Reinforcement
many everyday behaviors are promoted through reinforcement
eating nutritious food
exercising
driving safely
working productively
reinforcement plays a key role in many interventions
often even in interventions designed to eliminate unwanted behaviors
reinforcement cant eliminate undesirable behaviors by being provided for positive opposites
Positive Reinforcement
increase in the probability or likelihood of a response following the presentation of a positive reinforcer
how do I know if an event is reinforcing?
does response frequency increase when followed by the event?
yes â its a reinforcer
how do I know if an event is a positive reinforcer specifically?
does response frequency increase when followed by the event?
yes â its a reinforcer
did you add somethin?
yes â its a reinforcer
many different types of reinforcers
big categories: primary vs secondary
primary - unlearned
secondary - learned
types:
food and consumables
very powerful
not used often in applied settings
not natural
depends on deprivation state
not everyone likes the same things
administration can interrupt ongoing behavior
hard in group settings
used when other events arenât effective
often paired with other events to develop their reinforcing value
sensory reinforcers
events that stimulate the 5 senses
usually primary
examples
music
pictures
perfume
can be hard to implement
often not nature in applied settings
may become satiated
not everyone likes the same things
administration can interrupt ongoing behavior
hard in group settings
social reinforcers
secondary
examples
verbal praise
attention
physical contact
facial expressions
often used in applied settings
easily implemented in natural settings
doesnât interrupt behavior
satiation is less of a problem
most find it rewarding
easy to maintain outside intervention
problems
deviant behavior may be reinforced by peers
must be delivered contingently on prosocial behavior
often individuals only attend to disruptive behavior
may be hard for parents/teachers to track
high-probability behaviors
some activities are more probable than others
child is more likely to watch TV than study
Premack Principle: of any pair of responses or activities, the more frequent can reinforce the less frequency *high probability behavior can be used to reinforce a low probability behavior
studied in animals: wheel running can reinforce lever pressing
performing a response to gain access to high-valued activity
secondary reinforcers
any behavior observed to occur more frequently can be used to follow and reinforce a lower-frequency behavior
use access to TV as reinforcer for studying
parents violate all the time
useful for expanding range of reinforcers available
strengths
high-valued activities & privileges are often available
extra-reinforcers arenât necessary
natural to the situation
limitations
access to an activity canât always immediately follow low-probability behavior
very problematic in early stages
sometimes providing an activity is all-or-none
can limit flexibility
not all individuals find the same activities reinforcing
in some institutions, activities must be available to all
feedback
providing info about performance
implicit in delivery of reinforcer
can be employed independent of explicit approval/other reinforcers
examples
inform if behavior was/was not done
extent to which behavior has changed
% of drivers not speeding that day
biofeedback
providing info about physiological processes
strengths
easy
natural to many situations
often used as a first-line effort
may implement stronger methods later if desired result isnât obtained
limitations
effects often weak and inconsistent
more effective in combo with praise, privileges, tokens
tokens
secondary, generalized reinforcers
poker chips
coins
tickets
stars
points
check marks
can be exchanged for a variety of backup reinforcers
aid in overcoming many of the concerns associated with other reinforcers
token economy - reinforcement system based on tokens
tokens are earned and used to purchase backup reinforcers
requirements
specify target behaviors
specify number of tokens that can be earned for performance of behaviors
specify backup reinforcers that are available
specify number of tokens backup reinforcers cost
used often in institutional settings
psychiatric hospitals
participating in activities
attending group meetings
appropriate mealtime behavior
juvenile delinquents
reading the newspaper
keeping rooms neat
receiving good grades
factories
no injury days
strengths
potent reinforcers
develop behaviors at higher levels than praise, approval, feedback
bridge delay between target response & backup reinforcement
less subject to satiation because of variety of backup reinforcers
donât interrupt target response
administration of 1 reinforcer to people with differing preferences
permit administration of all-or-none backup reinforcers
can be implemented with groups or individuals
limitations
extraneous backup reinforcers may be introduced
parents may object
hard to remove after behavior is obtained
tokens may be gained in unauthorized ways
Reinforcement Delivery Matters
some reinforcers are more potent than others
but, how the reinforcer is delivered matters more than what the reinforcer is
factors influencing reinforcement effectiveness
contingency
immediacy
magnitude
quality or type
schedule
Schedules of Reinforcement
refers to the rule denoting how many or which specific responses will be reinforced
continuous - every response is reinforced each time it occurs
intermittent - reinforcement delivered after only some responses
fixed ratio (FR)
reinforcer delivered after a specific # of responses
FR1: consistent responding
FR1+: inconsistent performance; pauses after reinforcer
providing a bonus to a worker for every 10th sale
variable ratio (VR)
reinforcer delivered after specific # of responses, but # changes
more consistent & higher performance than FR, few pauses
example: putting money into slot machine
fixed interval (FI)
reinforcer delivered for 1st response after a specific time period
inconsistent performance & big pause after reinforcer
praise students every 30 minutes if theyâre attending at end of interval
variable interval (VI)
reinforcer delivered for 1st response after variable period
more consistent performance than FI & few pauses after reinforcer
praise students for attending at end of interval; interval changes
Reinforcement Techniques to Decrease Undesirable Responses
are extinction & punishment the only ways to decrease behavior?
no!
reinforcement is often the choice
why?
teaches positive & prosocial behaviors
strategies
differential reinforcement of other behavior (DRO)
provide reinforcement of all responses except the undesired response
useful when there are high rates of the undesired target behavior
effective for self-injury behavior, aggression
differential reinforcement of alternative behavior (DRA)
like DRO, but reinforce a particular behavior
differential reinforcement of incompatible behavior (DRI)
reinforce a behavior that is incompatible with the undesired behavior
effective for: decreasing hyperactive behaviors, aggression, pica
differential reinforcement of functionally equivalent behavior
often, behavior serves a function
can decrease undesired behavior by reinforcing prosocial, acceptable behavior that attains the same goals and consequences
especially good for undesired behaviors now reinforced by attention
shape to ask for attention
differential reinforcement of low response rates (DRL)
provide reinforcement for decreasing frequency of undesired behavior
provide reinforcement for increase in time intervals in which undesired behavior doesnât occur
can fully eliminate a behavior
Negative Reinforcement
can be used to develop behavior
behavior is increased when
response â escape from aversive event
response â avoidance of aversive event
lots of examples in real life
turn off alarm to escape noise
take medicine to relieve headache
escape isnât widely used in applied settings
requires an ongoing aversive event
aversive event must be delivered a lot before reinforcement can occur
not ethically ok if + reinforcement would work
often â undesired side effects
escape from the situation
avoid person administering aversive events
aggression
hard to administer
must be terminated immediately after response
requires careful monitoring
may need special equipment