Chapter 2: Kinematics in One Direction
Basic Definitions
- ==Kinematics==: study of motion without reference to forces
- ==Dynamics==: study on the effects forces have on motion
- ==Mechanics==: branch of physics that studies motion based on both kinematics and dynamics
2.1: Displacement
- To describe motion, you must be able to specify the location of an object.
- In 1D motion, the initial position is referred to as x₀ and the final position is referred to as x.
- ==Displacement== is a vector that accounts for both distance (between initial and final positions) and direction measured in meters (m).
* Δx = x - x₀ - ==Distance== is the total movement of an object without regards to direction.
- Displacement ≠ distance.
* For example, car can drive around in a large circle and stop at its start point.
* Displacement would be 0 m
* Distance would be the circumference of the circle
2.2 Speed and Velocity
Average Speed
- ==Speed== only indicates how fast an object is moving
- Average speed = distance (m) / elapsed time (s)
Average Velocity
- ==Velocity== is a vector that indicates how fast an object is moving and in which direction, measured in meters per second (m/s).
* Doesn’t tell you anything about how fast or in what direction something was moving at a certain instant. - Average velocity = displacement (m) / time (s)
* vₐᵥ = Δx / Δt
Instantaneous Velocity
- ==Instantaneous velocity== indicates how fast and which direction an object moves at each instant of time.
- ==Instantaneous speed== is the magnitude of instantaneous velocity (quantity only)
* As time approaches 0, so does displacement. Therefore, the ratio Δx / Δt approaches the instantaneous velocity.

Acceleration
- ==Acceleration== is a vector of the rate of change of velocity over time measured in meters per second squared (m/s²).
* Acceleration points in the same direction as the change in velocity. - Average acceleration is the average rate of change of velocity over time.
* aₐᵥ = Δv / Δt - As time approaches 0, the average acceleration and instantaneous acceleration become equal.
* In many situations, acceleration is actually constant.

- An object ==decelerates== whenever the acceleration and velocity vectors point in opposite directions, causing the object to slow down.
2.4: Equations of Kinematics for Constant Acceleration
Assume x₀ = 0 m when t₀ = 0 s.
| Missing Variable(s) | Equation |
|---|---|
| x | v = v₀ + at |
| a | x =vt = 0.5(v₀ + v)t |
| v | x = v₀t + 0.5at² |
| t | v² + v₀² + 2ax |
2.5: Applications of the Equations of Kinematics (Solving Problems)
- Make a drawing.
- Decide which directions to be positive and negative relative to a convenient location for the origin.
- Neatly list values of the five kinematic variables (x, a, v, v₀, and t) given or implied in the question. At the same time, identify the variable(s) you are being asked to find.
- Check to see if you have information about at least three different kinematic variables.
1. If so, select the appropriate relation from the table above.
2. If not, solve for a missing variable with other data given in the question.
1. Ex: given x, x₀, and t, → find vₐᵥ
- If the motion of an object is divided into segments, remember the final velocity of one segment is the initial velocity of the next.
- It is possible to have two answers for kinematics problems. Try to visualize the different situations to which the answers correspond.
2.6: Freely Falling Bodies
- ==Free-fall==: idealized motion in which an object falls without encountering air resistance and acceleration is constant.
* Since acceleration is constant, kinematics equations can be used to solve free fall problems.
* Since objects fall vertically, position is referred to as y instead of x. - This acceleration of of a freely falling body is called the ==acceleration due to gravity== and always points downwards.
* This is why when an object is thrown up, it will eventually stop momentarily and come back down.
* When an object is thrown up, it is still free falling because it is under the influence of gravity alone. - Near Earth’s surface, g = 9.8 m/s²
- Symmetry of freely falling objects:
* ==Time symmetry==: it takes the same time to go up as down.
* ==Speed symmetry==: an object falling down will be traveling at the same speed as when it went up at a certain height.
2.7: Graphical Analysis of Velocity and Acceleration
- ==Position vs. time==
* Linear graph: slope = velocity
* Parabolic: slope of tangent line = instantaneous velocity - ==Velocity vs. time==
* Slope = acceleration
* Area under the curve = displacement