ISEN 330 Week3

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Last updated 3:14 AM on 9/17/26
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79 Terms

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Constraints

strict requirements for system design (the design must…)

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Objectives

goals for improvement efforts (the design should strive to…)

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Stakeholders

those who have some "stake" or interest in the functioning of the current system, or those who would be impacted in a newly-designed system

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Functions

what the system is supposed to do, fulfilled by tasks

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Tasks

activities that are performed so that system functions are fulfilled

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Function analysis

description of basic system functions that help users achieve goals

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Task analysis

individual tasks/activities to fulfill basic system functions

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Persona

a hypothetical user developed through interviews and observations of real people who will use the system

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Observation

watch a person in context as they perform a task

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Contextual inquiry

observe in context, assume an "apprentice" role and have the observed person "teach" you the task, explaining why they do certain things

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Think-aloud verbal protocols

User thinks aloud as he/she performs task

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Unstructured interviews

allows for "exploratory" questioning but can be very inefficient

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Structured interviews

specific, pointed questions prepared before interview

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Focus group

interview discussions with 6-10 users, led by a facilitator

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Incident

noticeable problem occurs, but something is done to save the system before an accident

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Construct validity

Adequacy of the operational definitions for both the independent and dependent variables

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External validity

Degree to which the research findings generalize beyond the specific context of the conducted experiment

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Internal validity

Degree to which an experiment is methodologically sound and confound-free

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Statistical conclusion validity

The extent to which the researcher uses statistics properly and draws appropriate conclusions from the analysis

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Light

Electromagnetic radiation

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Cornea

layer of skin that protects the eye and refracts (bends) light

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Pupil

opening that can dilate/constrict to let in more/less light

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Lens

transparent material that changes shape to focus light

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Retina

array of receptor cells in the back of the eye

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Accommodation

adjustment of the lens power by control of the ciliary muscles

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Fovea

center of visual focus, highest acuity, almost all cone receptors

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Dark-adapted sensitivity

ability to see with very low levels of light

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Purkinje shift

As we switch from cone to rod vision (day to night), shorter wavelengths appear brighter (green objects appear brighter, red objects appear darker).

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"blue" cones

sensitive to short wavelengths (430 nm)

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"green" cones

medium wavelengths (530 nm)

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"red" cones

long wavelengths (560 nm)

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Hit (H)

There is a signal and the operator detects it.

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Correct rejection (CR)

There is no signal and the operator confirms this.

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Miss (M)

There is a signal, yet the operator misses it.

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False alarm (FA)

There is no signal in the environment, but the operator indicates signal.

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Sensitivity of observer

Ability of operator to discriminate signal from noise

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Refraction

bending light to focus on retina

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Refractive power

The degree to which a lens converges or diverges light

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Refractive error

when the combined efforts of cornea and lens cannot bring an image into focus

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Myopia

"nearsightedness"

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Hyperopia

"farsightedness"

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Presbyopia

"old-sightedness"

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Visual acuity

Ability to detect and discriminate fine details of objects at distance.

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Visual angle

Visual angle refers to the angle formed by lines extending from the edges of an object (or image) to the eye's lens. This angle determines how large an object appears to the viewer. The larger the visual angle, the larger the object appear

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Contrast

The difference in luminance between light and dark areas in a visual display, or between foreground/background

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Readability

is the ease in which the whole text can be read and understood.

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Legibility

is a measure of how easily individual letters or characters can be distinguished from each other.

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Occlusion

If object A partially hides object B from view, A is closer than B

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Relative height

Near to the horizon: further away Far from the horizon: closer

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Relative size

Comparing two objects w/ belief they are the same size

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Perspective convergence

Parallel lines become closer together with greater distance

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Atmospheric perspective

objects that are farther away look less sharp and bluer than close objects

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Texture gradient

elements that are equally spaced in a scene become more dense with increasing distance

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Binocular disparity/stereopsis

Difference in locations of objects in the images seen via each eye, due to the two different viewpoints

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Luminous flux

total electromagnetic energy emitted by a light source in all directions

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Luminous intensity ( I )

electromagnetic energy emitted in a particular direction

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Subtended solid angle

steradian

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Illuminance (E)

energy from the light source that strikes the surface of an object to be seen

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Luminance ( L )

amount of light energy reflected off the object's surface

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Angle of incidence

Angle between a line normal to the illuminated surface and the line from source to that surface

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Normal line

perpendicular to surface in all meridians

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Direct glare

too much light in the eyes from a source (lamp, sunlight, window, etc)

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Reflected glare

too much light over an extended area illuminated by some source

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Disability glare

lessens the ability to see detail without necessarily causing visual discomfort

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Discomfort glare

causes visual discomfort without necessarily lessening the ability to see detail

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Direct radiant lighting

90% or more of light is directed toward workspace

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Indirect lighting

90% or more light is directed upward towards ceiling

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Phototropism

tendency to move our eyes toward bright lights (windows!)

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Sound

propagated vibrations through a medium (e.g., air, water)

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Amplitude/intensity

magnitude difference between max and min air pressure in wave. Defines the perception of "loudness"

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Frequency

defines perception of "pitch"

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P (Sound power)

sonic energy per unit time (Watts)

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Bels

Log-transformed ratios

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decibel (dB)

1/10th Bel

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dB SPL

Sound Pressure Level

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dB SIL

Sound Intensity Level

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dB SWL

Sound Power Level

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Loudness

describes psychological experience, in units of sones

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1 sone

loudness of 1000 Hz tone at 40 dB