solution but maybe slow to work thru
heuristic
simple strat. that allowws us to solve problems faster although more error prone than algorithm
confirmation bias
tendency to look for and favor evidence that confirms our ideas while avoiding or ignoring evidence to the contrary
belief perserverance
the tendency to cling to inital conceptions or beliefs despite proof to the contrary
availibility heuristic
a mental shortcut relying on psychologically salient or easily imagined examples rather than actual odds/factual info
framing
how an issue is posed/presented - can significantly affect decisions/judgement. cognitive bias where people react differently to the same information depending on how it is presented
aha moment
like a lightbulb thought - located in right temporal lobe above ear
mental set
an approach to solving problems that can bias future attempts - pre existing strat
episodic memory
the ability to remember the episodes of our lives.
Semantic memory
a type of long-term, memory that stores general world knowledge, facts, concepts, without any connection to personal experiences
testing effect
Retrieving information improves long-term memory retention
retroactive interference
New information disrupts the recall of older information
recalling
Retrieving stored information from memory - no clues
flashbulb memory
evoke strong emotions, emotional intensity
retrieval
recall from past experience, bringing info back from memory
encoding info
To prepare it for storage and later retrieval.
prolific meaning that we are always encoding events and info from our lives.
storage
maintaining info overtime
recoding
the process of taking incoming information and changing its format or organizing it into larger, more meaningful units so the brain can process and remember it more easily - like chunking, mnemonics
episodic memory
recalling specific events from ones personal past
misinformation effect
a memory distortion that happens when a person's recollection of an event becomes altered or false after they are exposed to misleading details about it afterward
Consolidation
the process occurring after encoding that is believed to stabilize memory traces - long time storage
procedural memory
conscious thought, meaning you perform actions automatically - explaining the step-by-step process in words is very difficult - built on repetition
proactive interference
old info interfers with new info
recognition failure of recallable words
a cognitive psychology phenomenon where a person cannot recognize a target word on a test, but can successfully recall it later when given a specific retrieval cue
Reproductive
would mean replaying an exact copy of the past, which memory does not do.
Reconstructive
means that we rebuild memories when we remember them, using memory traces along with our current knowledge and beliefs.
social support
can provide help + emotional support
social facilitation
ppl preform better when competing against other ppl
social loafing
putting less effort when workin in a group when working alone
forming
group comes tg
storming
disagreement/conflict
norming
rules, roles, expectations
performing
group works effectively toward goals
adjourning
finishes and seperates
group polarization
after discussion, group moves toward a more extreme version of its original postion.
quasi experiment
cannot randomly assign participants to groups - association (claim)
consistency
behavior related to the trait is similar
stability
remain stable overtime
individual differences
how strongly they show a trait
openness
IN: curious, creative ideas
DE: familarity and routine
conscieniousness
IN: organized + relaible
DE: less organized/spontanoeus
extraversion
IN: social, energenic
DE: less organized
agreeableness
IN: cooperative, friendly
DE: competitive, skeptical
neuroticism
IN: likely to have neg feelings
DE: emotionally stable
unconditioned stimulus
naturally produces a response
unconditioned response
natural response to the US
conditioned stimulus
prev. neutral stimulus that becomes associated w/ smth
conditioned response
learned response to the CS
acquisition
initial learning of an association
extinction
learned response DE when association is no longer reinforced or paired w/ the expected outcome
pos reinforcement
add smth to IN behavior
neg reinforcement
remove smth to IN behavior
pos punishment
add smth unpleasant to DE behavior
neg punishment
remove smth pleasant to DE behavior
attention
pay attention
retention
remember what u observe
reproduction
capable of preforming the behavior
motivation
reason/motivation to preform it
transition
analyze task, barriers to success, short/long term goals, strat, resources + skills to get success
action
match team member resources to task, identify errors, gaps, provide feedback, coordinate sequencing to member activities.
interpersonal
encouragement, give info, pos rls, team building, team motivatoin
fundamental attribution error
a cognitive bias where you judge other people's bad actions by their personal character, while judging your own bad actions by your external situation
frequency
The number of times a behavior happens
Duration
The length of time that a behavior lasts, from start to finish
Latency
The time between a cue and the start or initiation of the behavior
Intensity
The force, magnitude, volume, or severity of the behavior
classical conditioning
An animal or person learns to associate two stimuli together and a natural, automatic response is triggered by a brand-new cue.
operant conditioning
An animal or person learns from the consequences of their own voluntary actions and behavior is followed by a consequence. Good consequences make the behavior happen more often. Bad consequences make it happen less often.
Chutes and Ladders
A numerical board game that seems to be useful for building numerical knowledge.
Concrete operations stage
Piagetian stage between ages 7 and 12 when children can think logically about concrete situations but not engage in systematic scientific reasoning.
Conservation problems
Problems pioneered by Piaget in which physical transformation of an object or set of objects changes a perceptually salient dimension but not the quantity that is being asked about.
Continuous development
Ways in which development occurs in a gradual incremental manner, rather than through sudden jumps.
Depth perception
The ability to actively perceive the distance from oneself of objects in the environment.
Discontinuous development
brain isn’t continuing to develop
Formal operations stage
Piagetian stage starting at age 12 years and continuing for the rest of life, in which adolescents may gain the reasoning powers of educated adults.
Information processing theories
Theories that focus on describing the cognitive processes that underlie thinking at any one age and cognitive growth over time.
Nature
The genes that children bring with them to life and that influence all aspects of their development.
Numerical magnitudes
The sizes of numbers.
Nurture
The environments, starting with the womb, that influence all aspects of children’s development.
Object permanence task
The Piagetian task in which infants below about 9 months of age fail to search for an object that is removed from their sight and, if not allowed to search immediately for the object, act as if they do not know that it continues to exist.
Phonemic awareness
Awareness of the component sounds within words.
Piaget’s theory
Theory that development occurs through a sequence of discontinuous stages: the sensorimotor, preoperational, concrete operational, and formal operational stages.
Preoperational reasoning stage
Period within Piagetian theory from age 2 to 7 years, in which children can represent objects through drawing and language but cannot solve logical reasoning problems, such as the conservation problems.
Qualitative changes
Large, fundamental change, as when a caterpillar changes into a butterfly; stage theories such as Piaget’s posit that each stage reflects qualitative change relative to previous stages.
Quantitative changes
Gradual, incremental change, as in the growth of a pine tree’s girth.
Sensorimotor stage
Period within Piagetian theory from birth to age 2 years, during which children come to represent the enduring reality of objects.
Sociocultural theories
Theory founded in large part by Lev Vygotsky that emphasizes how other people and the attitudes, values, and beliefs of the surrounding culture influence children’s development.