Chapter 3: Kinematics in Two Dimensions

3.1: Displacement, Velocity, and Acceleration

  • Because displacement in two dimensions cannot be expressed solely in terms of x or y, displacement is often referred as r.
    • r is the sum of a 2D displacement vector’s x and y components.
  • Following suit, average velocity becomes vₐᵥ = Δr / Δt while instantaneous velocity becomes
  • Values for acceleration remain the same.
    • Average acceleration: aₐᵥ = Δv / Δt
    • Instantaneous acceleration:

3.2: Equations of Kinematics in Two Dimensions

  • Recall how motion can be described in terms of displacement, acceleration, and initial/final velocity.
  • In 2D kinematics, all of these variables of motion must be expressed in terms of x and y separately.
  • Therefore, the equations remain the same, but include subscripts for x and y.
  • However, the time t remains the same for both directions.
Missing Variable(s)x Componenty Component
xvₓ = v₀ₓ + aₓtvᵧ = v₀ᵧ + aᵧt
ax = 0.5(v₀ₓ + vₓ)ty = 0.5(v₀ᵧ + vᵧ)t
vx = v₀ₓt + 0.5aₓt²x = v₀ᵧt + 0.5aᵧt²
tvₓ² + v₀ₓ² + 2axvᵧ² + v₀ᵧ² + 2ay

3.3: Projectile Motion

  • ==Projectile motion==: motion in a curved (parabolic) two-dimensional path
  • In projectile motion, the horizontal and vertical components are studied separately (like in the table)
  • Since there is no acceleration in the x direction, the horizontal velocity of a projectile will always remain constant.
  • On the other hand, the vertical acceleration will always equal the 9.80 m/s², the acceleration due to gravity
  • Projectiles also experience time and speed symmetry.

3.4: Relative Velocity

  • Consider the following scenario: A passenger is walking towards another passenger car at the back of a train moving across some tracks.
  • What is the velocity of the passenger?
  • To answer this question, you would have to consider the velocity of the passenger relative to the train and the velocity of the train relative to the ground.
    • The total velocity of the passenger is the velocity of the passenger relative to the train plus the velocity of the train to the ground.
  • Generally, if one object is moving in the presence of another moving object, you have to add them together to get the total velocity.
  • Other examples:
    • An airplane traveling within an air stream.
    • A boat crossing a river against/with a current.

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