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CHP.2 SLEEP

States of Consciousness

  • Consciousness: awareness of ourselves and our environment.

  • It has a single focus: we attend to one thing at a time.

  • New things and novel ideas capture attention because our sensory systems identify change.

  • Example: after noticing a new building on the way to school, we may suddenly notice it every day; similarly, buying a Jeep Wrangler can make Jeep Wranglers appear everywhere.

  • This illustrates how our conscious awareness is shifted by experiences and goals (selective attention).

Hypnosis

  • Hypnosis is an induced altered state of consciousness that heightens openness to suggestion without losing a sense of self or control.

  • Under hypnosis, people do only what they would be willing to do in their usual fully conscious state, nothing more.

  • Not everyone is easily hypnotized.

  • Great candidates: open-minded, very creative, deeply absorbed in imaginative activities.

  • During hypnosis, the subject is NOT asleep.

  • They adhere to their usual moral standards.

  • They are capable of saying no or stopping.

Uses of Hypnosis

  • Shown to be effective in treating pain and anxiety.

  • Some have used hypnosis successfully for anxiety, depression, gastrointestinal disorders, skin conditions, and other troublesome conditions.

  • In therapeutic hypnosis, a state of suggestibility makes someone more able to respond positively to recommendations (e.g., reducing smoking, feeling less pain during dental work).

  • Research shows hypnosis is ineffective in memory recovery; most recovered memories may be false memories created under suggestion of an overeager hypnotherapist.

  • Age regression therapy is not considered viable.

Sleep

  • Even when asleep, the brain remains active; perception is reduced but not completely shut.

  • Circadian Rhythm: a 24-hour biological clock reset by sunlight.

  • Body temperature rises as morning approaches, peaks during the day, dips in early afternoon, and drops before sleep.

  • Thinking is sharpest and memory most accurate near the daily peak in circadian arousal.

  • Teenagers tend to have a late circadian clock and sleep late; around age ~20 the cycle tends toward an adult pattern.

  • Jet lag and shift work disrupt circadian rhythm.

Circadian Rhythms

  • The 24-hour cycle biological clock is reset by sunlight.

  • Body temperature pattern: rises in the morning, peaks during the day, dips in the early afternoon, then drops before sleep.

  • Peak circadian arousal corresponds to sharper thinking and better memory.

  • Teenage circadian patterns skew late; maturation around age 20 shifts toward adult rhythm.

  • Disruptions include jet lag and shift-work.

Jet Lag & Melatonin Therapy

  • Jet lag is a disruption of circadian rhythms from travel across time zones.

  • Travel impact differs by direction: it can be easier to adjust when flying to certain destinations (e.g., westward) and harder in others (e.g., eastward).

  • General rule: it generally takes about one day to reset your circadian clock for each hour of time change.

  • Melatonin is commonly used to help treat jet lag in some cases.

  • Example dosage snapshot: 3 mg melatonin is used in some jet lag protocols.

Melatonin

  • Melatonin is the “sleep hormone” secreted into the bloodstream.

  • Darkness increases melatonin production, signaling the body to prepare for sleep.

  • Light hitting the retina signals the suprachiasmatic nucleus to decrease melatonin output.

  • Younger people tend to produce melatonin later and can stay up later; this helps explain later bedtimes for youth.

Sleep Cycle basics

  • Approximately every 90 minutes we pass through four distinct sleep stages.

  • An EEG measures stages of sleep; brain wave patterns include:

    • Beta waves: awake

    • Alpha waves: drowsy

    • Theta waves: light sleep

    • Delta waves: deep sleep

  • Sleep cycles include NREM (non-REM) stages and REM sleep in alternating pattern across the night.

Sleep Stages (Non-REM and REM)

  • Stage 1 (N1): lightest sleep; Theta waves prominent; transitional between wakefulness and sleep; lasts ~1-5 minutes; brief hypnagogic sensations (e.g., feeling of falling).

  • Stage 2 (N2): about 20 minutes; Theta waves continue; sleep spindles (short bursts of rapid brain waves) appear; body temperature drops; heart rate slows; breathing becomes shallow.

  • Stage 3 (N3): Delta waves appear; deepest sleep; night progresses, Stage 3 shortens and may disappear; important for rest and growth hormone release; if awoken, grogginess and disorientation can occur.

  • REM sleep: Rapid Eye Movement; brain is active, but the body is paralyzed (muscle atonia); dreams usually occur in REM; heart rate and breathing increase; REM accounts for about 20 ext{%} of sleep time; typical night involves about 5 REM periods of 15-45 minutes each.

  • The cortex is interpreting random neural activity during REM (activation-synthesis) while the limbic system (emotions) is active; the frontal lobe is relatively quiet, contributing to dream bizarre logic.

Non-REM sleep: organizational overview

  • Non-REM sleep accounts for approximately 80 ext{%} of sleep time and is divided into Stages 1–3/4 (as described above).

REM Rebound & Sleep Function

  • REM Rebound: REM sleep increases after REM sleep deprivation.

  • If you miss REM sleep for a period and then sleep more, you’ll dream more as the body compensates.

  • Why do we sleep?

    • Sleep restoration: repair, rewire, and reorganize brain and body; helps immune function; clears toxic waste and amyloid-related proteins linked to Alzheimer’s disease.

    • Sleep facilitates memory consolidation: replays experiences stored in the hippocampus and moves them to permanent storage in the cortex; memory recall improves after a night of sleep.

    • Phrase “sleep on it” reflects consolidation benefits.

Sleep Deprivation & Health Consequences

  • Sleep debt cannot be paid off in one marathon sleep; brain tracks sleep debt for at least two weeks.

  • About 75 ext{%} of high school students report getting less than 8 hours of sleep per night.

  • Consequences include impaired concentration, mood changes, and increased risk of depressive disorders; teens sleeping 5 hours or less have a 70-80 ext{%} higher risk of depression and suicidal thinking.

  • Sleep deprivation can lead to weight gain (ghrelin increases appetite), immune suppression, higher risk of illness; high blood pressure risk doubles or multiplies when sleeping <6 hours; memory impairment; moodiness; occasional hallucinations.

  • Teens typically need about 9 hours of sleep per night, but average about 2 hours less.

  • Microsleep: brief episodes of sleep lasting only seconds.

Sleep and Accidents (Graph Reference)

  • A chart shows a relationship between sleep duration and accident frequency: less sleep correlates with more accidents; more sleep correlates with fewer accidents.

  • Illustrative data points (from the chart): approximate values range across the low sleep vs high sleep conditions around daylight-saving changes and typical Mondays.

  • Noting seasons: spring time change (hour sleep lost) vs fall time change (hour sleep gained) effects on accidents around those transitions.

Sleep Disorders

  • There are over 100 different types of sleep disorders.

  • Roughly 50 to 70 million people suffer from sleep disorders.

  • Two major categories:

    • Dysomnias: problems initiating, maintaining, or otherwise excessive sleepiness.

    • Parasomnias: disruptive physical behaviors that occur during sleep.

Insomnia

  • Persistent problems falling/staying asleep; most common sleep complaint in the U.S.

  • Affects about 1/5 of adults.

  • Causes include stress, worry, circadian rhythm changes, medical problems, or substance abuse.

  • Best approaches are natural strategies (e.g., lights off, cooler room, avoid clock watching); sleeping pills and alcohol often worsen sleep by reducing REM sleep and can lead to tolerance.

Narcolepsy

  • Marked by excessive sleepiness and sudden sleep episodes, even during conversation or activities.

  • Episodes usually last less than 5 minutes; can involve cataplexy (loss of muscle tone).

  • Narcolepsy affects < 1 ext{%} of the population.

  • Some research notes that hypocretin (orexin) deficiency is linked; dogs with missing hypocretin show narcolepsy symptoms; replacement in model showed improvement; potential hypocretin-based treatment forecasted in about 5 years.

Sleep Apnea

  • A person stops breathing during sleep for at least 10 seconds or longer; affects about 1/20 people.

  • Symptoms include brief awakenings with gasping or snorting; repeats hundreds of times per night.

  • Sleep apnea deprives delta-wave sleep and can be fatal if untreated.

  • Treatments range from physical aids (e.g., CPAP device with a mask) to surgical options such as tonsil removal or jaw repositioning. A simple home remedy includes sewing tennis balls to the back of a pajama top to prevent back-sleeping.

REM Sleep Behavior Disorder (RBD)

  • Normal REM sleep paralysis is absent; individuals may twitch, talk, kick, or punch while dreaming.

  • Affects about 1/100 people.

Somnambulism (Sleep Walking)

  • Occurs in about 1/15 people; most often in the first few hours of sleep and during Stage 3 (deep sleep).

  • Usually unrecalled; may be genetically linked; often occurs when stressed or sleep-deprived.

  • Most episodes end with returning to bed on one’s own or with guidance.

  • Sleepwalking behaviors can range from mild to complex actions, including moving furniture, using the bathroom, or even driving.

Dreams

  • Dreams are usually vivid, emotional, and bizarre.

  • For both sexes, about 8/10 dreams contain negative events or emotions.

  • Dreams often incorporate traces of the day’s experiences.

Dream Facts

  • About 12 ext{%} of people dream in black and white.

  • Dream intensity and pleasantness relate to stress and life satisfaction.

  • Women tend to have more nightmares than men.

  • Eating before bed increases nightmare likelihood by signaling higher brain activity.

  • Sleep talking often involves swearing.

  • Across a lifetime, a person may spend about 6 years dreaming.

  • Blind people do dream.

  • Early recall: five minutes after a dream, about half the content is forgotten; after ten minutes, about 90% is forgotten.

  • Dreams typically feature faces you’ve seen in real life or on TV.

  • Women tend to dream about indoor settings; men about outdoor scenes.

  • Most dreams involve more than one person; on average, about 3 people are present.

  • In many dreams, men are more likely to be aggressors; women more likely to be victims.

  • The most common emotion in dreams is anxiety.

Common Dream Themes

  • Be chases or attacked

  • Falling or drowning

  • Being lost or trapped

  • Being naked in public

  • Being injured, ill, or dying

  • Being in a natural disaster

  • Having trouble taking a test

  • Having trouble with a car/transport

  • Missing your ride

  • Having property damaged or lost

  • Trouble operating a telephone or machine

  • being menaced by a spirit

Functions of Dreams

  • Activation-Synthesis Theory: the cerebral cortex interprets random neural activity during sleep; visual-processing areas may be activated, leading to nonsensical dream content.

  • Limbic System (emotional center) is active; amygdala (fear and aggression) is active; frontal lobe (logic and judgment) tends to be idle during dreaming.

Information Processing / Consolidation Theory

  • Dreaming may reflect the brain’s process of sorting, consolidating, and storing day’s experiences.

  • REM sleep appears linked to memory consolidation; deprivation of REM sleep impairs performance on tasks learned that day.

  • Brain scans support REM sleep-memory link.

  • Educational data: high-achieving students tend to sleep about 25 minutes longer per night than lower-achieving peers.

  • Sacrificing sleep to study often worsens next-day performance due to diminished processing and learning.

Psychoactive Drugs: Overview

  • Psychoactive drugs alter brain function and affect mood, perception, or consciousness.

  • Tolerance: diminishing effect with regular use of the same dose requiring larger doses for the same effect.

  • Addiction: compulsive substance use despite harmful consequences.

  • Withdrawal: discomfort or distress after stopping an addictive drug or behavior.

  • Three main categories: ext{Depressants}, ext{Stimulants}, ext{Hallucinogens}.

Depressants

  • Drugs that calm neural activity and slow body functions.

  • Examples: Alcohol, Opioids.

  • Effects:

    • Slows neural activity that controls judgment and inhibitions.

    • Associated with millions of deaths worldwide due to accidents and injuries.

    • Increases aggressive behavior tendencies in some contexts; surveys show significant percentages of offenders and victims had been drinking in incidents.

    • Slows neural processing, leading to slower reactions, slurred speech, and balance problems.

    • Disrupts memory; can cause blackouts and impaired recall of events.

    • Reduces self-awareness.

  • Alcohol: acts as a depressant; initially relaxes, then slows brain areas responsible for self-control; reduces inhibition and can impair judgment; long-term use depresses natural endorphin production; alcohol-related behavior can involve increased risk of harm.

  • Opioids: depress neural activity to reduce pain and anxiety; act as agonists for endorphins; repeated exposure can reduce endogenous endorphin production; heroin is a well-known opioid; overdose risk is high; overdose can lead to slowed breathing and death.

Stimulants

  • Drugs that excite neural activity and speed up bodily functions; pupils dilate; heart rate and breathing increase; blood sugar rises; energy and confidence increase.

  • Major examples: Caffeine, Cocaine.

  • Caffeine:

    • World’s most widely consumed psychoactive substance.

    • A mild dose lasts 3-4 hours.

    • Can impair sleep, raise blood pressure, reduce fertility, contribute to bone loss and ulcers, and cause heartburn.

    • Like other drugs, tolerance and withdrawal can occur (e.g., fatigue and headaches).

  • Cocaine:

    • Powerful, addictive stimulant.

    • Historically used in early Coca-Cola formulations; today used in powder form or crack cocaine.

    • Rapid entry into the bloodstream produces a rush of euphoria but depletes brain dopamine, serotonin, and norepinephrine.

    • Within about an hour, a crash of depressive symptoms follows as drug effects wear off.

    • Cocaine use may lead to emotional disturbances, suspiciousness, convulsions, cardiac arrest, or respiratory failure.

Hallucinogens

  • Distort perceptions and evoke sensory images in the absence of sensory input (psychedelics).

  • Example: Marijuana.

Marijuana (Cannabis)

  • Can be smoked or ingested; contains THC and produces a mix of effects.

  • In a single joint, THC may induce psychiatric symptoms such as hallucinations, delusions, and anxiety.

  • Amplifies sensory sensitivity (colors, sounds, tastes, smells).

  • Produces relaxation and disinhibition similar to alcohol, with a potential euphoric high.

  • THC can linger in the body for more than a week and can impair motor coordination, perceptual skills, reaction time, and memory formation.

  • Risks include increased likelihood of traffic accidents, chronic bronchitis, psychosis, social anxiety, depression, and suicidal thoughts; may contribute to impaired attention, learning, and memory and possible academic underachievement.