Session Notes - Misty Investigates
Setting the Scene: London, 1934
- A cold, dreary afternoon around 5 or 6 PM.
- Smoggy and grim streets of London.
- People hustling and bustling. A general air of suspicion.
Character Introduction: Misty
- Wearing a Girl Scout uniform, possibly with a hat.
- Blonde, curly hair and glasses.
Misty's Agenda
- Meeting someone who wants to do business with "Vaginawa" (Vontemort), described as an absolute dickhead, at approximately 6:30 PM.
- Considering smoking a "candy stick".
Investigating Aunt's House
- Looking for suspicious activities related to Vontemort.
- Searching for hidden panels.
- Spot Hidden Roll:
- Mechanics: Uses percentile dice (two dice).
- Goal: Roll below 60 for success.
- Hard Success: Below 30.
- Extreme Success: Below 15.
- Critical Success: Roll a 1.
- Initial Roll: 96 (Failure).
- Options after Failure:
- Accept the fail.
- Spend Luck: 70 luck points available, spend 1 luck point to reduce the roll by 1.
- Push the Roll: Reroll with increased risk; cannot spend luck on the reroll; failing the reroll results in something very bad.
- Pushing the Roll: Blindfolding to gain new perspective.
- Success after pushing the roll - Extreme Success
Discovery Behind the Wall
- Sound of something hollow.
- Wall safe with old hinges.
Contents of the Safe
- Small pouches.
- Old black and white photo of aunt and Vontemort.
- A feral-looking lake above the mountain aiming for the heart. Losing one point to sanity is the result.
- Sanity Check:
- Maximum Sanity: 55.
- Losing 11 or more sanity points at once leads to indefinite madness.
- Losing 5 or more points requires an intelligence roll; failing it means the character doesn't understand and avoids madness.
Dealing with the Discovery
- Gripping an axe for comfort.
- Rationalizing the photo as a trick of the light.
- Date on the back of the photo matches the date the house was sold.
Leather Bags
- Contain rough, raw, untempered diamonds and other gemstones.
Inventory Management
- Adding pouches of gems to inventory.
Plans and Preparations
- Making weed brownies.
- Getting weed.
- Gearing up the car.
- Finding out more about the aunt.
- Arts and crafts.
- Getting another axe.
Crafting a Weapon
- Painting a piece of wood (door hinge) with a cute design and the phrase "Vantanoir is a dickhead".
- Attempting to sharpen it with a kitchen knife.
- Fumble: 99. A fumble on a scale of 100 is between 96 and 100. A success on the scale is below 50 and a fumble is between 50 and 100.
- Result: Splinters and one hit point lost.
- Current Hit Points: 8.
First Aid
- Applying plasters and bandages.
Research Project on Vontonoir
Past Investigations
- Investigating the entire house.
- Reading letters.
- Conducting interviews in the library.
- Reading newspapers in the library.
Intelligence Roll on Busser
- Roll: 60; Intelligence: 75 (Success).
- Busser ran food from the kitchen and was laid off with many others - near and off to years ago for a long term.
- 15 worked in amount. 6 are willing to talk.
The Dumbwaiter
- Goes from kitchen to bathroom.
Interviewing Blake Crossbead
- Invited Blake for questioning a week ago.
- Blake is an important golden gentleman.
- Blake works for a woman in London.
Interview with Blake Crossbead
- Sits in an armchair.
- Pretending to smoke a candy cigarette.
- Slamming a glass on the table, then asking, "What do you know about Vansenoir?"
- Intimidation Roll:
- Initial Roll: 64.
- Spending 11 luck to succeed.
- Blake says he can tell bits and pieces but takes his job seriously.
- Dangerous to torture Vantamort as he can kill. Torture leads to no imprisonment but death.
Deception Attempt
- Attempting to deceive by acting as a girl scout.
- Deception Roll (Persuade):
- Roll: 19. Persuade: 10.
- Spending 9 luck points to succeed.
- New guy at the door; has to find out how he does the contract.
Additional Actions
- Pulling out vodka and girl scout cookies.
- Learning that Vontemort traveled to Spain.
Encounter at the Bar
- Slapping barkeeper after asking "How much?"
- Getting information about Vantemort.
- Contact - he'd try to get him in contact, as he's doing a galla.
- Tying Jagged Pieces of Wood to Car - not an option