Units 0-2

Perception

  • Definition: The way your brain organizes and understands what your senses pick up.

  • Example: You see squiggly lines on paper, but your brain turns them into words.

Bottom-Up Processing & Top-Down Processing

  • Bottom-up: Using raw sensory info to build understanding.

  • Top-down: Using past knowledge and expectations to interpret what you see.

  • Example: Bottom-up: Noticing colors and shapes of a dog. Top-down: Recognizing “Oh, that’s my neighbor’s dog.”

Schemas (Assimilation & Accommodation)

  • Schemas: Mental “folders” for what you know.

  • Assimilation: Fitting new info into an old folder.

  • Accommodation: Creating/changing a folder for new info.

  • Example: A kid sees a zebra → says “horse” (assimilation). Learns it’s a different animal → creates “zebra” folder (accommodation).

Perceptual Sets

  • Definition: A readiness to see things in a certain way based on expectations.

  • Example: If you’re told a picture shows a monster, you’ll likely see the monster instead of a tree.

Context, Experience, and Culture on Perception

  • Definition: What you’ve lived through changes how you see the world.

  • Example: Someone from the city might see skyscrapers as exciting, but someone from the country might find them overwhelming.

Gestalt Principles

  • Closure: Filling in gaps to see a whole picture.

  • Figure and Ground: Separating the main object from the background.

  • Proximity: Grouping things that are close together.

  • Similarity: Grouping things that look alike.

  • Example: Seeing a dotted outline as a full circle (closure).

Attention’s Impact (Internal & External)

  • Definition: What you focus on affects what you notice and miss.

  • Example: Thinking hard about a test (internal) might make you not hear your name called (external).

Cocktail Party Effect

  • Definition: Being able to focus on one voice in a noisy room.

  • Example: Hearing your name across a crowded cafeteria.

Inattentional Blindness

  • Definition: Missing something obvious when focused on something else.

  • Example: Not noticing a clown on a unicycle while texting.

Change Blindness

  • Definition: Not noticing when something changes in front of you.

  • Example: A magician switches cards and you don’t notice.

Binocular Cues

  • Retinal Disparity: Each eye sees slightly different images → brain compares them to judge distance.

  • Convergence: Eyes move inward as objects get closer.

  • Example: Crossing your eyes when a pencil is near your face.

Monocular Cues

  • Relative Clarity: Blurry = far.

  • Relative Size: Bigger = closer.

  • Texture Gradient: More detail = closer.

  • Linear Perspective: Parallel lines meet in the distance.

  • Interposition: One object blocks another → it’s closer.

  • Example: Railroad tracks looking like they meet at the horizon (linear perspective).

Perceptual Constancies (Shape & Size)

  • Definition: Seeing objects as the same even when they look different.

  • Example: A door looks like a rectangle whether it’s open or closed.

Relative Motion

  • Definition: Things closer move faster across your vision; far things move slower.

  • Example: Looking out a car window: fence zooms by, mountains crawl.2.2 – Thinking & Problem-Solving

    Concepts

    • Definition: Mental categories we use to group similar things.

    • Example: “Fruit” is a concept that includes apples, bananas, and grapes.

    Prototypes

    • Definition: The “best example” in a concept.

    • Example: When you think of “bird,” you picture a robin more than a penguin.

    Schemas (Assimilation & Accommodation)

    • Definition: Mental frameworks for understanding.

      • Assimilation: Fit new info into what you already know.

      • Accommodation: Adjust your framework to include new info.

    • Example: A kid calls a cow “dog” (assimilation), then learns it’s a cow (accommodation).

    Algorithms

    • Definition: Step-by-step methods that guarantee an answer.

    • Example: Trying every key on a key ring until one unlocks the door.

    Heuristics

    • Definition: Mental shortcuts—faster but not always correct.

    • Example: Guessing the short grocery line by looking at the number of carts, not people.

    Representative Heuristic

    • Definition: Judging based on how well something matches a prototype.

    • Example: Assuming a quiet kid with glasses must be a bookworm.

    Availability Heuristic

    • Definition: Judging based on what comes to mind easily.

    • Example: After seeing shark attack news, you think sharks are more common than they are.

    Mental Set

    • Definition: Sticking to old problem-solving strategies even if they don’t work.

    • Example: Always trying to solve a math problem the same way, even when a new method would be faster.

    Priming

    • Definition: Being unconsciously prepared to think or act a certain way.

    • Example: Seeing the word “yellow” makes you quicker to recognize the word “banana.”

    Framing

    • Definition: How something is presented affects decisions.

    • Example: Saying “95% fat-free” sounds better than “5% fat.”

    Gambler’s Fallacy

    • Definition: Thinking past random events change future ones.

    • Example: Believing a coin is “due” to land heads after five tails in a row.

    Sunk-Cost Fallacy

    • Definition: Continuing something just because you’ve already invested in it.

    • Example: Sitting through a boring movie because you already bought the ticket.

    Executive Functions

    • Definition: Mental skills for planning, focusing, and controlling behavior.

    • Example: Using self-control to study instead of playing video games.

    Creativity

    • Definition: Thinking of new and valuable ideas.

    • Example: Inventing a new app that solves a common problem.

    Divergent vs. Convergent Thinking

    • Divergent: Many possible ideas/answers.

    • Convergent: One correct answer.

    • Example: Brainstorming all uses for a paperclip (divergent) vs. solving a math equation (convergent).

    Functional Fixedness

    • Definition: Only seeing objects in their usual use.

    • Example: Not realizing you can use a shoe as a hammer.

  • Explicit Memory (Episodic & Semantic)

    • Definition: Memories you can consciously recall.

      • Episodic: Personal events.

      • Semantic: Facts and knowledge.

    • Example: Remembering your last birthday party (episodic) vs. knowing the capital of France (semantic).

    Implicit Memory (Procedural)

    • Definition: Memories you don’t think about—skills or habits.

    • Example: Riding a bike or tying your shoes.

    Prospective Memory

    • Definition: Remembering to do something in the future.

    • Example: Remembering to bring your homework tomorrow.

    Long-Term Potentiation (LTP)

    • Definition: Strengthening of brain connections when you practice/learn.

    • Example: The more you study vocab words, the faster your brain recalls them.

    Working Memory Model

    • Definition: Explains how we hold and use info in the short term.

      • Central Executive: The “boss” that directs attention.

      • Phonological Loop: Holds sounds/words.

      • Visuospatial Sketchpad: Holds images and locations.

    • Example: Doing mental math while imagining the numbers in your head.

    Multi-Store Model of Memory

    • Definition: Memory has 3 stores: sensory, short-term, long-term.

    • Example: You hear a phone number (sensory), repeat it for a few seconds (short-term), and remember it for years if practiced (long-term).

    Sensory Memory (Iconic & Echoic)

    • Definition: Very brief memory of senses.

      • Iconic: Visual (less than a second).

      • Echoic: Auditory (a few seconds).

    • Example: You can “see” a sparkler’s trail after it’s gone (iconic).

    Short-Term Memory

    • Definition: Small amount of info held briefly (about 7 items for 20–30 seconds).

    • Example: Remembering a phone number just long enough to dial it.

    Long-Term Memory

    • Definition: Stores unlimited info for a long time.

    • Example: Remembering how to read.

    Automatic vs. Effortful Processing

    • Automatic: Things remembered without effort.

    • Effortful: Requires practice and attention.

    • Example: What you ate for breakfast (automatic) vs. memorizing a list for a test (effortful).

    Encoding, Storage, & Retrieval

    • Encoding: Getting info into memory.

    • Storage: Keeping it over time.

    • Retrieval: Pulling it out later.

    • Example: Studying vocabulary (encoding), remembering it for weeks (storage), and answering it on a test (retrieval).

    Levels of Processing Model (Structural, Phonemic, Semantic)

    • Definition: Deeper processing = better memory.

      • Structural: Looks.

      • Phonemic: Sounds.

      • Semantic: Meaning.

    • Example: You’ll remember the word “dog” better if you think about “a pet that barks” (semantic) rather than just how it’s spelled (structural).

    • Encoding

      • Definition: The process of putting info into your memory.

      • Example: Listening carefully in class so you can remember later.

      Mnemonic Devices (Method of Loci)

      • Definition: Memory tricks that help you remember.

      • Example: Method of loci = imagine items placed around your house. If you want to remember a shopping list, picture milk in your fridge and bread on your couch.

      Chunking

      • Definition: Grouping info into smaller chunks.

      • Example: Remembering 177618621941 as 1776–1862–1941 (important years).

      Spacing Effect

      • Definition: Studying a little over time works better than cramming.

      • Example: Reviewing vocab words every night instead of the night before the test.

      Massed Practice vs. Distributed Practice

      • Massed: Cramming all at once.

      • Distributed: Spreading practice out.

      • Example: Distributed practice helps you remember better for finals.

      Serial Position Effect (Primacy & Recency)

      • Definition: You remember the first and last items best.

        • Primacy: First items.

        • Recency: Last items.

      • Example: In a grocery list, you recall “milk” and “cookies,” but forget the middle items.


      📦 2.5 – Storing Memories

      Memory Types (Sensory, Short-Term, Working, Long-Term)

      • Definition: Stages of memory storage.

      • Example: Seeing a phone number (sensory), repeating it (short-term/working), remembering it for years (long-term).

      Rehearsal & Elaborative Rehearsal

      • Rehearsal: Repeating info.

      • Elaborative: Linking info to meaning.

      • Example: Rehearsal = repeating “dog, dog, dog.” Elaborative = “dogs bark, like my pet Max.”

      Highly Superior Autobiographical Memory (HSAM)

      • Definition: Extremely rare ability to remember nearly every life detail.

      • Example: Someone can tell you what they ate on a random day 20 years ago.

      Amnesia (Retrograde, Anterograde, Infantile)

      • Retrograde: Can’t remember past.

      • Anterograde: Can’t form new memories.

      • Infantile: Adults can’t remember baby years.

      • Example: After a crash, someone forgets their childhood (retrograde).

      Alzheimer’s Disease

      • Definition: Brain disorder causing memory loss and confusion.

      • Example: A grandma slowly forgets names of family members.


      🔎 2.6 – Retrieving Memories

      Retrieval Process

      • Definition: Getting info out of memory storage.

      • Example: Thinking hard to remember your locker combo.

      Recall vs. Recognition

      • Recall: Pulling info out without clues.

      • Recognition: Identifying with clues.

      • Example: Recall = writing an essay. Recognition = picking from multiple choice.

      Context-Dependent Memory

      • Definition: Remembering better where you first learned it.

      • Example: Taking a test in the same classroom you studied in.

      Mood-Congruent Memory

      • Definition: Remembering things that match your current mood.

      • Example: When sad, you remember other sad times.

      State-Dependent Memory

      • Definition: Remembering better when in the same physical/mental state.

      • Example: Remembering something you learned while chewing gum, only when you chew gum again.

      Testing Effect

      • Definition: Quizzing yourself helps memory more than just rereading.

      • Example: Flashcards are better than reading notes over and over.

      Metacognition

      • Definition: Thinking about your own thinking.

      • Example: Realizing “I don’t really understand this chapter, I should study more.”


      2.7 – Forgetting & Memory Problems

      Forgetting Curve

      • Definition: We forget quickly at first, then slowly over time.

      • Example: You forget half of what you studied in a day if you don’t review.

      Encoding Failure

      • Definition: Info never got stored properly.

      • Example: You see a penny every day but don’t know which way Lincoln faces.

      Interference (Proactive & Retroactive)

      • Proactive: Old info blocks new.

      • Retroactive: New info blocks old.

      • Example: Proactive = keep typing your old password. Retroactive = forget old locker combo after learning new one.

      Inadequate Retrieval (Tip of the Tongue)

      • Definition: You know you know it, but can’t get it out.

      • Example: “I know that actor’s name, it’s right on the tip of my tongue!”

      Repression

      • Definition: Pushing painful memories out of awareness (Freud’s idea).

      • Example: Forgetting a childhood trauma.

      Misinformation Effect

      • Definition: Memory gets changed by false info.

      • Example: Witnesses remember a car as “red” after hearing others say it was red, even if it was blue.

      Source Amnesia

      • Definition: Forgetting where you learned something.

      • Example: Thinking you had a memory, but really you saw it in a movie.

      Constructive Memory (Consolidation & Imagination Inflation)

      • Definition: Memories are built, not perfect—details can be added.

      • Example: Retelling a story over and over can make you add parts that never happened.


      🧮 2.8 – Intelligence & Achievement

      IQ, IQ Testing & Bias

      • Definition: A score to measure intelligence (but can be unfair due to cultural bias).

      • Example: A student’s IQ test may not reflect real ability if questions are culturally unfamiliar.

      General Intelligence (g) vs. Multiple Intelligences

      • g: One overall intelligence.

      • Multiple: Different kinds (musical, bodily, etc.).

      • Example: Someone may struggle in math but excel in music.

      IQ Original Formula

      • Definition: (Mental Age ÷ Chronological Age) × 100.

      • Example: A 10-year-old with the smarts of a 12-year-old has IQ = 120.

      Psychometrics

      • Definition: The science of measuring mental abilities.

      • Example: Creating reliable IQ or personality tests.

      Standardization vs. Factor Analysis

      • Standardization: Comparing test scores to a large group.

      • Factor Analysis: Finding clusters of related skills.

      • Example: SAT scores are standardized; factor analysis shows verbal/math are related but separate.

      Validity

      • Definition: Test measures what it’s supposed to.

      • Example: A driving test should measure driving ability, not spelling.

      Reliability (Test-Retest & Split-Half)

      • Definition: Test gives consistent results.

      • Test-Retest: Same score if taken again.

      • Split-Half: Two halves of test agree.

      • Example: If you take the SAT twice, scores should be similar.

      Stereotype Threat vs. Lift

      • Threat: Fear of confirming a negative stereotype hurts performance.

      • Lift: Positive stereotypes boost performance.

      • Example: Women told “boys are better at math” may score lower (threat).

      Flynn Effect

      • Definition: IQ scores have risen over generations.

      • Example: Average IQ today is higher than 100 years ago.

      Socio-Cultural Bias, Poverty, Education

      • Definition: Environment and inequality affect test performance.

      • Example: Kids with fewer school resources may score lower, not because they’re less smart.

      Achievement vs. Aptitude Tests

      • Achievement: What you’ve learned.

      • Aptitude: Potential to learn.

      • Example: AP Psych exam = achievement; SAT = aptitude.

      Fixed vs. Growth Mindset

      • Fixed: Believing intelligence is set.

      • Growth: Believing intelligence can improve with effort.

      • Example: Fixed = “I’m just bad at math.” Growth = “I can get better if I practice.”