27. Prototypes

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Last updated 2:07 PM on 3/19/24
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7 Terms

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Prototype

A model of something, a non-functional or partially functional mock-up of a solution or thing, used to verify assumptions and improve understanding before coding.

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Low-fidelity Prototype

A type of prototype created early in the design process, often with paper and pen, involving sketches that are quick to change.

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High-fidelity Prototype

A type of prototype developed later in the design process, time-consuming to make, representing a nearly complete understanding and representation of the system.

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Class Diagrams

A diagram which allows you to prototype data Structures & storage.

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Sequence Diagrams, Use Cases, and Storyboarding

Different prototype tools which help you understand how the system will respond to different inputs or commands, including actions not visible to the user.

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Storyboarding, Paper Prototyping, and Wireframing

Different prototypes which are used to design a good user interface.

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Ownership

Prototypes inspire __________ as users feel like they are co-designers in the process.