Focuses on building a foundation in programming and understanding leisure behavior. Emphasizes that students should define and differentiate key programming and leisure concepts. Highlights how different leisure forms require varied program designs that address specific participant needs.
Understand definitions as a foundation for building programming skills.
Differentiation:
Program: The planned structure or content that provides resources and activities for participants.
Programming: The process of creating and organizing the program, including scheduling, resource allocation, and staff training.
Program Development: Continuous improvement and structuring of programs based on feedback, assessments, and changing community needs.
Defined by perceived freedom, intrinsic satisfaction, and positive affect. Programmers must shape the environment and structure activities to allow participants to experience these aspects through:
Perceived Freedom: Participants feel they have control over their leisure choices.
Intrinsic Satisfaction: Activities that fulfill personal interests and passions lead to heightened satisfaction.
Positive Affect: Creating environments that promote positive emotions, social interaction, and engagement.
Games: Usually competitive and rule-based, requiring specific skills and strategies.
Recreation: Activities undertaken for enjoyment and relaxation, often less structured and more spontaneous.
Play: Unstructured and imaginative activities, crucial for development and creativity, especially in children.
Sport: Organized activities involving physical exertion and skill, often governed by a set of rules and competitive in nature.
Tourism: Leisure activities that involve travel away from home for exploration, relaxation, and enjoyment.Each form of leisure requires tailored programming approaches to address their unique characteristics and participant expectations.
Program
Programming
Program Development
Leisure
Recreation
Games
Play
Sport
Tourism
Explores how understanding leisure experiences enhances programming. Introduces the concept of Symbolic Interactionism, which serves as the theoretical basis, proposing that leisure is co-created through social interactions guided by the programmer.
Involves multi-faceted interactions with people, objects, or ideas, allowing participants to share experiences and build community connections.
A sociological view that suggests that reality is created through interpersonal interactions. It emphasizes how meanings are derived and negotiated within social contexts.
The meaning of leisure arises through social interaction, where the experiences shared among participants shape their perceptions and enjoyment.
Characterized by factors such as freedom, intrinsic motivation, participant impact, and the opportunity for enjoyment or relaxation. These elements need to be actively incorporated into program design.
Plan the full experience cycle, including phases of anticipation, participation, and reflection. Focus on key objects that define the experience while also respecting participant autonomy, allowing individuals to construct their experiences.
Recognizes that each leisure experience is unique and reconstructed anew in different contexts, highlighting the importance of adaptability in programming.
Symbolic Interactionism
Phases of the Leisure Experience
Objects
Self-reflexive
Meaning
Interaction
Phenomenology of Experience
Introduces six fundamental elements that make up all programs. Every program has a basic structure that can be configured using these elements, which allows programmers to design varied experiences by manipulating them.
Actions are situated within a structured social setting. The structure is a system of interrelated parts and must be dynamic, offering opportunities for participant engagement and interaction.
Interacting People: Participants who engage with each other and the program content actively.
Physical Setting: The environment where the program takes place, which can include both natural and constructed settings.
Leisure Objects: Items or props used in the program (equipment, tools, etc.) that enhance the experience.
Structures: Rules, formats, or procedures guiding the program to ensure safe and enjoyable participation.
Relationships: The interpersonal connections between participants that foster a community and enhance the experience.
Animation: The flow of the program, which is central to providing engaging interactions and fostering social interaction.
Programming Role: Programmers actively manipulate these six elements to shape the experience, emphasizing the importance of creativity and responsiveness to participant feedback.
Programs can be offered in various formats (full-service, self-service, etc.), attracting different customers by changing the delivery style.
Situated Activity System
Six Elements of a Situated Activity System
Social Interaction
Interacting People
Physical Setting
Leisure Objects
Structures
Relationships
Animation
Service Continuum
Incorporates the Experience Economy concept, identifying experiences as a sector in the economy alongside commodities, goods, and services. Emphasizes developing and staging memorable experiences in parks, recreation, tourism, and related fields, viewing these as marketable products.
Experiences are a unique economic offering that people seek and are willing to pay for, representing a significant market opportunity.
Recreation programmers require entrepreneurial skills to create diverse programs and revenue streams, focusing on innovation and adaptability.
Goods: Physical items that can be purchased or utilized.
Services: Actions performed for others, contributing directly to participant satisfaction.
Experiences: Engaging, memorable interactions generated and shaped for participants, resulting in lasting memories and repeat visits.
Income generated through the offering of these products (goods, services, experiences) requires careful planning and marketing.
Staff training and modeling excellent service enhance customer satisfaction. Good service is transformed into an engaging experience, supporting the Experience Economy. Consistent programming across various agencies ensures similar roles and goals among programmers, regardless of the funding source.
Experience Economy
Commodities
Entrepreneurial
Revenue Stream
Product
Goods
Service
Activities Classification
Activities
Events
Personal Service
Supplies
Equipment
Venue
Focuses on how an organization’s mission and strategic direction guide program operations. Strategy development occurs at four hierarchical levels: mission, strategic directions, 1-year Management by Objectives (MBO) statements, and operational goals/objectives. Includes guidance on writing clear, measurable SMART goals.
Agencies must prioritize services due to limited resources, and strategic planning narrows down services to align with the agency’s mission and community needs.
Mission: Core purpose of the agency guiding all activities.
Strategic Directions: 3-5 year planning statements outlining long-term goals.
MBO Statements: 1-year specific program commitments that translate strategic directions into actionable objectives.
Operational Goals and Objectives: Detailed actions for achieving program goals, ensuring accountability.
Strategy development should involve input from all levels of the organization, from the CEO to front-line staff, fostering a culture of collaboration and shared vision.
Encourages forward-thinking, accountability with measurable metrics, rational planning, and efficient resource use, leading to sustainable operations.
Defined as statements of intended accomplishments; objectives serve as measurable checkpoints for goals, providing clarity and performance indicators.
Specific: Clearly defined objectives that are straightforward.
Measurable: Quantifiable to track progress.
Achievable: Realistic and attainable goals.
Relevant: Must align with broader organizational objectives.
Time-bound: Set within a defined timeframe for completion.Ensuring clarity and measurability enhances accountability in programming.
Goals arranged from general to specific provide a clear structure, ensuring alignment throughout the organization.
Transition point from strategic to operational planning; X goals represent programmer actions, while Y goals represent participant outcomes to ensure that programming meets participant needs and expectations.
Strategic Directions
Forward Thinking
Rationality
Metrics
Management by Objectives (MBO)
SMART
Hierarchical Arrangement
Staff Cooperation and Collaboration
Emphasizes the role of an agency’s mission within the broader environment that influences its goals. The mission is shaped by the needs and constraints of clients, the organization, and the community it serves.
Programming is shaped by understanding these needs through assessment of community demographics, resources, and interests.
Techniques include surveys, focus groups, and environmental assessments to gather insights on client, organizational, and community needs, helping programmers design relevant services.
A thorough assessment of the larger social, economic, and cultural environment ensures that programs meet real community needs and respond to changing societal trends.
The agency’s mission is influenced by a blend of individual, organizational, and community needs, each requiring consideration in programming decisions.
Frames the direction and scope of programs; defines the organization’s commitment to addressing these needs through targeted services.
Programmers must design programs that fulfill the mission and respond to community needs to ensure relevance and engagement.
Mission
Individual Needs
Macro Environment
Resource Dependency
Organizational Needs
Community
Public Interest
Community Need
This chapter covers methods for obtaining participant input and the use of needs assessments in program development. Focuses on gathering and utilizing participant needs, interests, and intentions to inform programs effectively.
Helps agencies understand participant desires to guide program development effectively, ensuring services are relevant and desired.
Needs: Essential requirements that must be met for participant satisfaction.
Interests: Subjects that pique participants' curiosity and engagement.
Wants: Preferences that may enhance the participant experience but are not essential.
Intentions: Plans or aims that guide participation. Understanding these distinctions aids in program design.
Citizen Advisory Committees: Engage community members directly in program planning and feedback.
Public Meetings and Workshops: Create open forums for collecting feedback and discussing program ideas with participants.
Interviews: Gain detailed insights from individuals through one-on-one conversations that reveal deeper motivations.
Surveys: Reach a broad audience for statistical analysis and trends in participant preferences, allowing for data-driven decisions.
Using all four approaches provides a well-rounded understanding of participant needs, ensuring diverse perspectives are included in program planning.
Marketing can identify and analyze audience segments, targeting different participant demographics for tailored program development to enhance participation rates.
Different approaches may be taken in private, not-for-profit, commercial, and public agencies, reflecting their unique goals and audience engagement strategies.
Participant Input
Needs Assessment
Need
Interest
Want
Intention
Citizen Advisory Committees
Public Meetings
Interviews
Surveys
Marketing
Exchange
Segmentation
Target Marketing
Discusses the use of goals and outcomes as standards in program management, emphasizing the structure and importance of Outcome-Based Programming (OBP) in designing meaningful participant experiences.
Goals vs. Outcomes: Program goals guide staff in program management, while program outcomes focus on the results experienced by participants, ensuring alignment of efforts with desired participant impact.
Y Statements: Outcomes or experiences participants should have (i.e., terminal performance outcomes).
X Statements: Interventions or program activities designed by programmers to facilitate Y outcomes.
X statements (independent variables) influence Y outcomes (dependent variables), emphasizing the cause-effect relationship in program design, which is vital for evaluation.
Illustrates the connection between strategic planning and program implementation, highlighting how clear communication and structured planning lead to successful outcomes.
Standards ensure program quality and consistency, even with limited staff or resources, and must be regularly evaluated through feedback and assessments.
Introduced as a way to create purposeful leisure experiences that align with goals for positive participant outcomes, encouraging holistic development and satisfaction.
Use of clear, structured goals can ensure program quality, adaptability, and comprehensive delivery, particularly in standardized programming across multiple locations to provide a consistent experience for all participants.
Program Outcomes
X Intervention Goals
Y Outcome Goals
Program Design Standards
Terminal Performance Outcomes
Benefits-Based Programming (BBP)
Target Issues
Activity Components
Focuses on designing programs to create meaningful leisure experiences. Emphasizes that program design involves more than scheduling; it includes creating structured interactions to enhance participant experiences.
Program design specifies how the program will operate to achieve its goals through logistical planning, resource allocation, and participant engagement strategies.
Program animation involves varying interactions to engage participants fully, ensuring that activities remain dynamic and relevant.
Understanding and visualizing program elements and interactions is essential for effective planning, helping programmers anticipate participant responses and engagement levels.
Techniques to visualize participant interactions for program planning, ensuring that all possible scenarios are considered and prepared for.
Creating engaging sequences involves careful planning and understanding the flow of activities to optimize participant engagement (refer to Figure 11-2 for detailed animation design).
Goals define the desired experience or performance outcomes and should be measurable to facilitate evaluation and improvement.
Program Design
Design Goals
Design Components
Design Tactics
Imagined Interactions
Multiple Forecasts
Visualization
Vignette
Discusses the evolution of benefits-based programming (BBP) into outcome-based programming (OBP) and intentionally designed experiences (IDE). Explores how these approaches focus on achieving specific outcomes through leisure experiences, moving from reactive to proactive programming.
Programs are structured around achieving transformational outcomes using leisure as a means for change, emphasizing the importance of careful planning and execution.
BBP, OBP, and IDE are different names representing similar outcome-focused programming methods that prioritize participant impacts and experiences.
These approaches help programmers define and communicate program benefits to the public, facilitating increased participation and satisfaction.
OBP and IDE efforts are usually targeted at achieving meaningful, transformational change, ensuring that programs contribute positively to participants’ lives.
Benefits-Based Programming (BBP)
Issue and Target Goals
Outcome-Based Programming (OBP)
Intentionally Designed Experiences (IDE)
Black Box of Programming
Guides the transition from conceptualizing a program to creating a written, detailed program plan. Emphasizes the importance of planning for smooth program operations, which involves various stakeholders.
A program plan explains how the program will be implemented and operated, serving as a roadmap for all involved.
Operationalizes the program's design concept through a sequence of events (key frames) and transitions, facilitating smooth transitions between activities.
A clear timeline is necessary for coordinating all program details, ensuring all tasks are completed efficiently and on schedule.
Schedule planning should account for program balance, appropriate timing, location, and overall impact to maximize participation and satisfaction.
Effective facility management is key to successful program implementation, ensuring that resources are available and utilized optimally.
Program Plan
Management Plan
Flow Chart
Animation Plan
Program Scheduling
Facility Scheduling
Covers strategies for promoting programs with an emphasis on communication and reaching target audiences effectively. Highlights the necessity for effective use of promotional channels and media.
Promotion involves effectively communicating the program's value and benefits to potential participants to foster engagement.
A targeted form of communication aimed at changing attitudes or behaviors to attract participants, essential for successful program promotion.
Programs should utilize both general and targeted promotional campaigns across various media platforms.
Developing skills to write compelling brochures, news releases, and flyers that resonate with the target audience enhances program visibility.
Programmers must prepare print-ready materials for promotional use, ensuring all necessary information is clear and attractive.
Familiarity with websites, email, cable TV, and other digital media is important for modern program promotion, reaching broader audiences efficiently.
Promotion
Communication
Persuasion
Channel
Brochure Copy
News Release
Flyer
Electronic Communication
Focuses on staffing processes for delivering effective leisure services. Emphasizes the importance of recruiting, training, and supervising part-time employees who interact directly with patrons.
Involves a sequence of tasks including recruiting, selecting, training, and supervising employees to ensure they meet program needs effectively.
Starts with analyzing tasks and requirements to create a detailed job description for prospective employees, ensuring alignment with program goals.
Write job descriptions based on data collected during job analysis, clearly outlining roles, responsibilities, and expectations.
Recruitment, selection, onboarding, orientation, training, performance appraisal, and compensation are essential components of an effective staffing strategy.
Ensuring smooth operations through careful and frequent supervision of staff, providing support and guidance to enhance service delivery.
Staffing
Position Analysis
KSAs (Knowledge, Skills, Abilities)
Job Description
Recruitment
Selection
BFOQs (Bona Fide Occupational Qualifications)
Onboarding
Orientation
Training
Appraisal
Compensation
Contracting for Personal Services
Supervising Operations
Discusses planning and implementing program evaluations to meet agency needs, covering a systematic approach to evaluations alongside technical elements like sampling.
Analyzing program effectiveness and outcomes to guide improvements, essential for ensuring that programs remain relevant and meet participant needs.
Informs Outcome-Based Programming (OBP) and other agency needs, providing feedback necessary for continuous improvement.
Establishing a purpose and audience before designing the evaluation ensures that the collected data is relevant and actionable.
Specific techniques for each step in the evaluation process to ensure comprehensive results, including data collection methods and analysis techniques.
Organizing findings in a report format that communicates results effectively to stakeholders, aiding in decision-making and future program planning.
Evaluation
Evaluation Purposes
Steps of the Evaluation Planning Process
Research Design
Sample
Sampling Techniques
Evaluation Report Passages
Introduces the concept of a comprehensive evaluation system and specific models to implement it, allowing flexibility in choosing evaluation models tailored to agency needs.
Different models can fulfill various components of a complete evaluation system, helping to align evaluation efforts with specific program goals.
Introduce models using the Evaluation Planner as a framework, ensuring consistency across evaluations (Exhibit 20-1).
Each model has a unique value perspective and criteria for judgments, facilitating diverse insights into program effectiveness.
Programmers need to understand the procedures and criteria for each evaluation model, ensuring accurate and actionable results.
Comprehensive Evaluation
Importance-Performance Evaluation
Service Hour Evaluation
Satisfaction-Based Evaluation
Goal and Objective Evaluation
Discrepancy
Triangulated Evaluation
Formative Evaluation
Summative Evaluation
Focuses on the need for programs to adapt over time using data-based decisions. Uses the Program Life Cycle as a framework to evaluate and make modifications.
Programming involves ongoing "go or no-go" decisions to keep programs relevant and impactful based on feedback and assessment data.
Programs are evaluated at various stages (Introduction, Growth, Maturation, Saturation, Decline), each requiring specific management strategies and approaches to maximize effectiveness.
Adjustments to programs should be planned and based on evaluation data, ensuring that changes align with participant needs and agency goals.
Modifications may target different stages (Operation, Target, Culture), facilitating a well-rounded development strategy that addresses all necessary changes.
When necessary, plan elimination carefully to minimize negative impacts on participants and the organization, ensuring a smooth transition for all stakeholders.
Program Life Cycle
Introduction
Growth
Maturation
Saturation
Decline
Program Modification
Life Cycle Audit
Market Mix
Program Elimination