Namibia Junior Secondary Computer Science Syllabus (Grades 8 & 9) Vocabulary

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Comprehensive practice flashcards defining core terms and concepts from the Junior Secondary Phase Computer Science Syllabus (Grades 8 & 9) published by the National Institute for Educational Development (NIED), Namibia.

169 Terms

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ASCII

American Standard Code for Information Interchange; a character encoding standard for electronic communication.

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ADSL

Asymmetric Digital Subscriber Line; a fast technology used to connect to the Internet.

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Algorithm

A precise set of rules specifying how to solve a given problem.

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Authentication

Validating the true and legal origin, for example to allow a user access to a computer system.

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Biometric Password

The identification of living individuals by using their physiological and behavioural characteristics.

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Booting

Starting the initial processes and loading an operating system by either turning on a computer or restarting it.

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Bridge

A device that connects a local area network (LAN) to another local area network that uses the same protocol.

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Command Line Interface (CLI)

A user interface in which commands are typed instead of chosen from a menu or selected via an icon.

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Graphical User Interface (GUI)

A user interface based on graphics such as icons, pictures, and menus, primarily using a mouse as an input device for operating system commands.

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Data

Raw material entered into a computer, which may consist of text or numbers.

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Information

Data that have been processed by a computer system.

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Data Privacy

The right of an individual to decide what personal information can be shared with third parties.

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Data Protection

Safeguarding important information from corruption and/or loss.

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Disk Defragmentation

Reducing fragmentation of files on a storage device by moving separated parts into a contiguous location.

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Disk Partitioning

The logical division of a hard disk so that different operating systems can reside on the same drive, or to organize file management and backups.

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Emerging Technologies

Innovations in Computer Science that are still under development and have the potential to significantly change how people live and work.

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Firewall

A security system consisting of hardware and software that limits the exposure of a computer or network to attacks from crackers.

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Firmware

Coded instructions that are stored permanently in read-only memory.

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Gateway

A network node that acts as an entrance to another network and controls traffic between them.

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Hub

A convergence point where network data arrives from one or more directions and is forwarded out in one or more other directions.

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Switch

A device that channels incoming network data from any of multiple input ports to the specific output port that will take it toward its intended destination.

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Router

A network device that forwards data packets between different networks.

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Modem

An electronic device used to connect computers by modulating and demodulating signals across transmission media.

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Netiquette

Internet etiquette, characterized by courtesy and consideration for others while using shared services, social media, and mailing lists.

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Network Protocol

A set of rules determining the format and transmission of data within a network or between two networks.

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Network Topology

The physical or logical layout and configuration of a communication network, such as star, bus, ring, or mesh.

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Node

Any computer or hardware device hooked up to a computer network that is capable of sending or receiving data.

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Open Source Software

Software that is developed, tested, or improved through public collaboration and distributed so that others may freely share and modify it.

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Shareware

Software available free of charge for evaluation purposes, after which a fee may be requested for manuals or additional features.

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Public Domain Software

Software that is not protected by copyright laws or restrictions and may be freely copied, modified, shared, and republished by anyone.

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Software Piracy

The illegal copying and use of software without payment or authorization from the owner.

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Sprite

In Scratch programming, a chosen character or graphical object that reacts to programmed instructions.

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Trace Table

A tabular method used to test an algorithm for logical errors with test data, also referred to as a dry run.

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Volatile Memory

Temporary computer memory, such as RAM, in which stored data is lost if power is interrupted or not saved to permanent storage.

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Non-Volatile Memory

Permanent storage or memory, such as ROM, that retains its stored data even when the computer system is powered off.

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VoIP

Voice over Internet Protocol; hardware and software that enable people to make telephone calls using the Internet as the transmission medium.

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Formative Continuous Assessment

Any assessment made during the school year to improve learning and help shape and direct the teaching-learning process.

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Summative Assessment

An assessment made at the end of the school year based on the accumulated total of learner progress throughout the year, yielding an end-of-year promotion grade.

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Computer

An electronic device for processing data and performing calculations; it follows instructions (programs) to perform sequences of mathematical and logical operations, after which it returns processed information, and may also store information.

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Data

Also called raw material; in computing terms, anything that is entered into the computer, such as text or numbers.

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Information

Data that have been processed.

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Hardware

The mechanical, magnetic, electronic, and electrical components making up a computer system.

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Software

Computer programs, written as a series of instructions, procedures, and rules, stored in memory.

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ASCII

American Standard Code for Information Interchange; a character encoding standard for electronic communication.

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Booting

To start the initial processes and load an operating system by either starting up a computer or restarting it.

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Firmware

Coded instructions that are stored permanently in read-only memory.

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Command Line Interface (CLI)

A user interface in which you type commands instead of choosing them from a menu or selecting an icon.

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Graphical User Interface (GUI)

A user interface based on graphics (icons, pictures, and menus) instead of text; primarily uses a mouse as an input device for OS-related commands.

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Menu-Driven Interface

An interface where the user interacts with the computer by selecting various options from a list of choices.

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Volatile Memory

Non-permanent memory; data stored in volatile memory (RAM) is lost if not saved to permanent storage.

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Non-Volatile Memory

Permanent memory referring to ROM or any other permanent storage that retains data when power is turned off.

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Desktop Publishing

The use of computers with graphics capacity to produce printed materials.

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Digitiser

A device for converting analogue signals into digital signals.

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Disk Defragmentation

To reduce fragmentation of files on a storage device by moving separated parts into a contiguous location.

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Disk Partitioning

The logical division of a hard disk so that different operating systems can reside on the same hard disk, or to create the appearance of separate hard drives for file management, multiple users, or backup.

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Emerging Technologies

Innovations in Computer Science that are still under development and have the potential to significantly change the way we live and work.

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Firewall

A security system consisting of a combination of hardware and software that limits the exposure of a computer or computer network to attacks from crackers; commonly used on local area networks connected to the Internet.

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Flow Chart

A diagram of the sequence of operations in an algorithm.

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Freeware

Software that is provided without charge.

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FTP

File Transfer Protocol; a protocol that allows users to move files between their local system and any system they can reach on the network.

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Gateway

A network node that acts as an entrance to another network and controls traffic between networks.

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Hacking

Obtaining unauthorised access to a computer or network.

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Hub

A place of convergence where data arrives from one or more directions and is forwarded out in one or more other directions; can include a switch and a router.

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Hyperlink

A hypertext link to another location or file; activated by clicking on a highlighted, coloured, or underlined word or icon.

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Internet

A worldwide network of computer networks that use TCP/IP network protocols to facilitate data transmission and exchange.

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Modem

An electronic device (named from MOdulate and DEModulate) used to connect computers historically by means of a telephone line, or via other analogue signals such as light emitting diodes or radio waves.

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Netiquette

Internet etiquette; showing courtesy and consideration for others while using shared services, social media, mailing lists, and related platforms.

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Network Protocol

Rules determining the format and transmission of data within a network or between two networks.

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Network Topology

The configuration of a communication network, structured around four primary principles: star, bus, ring, and hierarchy.

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Node

Any computer or hardware device hooked up to a computer network that can send or receive data, such as a server, printer, or hub.

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Open Source Software

Software that is developed, tested, or improved through public collaboration and distributed with the idea that it should be shared with others for continuous development.

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Public Domain Software

Content that is not protected by any copyright law or other restriction and may be freely copied, shared, altered, and republished by anyone.

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Router

A device that forwards data packets between networks.

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Search Engine

A computer program that retrieves documents, files, or data from a database or from a computer network, especially from the Internet.

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Server

A computer that provides client nodes with access to files and shared hardware resources on a computer network.

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Shareware

Software available free of charge that may be distributed for evaluation, with a fee requested for additional features or a manual.

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Software Piracy

The illegal copying and using of software without payment or permission from the owner.

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Sprite

In Scratch programming, a chosen character that reacts to programmed instructions.

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Switch

A device that channels incoming data from any of multiple input ports to the specific output port that will take the data toward its intended destination.

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Trace Table

A method of testing an algorithm for logical errors, also known as a dry run.

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URL

Uniform Resource Locator; the address of a web page on the World Wide Web.

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USB

Universal Serial Bus; a standard way of attaching peripheral devices to a computer using narrow, rectangular ports and connectors.

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Utilities

Programs designed for the general support of the processes of a computer.

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Validation

Testing whether data complies with specified rules.

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Variable

In programming, a named value or piece of data that is likely to change.

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Constant

In programming, a value or any other piece of data that does not change.

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Verification

In computing, proof that data input is correct.

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Virus

A software program capable of reproducing itself and causing harm to files or other programs on the same computer, which cannot spread to another computer without human assistance.

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VoIP

Voice over Internet Protocol; the hardware and software that enables people to use the Internet as a transmission medium for telephone calls.

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Workstation

A desktop computer that is conventionally considered to be more powerful than a microcomputer.

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World Wide Web (WWW)

A collection of Internet sites that offer text, graphics, sound, and animation resources using the hypertext transfer protocol; part of the Internet.

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Data Privacy

The right of an individual to decide what personal information can be shared with third parties.

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Data Protection

Safeguarding important information from corruption and/or loss.

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Data Encryption

Converting data or information into code for security purposes.

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Biometric Password

The identification of living individuals by using their physiological and behavioural characteristics.

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Algorithm

A precise set of rules specifying how to solve a given problem.

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Pseudo Code

Statements outlining the operation of a computer program, written in a form similar to computer language but in a more understandable format.

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Bridge

A device that connects a local area network (LAN) to another local area network that uses the same protocol.

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Computer

An electronic device for processing data and performing calculations; it follows instructions (programs) to perform sequences of mathematical and logical operations, returns processed information, and may store information.

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Hardware

The mechanical, magnetic, electronic, and electrical components making up a computer system.