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End State Comfort Effect
Theory trying to maximize the end state and jhow comfortable we will feel
Observation by rosenbaum observed at a restaurant, bartender always starts in thumb down position and (uncomfortable) and then flip it (comfortable)
Study peg flipping task start in a more uncomfortable position to end in a comfortable position
Upside down uncomfortable position to grab cup and then flip it to fill with water – more common
Instead of: pick a cup upt forward and filling it up awkwardly upside down
precrastination
the tendency to rush goal completion even at the expense of extra physical effort/higher cost/or lower quality work, just to get it done & off your mind
Just so we can get it done an off our mind even if we did a worse job
Ex: groceries all in reusable bags: heavy bags need to carry into house – would rather pput all the bags in your arms and do it as one task (precrasination) going to suffer through to get it all done at once
Precrasination: wokring on studying for a test and getting an email and choosing to answer that immediately – getting that goal done sooner
Standing on a packed bus to get home sooner than waiting for the next bus where you will be able to sit
Doing the dishes before you eat
Arriving very early to an appointment because you are worried about the parking situation
Why do we precrastinate?
freeing up cognitive load and mental resources
this feeling of a havy cognitive load on limited mental resources can be reduced by complteing task’s early
increases satisfaction short term
what are cognitive ergonomics?
cognitive ergonomics: are concerned with mental processes, such as perception, memory, reasoning and motor response as they affect interactions amoung humans and our environment
BUT we have a limited capacity to: percieve, focus, divide attention, learn, memorize, make decisions, solve problems, communicate
Design considerations for dynamic workspaces - factory workers
common example of poor layout and design illogical flow throughout the plant (leads to excess motion/walking)
Picture a factory scenario: like a mailroom
The worker has to go through each of these different processes

Design considerations for a grocery store
You only need to buy milk, cereal and toothpaste why did it take you longer than 5 minutes?
Get distracted along the way and picked up other things
Get to the fridge and there are different options and sizes and prices to pick from
Different sales distract you
Free samples
Have to find all your products in all different aisles
traffic flow
aisle width
signage
what is traffic flow
grid layout with aisles intersecting at right angles, encourages exploration
what is aisle width
wide main aisles accomodate carts and browsing, narrow secondary aisles create a bustling market feel
what is signage
clear signage helps customers find what they need and avoid frustration
what is decompression zone
right inside the entrance of the space where user transitions from outside (weather, sunshine), now coming into the environment and store want to keep it warm and inviting small acclimation period where they are orienting themselves
free flow
good for a fashion store, want people to look around and see everything, flow through the store
the term urgency - in grocery stores
high demand items like milk and brad are placed at the back of the store, encourgaing customers to walk through the whole store
the term impulse purchases in grocery stores
eye-level shelves have the higher-margin products and impulses buys and bul items and staples are usually lower down
cross merchandising
grouping complimentry products like pasta sauce and pasta pronote add-on purchases
sensory appeal
vibrant product sections and fresh bakery aromas create a pleasant shopping experience
cart and basket availability
promotes larger purchases
checkout efficency
self-checkout and multiple lanes minimize waiting times
Accessibility
wide aisles, lowered shelves cater to diverse meeds
design considerations for dynamic spaces - psychological factors
Decision Fatigue: strategic product placement can influence purchase decisions, especially when shoppers are tired or overwhelmed
scent marketing: pleasant aromas (fresh baked bread) can subconsciously influence mood and spending
music and lighting: upbeat music and bright lighting can create a positive and energetic atmosphere
what is another dynamic that involves design consideration to apply cognitive ergonomics?
student center
movie theater
desire paths
often corporations will wait for ‘goat trails’ to be created by users before they create permanent paths
can tell us about how to design safer better public spaces
macro environments
whole system, company vision, company philosphy, fow of traffic, overall group experiences
Mezzo enviornments
relationships with others, working with others on devices
micro environments
individuals direct contact with tools, handles, worskspace envelope
importance of decision making
human factors look at the interaction between humans and systems
every system relies on human decisions
the quality of those decisions influences:
safety - preventing errors, accidents
efficiency - using time and resources effectively
perfromance - achieveing desired outcome
user experience - reducing frsutration and improving satisfaction
decision making
decision making = choosing between alternative courses of action availiable and either enjoying or suffering the consquences of the chosen actions
Theories of decision making
normative: a standard for the type of thinking that is optimal for achieving the goal (i.e how things should or ought to be)
descriptive: theories of how poeple typically think and make decisions (ex: adding psychology and meotions into decision making)
normative
a standard for the type of thinking that is optimal for acheiving the goal (i.e how things should ought to be)
descriptive
theories of how poeple typically think and make decisions (ex: adding psychology and meotions into decision making)
A normative decision can have 4 components
1) a set of actions
2) one or more events that describe the uncontrolled future
3) the outcomes and consquences of each action given each event
4) the chances favouring each event
Example: leaving for school, should you bring an umbrella
1) A set of actions
carry an umbrella
not carry an umbrella
2) one or more events that describe the uncontrolled future
rain
no rain
3) the outcomes and consquences of each action given each event
4) the chances favouring each event

The notion of Utility
in normative decision theory: there are statements about how people ought to make decisions (such as the umbrella decision)
most of these theories start with a measure called utility
Utiliy
a numerical measure of the relative worth of all the physical outcomes associated with decision
The notion of utility - wheel of fortune
now let us take the outcome where you carry an umbrella and it rains “3”
would you prefer that outcome for certain or the ‘standard gamble’
If it stops on dark side least desirable outcome and if it stops on light side least desirable outcome
the notion of utility wheel of fortune: by repeating this procedure where the final outcome is indifference. where any decrease made will always cause you to select standard gamble or any increase will cause you to always pick a certain outcome
- now we can have a measure of the utility of each outcome in this decision
similar techniques are used in percieved loudness or percieved tonal frequencies

lottery decision in utility measurement
standard gamble
1 - nothing happens
4 - get wet, drip over test
certain choice
3 - get slightly damp, lug around umbrella, perhaps lose it
the notion of utility wheel of fortune: by repeating this procedure where the final outcome is ___________. where any decrease made will always cause you to select __________________ or any increase will cause you to always pick a _____________________
indifference
standard gamble
certain outcome
expected value is calculated by
taking the expected gain or loss for each outcome (heads or tails). x the probability of the particular outcome, then adding up gains and losses
for our coin example, gain = $2 x probaility of heads (0.5) = $1
must be added to the other outcome, tails -$0.50 × (0.5) = - $0.25
put these together $1 - $0.25 = $0.75
mathematically expressed as
EV = O1 x P1 + O2 x P2 + …….
rational decision maker
play any game with an expected positive return regardless of the sums involved
people who focus on ______________ will not play any game even if it can be expected profitable
subjective utility
Bayes’ Theorem
what is the probability that you will recieve A’s in all your courses this semester?
at the beginning of the semester you were able tog ues but may have felt unsure
as the term progresses and you get grades back your estimates should improve
this process of revising probability estimates as new data are recieved is the subject of Bayes Theorem
how do we calculate conditional probability
we need the intersection of outcomes A and B
conditional probability
the intersection is those events common to both sets. in this case there are two events in the intersection of A and B
define personal space
refers to the psychological bubble that each of us carries about to aid in regualting social interaction with other people
proxemics
the scientific study of how people (and animals) use the physical space around them
founded by Edward hall (1966) an anthropologist who was interested in the cultural differences associated with personal space
psychologists soon relaized the proxemics had important implications for the design of spaces used by people
personal vs territory
territory has visible markers or boundaries
Territories do not move
personal space is portable
personal space boundaries will vary with changes in the psychological environment
personal space is measured by invading it
the worse the invasion the ______ the fight from it
faster
What is a scenario where your physical presence may impact someone else's movement decisions?
Slow walkers
Really loud people
Smell of someone
In sport setting (man-on-man and group marking)
Seeing someone with accessibility needs maybe more for them
Washroom stalls
Entering an elevator
Sitting on a bus
inhibition of return (IOR)
a theoretical concept wihtin the realm of personal space
IOR: the slowing of a response to a target that appeared at the same location as a previusly presented target
slowing occurs when attention is disengaged
disengaging takes time
disengaging and reengaging takes more time
one perspective: evolutionary survival mechanism
Picking apples from tree not going to go back to that same tree going to go to a new tree next time because we already picked all the apples from that tree so it is going ot take us longer to go back to that spot
Same when looking for something missing not going o return right back to the space you just looked at
IOR example: the influence of a smartphone
Nomophobia: anxiety or discomft caused by being out of contact with a smartphone
examined whether taking away smartphones for university students in an enviornment without distractions would induce anxiety
Physiological levels of anxiety (BP) increased in resp;onse to iphone separation in high/moderate users
HR and BP returned back to baseline with their iphone in possession
separation anxiety / fear of mising out FOMO
IOR example with phone test
Pre-test
phone on table, email about following study
task
light flashes, push button
(reaction time)
joe 2 turns
fred 2 turns
30 trials
switch places
complete survey about being high/moderate/low user
results: When you have to return back to the same target next to your phone reaction time is slower
Then compared to different target on the opposite side of the phone is faster reaction time
Because if you have to return back to same target next to phone since we just detached from I just pushed the button takes more time to re-engage back to it
Same aspect with your phone
consistent with the IOR literature
general IOR effect present
IOR latencies increase substantially when returning to location that shares space with your phone
provides some support for an attentional disengagement explanation for IOR effects
negative ffects of attentional capture by our phones
social conformity experiment with triangles (in class)
Got a bunch of people to say the wrong answer and no one who did not' get the car stood up against it
Video - elevator experiment
Social interaction he impacts of others on your motor behavior
All face the other side in the elevator (towards the rear) and the guy not in on it little by little turns to face the same way as them
In all videos the subjects turned around
In another then all took of their hands and then the subject did (and same with putting the hat back on their heads as well)
Why confirm
Don't want the attention on you
Everyone in your personal space facing you maybe turn around to be matching
Not wanting to make a stir or look differently
Maybe the elevator opens on the other side
Bystander effect video
Everyone is in on it expect one person
The more people in a group less likely someone is to help
Diffusion of responsibility end result nobody does anything
Are they going to help with the product demonstration he is struggling to put up the tent
First group of ten nobody helped
Around 8 mins before helping
Now group of five nobody helped
7 mins before helping
Now one person
Average of 3 mins
Sensory Feedback
we gain information about many aspects of our mvoements through our sensory system
this is particularly relevant in human factors when we experience an “error”
In any situation where we are interacting with something e are getting so muhc sensory feedback and information
Auditory, sensory, etc
Can also be a lack of tactile, visual information that may be telling us we made na error
tactile discrimination
our tactile senses ar eimportant aspect of our sensorimotor feedback, allowing us to detect, differentiate and respond to stimuli that touch our skin
two point discimination test (in class activity)
participant
eyes closed
when poked repsond with a verbal “1 point” if you feel only 1 paperclip end or repsonse “2 points” if you feel 2 paperclip ends
location A: index fignerpad
location B: palm of the hand
location c: the shin
two-point discrimination
is the ability to discern that two nearby objects touching the skin are two distinct points, not one
reflects how finely innervated an area of skin is
used for assessing tactile perception
differed body areas differ in tactile receptor density and somatosensory cortical representation
tactile discrimination - avergae thresholds
fingertop: 2-8 mm
palm: 8-12 mm
shin: 30-40 mm
when is tactile discrimination used
when designing spaces with controls/tools/buttons, important to consider our tactile discrimination
is the information and feedback that we are conveying strong/salient enough to minimize errors?
adding tactile information can help improve efficencies can help improve efficencies
two features are important in perceptual behaviour
the ways the eyes move over the present information and then begin the process of reception
how the observer integrates and organizes the information. this is the process of perception
it is possible to hear speech and sounds quite ___________ especially without a response needed
passively
Perception
it is possible to hear speech and sounds quite passively especially without a response needed
reading words and pictures is a very active process
perception - eye movements
visual scanning during reading is cahracterized by a succession of fast movements and stationary periods
the fast jerks - saccades
stationary points - fixations
(even during fixation periods, the eye maes relatively small tremors)
saccades
fast jerks
average: around 2 degrees of visual angle (or about 8, 12-point character spaces)
range: saccade length can range from 2-18 chracter positions (or more)
fixations
stationary points
ex: any pause or hold over the word
average: for skilled readers, the average fixation duration around 200-250ms (individual variation)
range from 100-500+ ms
perception: eye movements - reading
left to right
the eye’s movements also include a third characteristic ‘regressions’
a regression is a movement in the opposite direction to the typical saccadic scan
occurs around 10-20% of the time in skilled readers
perceptual organization and visual searching
the ways our eyes move over printed material, then, influence the extent to which the material will be recieved
it has been argued by Ryaner (1977) that eye movements are controlled by the observers cognitive processes occuring at the time
this process monitoring hypothesis, then, suggests some form of complex interplay between our perception and understanding of what is being read and eye mvoement control during reading
Perception - eye reading: where might this same ocgnitive pattern appear in kinesiology
reading a heart monitor or EEG trace and missing a small anomaly
misreading warning labels or instructional cues under stress
“seeing” a muscle activation pattern in EMG data that fits an expected result rather than the actual signal
have you ever been reading, your eyes ar emoving over the words, you may even turn the page, before you realize gourmand has been wandering and you cna’t recall any of your book?
when fatigued, working memory capacity decreases
sustained attentio becomes harder
the brain seeks less effortful activities
perceptual organization
one theory to explain how we organize our perceptual world is from the 1920s from german gestalt shcool of psychology
the gestaltist’s predictions regarding perceptual organization provide some suggestions as to how textual (and other) information shuold be arranged for easy perception
theory: individual stimuli are grouped together during perception into whole or gestalts
7 gestalt principles
promiximty
similarity
continuity
closure
symmetry and order
figure-ground
common fate
proximity
close objects are percieved as a group
menu all these dishes together percieve as being APPs
similarity
similar objects are percieved as a group
sporting even: one team is red and one is blue
continuity
elements on a line or curve are related
a row of chairs form a line
figure-ground
we percieve objects in the foreground or back
Baskin Robbins logo has 31 falvours in it
ex: FEDEX and arrow
common fate
objects moving together are percieved as a groups
closure
we complete moving parts
tree blocking corner of stop but still know it is a full stop sign
symmetry and order
symmetrical and orderly elements are percieved as a group
ex: McDonalds arches don’t see it as two arches but as an M
summary perceptual organization
gestalt psychology suggests that human don’t focus on separate components but instead tend to percieve objects as elements of more ocmplex systems
how we percieve objects, shapes and forms as whole entities rather than separate parts
Temperature in class activity
Temperature physiological effects
cold temperatures can impair fine motor performance by
slowing nerve conduction
decreased muscle function
impairing sensory feedback
vasoconstriction and numbness
temperature physiological effects - manual dexterity
mixed reviews
finger performance is limited at 13c
no influence at 16C
significatnly reduced at 10-13C
20C affects hand function
Dexterity impairment can begin above freezing
Mixed reviews on where we draw these lines with how moderately cold temperature affects
Main takeaway don’t need it to be below 0 degrees to see effects happening
temperature cognitive effects
some evidence is also available to suggest that cold temperatures interfere with an individual’s ability to estimate time accurately
Baddeley (1966) had 20 amateur scuba divers count up to 60 at what they considered to be a 1-second rate
results: after the divers had entered the 4C water, their estimation of time increased
suggests that cold is likely to affect the efficency of indivduals carrying out complex tasks (at least with time estimation)
due to the distraction caused by the stressing effect of the cold
Skin temperature vs core temperature
the body’s core temperature must be kept within quite narrow limits
typical core temperature = 37.1 ± 0.3C
core temperature increase (or reduction) of 5C = lead to death
smalld epartures from our core temp homeostasis can lead to reductions in both motor and cognitive performance
even very small changes in the thermal environment can affect an indivdual’s comfort - this room = hot/cold
light can have an impact on out:
_______________, _________________ and ______________
sleep quality
cognitive performance
physical performance
Sunlight or darkness can regulate our circadian rhythm
Physical performance mixed results
Some see benefits in well light athletic spaces
But the orange theory have strobing no lights for there
So mixed reviews on what lighting can do for atmosphere or energy
a proposed traffic light solution for the colour blind population
indiivudals with colour blind defiencies vs individuals without
presented with new traffic light compared to traditional and verbally respond “stop”, “go” “slow” as quickly and as accurately as possible
preliminary results showed indivudals with colour vision defiencies (CVD) reacted faster and fewer errors to the new syste
no differences in individuals without CVD
Add in illuminated lines, so they can see the order of the lights, so they can orient what light it is
temperature and lighting in human factors - summary
cold impairs motor skills, slower nerve signals, reduced muscle function, cognitvie skills such as time estimation and focus
lighting influences sleep, alertness
universal design: consider when coloured lights are used, how canw e redesign these systems for all