Audio Engineering & Music Technology Midterm Review

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Comprehensive practice flashcards covering the fundamentals of acoustics, analog recording history, digital audio principles, MIDI standards, microphone technologies, spectral processing, dynamics processing, and temporal effects.

Last updated 2:55 AM on 10/15/26
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59 Terms

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Sound

An alteration in pressure, particle displacement, or particle velocity propagated in an elastic medium, or the auditory sensation produced in the ear by moving particles.

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Compression (Sound Wave)

A region in a longitudinal sound wave where air molecules are forced together by greater atmospheric pressure.

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Rarefaction (Sound Wave)

A region in a longitudinal sound wave where air molecules are pulled apart due to lower atmospheric pressure.

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Period

The time required for one complete cycle of a sound wave to pass by a given point.

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Hertz (Hz\text{Hz})

The standard unit of frequency in sound, representing one complete repetition or cycle of a wave per second (1 kHz=1,000 Hz1\,\text{kHz} = 1{,}000\,\text{Hz}).

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<p>Phase</p>

Phase

The timing and angular relationship between two or more interacting sound waveforms, measured in degrees (0∘,90∘,180∘,270∘,360∘0^\circ, 90^\circ, 180^\circ, 270^\circ, 360^\circ).

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Decibel (dB\text{dB})

A logarithmic unit of measurement used to describe sound ratios relating to sound pressure level, voltage, power, or intensity.

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Speed of Sound (Velocity)

The distance travelled per unit of time by a sound wave through an elastic medium (c=Ksρc = \sqrt{\frac{K_s}{\rho}}), which equals approximately 1,125 feet per second1{,}125\,\text{feet per second} (767 mph767\,\text{mph} or roughly 1 foot per 1 millisecond1\,\text{foot per } 1\,\text{millisecond}) at sea level at 68∘F68^\circ\text{F}.

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Refraction (Acoustics)

The directional variation or bending of a sound wave resulting from changes in environmental velocity conditions, such as bending upward when cooler air sits above warmer air.

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<p>Fletcher-Munson Equal Loudness Curve</p>

Fletcher-Munson Equal Loudness Curve

An acoustic graph mapping the human auditory system's perceived loudness relative to intensity across varying audible frequencies.

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Fundamental

The lowest resonant pitch or frequency produced within a complex sound wave.

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Harmonic Series

The natural sequence of overtone frequencies vibrating at whole-number multiples above the fundamental pitch.

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Phonautograph

An analog instrument created by Édouard-Léon Scott de Martinville in 18571857 that mechanically tracked sound vibrations onto smoke-blackened paper or glass without playback capability.

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Phonograph

The sound recording and playback device invented by Thomas Edison in 18771877 that utilized a rotating tin foil cylinder.

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Gramophone

An analog recording playback device patented by Emile Berliner in 18871887 that utilized flat, grooved shellac discs instead of cylinders.

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Magnetophon

An early magnetic tape audio recording machine created in Germany in 19351935 by BASF and AEG using ferrite-coated recording tape.

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<p>Three Tape Heads</p>

Three Tape Heads

The sequential components across an analog open-reel tape path consisting of the Erase head (clearing previous magnetization to zero), Record head (converting electrical signal into magnetic tape patterns), and Playback head (reading magnetic domains for amplification).

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Tape Saturation

The condition in analog magnetic tape recording when all available magnetic domains are oriented, resulting in a progressive and musically warm distortion when input levels increase.

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Tape Bias

An inaudible, ultrasonic high-frequency alternating current signal mixed with the audio signal during recording to overcome tape hysteresis and achieve linear magnetization.

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Pulse Code Modulation (PCM)

A digital audio representation patented by Alec Harvey Reeves in 19381938 where analog signal amplitude is sampled at regular time intervals and quantized into discrete binary numeric values.

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Nyquist-Shannon Theorem

A foundational digital audio sampling theorem stating that the sampling rate must be at least twice the highest frequency intended to be accurately reproduced (Sample Rate≥2×fmax⁡\text{Sample Rate} \ge 2 \times f_{\max}).

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Aliasing

A digital sampling error and distortion occurring when audio frequencies exceeding the Nyquist frequency enter the system unattenuated, creating false mirror frequencies in the audible spectrum.

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Quantization

The stage in analog-to-digital conversion where continuously measured instantaneous sample amplitudes are rounded to the nearest discrete numeric bit depth interval.

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Dither

A low-level randomized noise intentionally added to an audio signal to mask and decorrelate quantization distortion when reducing bit depth.

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Dynamic Range (Digital Audio)

The theoretical maximum decibel span between the loudest unclipped signal and the noise floor, determined by multiplying the bit depth by 6.02 dB6.02\,\text{dB} (16-bit=96 dB16\text{-bit} = 96\,\text{dB}, 24-bit=144 dB24\text{-bit} = 144\,\text{dB}).

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Jitter

Time-based errors or clock inaccuracies in the synchronization and placement of samples during digital encoding, transmission, or playback.

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Broadcast Wave (.wav)

An advanced variation of the standard .wav audio format allowing embedded metadata (such as iXML and original recording timecode) that can use RF64 to exceed the standard 4 GB4\,\text{GB} file size limit.

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MIDI (Musical Instrument Digital Interface)

A standardized serial data communications protocol that enables synthesizers, controllers, sequencers, and computers to transmit and synchronize musical performance instructions.

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<p>MIDI Thru</p>

MIDI Thru

A physical MIDI port that directly passes an identical copy of data incoming from the device's MIDI In port without modification, allowing sequential chaining of multiple hardware units.

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Microphone

An electroacoustic transducer that converts mechanical acoustic pressure waves into an analogous electrical audio signal.

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Proximity Effect

An acoustic phenomenon characteristic of directional microphones (such as cardioid and figure-8) where low-frequency bass response substantially increases as the microphone gets closer to the sound source.

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Dynamic Microphone

A rugged microphone operating on electromagnetic induction, where a mylar diaphragm attached to a wire voice coil vibrates within a magnetic gap to produce signal voltage.

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Ribbon Microphone

A velocity-sensitive microphone that produces an electrical signal via electromagnetic induction using a thin, corrugated aluminum foil strip suspended between two magnetic poles.

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<p>Condenser Microphone</p>

Condenser Microphone

An electrostatic microphone featuring a movable diaphragm and a stationary backplate acting as a capacitor (Q=CVQ = CV), requiring an external polarizing voltage (+48 V+48\,\text{V} Phantom Power) to operate.

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Cardioid Polar Pattern

A unidirectional microphone pickup pattern that exhibits maximum sensitivity directly on-axis (0∘0^\circ) and maximum acoustic rejection at the rear (180∘180^\circ).

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Figure-8 (Bi-Directional) Polar Pattern

A microphone polar pattern that picks up acoustic energy equally from the front (0∘0^\circ) and back (180∘180^\circ) while rejecting sound originating from the sides (90∘90^\circ and 270∘270^\circ).

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<p>Sennheiser MD421</p>

Sennheiser MD421

A large-diaphragm cardioid dynamic microphone frequently used on guitar cabinets, toms, kick drums, and brass.

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<p>Audix i5</p>

Audix i5

A durable cardioid dynamic instrument microphone commonly utilized for snare drums and instruments.

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<p>Shure SM57</p>

Shure SM57

A widely used cardioid dynamic instrument microphone with a rotating plastic capsule screen, standard on snares and guitar amplifier speakers.

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<p>Sennheiser e604</p>

Sennheiser e604

A compact cardioid dynamic microphone outfitted with an integrated rim-mounting clip, designed primarily for toms and snare drums.

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<p>AKG C1000 S</p>

AKG C1000 S

A handheld cardioid condenser microphone with internal battery capability and a built-in power switch.

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<p>Shure SM81</p>

Shure SM81

A small-diaphragm end-address pencil cardioid condenser microphone known for flat frequency response, often used for cymbals and acoustic instruments.

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<p>MXL 4000</p>

MXL 4000

A blue-bodied, multi-pattern side-address large-diaphragm condenser microphone.

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<p>Audio-Technica PRO 35</p>

Audio-Technica PRO 35

A small clip-on cardioid condenser microphone attached to a gooseneck, designed for brass, woodwinds, and percussion.

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Spectral Processing

Audio signal manipulation designed to modify or balance the frequency response and timbral characteristics of an audio signal, most commonly via equalization.

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Cutoff/Corner Frequency (fcf_c)

The specific frequency boundary at which an audio filter attenuates signal amplitude by −3 dB-3\,\text{dB}.

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Filter Slope

The rate of signal roll-off or attenuation occurring past the filter cutoff frequency, generally quantified in dB per octave\text{dB per octave}.

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<p>High Pass Filter (HPF)</p>

High Pass Filter (HPF)

A filter topology that allows frequencies above a set cutoff frequency to pass unhindered while progressively attenuating frequencies below it.

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<p>Q (Quality Factor)</p>

Q (Quality Factor)

The ratio of center frequency to bandwidth (Q=fcBandwidthQ = \frac{f_c}{\text{Bandwidth}}), where higher numerical values produce narrower frequency bell curves and lower values yield broader curves.

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Dynamics Processing

The process of controlling or adjusting an audio signal's amplitude and dynamic range to manage headroom, perceived loudness, and timbre.

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Compressor

A dynamic processor that automatically attenuates signal peaks that exceed a user-defined threshold, narrowing dynamic range and allowing subsequent make-up gain.

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Threshold (Dynamics)

The user-set input amplitude level at which dynamic gain reduction or processing begins taking effect.

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Compression Ratio

The ratio of input decibel change to output decibel change for signal levels exceeding the processor threshold (e.g., a 2:12:1 ratio halves signal increases above the threshold).

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Limiter

A compressor configured with an extreme ratio of 20:120:1 or higher, preventing an audio signal from surpassing an absolute ceiling threshold.

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Temporal Processing

Time-based audio effects processing—such as delay, reverb, flanging, chorus, and phasing—that manipulates time relationships of a signal.

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RT60

The duration of time in seconds required for a reverberant decay to drop by 60 dB60\,\text{dB} below its initial sound pressure level, effectively falling into inaudibility.

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Pre-Delay

The time delay in milliseconds between the occurrence of direct source sound and the audible onset of early reverberation reflections.

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Flanger

A time-based modulation effect that splits an audio signal, delays one path by 1 to 20 ms1\text{ to }20\,\text{ms}, and continually modulates that delay time to produce sweeping comb filter cancellations.

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Chorus (Effect)

A modulation effect that splits an audio signal and applies a modulated delay between 20 and 50 ms20\text{ and }50\,\text{ms} to duplicate voices, simulating the subtle timing and pitch discrepancies of multiple performers.