Attitudes based on Low Effort
TLDR: In low-effort situations, attitudes are shaped by simple cues, emotions, and repetition, not deep thinking.
Tools marketers can use:
Repetition & exposure
Emotional pairing (classical/evaluative conditioning)
Credible, simple, consistent messages
Good vibes (likable ads, mood-based tactics)
Heuristics (shortcuts: famous, attractive, many arguments, etc.)
Affective TLDR: When people aren’t thinking hard, marketers should use good vibes — attractive people, funny/emotional content, music, visuals, and repetition — to shape positive attitudes.
Affective Attitude Formation in Low-Effort Settings
3 main Influences: The Source, The Message, The Context
The Source Uses:
Attractive people = more persuasive (peripheral cue)
Taps into visual appeal and automatic “good = good” thinking.
Likeable personalities = good vibes = good feelings toward the brand
Taps into emotional warmth and creates a “good vibes = good product” effect
Marketers use both to influence consumers without needing them to think hard
The Message Uses:
Attractive visuals (aesthetic appeal)
Pleasant music
Humor
Sex appeal
Emotionally involving stories (pull on heartstrings, inspire
These elements just make you feel good, which can transfer to the product/brand.
The Context:
Repetition = familiarity = liking (mere exposure effect again!) → enhances brand awareness
Program/editorial context = the setting the ad appears in (watching a funny show? you’ll be more receptive to a funny ad)
The environment your ad is in can enhance how well it works.
Peripheral Route to Persuasion: Persuasion based on surface-level cues instead of the core message. Invokes automatic thinking
Peripheral Cues: Easily Processed Characteristics of a Message
Examples of Peripheral Cues:
Attractive or likable spokesperson
Music or humor in an ad
Repetition
Packaging/design
Celebrity endorsements
Thin Slice Judgements: making quick opinions based on small bits of info / Evaluations made after very brief observations
Body Feedback: physical states influence attitudes (ex., smiling, nodding, posture = feel more positive)
Heuristics: Rules of Thumb that are used to make judgments
ex, Frequency Heuristic: belief based on the number of supporting arguments or amount of repetition
Truth Effect: Consumers believe a statement simply because it has been repeated several times.
ex) world war and carrots or repeated slogans like “#1 dentist recommended brand.”
Mood: 3 Categories of Affective Responses
SEVA: Surgency, Elation, Vigor, and Activation → energetic positive emotions
Deactivations feelings → calm, winding down emotions
Social Affection → war,m tender,r and care → can create a positive association with the brand
Factors influencing affective attitudes:
Communication sources include physical attractiveness, likability, and celebrity
Message
Pleasant pictures
Music
Humor
Sex
Emotional content, such as transformational advertising and dramas
Context
Marketers can increase self-referencing by:
Directly instructing consumers• Using the word you in an ad
Asking rhetorical questions
Using visuals of common consumer situations
Mystery ad: The brand is not identified until the end of the message
Other techniques include using avatars in websites and scratch-and-sniff print ads
In low effort processing situations, consumers form beliefs based on surface-level stuff like:
Simple inferences = "It must be good if it’s expensive"
Attributions = "If they’re giving a big discount, maybe it’s low quality"
Heuristics = mental shortcuts like “famous = trustworthy” or “more = better”
How can Marketers influence this to their favor?
Using credible sources
Making messages relevant to the product category
Including multiple or simple arguments
Using repetition (but not to the point of annoyance)