A concept is represented by multiple examples, rather than a single prototype.
These examples consist of actual category members, not abstract averages.
Categorization involves comparing a new item to stored examples.
Prototype Approach
Prototype: An average representation of the "typical" member of a category.
It includes characteristic features that describe what members of that concept are generally like.
It is essentially an average of category members encountered in the past, as illustrated by a prototype bird that averages the features of sparrows, robins, and blue jays.
Prototypicality
High Prototypicality:
A category member closely resembles the category prototype.
It is considered a "typical" member of the category.
For example, a robin is a highly prototypical member of the "bird" category.
Low Prototypicality:
A category member does not closely resemble the category prototype.
For example, a penguin is a low prototypicality member of the "bird" category.
Prototypicality and Family Resemblance
A strong positive relationship exists between prototypicality and family resemblance.
Items within a category that share a large amount of overlap have high family resemblance.
Conversely, low overlap among items results in low family resemblance.
Typicality Effect
Prototypical objects are processed preferentially.
Smith and coworkers (1974) found that highly prototypical objects are judged more rapidly.
Rosch (1975b) demonstrated that prototypical objects are named more rapidly.
Prototypical category members are more affected by a priming stimulus.
For example, hearing "green" primes a highly prototypical "green" object.