Instructor: Rachel Burgess
URL: www.16personalities.com/free-test
Why are some employees better learners than others?
Decision-making process
Perception
Common cognitive errors
Attribution
Individual Outcomes:
Individual Mechanisms
Individual Characteristics
Group Mechanisms
Organizational Mechanisms
Organizational Culture
Organizational Structure
Teams: Processes & Communication
Motivation, Trust, Justice, & Ethics
Teams: Characteristics & Diversity
Ability, Personality, & Cultural Values
Stress
Leadership: Power & Negotiation, Styles & Behaviors
Organizational Commitment, Job Performance, Job Satisfaction
Definition:
Relatively permanent changes in knowledge or skill resulting from experience.
Explicit Knowledge: Easily communicated (e.g., brands of bikes).
Tacit Knowledge: Difficult to communicate (e.g., how to ride a bike).
Questions to Consider: How do you learn best?
Methods of Learning:
Reinforcement (Operant Conditioning Process)
Observation (Social Learning Theory)
Goal Orientation (Individual predispositions for learning)
Operant Conditioning Process:
Ingredients:
Antecedent: Condition preceding behavior.
Behavior: Action performed by the employee.
Consequence: Result that occurs after behavior, such as receiving a bonus.
Employees must see a direct link between behaviors and outcomes.
Types of Reinforcement:
Positive Reinforcement
Extinction
Punishment
Negative Reinforcement
Types:
Continuous: High reward, difficult to maintain—e.g., praise.
Fixed Interval: Average reward, e.g., paycheck.
Variable Interval: Moderately high reward, e.g., supervisor walk-bys.
Fixed Ratio: High reward, e.g., piece-rate pay.
Variable Ratio: Very high reward, e.g., commission pay.
People learn by observing credible and knowledgeable individuals.
Behavior reinforced or rewarded tends to be repeated.
Key Components:
Attention: Focus on critical behaviors exhibited by the model.
Retention: Remember behaviors after the model is gone.
Reproduction: Learner must have the skill set to reproduce the behavior.
Reinforcement: Learner receives reinforcement.
Learning Orientation: Focus on increasing abilities/competence.
Performance-Prove Orientation: Focus on demonstrating competence favorably.
Performance-Avoid Orientation: Focus on avoiding demonstrating incompetence.
Generating & choosing from alternatives to solve problems.
Identify the problem.
Recognize if it has been dealt with before.
Programmed Decisions vs. Nonprogrammed Decisions.
Reasons for Poor Decisions:
Limited Information
Faulty Perceptions
Faulty Attributions
Recognizes limited information and rationality in decision-making.
Often results in:
Simplified problems.
Limited alternatives considered.
Inaccurate evaluations and assumptions.
Selective Perception: Only perceiving consistent information.
Projection Bias: Assuming others see what we see.
Cognitive Heuristics: Shortcuts that simplify decision-making but may lead to bias.
E.g., Confirmation, Representativeness, Availability, Anchoring, Framing, Contrast, Recency.
Fundamental Attribution Error: Judging others’ failures as internal factors.
Self-serving Bias: Attributing own failures to external factors, successes to internal factors.
Reinforcement, Observation, Goal Orientation.
Explicit vs. Tacit Knowledge.
Decision Types: Programmed vs. Nonprogrammed.
Common Decision-Making Problems include Limited Information, Faulty Perceptions, and Faulty Attributions.