LESSON 15: MANIPULATIVE MEDIA
Swiss pedagogue
First person who strongly believed and advocated the use of hands-on learning or manipulative. Specifically as an educational tool
Created “Pestalozzi Method”
Motto is “Learning by Head, Heart, and Hand”
Children must first understand what is concrete before abstract concepts
German pedagogue
Student of Pestalozzi
Laid the foundation for modern education
“Father of kindergarten”
Developed the educational toys known as Frobel Gifts or Frobel gabe
Included geometric building blocks and pattern activity books
An Italian physician and educator
Developed the use of manipulative
Goal “learn through personal investigation and exploration”
Her gifts are multisensory, sequential and self-correcting materials
“Montessori Method of Learning”
Stresses development of a child’s own initiative and natural abilities, especially through practical play.
Swiss developmental psychologist
Outlined a particular cognitive development of children
Stressing the importance of “concrete operation”
Says, children must first construct knowledge through “concrete operations” before moving on to “formal operations”
Main Function of Manipulative
Connect ideas and concept to physical objects
Promote better understanding
Types of Manipulative Media
Real Objects
Models
Field Trips
Most accessible and involving material in educational use
There is no substitute for the real thing when learning some tasks
They give meaning to otherwise, abstract
May be modified to make instruction better
Ex. Currencies, Tools, Plants, Artifacts
Attribute blocks can be used to teach sorting, patterns, and identifying attributes.
The Attribute Blocks set includes five basic shapes (triangle, square, rectangle, circle, and hexagon) displaying different attributes. The basic shapes come in three different colors, two different thicknesses. Geared Clocks
It allows children to explore telling time on analog clocks and calculating elapsed time.
It can be used to introduce students to basic ideas of probability.
It helps the children through hands-on exploration of basic mathematics and geometric relationships as they stack, count, sort, and work with patterns.
Pattern Blocks make it possible for the shapes to nest together and provides for a wide range of explorations.
Three-dimensional representations of a real thing
Can provide learning experiences that real things can’t provide
Can be disassembled
Can be larger or smaller than the real object they represent
Ex. Anatomical Models, Molecular Models, Animal Models, Play Money, Models of Buildings, Globe/Map, Solar System Model
Familiarize yourself
Practice presentation
Make sure the audience doesn’t get the wrong impression
Encourage the students to handle and manipulate the objects and model
Field Trips
Excursion outside the classroom
Students can encounter phenomena that can’t be brought into the classroom
Particularly valuable for learners who have kinesthetic perceptual strength
Simpler, more moveable
Tactile experience adds a dimension of learning
Allows student to be more creative
Student has more control
Allows trial and error
Units are easier to distinguish, make the whole easier to see
Easier to relate real-world applications
Less expensive than technology
Allows me to be more cognitive of the operations I am performing
Requires more thinking
Allows teacher to involve the whole class in an interactive lesson
Allows information to be received visually and kinesthetically
Learning through play
Limited
Cannot see the actual number on the manipulatives so you may miss the concept
No feedback on whether you are right or wrong
Not very challenging
Children focus on manipulative instead of the instruction
Needs supervision
Integration of traditional media
Enable physical objects to move, sense, and interact with one another, as a result, make systems – related concepts more salient to (can be manipulated by) children
Ex. 2048, Tetris, xoxo
Virtual manipulatives are more practical for teachers than concrete manipulatives due to issues on homeroom management
Virtual manipulatives depends on the availability of computers and requires some basic computer skills from both the teacher and student
Virtual manipulatives need no clean up unlike concrete manipulatives
Virtual manipulatives’ appearance can be easily reformatted unlike concrete manipulatives
Fun learning tool
Involves problem solving skills
Increases motivation
Catches attention
Availability at home
Student centered
Discovery learning
Catches attention
Made lead to misconception of some ideas (color, size, etc.)
Some students may not be able to grasp the abstract concept represented by the manipulatives
May consume too much time
Swiss pedagogue
First person who strongly believed and advocated the use of hands-on learning or manipulative. Specifically as an educational tool
Created “Pestalozzi Method”
Motto is “Learning by Head, Heart, and Hand”
Children must first understand what is concrete before abstract concepts
German pedagogue
Student of Pestalozzi
Laid the foundation for modern education
“Father of kindergarten”
Developed the educational toys known as Frobel Gifts or Frobel gabe
Included geometric building blocks and pattern activity books
An Italian physician and educator
Developed the use of manipulative
Goal “learn through personal investigation and exploration”
Her gifts are multisensory, sequential and self-correcting materials
“Montessori Method of Learning”
Stresses development of a child’s own initiative and natural abilities, especially through practical play.
Swiss developmental psychologist
Outlined a particular cognitive development of children
Stressing the importance of “concrete operation”
Says, children must first construct knowledge through “concrete operations” before moving on to “formal operations”
Main Function of Manipulative
Connect ideas and concept to physical objects
Promote better understanding
Types of Manipulative Media
Real Objects
Models
Field Trips
Most accessible and involving material in educational use
There is no substitute for the real thing when learning some tasks
They give meaning to otherwise, abstract
May be modified to make instruction better
Ex. Currencies, Tools, Plants, Artifacts
Attribute blocks can be used to teach sorting, patterns, and identifying attributes.
The Attribute Blocks set includes five basic shapes (triangle, square, rectangle, circle, and hexagon) displaying different attributes. The basic shapes come in three different colors, two different thicknesses. Geared Clocks
It allows children to explore telling time on analog clocks and calculating elapsed time.
It can be used to introduce students to basic ideas of probability.
It helps the children through hands-on exploration of basic mathematics and geometric relationships as they stack, count, sort, and work with patterns.
Pattern Blocks make it possible for the shapes to nest together and provides for a wide range of explorations.
Three-dimensional representations of a real thing
Can provide learning experiences that real things can’t provide
Can be disassembled
Can be larger or smaller than the real object they represent
Ex. Anatomical Models, Molecular Models, Animal Models, Play Money, Models of Buildings, Globe/Map, Solar System Model
Familiarize yourself
Practice presentation
Make sure the audience doesn’t get the wrong impression
Encourage the students to handle and manipulate the objects and model
Field Trips
Excursion outside the classroom
Students can encounter phenomena that can’t be brought into the classroom
Particularly valuable for learners who have kinesthetic perceptual strength
Simpler, more moveable
Tactile experience adds a dimension of learning
Allows student to be more creative
Student has more control
Allows trial and error
Units are easier to distinguish, make the whole easier to see
Easier to relate real-world applications
Less expensive than technology
Allows me to be more cognitive of the operations I am performing
Requires more thinking
Allows teacher to involve the whole class in an interactive lesson
Allows information to be received visually and kinesthetically
Learning through play
Limited
Cannot see the actual number on the manipulatives so you may miss the concept
No feedback on whether you are right or wrong
Not very challenging
Children focus on manipulative instead of the instruction
Needs supervision
Integration of traditional media
Enable physical objects to move, sense, and interact with one another, as a result, make systems – related concepts more salient to (can be manipulated by) children
Ex. 2048, Tetris, xoxo
Virtual manipulatives are more practical for teachers than concrete manipulatives due to issues on homeroom management
Virtual manipulatives depends on the availability of computers and requires some basic computer skills from both the teacher and student
Virtual manipulatives need no clean up unlike concrete manipulatives
Virtual manipulatives’ appearance can be easily reformatted unlike concrete manipulatives
Fun learning tool
Involves problem solving skills
Increases motivation
Catches attention
Availability at home
Student centered
Discovery learning
Catches attention
Made lead to misconception of some ideas (color, size, etc.)
Some students may not be able to grasp the abstract concept represented by the manipulatives
May consume too much time