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5 stages of decision making
problem recognition, information search, evaluation of alternatives, purchase, and post purchase
WOM
product information transmitted by individuals to individuals, powerful when we are unfamiliar with a product category
Weight of WOM
negative > positive
consumer reactions to consumption
customer satisfaction and dissatisfaction, response to failures, post-decision dissonance and regret
consequences of customer satisfaction
repeat purchase intentions, increased positive WOM, positive emotional connection to brand and brand loyalty
consequences of customer dissatisfaction
voice response to the firm, private response to friends (negative WOM), third party (take legal action)
Model of satisafaction
satisfaction = actual performance - product expectations
two paths to satisfaction
manage outcome and manage expectations
attribute theory
when something goes wrong, people want to blame someone
three factors that influence dissatisfaction level
stability, focus, and controllability
post-decision dissonance
anxiety experience post-purchase when a consumer wonders whether they made the right choice
reducing dissonance
make customers feel good (thank you notes) and confident (warranties) about a purchase
post-decision regret
an unfavorable comparison between chosen and unchosen alternatives, you never know the outcome of the unchosen
routine problem solving
low involvement, minimal time spent, low typical cost, internal info search only, one alternative considered
limited problem solving
low to moderate involvement, minimal to moderate time spent, low to moderate typical cost, mostly internal info search, and few alternatives considered
extended problem solving
high involvement, long time spent, high typical cost, internal and external info search, and many alternatives considered
decision rules/processes
compensatory, non-compensatory, and heuristics
compensatory decision process
a mental cost-benefit analysis model used, good attributes compensate for bad attributes, (pros and cons, multiattribute)
non-compensatory decision process
simpler decision models, being bad on one dimension can not be made up for
conjunctive rule — non-compensatory model
set minimum cutoffs in multiple dimensions, start with all items and reject the bad options
lexicographic rule — non-compensatory model
rank attributes by importance and compare one at a time
elimination by aspect rule — non-compensatory model
rank attributes by importance, eliminate brands based on dimension (from most to least important) until you are left with one brand
Heuristics decision process
very simple decisions, short-cuts/rules of thumb
satisficers
don’t search for the perfect solution
maximizers
have more regret, less satisfaction, less optimism, more depression
low-effort decision making short cuts
performance based, habit/loyalty, variety seeking, reluctance to choose an unknown brand
heuristics
rule of thumb, makes life easier
bias
overuse of a heuristic
how heuristics lead us astray (system 1)
our fast, automatic, intuitive, and largely unconscious mode
how heuristics lead us astray (system 2)
our slow, deliberate, analytical, and consciously effortful mode of reasoning about the world
how system 1 can cause trouble
jumps to an intuitive conclusions based on a heuristic
how system 2 can cause trouble
lazily endorses this heuristic answer without bothering to scrutinize whether its logical
positive decision making
how people make decisions, based on psychology and consumer behavior, assume people satisfice, assumes bounded rationality
normative decision making
how people should make decisions, based on economics, assumes people maximize, assumes full information, rationality, and consistent preferences
base-rate fallacy neglect
prior probability is ignored when making a judgment, place too little or no weight on the base rate of possibility
availability heuristic
when you make a judgment about something based on how available examples are in your mind, has a lot to do with your memory of specific instances and what you’ve been exposed to
routes to availability heuristic
repeat exposure and one vivid memory
representative heuristic
when decisions are based on how similar an example is to something else typical or representative the particular case in question is
representative heuristic in marketing
we compare category members to the prototype and overestimate the similarity
sunk cost effect
costs that have already been incurred and which can’t be recovered, do not influence our decisions
how do marketers use sunk cost effect
get people to make a number of small and easy commitments and when they try to pul out, remind them of the total commitment they have already made
how can consumers avoid falling prey to the sunk cost effect
when thinking of stopping or switching, focus on future costs and benefits rather than past investments
halo effect
the tendency to assume that if something is good on one attribute then it is good on all others
self positivity bias
thinking bad things happen to other people but not to us
social marketing implications of self positivity bias
have to convince people that they are at risk
out-group homogeniety bias
you feel people in the out-group are more like each other than they themselves feel they are
egocentric bias
you think people are more likely to be like you than they actually are
marketing implications of egocentric bias
you are not the average customer, in most cases you do not represent the target market you are trying to reach
hinsight bias
tendency to look back at past events and believe that you correctly predicted the outcome
marketing implications of hingsight bias
can lead to overconfidence in future decisions and over reliance on intuition rather than data