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Chapter 6: Attitude Based on Low Effort

  • Attitudes based on Low Effort

    • TLDR: In low-effort situations, attitudes are shaped by simple cues, emotions, and repetition, not deep thinking.

    Tools marketers can use:

    • Repetition & exposure

    • Emotional pairing (classical/evaluative conditioning)

    • Credible, simple, consistent messages

    • Good vibes (likable ads, mood-based tactics)

    • Heuristics (shortcuts: famous, attractive, many arguments, etc.)

    Affective TLDR: When people aren’t thinking hard, marketers should use good vibes — attractive people, funny/emotional content, music, visuals, and repetition — to shape positive attitudes.

  • Affective Attitude Formation in Low-Effort Settings

    • 3 main Influences: The Source, The Message, The Context

    • The Source Uses:

      • Attractive people = more persuasive (peripheral cue)

        • Taps into visual appeal and automatic “good = good” thinking.

      • Likeable personalities = good vibes = good feelings toward the brand

        • Taps into emotional warmth and creates a “good vibes = good product” effect

      Marketers use both to influence consumers without needing them to think hard

    • The Message Uses:

      • Attractive visuals (aesthetic appeal)

      • Pleasant music

      • Humor

      • Sex appeal

      • Emotionally involving stories (pull on heartstrings, inspire

      These elements just make you feel good, which can transfer to the product/brand.

    • The Context:

      • Repetition = familiarity = liking (mere exposure effect again!) → enhances brand awareness

      • Program/editorial context = the setting the ad appears in (watching a funny show? you’ll be more receptive to a funny ad)

      The environment your ad is in can enhance how well it works.

  • Peripheral Route to Persuasion: Persuasion based on surface-level cues instead of the core message. Invokes automatic thinking

  • Peripheral Cues: Easily Processed Characteristics of a Message

  • Examples of Peripheral Cues:

    • Attractive or likable spokesperson

    • Music or humor in an ad

    • Repetition

    • Packaging/design

    • Celebrity endorsements

  • Thin Slice Judgements: making quick opinions based on small bits of info / Evaluations made after very brief observations

  • Body Feedback: physical states influence attitudes (ex., smiling, nodding, posture = feel more positive)

  • Heuristics: Rules of Thumb that are used to make judgments

    • ex, Frequency Heuristic: belief based on the number of supporting arguments or amount of repetition

  • Truth Effect: Consumers believe a statement simply because it has been repeated several times.

    • ex) world war and carrots or repeated slogans like “#1 dentist recommended brand.”

  • Mood: 3 Categories of Affective Responses

    • SEVA: Surgency, Elation, Vigor, and Activation → energetic positive emotions

    • Deactivations feelings → calm, winding down emotions

    • Social Affection → war,m tender,r and care → can create a positive association with the brand

  • Factors influencing affective attitudes:

    • Communication sources include physical attractiveness, likability, and celebrity

    • Message

      • Pleasant pictures

      • Music

      • Humor

      • Sex

      • Emotional content, such as transformational advertising and dramas

      • Context

  • Marketers can increase self-referencing by:

    • Directly instructing consumers• Using the word you in an ad

    • Asking rhetorical questions

    • Using visuals of common consumer situations

    Mystery ad: The brand is not identified until the end of the message

    Other techniques include using avatars in websites and scratch-and-sniff print ads

  • In low effort processing situations, consumers form beliefs based on surface-level stuff like:

    • Simple inferences = "It must be good if it’s expensive"

    • Attributions = "If they’re giving a big discount, maybe it’s low quality"

    • Heuristics = mental shortcuts like “famous = trustworthy” or “more = better”

  • How can Marketers influence this to their favor?

    • Using credible sources

    • Making messages relevant to the product category

    • Including multiple or simple arguments

    • Using repetition (but not to the point of annoyance)