Firearm projectiles do not follow true ‘ballistic arcs’ due to various external factors influencing their trajectory.
The path of the projectile is dictated by:
Gravity: The constant force pulling the projectile downwards.
Angle of launch (elevation): The angle at which the projectile is initially fired, affecting range and height.
Velocity: The initial speed of the projectile, a critical factor in determining its range.
Air density, temperature, and humidity: These affect air resistance and thus the projectile's speed and trajectory.
Projectile shape (and drag coefficient): The shape influences how much air resistance the projectile encounters.
Projectile stability: How well the projectile maintains its orientation during flight.
Ideal (No Air Resistance):
Perfect ballistic arc: A symmetrical parabolic path.
Trajectory is even either side of the maximum height: The ascending and descending paths are mirror images.
Real (With Air Resistance):
Second half is more 'truncated': The descending path is shorter and steeper than the ascending path.
Trajectory is uneven either side of the maximum height: Air resistance causes the projectile to slow more quickly on the way down.
Calculations can be conducted using the SUVAT equations, which apply to uniformly accelerated motion.
For horizontal launch (zero-degree elevation):
s = ut + \frac{1}{2}at^2
with u = 0, so therefore
s = \frac{1}{2}at^2
In the x-direction:
s = ut
The equation can only be used when the launch and impact sites are on the same horizontal plane to simplify calculations.
Aerodynamic forces and gravity are the two most important factors affecting projectile motion.
Aerodynamic drag is typically proportional to the square of the velocity, meaning it increases exponentially with speed.
Other properties contributing to drag:
Projectile profile or shape: Streamlined shapes reduce drag.
Cross-sectional area of the projectile: Larger areas increase drag.
Air density: Higher density increases drag.
Center of Mass (CoM): The point where the bullet balances its weight (W = mass × gravity).
Center of Pressure (CoP): The point where the aerodynamic forces act; its position relative to the CoM affects stability.
For best flight stability, the CoP should be rearward of the CoM but very close to it to prevent tumbling.
Fin stabilization facilitates this by creating additional aerodynamic forces at the back of the projectile, moving the CoP rearward.
Normal ‘spitzer’ bullet shapes have the CoP significantly forward of the CoM, requiring spin for stability.
Achieved by adding fins to the projectile to increase stability.
Brings the CoP rearward of the CoM, ensuring stable flight.
Results in a stable flight path without gyroscopic stabilization, useful at lower velocities.
The total drag force experienced by the projectile can be calculated using the following equation:
Fd = \frac{1}{2} \rho V^2 A C_d
Where:
Fd = drag force in N
C_d = drag coefficient (no units), a dimensionless quantity
V = flow velocity in m/s
A = cross-sectional area in m^2
\rho = air density @ sea level, approx. 1.2 kg/m^3
Projectile cross-sectional area (A = \pi r^2)
Flow velocity (V)
Fluid density \rho
Drag force (F_d)
Rearrange the formula to calculate C_d
Cd = \frac{2Fd}{\rho V^2 A}
C_d values vary with flow velocity, typically increasing as the projectile approaches and exceeds the speed of sound.
C_d increases at the point of going supersonic (past Mach 1) due to the formation of shock waves.
Mach number defines how many times the speed of sound (c. 343 m/s) the projectile is moving at, important for understanding compressibility effects.
Bullets with a high sectional density carry more impact energy at a given range because they maintain velocity better.
Ballistics definition: Mass of projectile divided by its maximum diameter squared, indicating how well it penetrates air.
Measure of the aerodynamic forces exerted on a bullet relative to its mass and cross-sectional area.
Relates the bullet’s sectional density to its drag coefficient, indicating its ability to overcome air resistance.
Cb has units of kg/m^2.
Cb = \frac{m}{Cd \cdot \pi (d/2)^2 \cdot C_g}
Where:
C_b = Ballistic coefficient
m = Mass of the test bullet
C_d = Drag coefficient
C_g = Drag coefficient of the G1 standard projectile = 0.5191
d = Diameter of the test bullet.
S = Sectional density of the test bullet
Spin rate affects aerodynamic stability, ensuring the bullet flies point-forward.
Spin = \frac{V_m}{L}
Where:
V_m = Muzzle velocity in m/s
L = Rifling twist rate in meters
L{optimum} = \frac{C \cdot d^2}{L{bullet}}
Where:
L_{optimum} = Optimum twist rate in meters
C = A constant (150 for muzzle velocities 860 m/s)
d = Bullet diameter in meters
L_{bullet} = Bullet length in meters
Occurs due to the 'boundary layer effect' over a curved surface, causing the bullet to rise or fall slightly.
Relates to a spinning bullet in a crosswind, where one side experiences higher pressure, leading to lift.
Two main types:
Aerodynamic: Caused by the interaction of the bullet's spin with the wind.
Windage: Direct deflection due to the wind's force on the bullet.
Bullet wind deflection due to windage can be calculated using vector addition, considering wind speed and direction.
Rifling-induced instabilities are caused by a low spin rate, leading to wobbling or tumbling.
Main causes:
Low muzzle velocity: Insufficient spin.
High muzzle velocity: Over-stabilization or bullet disintegration.
Defective rifling: Inconsistent spin.
Yaw: Lateral movement of the nose of the bullet away from the line of flight, increasing air resistance.
Precession: Rotation of the bullet around the center of mass, causing a spiraling flight path.
Nutation: Small circular movement at the bullet tip, a rapid and often unnoticeable oscillation.
Main causes:
Poorly cast bullet or bad loading: Imbalance causing initial deviation.
Irregular rifling or non-optimal spin rate: Inadequate
Drag profiles describe how the drag coefficient (C_d) changes with Mach number.
Different standard projectile shapes (G1, G7, etc.) have different drag profiles.
G1 Profile:
Represents a short, flat-based bullet.
Generally higher drag compared to more streamlined shapes.
Used as a baseline for comparison.
G7 Profile:
Represents a long, boat-tailed bullet.
Lower drag coefficient, especially at supersonic speeds.
Preferred for long-range shooting due to better ballistic performance.
Other Profiles:
Other profiles exist for various bullet shapes, each with its own drag characteristics.
Bullet Shape:
Streamlined shapes (e.g., boat-tail) reduce drag by minimizing turbulence.
Sharp edges or flat bases increase drag.
Surface Roughness:
Rough surfaces increase friction and turbulence, leading to higher drag.
Smooth surfaces reduce friction and drag.
Mach Number:
As the bullet approaches the speed of sound (Mach 1), drag increases significantly due to the formation of shock waves.
Supersonic drag is typically higher than subsonic drag.
Ballistic solvers use drag profiles to accurately predict bullet trajectory.
By selecting the appropriate drag profile for a given bullet shape, the solver can account for the changing drag coefficient as the bullet's velocity changes.
This allows for more precise calculations of bullet drop, wind drift, and time of flight, especially at long ranges.
Accurate drag profiles are crucial for long-range shooting.
Small errors in the drag coefficient can lead to significant deviations in bullet trajectory at long ranges.
By using accurate drag profiles, shooters can improve their accuracy and consistency.