Sensation & Perception, Learning
Lecture 02/25/2025: Sensation, Perception, Learning I
Quiz 2: includes 5.1-5.8 & lectures
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Sensation = stimulation of sense organs
Raw sensory information
Ex: waves of light being received by receptors in your retina
Input (ex: sound waves, chemical stimulation of tongue)
Doesn‘t mean anything until its PERCEIVED
Perception = making sense of that stimulation
selection, organization, and interpretation of sensory input
Conscious experience of sensory information
Brain is making sense of stimulus
Ex: patient w/ brain damage saw a “convoluted red form with a linear green attachment” instead of a rose
Ex: “if a tree falls in the forest but there's no one there to hear it… does it make a sound?”--- there’s no one there to perceive the sound
Transduction = sensory information is translated into signals spread by neurons
Stimulation received by appropriate receptor
Neurons carry stimulation to thalamus and then to cortex
Cortex perceives
Sensory information: the way we perceive depends on the type of sensory information received
Quality:: describes the basic information of a stimulation
Different sensory receptors
Ex: sweet vs sour
Qualitative: magnitude/intensity of stimuli
How fast are the neurons firing?
How many neurons are firing?
Ex: a light can be brighter or dimmer (think screen brightness)
More subtle
Quantitative
Sensory Thresholds: you don’t perceive everything you’re exposed to!
Absolute threshold: minimum intensity of stimulation must occur before you experience a sensation
How much does it take for you to feel like you perceived something?
Stimulus intensity you would detect 50% of the time
Ex: Candle flame seen from 30 miles away on a dark clean night is the minimum threshold for human perception
Difference threshold: “just noticeable difference”, SMALLEST difference between 2 stimuli you can notice
How much does something have to change for you to notice the difference?
Ex: when commercials are much louder than the show/video you’re watching
Ex: shrinking size of a product you usually purchase
Manufacturers hope that this is below the just noticeable difference (evil)
OR: how much can they cut sugar before people notice?
Signal Detection Theory:
States that perception is NOT objective, instead it depends on:
Sensitivity to the stimulus in presence of “noise”
“Noise” = anything that’s a distraction that may interfere with your perception of stimuli
Criteria used to make judgments from ambiguous information
Ex: older patient doesn’t want to wear hearing aids, so they’re going to say they hear things they don’t
Need to distinguish REAL responses from response biases
Patients can be biased to detect or not to detect
Can be “False Alarms” or “Misses”
Ex: False Alarm = daughter crying bc mom is doing hair but she’s not touching her
Human nature makes us more likely to be biased
Helps us capture accuracy by accounting for biases
Perceiving forms & patterns
Same visual input can produce radically different perceptions
Ex: Blue black vs. White Gold dress
Experience of world is subjective because perception is ACTIVE
We are constructing our experience
Sensory Processing: can happen in 2 ways
Bottom-up processing: paying attention to INDIVIDUAL features of stimulus and building up to a perception
More likely when something is ambiguous/new
Ex: seeing 13 or B on its own
Top-down processing: depends on context, we have some expectation/knowledge that influences perceptions
Ex: seeing 13 or B with context
Constructing perceptions
We ACTIVELY CONSTRUCTING our perceptions
Most perceptions involve more than one sense!
Ex: what is a kiss like?
Ex: losing smell from COVID
Ex: McGurk effect
What we see overrides what we hear
Ba vs Fa
Ex: Synesthesia
Certain neurons stimulate different senses @ the same time
Ex: associating numbers w/ colors, certain music can sound blue
Pherell Williams sees certain colors in his mind when he hears certain notes
Podcast for extra credit option has one abt synesthesia for apa!
The Visual System
We as a culture & in science talk a LOT about the vision
Ex: “dark times”, or “the eyes are the window to the soul”
Psychological research is also biased toward vision!
Impressionists = talk about how LIGHT changes the way we perceive things
Expressionists = used color to symbolize experience
The Eye: KNOW THE PARTS OF THE EYE FOR QUIZ
Cornea: transparent window at front/outside of eye
Iris: Colored ring of muscle surrounding pupil
Constricts & expands to regulate the amount of light coming into pupil
Dilated = less sharpness but more visibility
Constricting = sharpens image
Pupil = black opening at center of iris that
Lens = INTERNAL transparent structure that focuses the light rays falling on to the retinal
Forms an upside down image on retina
Accommodation = when your lenses adjust to focus!
Focus on close object = eye gets rounder
Focus on distant objects = eye gets flatter
Common lens problem
Nearsightedness= close objects are clear, distant objects are blurry
Farsightedness= distant objects are clear
Cataract = lens becomes clouded
Retina = paper thin neural tissue lining back of eye,
Absorbs light
Processes Image
Sends information to brain
Damage can cause BLINDNESS
Contains millions of light sensitive receptors
Nerves receiving from retina cells are like a ponytail bundled together and exit eye to optic disk
Optic nerve fibers = converge at a SINGLE spot
Fovea= spot in center of retina that contains only CONES
Types of Specialized Visual Receptors
Cones = (CO- COLOR, CO-COnes)
Daytime vision (Daylight) & Color vision
Rods = specialized visual receptors that play a key role in night vision & peripheral vision
Vision & The Brain
Light falls on the eye, but you SEE with your brain
Retina receives & processes and sends to brain for interpretation
Axons leave back of eye and travel to optic chiasm
Axons from half of each eye cross over
Thalamus has occipital lobe (primary visual cortex)
Lecture 2: Sensation & Perception 2:
Sensation = raw sensory stimulation
Perception = selection, organization, and interpretation of input
us making sense of it
An ACTIVE construction
“Blind spot”: no receptors are present, so we can’t receive information
Why don’t we usually perceive our blind spot?
Our eyes are subtly moving all the time to receive more information and fill in the blind spots/fill in the blanks
Light falls on eye but you SEE with your brain
Retina processes and sends information to brain
“What and Where” pathways
visual areas beyond primary visual cortex form 2 parallel processing pathways
Ventral stream (“What stream)”: projects from occipital lobe and specialized for perception and recognition of objects
What is this object
Damage can cause visual agnosia (inability to recognize objects, can see color/structure but can’t recognize objects themselves)
Dorsal stream (“Where stream”): projects from occipital lobe to parietal lobe and is specialized for spatial perception (determining WHERE an object is)
Think dorsal fin of dolphin
Visual Processing of Faces - Facial Perception
Humans = social animals, use faces to:
Differentiate from unique individuals
Judges people’s moods & attention
Allows you to discern someone’s age, race, sex, etc.
Ex: Still face experiment
There’s evidence for processing faces differently
Prosopagnosia = unable to process faces
Face inversion effect: when faces are presented upside down, they are harder to recognize (as compared to other objects)
Margaret Thatcher Illusion: faces with inverted species when presented upside down are harder to distinguish
Prosopagnosia: specific deficit in the ability to recognize faces, despite ability to recognize other objects
Specific to facial recognition
Developmental prosopagnosia: present from birth
Acquired prosopagnosia: acquired following a brain injury
Fusiform gyrus: a region of temporal lobe critical for perceiving faces
Damage to this area is associated with prosopagnosia
Color Perception
In order to see, there MUST be light
Light = electromagnetic radiation that travels in waves, which have:
Amplitude = height is brightness
Wavelength = distance between peaks is hue
Purity = variation is saturation of light
Color wavelengths translate into whatever object we have around us
An object appears to be a particular color because of the wavelengths of the light it reflects
Colors don’t actually exist in the physical world!
We have receptors for long wavelengths: red & orange
Medium: red & green
Shorter wavelengths: blue & Violet
Causes ambiguity between purple and blue sometimes
Trichromatic Theory of Color Vision: “3 main color groups”
Eyes have 3 types of cones tailored to 3 different wavelengths of light
Red, Green, Blue
We can see EVERY color in the rainbow b/c eyes do their own “color mixing” by varying ratio of neural activity from 3 types of receptors
Evidence: light of ANY color can be matched by combo of red, green, and blue
Light mixes differently than color!
Mixing all different types of light together will get you WHITE, while mixing color which makes it darker and darker
Turns white because there’s more light!
Color blindness: variety of deficiencies in the ability to distinguish among colors
Most common is ability to only see 2 colors, note 3 due to missing receptors
Serves as evidence for trichromatic theory, as one receptor is missing
Opponent Process Theory: color perception depends on receptors that make a antagonistic responses to three pairs of colors
The antagonist response means that opposing color gets stimulated
Loophole in trichromatic theory: don’t describe colors using only red, green, blue!
Afterimage = a visual image that persists after a stimulus is removed
Ex: seeing the dots after someone shines a light
When you perceive an afterimage, it's the complimentary color
Red vs. Green
Yellow vs. Blue
Black vs. White
BOTH Trichromatic & Opponent Process Theory are TRUE
The eye has 3 different types of cones sensitive to 3 diff. Types of wavelengths
Cells in retina, thalamus, and visual cortex respond in OPPOSITE ways
Making sense of visual stimuli:
Often, The world is more ambiguous than we realize
We have to hypothesize about perceptions of sensory information
Ex: Young lady vs. Mother in law
Context guides perceptual hypotheses
Ex: Orange jello ran out so chef used yellow w/ food dye and no one complained
Figure & Ground
We naturally divide scenes into: (for bottom up processing)
Figure = thing that’s being looked at, the feature
Ground = background surrounding the figure
Ex: illusion w/ faces & vase, where vase is figure while black is background, black is figure while white is ground
Gestalt principles = idea that we are perceiving some form out there in the world
Ex: List three or 5 of Gestalt principles, briefly describe, and give an example of each. (Might be on the test!!!)
Proximity: things that are near one another seem to belong together
Ex: 4 lines of little blue circles
Ex: students who sit together (are they together?)
Closure: we assume things are WHOLE
We group elements to create sense of completeness or closure
May fill gaps to make sense of it
Ex: Letter E but w/ white gaps, panda
Similarity: we GROUP items that are SIMILAR
If things are the same, we think they go together
Ex: turning on a sports channel and quickly identifying who’s on same team and who’s an opponent b/c opposite sides/jerseys
Simplicity: we see things as the simplest version POSSIBLE
Ex: 2 rectangles making an X vs. 5 little diamonds that are laid out just so that they are adjacent to each other to form a cross
Simplicity tends to win
Continuity: “Closure idea”, we fill in gaps to connect dots & make wholeness
Ex: Baby in prison vs. Bars of a crib
Ex: Individual dots fill out into a line mentally
Illusory Contours: “False Shapes/Boundaries”
We perceive boundaries (contours) as depth cues, even when they don’t exist!
Common Fate: Visual elements that move together are grouped together
Ex: school of fish moves together, so we perceive them as a WHOLE
Perceptual Constancy = through experience w/ gravity & objects, we learn that things have stable characteristics
Tendency to experience a stable perception in the face of continually changing sensory input
Ex: not being shocked by a notecard having a blank side on the back, or by flipping it over, upside down, etc. (rotating paper)
Ex: view objects as having a stable size, color, brightness, and location
Ex: inflating a balloon is surprising to a baby
Misleading cues
Visual illusions = apparently inexplicably discrepancy appearance and perceptual reality
Visual illusions work b/c we have expectations that we might not be aware of
Ex: which is wider, table A or B? Longer? (they’re actually the same table)
Ex: feeling fuller when portions are on smaller plate (they look fuller, and so you feel fuller)
Depth & Distance
Depth perception
Binocular depth cues: based on differing views of 2 individual eyes
Retinal disparity: object within 25 feet project images slightly differently
Distance between eyes causes brain to do mental trigonometry b/c of the distance between your eyes
Closer objects produce greater disparity
Give brain information about distance
Must have 2 working eyes to perceive depth!
Monocular depth cues = things you can perceive with only one eye/flat image that suggest depth
Based on image in either eye ALONE
Learned experience from use of eye
Identify which of the monocular depth cues being used here (in an image)
Linear perspective:
Texture gradients/Relative clarity:
Inclusion: if something’s in front, the other thing is behind
Ex: sphere blocking sphere
Relative size
Ex: men sitting in chairs in hallway
Familiar size
Ex: men sitting in chairs in hallway
Position relative to horizon:
Light & shadow:
Our learning about the way things look/are impact our perception
Motion parallax= when observing moving objects, closer ones appear to move faster than those far aways
Ex: Birds vs planes
03/04/2025: Lecture 3 (Sensation & Perception 3)
Encouraged use of bullet points/Charts in essay questions instead of paragraphs
Better to guess than leave blanks
Audition = Hearing
The sense of sound perception
Sound waves: a pattern of changes in air pressure during a period of time, produces the precept of a sound
Amplitude = loudness
Bigger waves, higher height
Frequency = pitch of sound
Sound waves arrive @ person’s outer ear, sound waves travel through eardrum,
vibrate 3 bones (called the ossicles, 3 tiny bones called hammer, anvil, stirrup) which vibrate cochlea, oval window (membrane in the cochlea), cochlea = fluid filled coiled tube, which stimulate fluid inside cochlea and move stereocilia,
Basilar membrane = runs through cochlea; cochlear fluid makes it oscillated which stimulates hair cells to bend
Different sounds vibrate @ different locations on basilar membrane
High pitched = near base of basilar membrane
Lower pitched = closer to top of basilar membrane
snail-shaped
Hair cells: primary auditory receptors, send info to auditory nerve, which travels to thalamus & primary auditory cortex
Eardrum.Tympanic membrane : a thin membrane @ beginning of middle ear, sound waves causes it to vibrate
Perception done by the brain
Pitch is encoded by frequency & location
Temporal coding: looking at LOW frequency stimuli & the rate of firing of cochlear hair cells (hair cells match frequency of sound wave)
Low frequencies = up to ~4,000 Hz
Place coding: mechanism for encoding high-frequency auditory stimuli in which frequency of sound waves in encoded by location of hair cells along basilar membrane
Sound Localization: not only identifying what the sound is, but where it is coming from
Similar to binocular disparity
Brain integrates the different sensory info. Coming from each ear
Ex: Barn owls in the dark looking for prey
Vestibular system: perception of balance determined by receptors in the inner ear
Machinery related to balance is also intertwined with our auditory senses!
Ability to know where you’re located in the world and what you need to do
Uses info from receptors in the semicircular canals of inner ear
Contain a liquid when head moves, hair cells @ end of canal bend
Bending of hair cells generates nerve impulses that inform us of head’s rotation
Body’s sensory of where they are in the world
Ex: dizziness, being seasick or carsick, vertigo, etc.
Cochlear Implants
Cochlear implantation has helped people w/ severe hearing problem due to loss of hair cells in the inner ear
For people born deaf or w/ hearing damage/loss
Works by directly stimulating the auditory nerve, but doesn’t amplify sound
Rerouting sounds to come from electronics/computer
Best results in tiny babies b/c their brains are still plastic
Controversial because of the idea of “Audism”
“Fixing people” is offensive
Results for folks who are older than infants aren't as great
Hearing Habits
Wearing headphones/earbuds w/ super loud music a lot is a known cause of hearing loss
Can damage hair cells
Listen @ lower volumes & use earplugs for noisy environments
More pressure, more often = more damaging
Ex: young people listening to 92.6 decibels in NYC
Use apps to determine how loud/test your own habits
Olfaction = Smell, Gustation = Taste
These senses are RELATED
External signals that trigger both taste and smell are CHEMICAL
Taste:
5 basic sensations
Papillae: raise bumps on tongue that have taste buds
Taste buds: within the papillae, sensory organs in mouth (NOT JUST ON TONGUE), contain receptors for taste
Send signals to thalamus
Diff types of tongue have diff receptors for taste, but they are distributed throughout the tongue
Sweet
Sour
Salty
Bitter
Umami (Japanese for savory/yummy)
Most foods are a mixture of 5 basic qualities!
“Mouthfeel” = texture of diff. Foods (ex: avocado vs chips)
Cultural influences can impact taste preferences!
Begin in the womb!
Ex: carrot juice vs. water before being born, etc.
What your mom was eating before you were born affects your taste preferences later on
Supertaster = having a higher density of papillae and therefore more taste buds
Underlying genetic factors
Tend to be: younger (lose tase buts with age), female rather than male
Nontaster = less density of taste buds, less dense taste experience
Smell: does NOT go through thalamus!
Detection of odorants
Olfaction: sense of smell
Basic process:
Odorants pass into nose & nasal cavity
Contact olfactory epithelium (which contains receptors for smell)
Olfactory epithelium: a thin layer of tissue, within the nasal cavity, that contains the receptors for smell
Has Olfactory sensory neurons
Tracts to Olfactory bulb: the brain center for smell, located below frontal lobes
pleasant/unpleasant smell is processed in brain’s prefrontal cortex
Intensity of smell is processed in areas of brain associated w/ emotion & memory
Hyposmia: reduced ability to detect odors
Anosmia: no sense of smell
phantosmia: smelling an odor that isn’t there
Parosmia: change in normal scent of odors
Goes to amygdala, associated with memory & STRONG EMOTIONS
Certain smells can have bigger associations with strong emotions
Haptic Perception = Touch
Skin Contains receptors for touch
Anything contacting skin provides tactile stimulation
Nociception = Pain
Congenital Insensitivity to Pain
Can be dangerous, can lead to early death b/c no pain signals (ex: appendix burst but they didn’t know)
The way we think about pain has a lot to do w/ emotional, physiological, and social aspects
Physiological aspect: different types of neurons respond to diff. Pains
Fast fibers = Sharp pain signals
Myelinated
More efficient
Ex: OW!
Ex: burning fingers, pricking fingers, etc.
Slow pain fibers = dull, aching pain
Unmyelinated
More inefficient
Ex: ow ow ow ow ow ow
Somatosensory cortex helps identify & locate pain
There are different factors that determine when you’ll experience more or less pain
Gate Control theory: painful impulses from the pain receptors only reach the brain if the “gate” is open
Opening the gate: makes pain more likely to occur
Anxiety
Depression
Boredom
Conditions that close the gate:
Counter Stimulation makes pain less likely to occur
Distraction/Intense focus/concentration
Medication
Relaxation
03/06/2025: Learning
On exam: Be able to label parts of the ear!
On exam: different types of receptor cells (for vision, audition, taste and smell), see textbook table
Learning = any relatively durable change in behavior or knowledge that is due to experience
Humans & Beyond
Ex: human immune system learns what are pathogens
Ex: type of learning that can contribute to disorders to OCD
Types of Learning:
Nonassociative learning: learning to adjust responses based on repeated stimulus
Based on noticing how you react to things, no rewards/punishments
Habituation: when our behavior response to a stimulus DECREASES
Ex: habituating to the surrounding greenery in summer
Dishabituation: opposite of habituation, dehabituating/attention being grabbed/being sensitive to surroundings as falls turn colors in fall
Sensitization: when our behavior response to a stimulus INCREASES
Desensitization: opposite of sensitization, when people become “desensitized” to stuff
Ex: Dog became sensitized to thunderstorms, became scared of them, another dog became desensitized to thunderstorms and isn’t as scared of them anymore
Associative learning: learning about the link/connection between 2 stimuli or events that go together
Can be conscious/unconscious
Stimulus = anything that can provoke/trigger some sort of mental/physical/behavior change (response)
Response = the reaction to stimulus
Classical conditioning: learning in which one stimulus gains the ability to invoke a response that another stimulus previously associated with another stimulus, making subtle and often physiological connections
Ivan Pavlov’s dogs (1903)
Studying digestion & role of saliva
Accidentally discovered this
Presented meat to dogs to produce & collect saliva
Presence of food tends to make dogs salivate
Dogs would start salivating before the food was even given to them, when they heard then sounds, music, lights (neutral stimuli) when he was preparing the food
Dogs began to associate unrelated stimuli (the metronome, NOT A bell!) and began to drool at the ticking itself (even without food) → conditioned reflex
Meat produces → salivation (no conditioning required)
Metronome (NS) + Meat (US) → Salivation (UR)
Metronome (NS) + Meat (US) → Salivation (UR)
Metronome (NS) + Meat (US) → Salivation (UR)
Metronome (NS) + Meat (US) → Salivation (UR)
Metronome (CS, conditioned stimulus)→ Salivation (CR)
Unconditioned stimulus (US) = evokes an unconditioned response (NOT LEARNED), meat produces the saliva
Unconditioned response (UR) = unlearned response to unconditioned stimulus that occurs without previous conditioning
Neutrals stimulus (NS) = a stimulus that is not associated with response
Conditioned Stimulus (CS) = previously neutral stimulus that can evoke a conditioned response
Conditioned Response (CR) = a learned response to a conditioned stimulus because of prior conditioning
Classical conditioning in everyday life:
Anxiety/phobias: dentist’s drills, scary music in movies (ex: the shining but happy, harry potter but sensual)
Physiological processes: arousal to coffee smell, food aversions (ex: throwing up b/c of Fritos, stu food, freshens), some fetishes some placebo effects, scent associations (ex: ex’s cologne), song associations
Ex: food aversion
Illness (US) → Nausea (UR)
Oreos (NS) + Illness (US) → Nausea (UR0
Oreos (CS) → Nausea (CR)
Acquisition = acquiring/the beginning, first stage of learning something
Depends on:
Stimulus contiguity = the closeness of stimuli in time and space
Ex: the closer the bell and meat are in time, the easier it is to make that connection between those stimuli
Why it’s hard to stick to healthy habits
Stimuli are more likely to be conditioned if they are: novel, unusual, unexpected, or especially intense
Extinction = gradual weakening of and disappearance of a conditioned response
Happens when conditioned stimulus (CS) is repeatedly presented without unconditioned stimulus (US)
Ex: Bell with no meat
Time taken to extinguish depends on time taken to establish connection in first place
Spontaneous recovery = reappearance of an extinguished response after a break
Ex: no meat after bell, but on another day dog salivates anyway
Rescorla-Wagner Model = animals learn some stimuli are better predictors than others
Prediction Errors affect learning
Positive (presence) prediction errors: unexpected event occurs that strengthens the conditioned stimulus (CS) and Unconditioned Stimulus (US) association
Ex: dog is surprised by food b/c they didn’t hear can opener
Ex: watermelon cake tastes like cinnamon
Negative (absence) prediction errors: unexpected event does NOT happen, weakens Conditioned stimulus and Unconditioned stimulus association
Ex: can opener is working for your soup, dog = surprised
Stimulus Generalization = when your conditioned response occurs with a stimulus is SIMILAR to the original stimulus
Ex: if all coldplay songs make you sad, snake phobia and jumping @ anything that looks like a snake
Stimulus Discrimination = when you DON’T get a conditioned response to a similar stimulus
The more distinct, the more discrimination
Knowing the diff between 2 things/stimuli
Higher-Order/Second-Order Conditioning = when a conditioned stimulus can be used to create additional conditioning
Ex: associating red hats with Donald trump, so red hat evokes feelings about trump and MAGA
Operant Conditioning: Rewards and Punishments, association of voluntary action and a consequence, learning in which voluntary responses are controlled by their consequences
Described by Thorndike (first), Skinner, Watson
You’re gonna do things that lead to good consequences more, and do less of bad things (Law of Effect)
Law of Effect: any behavior that leads to a “satisfying state” of affairs is likely to occur again, and any behavior that leads to an “annoying state of affairs” is less likely to occur again
Thorndike and Skinner = cat in puzzle box, “Skinner box”
Ex: Pigeon “ping pong” competition for food
John B. Watson: shaped behaviorism, wanted to observe behaviors rather than thoughts
Reinforcement = an event following a response increases an organism's tendency to make that response
Usually provide some sort of reward
Ex: getting extra credit for asking a question
Applies to humans & animals
+/- doesn’t mean good and bad
Positive = presented
Negative response = taken away
Positive reinforcement (PRESENTED): when a response is STRENGTHENED b/c it is followed by the PRESENTATION of a REWARDING stimulus
Rewards
Working is rewarded by paycheck, makes you continue going to job
Negative reinforcement (ABSENT): when a response is STRENGTHENED b/c it is followed by REMOVAL of something bad/unpleasant stimulus
Because rats pushed buttons, they are not electrocuted
Ex: doing it to make sure your parents can stop hounding you for it
Ex: seat belt noise until you buckle up
Trick Question: Does negative reinforcement mean the opposite of positive reinforcement (reward)?
NOOOOO
Types of reinforcers:
Primary = reinforcers that are inherently reinforcing because it satisfies the biological need
Ex: food, water, warmth, sex, affection
When working with animals, primary reinforcement works better
Secondary reinforcement = reinforcer that acquires reinforcing power by being associated with primary reinforcers
Depend on learning
Ex: money, good grade, attention, flattery, appraise, applause
Punishment = when consequence WEAKENS the tendency to make that response
Positive punishment = PRESENTING a stimulus decreases the likelihood of a behavior
Make a response LESS likely
Ex: getting rejected harshly discourages you from asking ppl out again
Negative punishment = REMOVING a stimulus decreases the likelihood of a behavior
Make a response LESS likely
Ex: parents taking away privileges
Test yourself with the slides!
Social learning:
Operant conditioning = rewards & punishments
Positive = presented
Negative = taken away, absence
Punishment= trying to STOP a behavior/make it less likely to occur
Reinforcement = trying to encourage a behavior/make it more likely to occur
Positive reinforcement: ex: sugar water if bar is pressed
Negative reinforcement: taking away something BAD, response is strengthened because it is followed by REMOVAL of unpleasant stimulus
Ex: keep cleaning your room b/c then your parents won’t nag
NOT Punishment (punishment = trying to STOP a behavior)
Punishment = when consequence weakens tendency to make that response
Positive punishment = presenting something bad
Negative punishment = removing something good (ex: taking away freedoms)
Primary reinforcers: reinforcers that inherently present a biological need
Secondary reinforcers: reinforcers that acquires reinforcing power by being associated with primary reinforcers
Typically used in humans
Ex: money, good grades
Types of Reinforcers:
Intrinsic = coming from within, inherently related to activity being reinforced
Ex: enjoyment, satisfaction, pride
Ex: feeling pride when you go for a run/study well everyday/satisfied with your work
Better for motivating behaviors LONG TERM, maintaining behavior changes
Extrinsic = coming from externally, not inherently related to activity being reinforced
Ex: Money, applause, hugs to study more
Ex: being bribed
Better for motivating NEW behaviors, INITIATING behavior changes
Start w/ extrinsic rewards → Intrinsic rewards develop
Reinforcement over time:
Animals can take a long time to perform the exact desired behavior
How do I reinforce more quickly?
Shaping: reinforcing behaviors that are increasingly similar to desired behaviors
Successive approximations: starting with any behavior that even slightly resembles the desired behavior
Ex: swimming school, training dolphins to dance
Time impacts operant conditioning!
Longer delays result in unlearning the behavior!
Ex: why you shouldn’t yell at your dog for stuff they did while you were not home
Temporal Discounting: when the value of a reward diminishes over time, means “less and less and less”
Ex: money is less valuable to us if it’s far away (would you rather have $10 rn or $20 a year later?)
Schedules of Reinforcement (how are we allocating rewards to strengthen behavior): pattern of presentation of reinforcers over time, how many behaviors are being rewarded
Continuous reinforcement (all being rewarded): every time you do the thing, you get the reward, very predictable
Intermittent/Variable/Partial reinforcement (some are rewarded): sometimes, not as predictable, sometimes you get reward and sometimes you don’t, not as predictable
Which one produces a LONGER LASTING behavior change? Intermittent reinforcement, unpredictable makes you learn it b/c you want to remember the reward (ex: dog wants the treat, is gonna ask for it b/c it doesn’t know), if you never know, you put more effort into it
Ex: Lottery, Praise from teachers,
Which one produces a shorter term behavior change? Continuous reinforcement, if the reward ever goes away, it’s easy to learn that reward is gone, behavior is easy to unlearn
Interval Schedules: reinforcement depends on the amount of time passing
Fixed interval schedule: reinforcer is given after a stable time interval
Ex: every 3 weeks
Variable interval schedule: reinforcer is given after responses following a VARYING time interval
Ex: once every 2 min on average (can be after 1, 2, 3 min)
Ex: Radio contests had 2 tickets each hour but you don’t know when in the hour (minute 5 vs 55 vs 15)
Ratio schedules: number of times needed to get rewarded, the number of times the response must be made to get reinforcement
Fixed ratio schedule: reinforcer is given after stable/fixed # of responses
Ex: sell 5 cars and get a bonus
Variable ratio schedule: reinforcer is given after a CHANGING or VARIABLE # of responses
Ex: slot machine pays out after every 100 tries, on AVERAGE (you never know WHEN it will actually pay out)
Continuous, Fixed & Ratio learning is Faster but easier to extinguish
Variable learning is slower but stays long term (lasts longer), hard to extinguish
Partial-Reinforcement Extinction Effect: tendency of behavior learned through partial reinforcement (think variable) to last longer & be harder to extinguish
Dopamine Activity Underlies Rewards
Dopamine = important component of neural reward system
Dopamine release sets reward value of:
unconditioned stimulus (Classical conditioning)
Reinforcer (operant conditioning)
Drugs that block dopamine block conditioning
The more deprived you are, the more rewarding/more dopamine released in pursuit of thing that removed deprivation
Ex: the greater the hunger, the greater the dopamine release when you do finally eat
More dopamine is released under conditions of deprivation compared to released under no deprivation
Ex: catfish
Robinson & Berridge: there’s a difference between wanting something and liking something, introduced the distinction between the wanting and liking of a reward
Dopamine plays a role in the WANTING
Phobias & Anxiety
Phobia: an acquired fear that is out of proportion to real-life threat
People can LEARN fears through conditioning, a phobia can be CREATED
Infamous example: John Watson (Behaviorist) & Rosalynd Raynor, “Little Albert”, CLASSICAL CONDITIONING
Created fear with a loud jarring sound & white rat, white rat alone can stimulate fear responses, made him fear other fluffy things, too
Someone can have a bad experience that contributes to them developing a phobia, or a phobia can simply be created/fall out of the sky
Relief of avoidance/engaging in rituals can actually reinforce anxious & obsessive thoughts
Instead, exposure therapy is recommended
Exposure therapy: based on idea that exposure to a fearful stimulant in a safe, therapeutic environment may effectively treat phobias
Drug Addiction:
Accessories used for drug addiction can be a conditioned stimulus (CS)
Cues associated w/ drugs can trigger cravings & tolerance
People can be conditioned & develop tolerance in specific contexts/settings
Ex: a diff location can prompt a diff response b/c you usually have drugs in a certain environment
Learned Helplessness: learning that you don’t have control of your environment
Ex: some dogs didn’t even try to go through the wall, they just took the shocks one after another
Related to depression
Social learning:
Modeling: copying/imitating a behavior you see in others
Vicarious/Observational (“Social Cognitive Learning”) learning: seeing what someone else does & thinking about the consequences, learning to engage in a behavior or not to engage in a behavior after seeing others being rewarded/punished for performing that action
Ex: Albert Bandura 1970s
We don’t have to learn by classical & operant conditioning completely
Bobo experiment: kids watched a grownup play w/ Bobo doll more violently, are they going to play with it more violently too?, answer: YES
RESULT: kids showed observational learning/vicarious learning
Ex: Tiktok challenges
What determines whether vicarious/observational learning will occur?
Attention: observe model’s behavior & consequences
Retention: you need to remember what they did to copy it
Reproduction: you have to be able to convert memory into overt behavior, have to be able to carry out
Motivation/Incentive: you have to have some motivation to reproduce a response, you have to believe that it will benefit you
Ex: motivation for speeding b/c good things happen to her dad while speeding vs bad things happen to her dad while speeding
Essay Q: Observational learning- what leads someone to this?
Instructed Learning: an extension of social learning, learning associations and behavior through verbal communications
Plays a key role in development
Chapter 5- Sensation and Perception
5.1 Sensory Information is Translated into meaningful signals
We see, hear, taste, smell, feel from touch results from brain processes that ACTIVELY CONSTRUCT perceptual experiences from sensual information
Sensation = detection of physical stimuli and transmission of that information to brain
Ex of physical stimuli: light/sound waves, molecules food, odor, temperature, pressure changes
Essence = DETECTION
Perception = brain’s further processing, organization, and interpretation of sensory information
Results in our conscious experience of the world
Essence = construction of useful and meaningful information, kind of like interpretation
What can we make sense of this signal?
Ex: associating the sensations (the smell, tingly feeling, sharp taste) of being splashed in the face while taking a sip with root beer
Sensation & Perception are integrated into experience, but at the same time experience guides perception! (two-way street)
Bottom up processing: based on the physical features of the stimulus
Ex: recognizing the splash of root beer based in scent, moisture, taste
Top down processing: how our knowledge, expectations, or past experiences shape our interpretation of sensory information
Context impacts perception
This means that what we EXPECT to see influences what we PERCEIVE
Ex: we expect an apple to be red and apple-shaped, so when we are unlikely to see a blue, apple-shaped object as a real apple
What makes proofreading our own work so difficult
Transduction: the translation of stimuli by sensory receptors into neural signals so that they can be interpreted/processed by the brain
The brain cannot process the physical stimuli directly, so stimuli have to be TRANSLATED into signals that the brain can interpret
Involves specialized cells called sensory receptors
Sensory receptors receive stimulation (either chemical or physical)
Chemical stimuli: taste & smell
Physical: vision, hearing, touch
Each sense organ contains specialized receptors that detect specific types of stimuli
Brain requires qualitative and quantitative information about a stimulus to function effectively
Qualitative information: most basic qualities of a stimulus
Difference between a flute’s sound and a tuba’s honk
Sweet vs. Salty
Ex: traffic light is green
Different sensory receptors respond to different qualitative stimuli
Quantitative information: degree/magnitude of those qualities
Like their intensity
Ex: how loud the tuba’s honk is, how salty the pasta is
Ex: traffic light is extremely bright/ phone brightness is really high
Depend on the RATE of the neuron’s firing and/or HOW many neurons are firing
5.2 Detection Requires a Certain Amount of Stimulus
Sensory organs are constantly acquiring info. From environment
But you don’t notice it until it surpasses a certain threshold
Absolute threshold: minimum intensity of stimulation that MUST occur before you experience a sensation
Stimulus intensity you would detect 50% of the time
Ex: how loudly will someone in the next room have to whisper for you to hear it?
Absolute threshold: quietest whisper you could hear 50% of the time
Difference threshold (“just noticeable difference”): SMALLEST difference between 2 stimuli that you can notice
Ex: commercial being louder than the TV show
Weber’s Law: states that the just noticeable difference between 2 stimuli is based on a proportion of the original stimulus rather than on a fixed amt. Of difference
More intense stimuli require bigger changes for you to notices
Ex: 5 lb package vs 5 lb + 1 oz. package will be difficult to notice the difference
Signal Detection Theory (SDT): states that detecting a stimulus is not an objective process, instead is it's a subjective decision with 2 components
Sensitivity to stimulus in presence of “noise”
Sensitivity = determined by what your senses can detect
Criteria used to make the judgement from ambiguous information
Objective implies that the process isn’t influenced by personal feelings/opinions
Ex: Radiologist looking for a faint-shadow on an x-ray that might signal an early-stage cancer, this is a subjective decision b/c their judgement can be influenced by medical training, experience, motivation, attention, awareness of consequences, etc.
Response bias: participant’s tendency to report/not report detecting the signal in an ambiguous trial
Participant may be strongly biased against responding and need a great deal or a small amount of evidence that the signal is present
Ex of radiologist: possibility of causing painful & unnecessary treatment may bias radiologist to not report the signal, but possibility of missing a potentially deadly fast-growing cancer may cause the radiologist to diagnose the cancer w/ weak x-ray evidence (yes, cancer is present)
Response bias = tendency that can be biased/pushed around depending on consequences of decision
Sensory adaptation = decrease in sensitivity to a constant level of stimulation
Ex: becoming “nose-blind” to cat’s smell as a cat-owner
5.3 The Brain Constructs a Stable Representation of the World from the Five Senses
Sometimes our perception of one's sense is influenced by input from another sense
Ex: biting into an orange and expecting smell/taste/sound but instead tasting a lime
Ex: cinnamon flavored watermelon-looking ice cream cake
Synesthesia: unusual combinations of sensations (like hearing the taste of food)
Ex: bill hates driving because the sight of road signs tastes like a mixture of pistachio ice cream and earwax
Ex: sounds are color
5.4 Sensory Receptors in the Eye Transmit Visual Information to the brain
Light passes through the cornea (eye’s thick, transparent outer layer)
Cornea focuses the incoming light
Light enters lens
Light is bent further inward & focused to form an image in retina (thin inner surface in back of eyeball)
Retina: thin inner surface of back of eyeball which contains the sensory receptors that transduce light into neural signals
Retina contains sensory receptors that transduce light into neural signals
Pupil is dark circle @ center of the eye, small opening in front of the lens
Contracting = closing
Dilating = opening
Controls how much light enters eye
Iris determines eye color & controls pupil size
Accommodation: muscles behind the irs change shape of lens
Flattening = focus on distant objects
Thickening = focus on closer objects
Presbyopia = difficulty focusing on closer objects, increases w/ age
That’s why people over 40 need reading glasses
Retina has 2 types of receptor cells: Rods & Cones
Rods = retinal cells that respond at extremely low levels of light and result in black and white perception, responsible for night vision
Poor @ fine detail, don’t support color vision
Why everything is gray on a moonless night
Also why it’s hard to read in the dark
Approx. 120 million rods in retina
Cones (Cones for COLOR)= retinal cells that respond to higher levels of light and result in color perception
Approx 6 million cones in retina
Densely packed in fovea
Become increasingly scarce toward the outside edge of the retina
Fovea = center of retina where cones are densely packed
Transmission from eye to brain
Sensory receptors in the retina generate electrical signals
These sensory receptors contain photopigments
Photopigments: protein molecules that become unstable and split apart when exposed to light
This splitting/decomposition alteres mem. Potential of the photoreceptors, triggering action potentials in downstream neurons
Other cells in middle layer of retina perform computations
Ganglion cells = first neurons in visual pathway, first neurons to generate action potentials in seeing
Ganglion cells send signals along axons from inside eye →thalamus
Axons gathered into a bundled into optic nerve
Optic nerve exits retina
Point where optic nerve exits retina = blind spot
half of the axons in the nerves cross Optic chiasm
Causes info from left visual space to be projected to right hemisphere of brain & right visual field to be projected to left hemisphere of brain
Primary visual cortex: cortical areas in occipital lobes at back of head
“What” and “Where” pathways
Theory: visual areas beyond primary visual cortex form 2 parallel processing streams
Ventral stream: specialized for perception & recognition of objects (WHAT)
Projects from occipital lobe → temporal lobe
Ex: determining color & shape
Object agnosia = inability to recognize objects
Dorsal stream: specialized for spatial perception, determining WHERE an object is and relating it to other objects in the scene, (WHERE)
Projects from occipital lobe → parietal lobe
Trichromatic Theory: color vision results from activity in 3 types of cones that are sensitive to different wavelengths of light
Sensitive to short wavelengths: blue-violet light (S)
Sensitive to medium wavelengths: yellow-green light (M)
Sensitive to long wavelengths: red-orange light (L)
Color blindness= having partial blindness for certain colors
Opponent Process Theory: describes the second stage in visual processing
Red and green are opponent colors
Blue and yellow are opponent colors
Ex: afterimages
Lightness = color’s perceived intensity
5.6 Perceiving Objects Requires Organization of Visual Information
Gestalt principles
Proximity: the closer 2 figures to each other, the more likely we are to group them and see them as part of the same object
Similarity: We tend to group figures according to how closely they resemble each other (whether that be in shape, color, or orientation)
Good Continuation: we tend to group together edges or contours that are smooth and continuous as opposed to having abrupt/sharp edges
Closure: we tend to complete figures that have gaps
Common fate: we tend to see things that move together as belonging to the same group
Object Constancy: correctly perceiving objects as constant in their shape, size, color and lightness despite raw sensory data that could mislead perception
idea that leads us to perceive the object as static/unchanging despite changes in the sensory data that compose the object
Ex: image in ,mirror is much smaller than parts of you being reflected
Size constancy: requires knowing how far away an object is
Shape constancy: requires knowing what angle(s) we are seeing the object from
Color constancy: requires comparing the wavelengths of light reflected from the object with those reflected from its background
Lightness constancy: requires knowing how much light is reflected from object & its background
Perceptual systems are tuned to detect changes from baseline conditions
Facial Perception
Any pattern in the world that has facelike qualities will look like a face
Humans = highly social animals, therefore able to notice the subtle differences in facial features that make individuals unique & slight different configurations of features to convey facial expressions
Person’s mood, attentiveness, sex, race, age, etc. by looking @ person’s face
Prosopagnosia: deficits in ability recognize faces (but not objects)
People w/ prosopagnosia cannot tell one face from another but can still recognize whether or not it is a face and whether or not its upside down
Can be from birth/genetic factors
Developmental or from injury
People struggle to recognize faces, especially known, that are inverted/upside down
5.7 Are Faces Special?
Faces aren’t special b/c they’re faces, but b/c they are objects w/ special properties
Expertise hypothesis: suggests that faces are only special b/c they are objects with certain properties that we interact with extensively
Proponents of expertise hypothesis can apply to other objects/people
Ex: bird expert
5.8 Perception of Depth, Size, and Motion is Guided by Internal and External Cues
Depth Perception:
We can distinguish between 2D and 3D b/c they have diff. Depth cues
Bino(TWO eyes)cular depth cues: available from both eyes and are only present when viewing 3D world
Convergence: type of binocular depth cue that refers to the way the eye muscles turn the eyes inward when we view nearby objects
Ex: to focus on a closer object requires eyes to converge more than if the object is farther away
Brain uses info. From how much eyes are converging through feedback from muscles to perceive distance
Ex: looking at eraser cap right in front of face to do a cross-eyed trick and show friends in elementary school
Mono(ONE eye)cular/Pictorial depth cues: available from each eye alone, provide organizational info used to infer depth
Occlusion: a near object occludes or blocks an object that is farther away
Relative size: far-off objects project a smaller retinal image than close objects do, assuming that the far-off and close objects are the same physical size
Ex: man in chair and other man in background, man in background appears smaller b/c he’s farther away than the man in chair
Familiar size: because we know how large familiar objects are, we can tell how far away they are due to retinal images
Linear perspective: seemingly parallel lines appear to meet/converge in the distance
Texture gradient: as a uniformly textured surface recedes, its texture continuously becomes denser
Position relative to horizon: All else being equal, things below horizon that look higher in visual field are perceived as farther away while objects above horizon that appear lower in visual field are perceived as as being farther away
Motion Parallax: monocular depth cue observed when moving relative to objects, where objects that are closer appear to move faster than the objects farther away
Ex: birdie vs plane
arises from the relative speed with which objects move across the retina as a person moves
Motion depth cues: emerge when we move through space & depend on relative changes to visual input w/ motion
Binocular/Retinal Disparity: a depth cue caused by distance between a human’s 2 eyes, each eye receives a slightly different retinal image
Reason why when you look@ something w/ one eye closed and then switch them it looks like it moved
One of the most important cues to depth perception!
Stereoscopic vision: ability to determine an object’s depth based on that object’s projections to each eye
Size Perception:
Distance matters: size of an object’s retinal image depends on the object’s distance from the observer
Farther the object, the smaller its retinal image
Size perception sometimes fails!
Optical illusions that result in errors in size estimates when normal perceptual processes incorrectly represent distance between viewer & stimuli
Motion Perception: brain uses several causes to detect motion
When our head is still and our eyes move as we stay focused on an object
Stroboscopic movement: perception illusion that occurs when 2+ slightly different images are presented in rapid succession
Motion illusion b/c brain fills in gaps
Movies are made of still-frame images
Motion aftereffects: provide evidence that motion-sensitive neurons exist in the brain
Occur when you gaze @ a moving image for a long time end then look at stationary scene & experience a momentary impression that the new scene is moving in the opposite direction from the image
Direction-specific neurons begin to adapt to motion, become fatigued & less sensitive
Stimulus is suddenly removed, motion detectors that respond to all other directions are now more active than fatigued motion detectors
5.9 Audition Results from Changes in Air Pressure
Audition is second to vision as a source of info. About the world
Audition: hearing, the sense of sound perception
Hearing begins w/ movements and vibrations of objects that can cause the displacement of air molecules → Displaced air molecules make change in air pressure → change travels through air
Sound wave: pattern of the changes in air pressure over time, produces perception of a sound
Amplitude: determines loudness of sound
High amplitude = loud sound
Low amplitude = soft sound
Frequency: determines pitch of sound, measured in Hz
Low frequency = low-pitched
High frequency sound = high-pitched sound
Sound waves arrive @ outer ear → travel down auditory canal to eardrum (beg. Of middle ear) → eardrum vibrates → vibrations transferred to ossicles → ossicles transfer eardrum’s vibrations to the oval window (within cochlea & inner ear) → oval window’s vibrations create pressure waves in cochlear fluid → prompts basilar membrane to oscillate → movement of basilar membrane stimulates hair cells to bend & send info to auditory nerve → auditory neurons in thalamus extend axons to primary auditory cortex (in temporal lobe)
Eardrum/Tympanic Membrane: thin membrane that marks the beginning of the middle ear, sound waves cause it to vibrate
Ossicles: 3 tiny bones (Hammer, anvil, stirrup)
Oval window: membrane located within cochlea in inner ear
Cochlea: fluid-filled tube that curls into snail-like shape, contains basilar membrane
Basilar membrane: runs through center of cochlea
Hair cells: primary auditory receptors
Vestibular system: relies on ears to maintain balance
Vestibular sense: perception of balance determined by receptors in inner ear, uses info from receptors in the semicircular canals of inner ear
Canals have liquid that moves when head moves, bending hair cells at ends of canal → bending generates nerve impulses that inform of head’s rotation
Explains why inner ear infections or standing up too quickly can make us dizzy
Ex: seasick, carsick
Conflicting signals arriving from visual & vestibular systems
Cochlear Implants: small electronic devices that help provide sense of sound to a person who has a severe hearing impairment
First successful neural implant in humans
Helps people w/ hearing loss due to loss of hair cells in inner ear
Directly stimulates auditory nerve rather than amplifying sound (hearing aid)
Concerns about it affecting deaf culture
5.10 Pitch is Encoded by Frequency and Location
Pitch is encoded via 2 mechanisms:
Temporal Coding: mechanism used to encode relatively low frequencies where firing rates of cochlear hair cells match frequency of sound wave, can only do high frequencies if diff. Groups of cells take turns firing (volleys)
Firing rates of cochlear hair cells match the frequency of the pressure wave
Ex: sound of a tuba
Place Coding: mechanism where the frequency of a sound wave is encoded by the location of the hair cells along the basilar membrane
Diff. frequencies activate receptors @ diff LOCATIONS
Higher frequencies vibrate better @ base, lower frequencies vibrate better toward tip of basilar membrane (inside cochlea)
Hair cells @ base of cochlea are activated by high frequency sounds, hair cells @ tip of cochlea are activated by low frequency sounds
Therefore, frequency of sound waves is encoded by receptors on the area of the basilar mem. That vibrates the MOST
Sound Localization:
Locating origin of sound is important, but sensory receptors can’t code WHERE events occur
Instead, brain integrates sensory information coming from each ear
Ex: sound reaches right ear first b/c phone is closer to right side of body
Ex: barn owls
5.11 Are Your Listening Habits Damaging Your Hearing?
Blasting music is a known cause of hearing loss
Exposure to music typically occurs over long periods of time, falls into second category of risk
Loud sounds can lead to hearing loss by permanently damaging hair cells in inner ear
If others need to shout, if you can’t hear ppl @ shoulder length or if you can hear the music when it’s off ears, it’s TOO LOUD
5.12 There Are Five Basic Taste Sensations
Taste and Smell are both chemical in nature but they are distinct senses w/ diff. Processes
Gustation: sense of taste
Olfaction: sense of smell
5 basic taste sensations:
Taste Buds: sensory organs in the mouth that contain taste receptors
Papillae: sensory organs on the tongue, mouth, and throat
Food/Fluid/other substances stimulate taste buds → signals to thalamus → signals are routed to insula & frontal lobe → experience of taste is produced
Every taste is composed of:
Sweet
Sour
Salty
Bitter
Umami (savory/yummy)
Taste relies heavily on sense of smell, that’s why food sucks when you’re congested
Taste also relies on texture and discomfort
Brain integrates various signals to make entire taste
Supertasters: people who experience especially intense taste sensations, are highly aware of flavors and textures, usually have more tastebuds than others (35+)
Most likely women
Taster status is a function of age, people lose half their taste receptors by age 20
More likely to feel pain when eating very spicy foods
35+ taste buds
Cultural influences can influence food preferences and perception
Begins in womb
5.13 Smell is the Detection of Odorants
Odorants: chemical particles
Odorants pass into the nose → sniff into nasal cavity upper and back portions → warm & moist environment helps odorant molecules come in contact with olfactory epithelium → odorant stimulates diff. Types of receptors → activation pattern across these receptors determines olfactory perception → smell receptors transmit info. DIRECTLY into olfactory bulb (NOT thalamus)→ scent goes into other areas (ex: prefrontal cortex processes whether the smell is pleasant or unpleasant)
Specificity of receptors & pattern of receptor responses result in sensation and perception
Olfactory epithelium: thin layer of tissue within nasal cavity that has thousands of smell receptors embedded in it
Olfactory bulb: brain’s center for sense of smell, located just below frontal lobes
Prefrontal cortex processes whether smell is pleasant or unpleasant
Pheromones: chemicals released by animals that trigger physiological or behavioral reactions in other animals & insects
Don’t elicit conscious smells
Processed similarly to olfactory stimuli
Specialized receptors in nasal cavity respond to presence of pheromones
5.14 The Skin Contains Sensory Receptors for Touch
Haptic sense: sense of touch, conveys sensations of temperature, pressure, and pain
First sense to develop in fetus
Tactile stimulation: gives rise to experience of touch, anything that makes contact with out skin gives us this
Sensing temperature: receptors for warmth & receptors for cold
Simultaneous activation can produce strange sensations
Touch info. Travels to thalamus → thalamus sends it to primary somatosensory cortex in parietal lobe
Why you can’t tickle yourself: brain responds less to tactile sensations that are self-produced compared to those externally generated
5.15 Pain Receptors Exist Throughout the body
Actual experience of pain is created by the brain
Most experiences of pain happen b/c of damage to skin activates haptic receptors
Nerve fibers convey pain are thinner than others, and are found in all body tissues that sense pain
Joints, bones, muscles, organs, etc.
2 kinds of nerve fibers for pain:
Fast fibers: sense sharp, immediate pain, myelinated axons (send info quickly), activated by extremes in physical pressure & temperature
Ex: touching a hot skillet
Fast-acting receptors are activated by strong physical pressure & temperature extremes
Slow fibers: sense chronic, dull, steady pain, unmyelinated axons (send info slowly), activated by chemical changes in tissue when skin is damaged
Gate Control Theory: we experience pain when pain receptors are activated and a neural “gate” in spinal cord allows signals into brain, pain signals are transmitted by small diameter nerve fibers that can be blocked @ spinal cord by firing of larger sensory nerve fibers/info abt. Touch is transmitted (ex: by rubbing a sore arm)
You can’t experience pain if gate is closed
Sensory nerve fibers can “close a gate” and prevent/reduce perception of pain
Ex: why scratching an itch is so satisfying
Gates can be opened/closed by cognitive states
Ex: worrying/focusing on pain seems to open gate wider
Ex: distracting yourself seems to close gate
Quiz 5 corrections: top-down, smell,
Chapter 6: Learning
6.1 Learning Results from Experience
Learning: relatively enduring change in behavior resulting from experience
Occurs when an animal benefits from experience so that it is better adapted to its environment and more prepared to deal w/ it in the future
Ex: being able to better predict when certain events are likely to occur
Learning Examines how we adjust our behavior based on the repetition of stimuli/predictive associations between stimuli, actions, consequences
Memory: focuses on how we acquire, store, and retrieve knowledge about facts/events/places/skills
3 Main types of Learning
Nonassociative: learning to adjust responses to a repeated stimulus
Simplest form of learning
Ex: moving to live by train tracks, train sounds disrupt sleep until you’ve lived in that house for a while
Change in response to train stimulus = nonassociative learning
Associative: learning about the link/association between 2 stimuli/events that go together
Linking of 2 events that generally take place one after the other
Develop through conditioning
Conditioning: a process in which environmental stimuli & behavioral responses become connected
Social: learning by instruction/how others behave, also concerned with understanding how stimuli or events are associated
Ex: learning through the media sources about the association between wearing masks and risk of COVID transmission
Involves acquiring behaviors and predictive associations between stimuli or events through interactions with others
6.2 Nonassociative Learning Involves Habituation and Sensitization
Nonassociative: learning to adjust responses to a repeated stimulus
Habituation: when our behavior response to a stimulus decreases after repeated exposure to stimulus, occurs when stimulus stops providing new information
Sensitization: when our behavioral response to a stimulus increases after repeated exposure, occurs in cases where increased attention to a stimulus may prove beneficial
6.3 Classical Conditioning Is Learning What Goes Together
Pavlov’s dogs
Classical conditioning allows associations to be made between 2 stimuli (ex: the ticking of the metronome and presence of food)
Classical conditioning: a neutral stimulus stimulus elicit a response because it has become associated with a stimulus that already produces a response
Ex: feeling nervous when you see a syringe at the doctor’s office b/c you know that needle & syringe are associated with getting a shot
Allows organisms to learn that one stimulus predicts the other (metronome predicts food)
Unconditioned Response: unlearned response, occurs without prior training and is automatic behavior
Ex: reflexes, such as salivary reflex
Unconditioned stimulus: produced unconditioned response
Ex: the food
Conditioned Stimulus (CS): stimulus that organism was conditioned to respond to, ex: metronome was previously unconditioned
Conditioned response (CR): Occurs when conditioned Stimulus is presented
6.4 Learning is Acquired and Persists Until Extinction
Acquisition: the formation of an association between a conditioned stimulus and an unconditioned stimulus (ex: association between metronome and food)
Extinction: learning that the association no longer exists when the stimuli are no longer paired
Spontaneous recovery: after a period of time, a previously extinguished conditioned response is once again expressed (“SHE’S BACKKKKK ”)
6.5 Learning Involves Expectancies and Prediction
Rescorla-Wagner theory: describes how the strength of the association between 2 stimuli depends on how unexpected or surprising the unconditioned stimulus is
Positive prediction error: error that results when an UNexpected stimulus is PRESENTED
Negative prediction error: error that results when an expected stimulus is MISSING