Decision-Making

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Last updated 3:58 PM on 10/14/26
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76 Terms

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Automatic Thinking

immediate thinking

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Controlled Thinking

required deliberation (“what if” thinking)

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Bounded Rationality

due to the limited amount of time and info we have, our decisions are optimal

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Normative

how people should make decisions

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Descriptive

how people actually do make decisions

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Expected Value

amount x chance (%)

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Perceived Probability

people tend to overvalue the likelihood of small probability events and undervalue the likelihood of large probability events

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Sunk costs effect

taking post investments in a decision alternative into account, even when they should not affect decisions about the future

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Honoring a sunk cost

choosing to continue investing in a less optimal option on the basis of past investments

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Overinclusive thinking

considering extraneous information while making a decision

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Primacy effect

a decision maker’s thoughts are usually dominated by the initial impression, confirmatory hypothesis testing

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Incomplete thinking

make decisions without considering all relevant information

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Decision Trees

consider all possible decisions and all possible outcomes

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Probability Theory

expected utility is the probability-weighted sum of the utilities possible outcomes, used to compare and choose between risky options under uncertainty

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Value

how much gamble will pay

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Utility

how much the gamble is worth to decision maker

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The Lens Model

we make decisions about underlying criteria based on multiple cues

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Decision Making Process

1.) Possible actions

2.) Possible consequences

3.) Uncertainty about those consequences

4.) Goals or values


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Judgment

estimate/prediction

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Decision

choosing an action based partly on judgments

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Heuristics

methods from making decisions or solving problems

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Heuristics

“quick & dirty” methods if making a decision

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The Availability Heuristic

estimating the likelihood of an event on the basis of how easily memories of such events can be recalled

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Biased Samples IN memory

vividly emotionally-charged events can be recalled more easily

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Overgeneralization

cognitive distortion in which someone draws broad, inaccurate conclusion based on limited evidence

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Based Sampling FROM memory

easier recall increases estimate of frequency,

more likely to recall the vivid events than the mundane events, after learning of both

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Availability to the Imagination

Events that are more easily imagined are judged to be more probable

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Subadditivity

the actual probability of all events is less than the sum of estimated probabilities of all possible events (greater than 100%)

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Superadditivity

the actual probability of all events is greater than the sum of estimated probabilities of all possible events (less than 100%)

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Anchoring

people make an initial estimate of a situation, which may be arbitrary

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Adjustment

people use new info to adjust their estimate from the previous anchor

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Preference reversals

a case in which people choose inconsistently (irrationally) depending on how a problem is presented

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Judgment by Similarity

similarity to a known category is often give more weight than it should be relative to probability in decision-making

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Subjective

Belief

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Objective

calculated

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Conditional Probability

P (A|B) (a give b)

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The Contrast Model

we tend to judge similarity of an instance to a category by looking for matches or mismatches between attributes of an instance and attributes of a category

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Stereotypes

examples of categories

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Similarity heuristic

judging the probability of category of membership on the basis of similarity to the category

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Baye’s rule

The conditional probability of an event A given B is P(A | B) = (P (B|A)P(A)) / P(B)), allowing you to update prior beliefs using new evidence

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Counterfactual

a situation that could’ve happened but didn’t

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The Endowment Effect

people are willing to pay less money to buy an object than they would demand in payment to sell the same object

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Illusion of Control

the perception that one can control chance events

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The Hot Hand Fallacy

the perception that one who is winning is likely to continue winning, even when the events are random (underestimate probability of change)

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The Gambler’s Fallacy

the false perception that the outcome of a current random event is dependent on the outcomes of preceding random events, especially in overestimating the likelihood of changes from one event to the next (overestimate probability of change)

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The Texas Sharpshooter Fallacy

it occurs when a person focuses on similarities in data while ignoring differences, creating the illusion of a meaningful pattern

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The disjunction probability fallacy

incorrectly rating A or B as less probable than A (or B) often because one of the options seems more vivid, specific, or representative

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Regression to the mean

the expected value is (correctly) unchanged, though the next sample is more likely closer to the mean

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The Envelope Problem

naive expected-value reasoning incorrect suggests you should always switch envelopes, but correct analysis shows no advantage to switching once a probability distribution is specified

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The Monty Hall Problem

switching doors gives a 2/3 chance of winning the car, while staying with your original choice gives only a 1/3 chance

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Iowa Gambling Task

Individuals w/ damage to the brain areas damaged in Gage’s brain tend to be insensitive to likely punishment and choose decks A and B

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The Somatic Marker Hypothesis

Individuals experience a negative or unpleasant physiological response when contemplating certain potential choices

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Counterfactual emotions

an emotion that is generated by the possibility of what if

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Weber’s Law

the Just Noticeable Difference between intensities of two stimuli is proportional to the intensity of the stimuli

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Fechner’s law

basically a corollary of Weber’s law — the psychological intensity is the logarithm of the physical intensity

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Value

the quality of a thing by which its worth its estimated. The fair price of something

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Personal value

the value to the person making a decision

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Framing Effect

people make different decision depending on whether identical information is presented as a gain or a loss

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The value graph

describes how people value gains and losses

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The probability graph

shows that people overestimate the likelihood of infrequent events and underestimate the likelihood of more frequent events

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Pseudocertainty effect

adopting uncertain future events as the status quo from which prospects are evaluated

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Dominance

looking for alternatives that are better than any other alternatives for every attribute considered

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Additive Linear

the linear model approach. Each alternative gets assigned an overall score

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Additive Difference

consider all possible pairs of alternatives and choose the best, like playoffs in sports

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Satisficing (conjuctive)

find the first alternative that is “good enough” on all attributes considered

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Lexicographic

pick the best alternative(s) on one attribute. Then consider remaining attributes successively to pare down the list to one remaining alternative

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Elimination by aspects

like lexicographic, but set a minimum threshold for each attribute in turn and throw out the alternatives that don’t meet the threshold. Then repeat for the remaining attributes

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Recognition Heuristic

name or brand recognition

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Disjunctive

find the alternatives that are good enough on at least one of the attributes considered

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Normative Theory

the utility is the product of the value of an outcome (x) and how likely the outcome is (p)

U = PxX

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Descriptive Theory

the value V of each prospect is V(X)^xpi(p), where V and po are nonlinear functions

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Perceived value

v(x)

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Confirmation Bias

pick likely scenario, and then only look for confirming evidence.

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Persistence of discredited evidence

people tend to fail at discounting discredited evidence, treating it as though it were still valid

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Satisfaction of search

disengaging a search for additional objects or events after finding one instance of the searched for objects or event

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Probability matching

selecting options at frequencies that match payoff probabilities instead of always selecting the option with the highest payoff