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Utility
a product’s ability to satisfy both functional needs and symbolic or psychological wants
Exchange
a transaction in which a person or organization trades something of value for something valuable in return
Market Segmentation
involves two steps: identifying groups of people (or organizations) with shared needs and characteristics and aggregating (combining) these groups into larger market segments according to their interest in the product’s utility
Target Market
the market segment or group within the market segment toward which all marketing activities will be directed
Target Audience
the specific group of individuals to whom the advertising message is directed
Consumers
people who buy products and services for their own, or someone else’s, personal use
Business Advertising
advertising directed at people who buy goods and services for resale, for use in a business or organization, or for manufacturing other products
Behavioristic Segmentation
method of segmenting consumers based on the benefits being sought; most important variables are user status, usage rate, purchase occasion, and benefits sought
Usage Rates
the extent to which consumers use a product: light, medium, or heavy
User Status
six categories into which consumers can be placed, which reflect varying degrees of loyalty to certain brands and products
Sole Users
the most brand loyal and require the least amount of advertising and promotion
Semisole Users
typically use brand A but have an alternative selection if it is not available or if an alternative is promoted with a discount
Discount Users
semisole users of competing brand B; they won’t buy brand A at full price but might be tempted to buy it at a discount
Aware Nontriers
use competitive products in the category but haven’t taken a liking to brand A
Trial/rejectors
tried brand A but did not like it
Repertoire Users
perceive two or more brands to have superior attributes and will pay full price
Purchase Occasion
a method of segmenting markets on the basis of when consumers buy and use a good or service
Benefits
the particular product attributes offered to customers, such as high quality, low price, status, speed, sex appeal, good taste, and so on
Benefit Segmentation
method of segmenting consumers based on the benefits being sought
Geographic Segmentation
a method of segmenting markets by geographic regions based on the shared characteristics, needs, or wants of people within a region
Demographic Segmentation
based on a population’s statistical characteristics such as gender, age, ethnicity, education, occupation, income, or other quantifiable factors
Geodemographic Segmentation
combining demographics with geographic segmentation to select target markets in advertising
Psychographic Segmentation
method of defining consumer markets based on psychological variables including values, attitudes, personality, and lifestyle
Psychographics
the grouping of consumers into market segments on the basis of psychological makeup—values, attitudes, personality, and lifestyle
VALs (values, attitudes, lifestyles)
measures primary motivation and resources
Source
the party that formulates the idea, encodes it as a message, and sends it via some channel to the receiver; the source of a marketing message is the organization that has information it wishes to share with others
Message
in oral communication, the idea formulated and encoded by the source and sent to the receiver
Encoded
translating an idea or message into words, symbols, and illustrations
Semiotics
the study of how humans use words, gestures, signs, and symbols to convey feelings, thoughts, ideas, and ideologies
Channel
any medium through which an encoded message is sent to a receiver, including oral communication, print media, television, and the Internet
Personal Channels
means of communication that involve direct contact between the parties, such as personal selling
Nonpersonal Channels
means of communication that don’t involve interpersonal contact between the sender and the receiver; examples would include advertising, publicity, and sales promotion
Receiver
in oral communication, this party decodes the message to understand it; in advertising, the receiver is usually the consumer who receives the advertiser’s message
Decode
to interpret a message by the receiver
Noise
the sender’s advertising message competing daily with hundreds of other commercial and noncommercial messages
Feedback
a message that acknowledges or responds to an initial message
Interactive Media
media such as the Internet and interactive television that permit consumers to give instantaneous, real-time feedback on the same channel used by the original message sender
Consumer Behavior
the activities, actions, and influences of people who purchase and use goods and services to satisfy their personal or household needs and wants
Sentiment Analysis
identifying and analyzing written opinions, typically on the web, to assess attitudes and emotions towards a particular topic
Topic Modeling
an unsupervised machine learning technique that identifies word clusters within documents
Consumer Decision Process
Problem Recognition
Information Search
Evaluation and Selection
Store Choice and Purchase
Postpurchase Behavior
Personal Processes
perception, learning and persuasion, and motivation
Interpersonal Influences
social influences on the consumer decision-making process, including family, society, and cultural environment
Nonpersonal Influences
factors influencing the consumer decision-making process that are often out of the consumer’s control, such as time, place, and environment
Evaluation of Alternatives
choosing among brands, sizes, styles, and colors
Postpurchase Evaluation
determining whether a purchase has been a satisfactory or unsatisfactory one
Perception
our personalized way of sensing and comprehending stimuli
Stimulus
physical data that can be received through the senses
Perceptual Screens
the physiological or psychological filters that messages must pass through
Physiological Screens
the perceptual screens that use the five senses—sight, hearing, touch, taste, and smell—to detect incoming data and measure the dimension and intensity of the physical stimulus
Cognition
drawing on pre-existing knowledge for help in comprehending a stimulus
Self-Concept
the images we carry in our minds of the type of person we are and who we desire to be
Short-Term Memory
temporary repository for things a person is thinking about at any given moment
Long-Term Memory
a seemingly limitless storage area for what a person knows or has learned
Learning
a relatively permanent change in thought processes or behavior that occurs as a result of reinforced experience; information that is learned is stored in long-term memory
Cognitive Theory
an approach that views learning as a mental process of memory, thinking, and the rational application of knowledge to practical problem solving
Conditioning Theory
the theory that learning is a trial-and-error process; also known as stimulus response theory
Consumer Involvement
how important or relevant a decision is to a consumer
Persuasion
a change in thought process or behavior that occurs when the change in belief, attitude, or behavioral intention is caused by promotion communication (such as advertising or personal selling)
Central Route to Persuasion
One of two ways communication can persuade consumers. When a consumer’s level of involvement is high, the central route to persuasion is more likely. In the central route to persuasion, consumers are motivated to pay attention to product-related information, such as product attributes and benefits. Because of their high involvement, they tend to learn cognitively and comprehend the ad-delivered information at deeper, more elaborate levels.
Peripheral Route to Persuasion
When consumers have low involvement with a product or message, they have little reason to pay attention to or comprehend the central message of the ad. However, these consumers might attend to some peripheral aspects of an ad for its entertainment value. Consistent with stimulus-response theory, consumers may respond to the message at a later date, when a purchase occasion arises.
Attitude
the acquired mental position—positive or negative—regarding some idea or object
Brand Interest
an individual’s openness or curiosity about a brand
Habit
an acquired or developed behavior pattern that has become nearly or completely automatic
Brand Loyalty
the consumer’s conscious or unconscious decision—expressed through intention or behavior—to repurchase a brand continually; this occurs because the consumer perceives that the brand has the right product features, image, quality, or relationship at the right price