AC

ap psych unit 2: cognition

unit 2: cognition

principles of perception

  • sensation - the process of detecting, converting, + transmitting raw sensory info from the external + internal environments → the brain

  • perception - the process of selecting, organizing, + interpreting sensory info

  • info can be processed in 2 ways:

    • top-down processing - info processing guided by higher-level mental processes; when we construct perceptions drawing on our experience + expectations

      • what you think you see

      • vulnerability to illusion

    • bottom-up processing - analysis that begins w/h sensory receptors + works up to brain’s integration of sensory info

      • what you’re actually seeing

  • schema - a collection of basic knowledge about a concept or entity that serves as a guide to perception, interpretation, imagination, or problem-solving

    • ex. pburg’s rivalry game v. other schools’ rivalry games

  • perceptual set - a readiness to perceive a stimulus in a particular way

    • ex. “when i am home alone, every noise i hear is a serial killer”

  • selective attention - the ability to focus on one stimulus + ignore others

    • how much of your focus is actually on the task at hand?

  • inattentional blindness - the failure to notice the existence of an unexpected item

  • cocktail party effect - the ability to focus one's listening attention on a single talker among a mixture of conversations + bg noises 

  • change blindness - failure to notice obvious change 

  • subliminal stimuli - not detectable 50% of the time bc it’s below your threshold

factors that influence perception

  • one sense can influence another

    • ex. food

      • tastes, looks, textures, + smells all work together for us to perceive the flavor of food

    • multimodal perception - the process of combining info from multiple senses to create a unified representation of the world

    • McGurk effect - an illusion where what you see impacts what you hear

  • genetics + age can influence perception

    • supertaster - someone who has a stronger sensitivity taste than the average person, usually bc they have more taste buds on their tongue

      • especially sensitive to bitter tastes

    • hearing different frequencies - age will impact what frequencies you're able to hear

      • hearing gets worse as you get older

  • perception w/o awareness

    • subliminal messages - stimuli that are not detectable 50% of the time. they’re below your absolute threshold

  • sixth sense

    • extra sensory perception - the controversial claim that awareness can occur apart from sensory input

      • includes telepathy [mind to mind communication], clairvoyance [seeing remote events], + precognition [seeing the future]

visual perceptual processes 

  • depth perception - the ability to perceive the relative distance of objects in one’s visual field

  • monocular depth cues - requires only one eye to inform the visual system abt the depth of a target or its distance from the observer

    • relative clarity - a monocular depth cue consisting of the relative clarity of objects under varying atmospheric conditions. 

      • nearer objects are usually clearer in detail, whereas more distance objects are less distinct + appear bluer

    • relative size - if separate objects are expected to be of the same size, the larger ones are seen as closer

    • texture gradient - the progressive decline in the resolution of textures as the viewer moves away from them 

    • linear perspective - the principle that the size of an object’s visual image is a function of its distance from the eye. 

      • thus, two objects appear closer together as the distance from them increases + appear to converge on the horizon

    • interposition - a monocular depth cue occurring when two objects are in the same line of vision and the closer object, which is fully in view, partially conceals the farther object

  • binocular depth cues - requires integration of info from the 2 eyes & includes signals abt the convergence of the eyes + retinal disparity 

    • retinal disparity - the slight diff between the right + left retinal images

      • when both eyes focus on an object, the diff position of the eyes produces a disparity of visual angle + a slightly diff image is received by each retina. the 2 images are automatically compared and, if sufficiently similar, are fused, providing an important cue to depth perception 

    • convergence - the rotation of the two eyes inward toward a light source so that the image falls on corresponding pts on the foveas 

perceptual constancies

  • size constancy -  perceived size of an object remains constant despite changes in the size of the retinal image of that object

  • shape constancy - perceived shape of an object remains constant despite changes in the shape of the retinal image of that object

  • brightness constancy - the tendency to perceive a familiar object as having the same brightness under diff conditions of illumination

  • color constancy - the tendency to perceive a familiar object as having the same color under diff conditions of illumination 

thinking + problem-solving 

  • thinking:

    • concepts - form the basis of thought & are mental representations of objects + categories

    • prototype - a mental image or “best example” of a concept

      • has all of the most typical features of an item within an overarching concept

    • schema - frameworks for thinking

    • assimilation - taking in new info, but not changing the schema in light of it

    • accommodation - taking in new info + changing the schema to incorporate the new info

  • problem-solving:

    • algorithm - a defined procedure or set of rules used to accomplish a task

      • every possible option

      • solution guaranteed

    • heuristic - experience based strategy for solving a problem

      • shortcut

      • solution not guaranteed 

      • representative heuristic - a mental shortcut that involves judging whether something belongs to a given class on the basis of its similarity to other members of that class

      • availability heuristic - a mental shortcut where judgements are based on info that is most easily brought to mind

        • recent, vivid, or distinctive 

decision making

  • mental set - a temporary readiness to perform certain psychological functions that influences the response to a situation or stimulus, such as the tendency to apply a previously successful technique in solving a new problem

  • fixation - a preoccupation w/h a single idea, impulse, or aim

  • priming - the activation, often unconsciously, of particular associations in memory 

    • ex. “as you watch this, take note of something weird”

      • primed to look for something

    • giving you a hint before

  • framing - the process of defining the context or issues surrounding a question, problem, or event in a way that serves to influence how the context or issues are perceived + evaluated

    • the way something is phrased to you

  • fallacy - error in doing something 

    • gambler’s fallacy - the mistaken belief held by some people that independent events are interrelated

    • sunk-cost fallacy - the tendency to continue a course of action in which one has already invested $, time, or effort

  • executive functions:

    • generate

    • organize

    • plan 

    • carry out behaviors

    • think critically 

creativity 

  • creativity -  way of thinking that includes generating novel ideas + engaging in divergent (v. convergent) thinking 

  • divergent thinking - looking for a solution using strategies that deviate from commonly used methods of solving the problem 

  • convergent thinking - using a linear or logical way to solve a problem that’s already been formulated

    • functional fixedness - inability to consider a new function for an item

memory 

  •  memory - the persistence of learning over time through the storage and retrieval of info

  • recall v. recognition

    • recall: 

      • you must retrieve the info from your memory

      • fill-in-the-blank or essay tests

    • recognition: 

      • you must identify the target from possible targets

      • multiple-choice tests

  • memory process:

    • encoding - the process of info into the memory system

      • take in info w/h your senses

    • storage - the retention of encoded material over time

      •  short + long term memory 

    • retrieval- the process of getting the info out of memory storage 

  • three box model of memory:

    • sensory memory

    • short-term memory

    • long-term memory