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Chapter 3: Kinematics in Two Dimensions

3.1: Displacement, Velocity, and Acceleration

  • Because displacement in two dimensions cannot be expressed solely in terms of x or y, displacement is often referred as r.

    • r is the sum of a 2D displacement vector’s x and y components.

  • Following suit, average velocity becomes vₐᵥ = Δr / Δt while instantaneous velocity becomes

  • Values for acceleration remain the same.

    • Average acceleration: aₐᵥ = Δv / Δt

    • Instantaneous acceleration:

3.2: Equations of Kinematics in Two Dimensions

  • Recall how motion can be described in terms of displacement, acceleration, and initial/final velocity.

  • In 2D kinematics, all of these variables of motion must be expressed in terms of x and y separately.

  • Therefore, the equations remain the same, but include subscripts for x and y.

  • However, the time t remains the same for both directions.

Missing Variable(s)

x Component

y Component

x

vₓ = v₀ₓ + aₓt

vᵧ = v₀ᵧ + aᵧt

a

x = 0.5(v₀ₓ + vₓ)t

y = 0.5(v₀ᵧ + vᵧ)t

v

x = v₀ₓt + 0.5aₓt²

x = v₀ᵧt + 0.5aᵧt²

t

vₓ² + v₀ₓ² + 2ax

vᵧ² + v₀ᵧ² + 2ay

3.3: Projectile Motion

  • Projectile motion: motion in a curved (parabolic) two-dimensional path

  • In projectile motion, the horizontal and vertical components are studied separately (like in the table)

  • Since there is no acceleration in the x direction, the horizontal velocity of a projectile will always remain constant.

  • On the other hand, the vertical acceleration will always equal the 9.80 m/s², the acceleration due to gravity

  • Projectiles also experience time and speed symmetry.

3.4: Relative Velocity

  • Consider the following scenario: A passenger is walking towards another passenger car at the back of a train moving across some tracks.

  • What is the velocity of the passenger?

  • To answer this question, you would have to consider the velocity of the passenger relative to the train and the velocity of the train relative to the ground.

    • The total velocity of the passenger is the velocity of the passenger relative to the train plus the velocity of the train to the ground.

  • Generally, if one object is moving in the presence of another moving object, you have to add them together to get the total velocity.

  • Other examples:

    • An airplane traveling within an air stream.

    • A boat crossing a river against/with a current.

R

Chapter 3: Kinematics in Two Dimensions

3.1: Displacement, Velocity, and Acceleration

  • Because displacement in two dimensions cannot be expressed solely in terms of x or y, displacement is often referred as r.

    • r is the sum of a 2D displacement vector’s x and y components.

  • Following suit, average velocity becomes vₐᵥ = Δr / Δt while instantaneous velocity becomes

  • Values for acceleration remain the same.

    • Average acceleration: aₐᵥ = Δv / Δt

    • Instantaneous acceleration:

3.2: Equations of Kinematics in Two Dimensions

  • Recall how motion can be described in terms of displacement, acceleration, and initial/final velocity.

  • In 2D kinematics, all of these variables of motion must be expressed in terms of x and y separately.

  • Therefore, the equations remain the same, but include subscripts for x and y.

  • However, the time t remains the same for both directions.

Missing Variable(s)

x Component

y Component

x

vₓ = v₀ₓ + aₓt

vᵧ = v₀ᵧ + aᵧt

a

x = 0.5(v₀ₓ + vₓ)t

y = 0.5(v₀ᵧ + vᵧ)t

v

x = v₀ₓt + 0.5aₓt²

x = v₀ᵧt + 0.5aᵧt²

t

vₓ² + v₀ₓ² + 2ax

vᵧ² + v₀ᵧ² + 2ay

3.3: Projectile Motion

  • Projectile motion: motion in a curved (parabolic) two-dimensional path

  • In projectile motion, the horizontal and vertical components are studied separately (like in the table)

  • Since there is no acceleration in the x direction, the horizontal velocity of a projectile will always remain constant.

  • On the other hand, the vertical acceleration will always equal the 9.80 m/s², the acceleration due to gravity

  • Projectiles also experience time and speed symmetry.

3.4: Relative Velocity

  • Consider the following scenario: A passenger is walking towards another passenger car at the back of a train moving across some tracks.

  • What is the velocity of the passenger?

  • To answer this question, you would have to consider the velocity of the passenger relative to the train and the velocity of the train relative to the ground.

    • The total velocity of the passenger is the velocity of the passenger relative to the train plus the velocity of the train to the ground.

  • Generally, if one object is moving in the presence of another moving object, you have to add them together to get the total velocity.

  • Other examples:

    • An airplane traveling within an air stream.

    • A boat crossing a river against/with a current.

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