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THE BEST AP PSYCHOLOGY CRAM CARDS

  • EARLY APPROACHES

    • Structuralism – used INTROSPECTION (act of looking inward to examine mental experience) to determine the underlying STRUCTURES of the mind

    • Functionalism – need to analyze the PURPOSE of behavior

  • APPROACHES KEY WORDS

    • Evolutionary – Genes

    • Humanistic – free will, choice, ideal, actualization

    • Biological – Brain, NTs

    • Cognitive – Perceptions, thoughts

    • Behavioral – learned, reinforced

    • Psychoanalytic/dynamic – unconscious, childhood

    • Sociocultural – society

    • Biopsychosocial – combo of above

  • PEOPLE:

    • Mary Calkins: First Fem. Pres. of APA

    • Charles Darwin: Natural selection & evolution

    • Dorothea Dix: Reformed mental institutions in U.S.

    • Stanley Hall: 1st pres. of APA1st journal

    • William James: Father of American Psychology – functionalist

    • Wilhem Wundt: Father of Modern Psychology – structuralist

    • Margaret Floy Washburn–1st fem. PhD

    • Christine Ladd Franklin – 1st fem.

  • EXPERIMENT : Adv: researcher controls variables to establish cause and effect Disadv: difficult to generalize

    • Independent Variable: manipulated by the researcher

      • Experimental Group: received the treatment (part of the IV)

      • Control Group: placebo, baseline (part of the IV)

      • Placebo Effect: show behaviors associated with the exp. group when having received placebo

      • Double-Blind: Exp. where neither the participant or the experimenter are aware of which condition people are assigned to

    • Dependent Variable: measured variable (is DEPENDENT on the independent variable)

  • Operational Definition: clear, precise, typically quantifiable definition of your variables – allows replication

  • Confound: error/ flaw in study

  • Random Assignment: assigns participants to either control or experimental group at random – minimizes bias, increase chance of equal representation

  • Random Sample: method for choosing participants – minimizes bias

  • Validity: accurate results

  • Reliability: same results every time

  • NATURALISTIC OBSERVATION: Adv: real world validity (observe people in their own setting) Disadvantage: No cause and effect

  • CORRELATION: Adv: identify relationship between two variables Disadvantage: No cause and effect (CORRELATION DOES NOT EQUAL CAUSATION)

    • Positive Correlation – Variables vary in the same direction

    • Negative Correlation – variables vary in opposite directions

    • The stronger the # the stronger the relationship REGARDLESS of the pos/neg sign

  • CASE STUDY: Adv. Studies ONE person (usually) in great detail – lots of info Disadv: No cause and effect

  • DESCRIPTIVE STATS: shape of the data

    • Measures of Central Tendency:

      • Mean: Average (use in normal distribution)

      • Median: Middle # (use in skewed distribution)

      • Mode: occurs most often

  • INFERENTIAL STATISTICS: establishes significance (meaningfulness) Significant results = NOT due to chance

  • ETHICAL GUIDELINES (APA)

    • Confidentiality

    • Informed Consent

    • Debriefing

    • Deception must be warranted

  • NEURON: Basic cell of the NS

    • Dendrites: Receive incoming signal

    • Soma: Cell body (includes nucleus)

    • Axon: AP travels down this

    • Myelin Sheath: speeds up signal down axon

    • Terminals: release NTs – send signal onto next neuron

    • Synapse: gap b/w neurons

  • Action Potential: movement of sodium and potassium ions across a membrane sends an electrical charge down the axon

    • All or none law: stimulus must trigger the AP past its threshold, but does not increase the intensity of the response (flush the toilet)

    • Refractory period: neuron must rest and reset before it can send another AP (toilet resets)

  • Sensory neurons – receive signals

  • Afferent neurons – Accept signals

  • Motor neurons – send signals

  • Efferent neurons – signal Exits

  • CENTRAL NS: Brain and spinal cord

  • PERIPHERAL NS: Rest of the NS

    • Somatic NS: Voluntary movement

    • Autonomic NS: Involuntary (heart, lungs, etc)

      • Sympathetic NS: Arouses the body for fight/flight (generally activates)

      • Parasympathetic NS: established homeostasis after a sympathetic response (generally inhibits)

  • NEUROTRANSMITTERS (NTS): Chemicals released in synaptic gap, received by neurons

    • GABA: Major inhibitory NT

    • Glutamate: Major Excitatory NT

    • Dopamine: Reward & movement

    • Serotonin: Moods and emotion

    • Acetylcholine (ACH): Memory

    • Epinephrine & Norepinephrine: sympathetic NS arousal

    • Endorphins: pain control, happiness

    • Oxytocin: love and bonding

  • Agonist: drug that mimics a NT

  • Antagonist: drug that blocks a NT

  • Reuptake: Unused NTs are taken back up into the sending neuron. SSRIs (selective serotonin reuptake inhibitors) block reuptake – treatment for depression

  • AREAS OF THE BRAIN:

  • Hindbrain: oldest part of the brain

    • Cerebellum – movement (what does it take to ring a bell)

    • Medulla – vital organs (HR, BP)

    • Pons – sleep/arousal (Ponzzzzzz)

  • Midbrain

    • Reticular formation: attention (if you can’t pay attention, You R F’d)

  • Forebrain: higher thought processes

    • Limbic System

      • Amygdala: emotions, fear (Amy, da! You’re so emotional!)

      • Hippocampus: memory (if you saw a hippo on campus you’d remember it!)

    • Thalamus: relay center

    • Hypothalamus: Reward/pleasure center, eating behaviors

    • Broca’s Area: Inability to produce speech (Broca – Broken speech)

    • Wernicke’s Area: Inability to comprehend speech (Wernicke’s what?)

    • Cerebral Cortex: outer portion of the brain – higher order thought processes

      • Occipital Lobe: located in the back of the head - vision

      • Frontal Lobe: decision making, planning, judgment, movement, personality

      • Parietal Lobe: located on the top of the head - sensations

      • Temporal Lobe: located on the sides of the head (temples) – hearing and face recognition

      • Somatosensory Cortex: map of our sensory receptors –in parietal lobe

      • Motor Cortex: map of our motor receptors – located in frontal lobe

    • Corpus Callosum: bundle of nerves that connects the 2 hemispheres – sometimes severed in patients with severe seizures – leads to “split-brain patients”

      • Lateralization: the brain has some specialized features – language is processed in the L Hemisphere

      • Split-brain experiments: done by Sperry & Gazzanaga.

      • Images shown to the right hemisphere will be processed in the left (& vice versa), patient can verbally identify what they saw

  • BRAIN PLASTICITY: Brain can “heal” itself

  • NATURE VS. NURTURE: ANSWER IS BOTH

    • Twin Studies:

      • Identical twins – Monozygotic (MZ)

      • Fraternal twins – Dizygotics (DZ)

    • Genetics: MZ twins will have a higher percentage of also developing a disease

    • Environment: MZ twins raised in different environments show differences

  • ENDOCRINE SYSTEM: sends hormones throughout the body

    • Pituitary Gland: Controlled by hypothalamus. release growth hormones

    • Adrenal Glands: related to sympathetic NS: releases adrenaline

Sensation & Perception

(6 – 8%)

  • ABSOLUTE THRESHOLD: detection of signal 50% of time (is it there)

  • DIFFERENCE THRESHOLD (also called a just noticeable difference (JND) and follows WEBER’S LAW: two stimuli must differ by a constant minimum proportion. (Can you tell a change?)

  • SIGNAL DETECTION THEORY

  • Sensory Adaptation: diminished sensitivity as a result of constant stimulation (can you feel your underwear?)

  • Perceptual Set: tendency to see something as part of a group – speeds up signal processing

  • Inattentional Blindness: failure to notice something b/c you’re so focused on another task (gorilla video)

  • Cocktail party effect: notice your name across the room when its spoken, when you weren’t previously paying attention

  • VISUAL SYSTEM:

    • Pathway of vision: light → cornea →pupil/iris → lens → retina → rods/cones → bipolar cells → ganglion cells → optic nerve → optic chiasm → occipital lobe

    • Cornea – protects the eye

    • Pupil/iris – controls amount of light entering eye

    • Lens – focuses light on retina

    • Fovea–area of best vision(cones here)

    • Rods – black/white, dim light

    • Cones – color, bright light

    • Bipolar cells – connect rods/cones and ganglion cells

    • Ganglion cells – opponent-processing occurs here

    • Blind spot – occurs where the optic nerve leaves the eye

    • Feature detectors – specialized cells that see motion, shapes, lines, etc. (experiments by Hubel & Weisel)

  • THEORIES OF COLOR VISION:

    • Trichromatic – three cones for receiving color (blue, red, green)

      • Explains color blindness - they are missing a cone type

    • Opponent Process – complementary colors are processed in ganglion cells – explains why we see an after image

  • Visual Capture: Visual system overwhelms all others (nauseous in an IMAX theater – vision trumps vestibular)

  • Constancies: recognize that objects do not physically change despite changes in sensory input (size, shape, brightness)

  • Phi Phenomenon: adjacent lights blink on/off in succession – looks like movement (traffic signs with arrows)

  • Stroboscopic movement: motion produced by a rapid succession of slightly varying images (animations)

  • MONOCULAR CUES (how we form a 3D image from a 2D image)

    • Interposition: overlapping images appear closer

    • Relative Size: 2 objects that are usually similar in size, the smaller one is further away

    • Relative Clarity: hazy objects appear further away

    • Texture Gradient: coarser objects are closer

    • Relative Height: things higher in our field of vision look further away

    • Linear Perspective: parallel lines converge with distance (think railroad tracks)

  • BINOCULAR CUES: (how both eyes make up a 3D image)

    • Retinal Disparity: Image is cast slightly different on each retinal, location of image helps us determine depth

    • Convergence: Eyes strain more (looking inward) as objects draw nearer

  • TOP-DOWN PROCESSING: Whole → smaller parts

  • BOTTOM-UP PROCESSING: Smaller Parts → Whole

  • AUDITORY SYSTEM:

    • Pathway of sound: sound → pinna → auditory canal →ear drum (tympanic membrane) → hammer, anvil, stirrup (HAS) → oval window → cochlea → auditory nerve → temporal lobes

    • Outer Ear: pinna (ear), auditory canal

    • Middle Ear: ear drum , HAS (bones vibrate to send signal)

    • Inner Ear: cochlea – like COCHELLA (sounds 1st processed here)

  • THEORIES OF HEARING: both occur in the cochlea

    • Place theory – location where hair cells bends determines sound (high pitches)

    • Frequency theory – rate at which action potentials are sent determines sound (low pitches)

  • OTHER SENSES:

    • Touch: Mechanoreceptors → spinal cord → thalamus → somatosensory cortex

    • Pain: Gate-control theory: we have a “gate” to control how much pain ix experienced

    • Kinesthetic: Sense of body position

    • Vestibular: Sense of balance (semicircular canals in the inner ear effect this)

    • Taste (gustation): 5 taste receptors: bitter, salty, sweet, sour, umami (savory)

    • Smell (olfaction): Only sense that does NOT route through the thalamus 1st. Goes to temporal lobe and amygdala

  • GESTALT PSYCHOLOGY: Whole is greater than the sum of its parts

    • Gestalt Principles:

      • Figure/ground: organize information into figures objects (figures) that stand apart from surrounds (back ground)

      • Closure: tendency to mentally fill in gaps

      • Proximity: tendency to group things together that appear near each other

      • Similarity: tendency to group things together based off of looks

      • Continuity: tendency to mentally form a continuous line

States of Consciousness (2 – 4%)

  • STATES of CONSCIOUSNESS:

    • Higher-Level: controlled processes – totally aware

    • Lower-Level: automatic processing (daydreaming, phone numbers)

    • Altered States: produced through drugs, fatigue, hypnosis

    • Subconscious: Sleeping and dreaming

    • No awareness: Knocked out

  • METACOGNITION: Thinking about thinking

  • SLEEP:

    • Beta Waves: awake

    • Alpha Waves: high amp., drowsy

    • Stage 1: light sleep

    • Stage 2: bursts of sleep spindles

    • Stage 3 (delta waves: Deep sleep

    • Stage 4: extremely deep sleep

    • Rapid Eye Movement (REM): dreaming

Entire cycle takes 90 minutes, REM occurs inb/w each cycle. REM lasts longer throughout the night

  • CIRCADIAN RHYTHM: 24 hour biological clock

    • Body temp and awareness change due to this

    • Controlled by the Suprachiasmatic nucleus (SCN) in the brain

    • Explains jet lag

  • SLEEP DISORDERS

    • Insomnia: Inability to fall asleep (due to stress/anxiety)

    • Sleep walking: (due to fatigue, drugs, alcohol)

    • Night terrors: extreme nightmares – NOT in REM sleep – typical in children

    • Narcolepsy: fall asleep out of nowhere (due to deficiency in orexin)

    • Sleep Apnea: stop breathing suddenly while asleep (due to obesity usually)

  • DREAM THEORIES:

    • Freud’s Unconscious Wish Fulfillment: Dreaming is gratification of unconscious desires and needs

      • Latent Content: hidden meaning of dreams

      • Manifest Content: obvious storyline of dream

  • Activation Synthesis: Brain produces random bursts of energy – stimulating lodged memories. Dreams start random then develop meaning

  • HYPNOSIS

    • It Can: Reduce pain, help you relax

    • It CANNOT: give you superhuman strength, make you regress, make you do things against your will

  • PSYCHOACTIVE DRUGS:

    • Triggers dopamine release in the brain

    • Depressants: Alcohol, barbiturates, tranquilizers, opiates (narcotics)

      • Decrease sympathetic NS activation, highly addictive

    • Stimulants: Amphetamines, Cocaine, MDMA (ecstasy), Caffeine, Nicotine

      • Increase sympathetic NS activation, highly addictive

    • Hallucinogens: LSD, Marijuana

      • Causes hallucinations, not very addictive

    • Tolerance: Needing more of a drug to achieve the same effects

    • Dependence: Become addicted to the drug – must have it to avoid withdrawal symptoms

    • Withdrawal: Psychological and physiological symptoms associated with sudden stoppage. Unpleasant – can kill you.

  • CLASSICAL CONDITIONING: PAVLOV!

    • Unconditioned Stimulus (US): brings about response w/o needing to be learned (food)

    • Unconditioned Response (UR): response that naturally occurs w/o training (salivate)

    • Neutral Response (NS): stimulus that normally doesn’t evoke a response (bell)

    • Conditioned Stimulus (CS): once neutral stimulus that now brings about a response (bell)

    • Conditioned Response (CR): response that, after conditioning, follows a CS (salivate)

    • Contiguity: Timing of the pairing, NS/CS must be presented immediately BEFORE the US

    • Acquisition: process of learning the response pairing

    • Extinction: previously conditioned response dies out over time

    • Spontaneous Recovery: After a period of time the CR comes back out of nowhere

    • Generalization: CR to like stimuli (similar sounding bell)

    • Discrimination: CR to ONLY the CS

  • CONTINGENCY MODEL: Rescorla & Wagner – classical conditioning involves cognitive processes

  • CONDITIONED TASTE AVERSION (ONE-TRIAL LEARNING): John Garcia – Innate predispositions can allow classical conditioning to occur in one trial (food poisoning)

  • COUNTERCONDITIONING: Little Albert and John Watson (father of behaviorism) – conditioned a fear in a baby (only to countercondition – remove it- later on)

  • OPERANT CONDITIONING: SKINNER!

    • LAW OF EFFECT (Thorndike): Behaviors followed by pos. outcomes are strengthened, neg. outcomes weaken a behavior (cat in the puzzle box)

  • PRINCIPLES OF OPERANT COND:

    • Pos. Reinforcement: Add something nice to increase a behavior (gold star for turning in HW)

    • Neg. Reinforcement: Take away something bad/annoying to increase a behavior (put on seatbelt to take away annoying car signal)

    • Pos. Punishment: Add something bad to decrease a behavior (spanking)

    • Neg. Punishment: Take away something good to decrease a behavior (take away car keys)

    • Primary Reinforcers: innately satisfying (food and water)

    • Secondary Reinforcers: everything else (stickers, high-fives)

      • Token Reinforcer: type of secondary- can be exchanged for other stuff (game tokens or money)

    • Generalization: respond to similar stimulus for reward

    • Discrimination: stimulus signals when behavior will or will not be reinforced (light on means response are accepted)

    • Extinction / Spontaneous Recovery: same as classical conditioning

    • Premack Principle: high probability activities reinforce low probability activities (get extra min at recess if you everyone turns in their HW)

    • Overjustification Effect: reinforcing behaviors that are intrinsically motivating causes you to stop doing them (give a child 5$ for reading when they already like to read – they stop reading)

    • Shaping: use successive approximations to train behavior (reward desired behaviors to teach a response – rat basketball)

    • Chaining: tie together several behaviors

    • Continuous Reinforcement schedule: Receive reward for every response

    • Fixed Ratio schedule: Reward every X number of response (every 10 envelopes stuffed get )</p></li><li><p><strong>FixedIntervalschedule:</strong>RewardeveryXamountoftimepassed(every2weeksgetapaycheck)</p></li><li><p><strong>VariableRatioschedule:</strong>Rewardedafterarandomnumberofresponses(slotmachine</p></li><li><p><strong>VariableIntervalschedule:</strong>Rewardedafterarandomamountoftimehaspassed(fishing)</p></li><li><p><strong><em>Variableschedulesaremostresistanttoextinction</em>(</strong>howlongwillkeepplayingaslotmachinebeforeyouthinkitsbroken?)</p></li></ul></li><li><p><strong>SOCIAL(OBSERVATIONAL)LEARNING:<em>BANDURA!</em></strong></p></li><li><p><strong>ModelingBehaviors:</strong>Childrenmodel(imitate)behaviors.StudyusedBoBodollstodemonstratethefollowing</p><ul><li><p><strong>Prosocial</strong>helpingbehaviors</p></li><li><p><strong>Antisocial</strong>meanbehaviors</p></li></ul></li><li><p><strong>MISCLEARNINGTYPES</strong></p><ul><li><p><strong>Latentlearning(<em>Tolman!)</em></strong>learningishiddenuntiluseful(ratsinmazegetreinforcedhalfwaythrough,performanceimproved</p><ul><li><p><strong>Cognitivemaps</strong>mentalrepresentationofanarea,allowsnavigationifblocked</p></li></ul></li><li><p><strong>Insightlearning(Kohler!)</strong>somelearningisthroughsimpleintuition(chimpswithcratestogetbananas)</p></li><li><p><strong>LearnedHelplessness(Seligman!)</strong>nomatterwhatyoudoyounevergetapositiveoutcomesoyoujustgiveup(wordscrambles)</p></li></ul></li></ul><p>Cognition</p><p>(810)</p></li><li><p><strong>Fixed Interval schedule:</strong> Reward every X amount of time passed (every 2 weeks get a paycheck)</p></li><li><p><strong>Variable Ratio schedule:</strong> Rewarded after a random number of responses (slot machine</p></li><li><p><strong>Variable Interval schedule:</strong> Rewarded after a random amount of time has passed (fishing)</p></li><li><p><strong><em>Variable schedules are most resistant to extinction</em> (</strong>how long will keep playing a slot machine before you think its broken?)</p></li></ul></li><li><p><strong>SOCIAL (OBSERVATIONAL) LEARNING: <em>BANDURA!</em></strong></p></li><li><p><strong>Modeling Behaviors: </strong>Children model (imitate) behaviors. Study used BoBo dolls to demonstrate the following</p><ul><li><p><strong>Prosocial –</strong> helping behaviors</p></li><li><p><strong>Antisocial –</strong> mean behaviors</p></li></ul></li><li><p><strong>MISC LEARNING TYPES</strong></p><ul><li><p><strong>Latent learning (<em>Tolman!)</em> – </strong>learning is hidden until useful (rats in maze get reinforced half way through, performance improved</p><ul><li><p><strong>Cognitive maps –</strong> mental representation of an area, allows navigation if blocked</p></li></ul></li><li><p><strong>Insight learning (Kohler!) – </strong>some learning is through simple intuition (chimps with crates to get bananas)</p></li><li><p><strong>Learned Helplessness (Seligman!) </strong>– no matter what you do you never get a positive outcome so you just give up (word scrambles)</p></li></ul></li></ul><p>Cognition</p><p>(8 – 10%)</p><p><strong>ENCODING: Getting info into memory</strong></p><ul><li><p><strong>Automatic encoding</strong> – requires no effort (what did you have for breakfast?)</p></li><li><p><strong>Effortful encoding</strong> – requires attention (school work)</p></li><li><p>Shallow, intermediate, deep processing: the more emphasis on MEANING the deeper the processing, and the better remembered</p></li><li><p><strong>Imagery </strong>– attaching images to information makes it easier to remember (shoe w/ spaghetti laces)</p></li><li><p><strong>Self-referent encoding – </strong>we better remember what we’re interested in (you’d remember someone’s phone number who you found extremely attractive)</p></li><li><p><strong>Dual encoding –</strong> combining different types of encoding aids in memory</p></li><li><p><strong>Chunking –</strong> break info into smaller units to aid in memory (like a phone #)</p></li><li><p><strong>Mnemonics – </strong>shortcuts to help us remember info easier</p><ul><li><p>Acronyms – using letter to remember something (PEMDAS)</p></li><li><p>Method of loci – using locations to remember a list of items in order</p></li></ul></li><li><p><strong>Context dependent memory – </strong>where you learn the info you best remember the info (scuba divers testing)</p></li><li><p><strong>State dependent memory –</strong> the physical state you were in when learning is the way you should be when testing (study high, test high)</p></li></ul><p><strong>STORAGE</strong>: <strong>Retaining info over time</strong></p><ul><li><p><strong><em>Information Processing Model – </em></strong>Sensory memory, short term memory, long term memory model</p></li><li><p><strong>Sensory Memory – </strong>stores all incoming stimuli that you receive (first you have to a pay attention)</p><ul><li><p><strong>Iconic Memory –</strong> visual memory, lasts 0.3 seconds</p></li><li><p><strong>Echoic Memory –</strong> auditory memory, lasts 2-3 seconds</p></li></ul></li><li><p><strong>Short Term Memory – </strong>info passes from sensory memory to STM – lasts 30 secs, and can remember 7 ± 2 items</p><ul><li><p><strong>Rehearsal </strong>(repeating the info)<strong> resets the clock</strong></p></li></ul></li><li><p><strong><em>Working Memory Model</em> splits STM into 2 – visual spatial memory (from iconic mem) and phonological loop (from echoic mem). A “central executive” puts it together before passing it to LTM</strong></p></li><li><p><strong>Long term memory – </strong>lasts a life time</p><ul><li><p><strong>Explicit (Declarative): </strong>Conscious recollection</p><ul><li><p><strong>Episodic: </strong>events</p></li><li><p><strong>Semantic:</strong> facts</p></li></ul></li><li><p><strong>Implicit (Nondeclarative): </strong>unconscious recollection</p><ul><li><p><strong>Classical conditioning</strong></p></li><li><p><strong>Priming: </strong>info that is seen earlier “primes” you to remember something later on (octopus, assassin, climate, bogeyman)</p></li><li><p><strong>Procedural:</strong> skills</p></li></ul></li></ul></li><li><p><strong>Memory organization</strong></p><ul><li><p><strong>Hierarchies: </strong>memory is stored according to a hierarchy</p></li><li><p><strong>Semantic networks: </strong>linked memories are stored together</p></li><li><p><strong>Schemas:</strong> preexisting mental concept of how something should look (like a restaurant)</p></li></ul></li><li><p><strong>Memory storage</strong></p><ul><li><p><strong>Acetylcholine neurons in the hippocampus for most memories</strong></p></li><li><p><strong>Cerebellum for procedural memories</strong></p></li><li><p><strong>Long-term potentiation: </strong>neural basis of memory – connections are strengthened over time with repeated stimulation (more firing of neurons)</p></li></ul></li></ul><p><strong>RETRIEVAL: Taking info out of storage</strong></p><ul><li><p><strong>Serial Position Effect: </strong>tendency to remember the beginning and the end of the list best</p></li><li><p><strong>Recall: </strong>remember what you’ve been told w/o cues (essays)</p></li><li><p><strong>Recognition:</strong> remember what you’ve been told w/ cues (MC)</p></li><li><p><strong>Flashbulb memories:</strong> particularly vivid memories for highly important events (9/11 attacks)</p></li><li><p><strong>Repressed memories:</strong> unconsciously buried memories – are unreliable</p></li><li><p><strong>Encoding failure:</strong> forget info b/c you never encoded it (paid attention to it) in the first place (which is the real penny)</p></li><li><p><strong>Encoding specificity principle:</strong> the more closely retrieval cues match the way we learned the info, the better we remember the info (like state dependent memory)</p></li><li><p><strong>Forgetting curve:</strong> recall decreases rapidly at first, then reaches a plateau after which little more is forgotten <strong>(EBBINGHAUS)</strong><img src="https://knowt-user-attachments.s3.amazonaws.com/2cef4571-e392-4f9c-9d3c-9aac4590eabe.jpg" width="402" height="282"></p></li><li><p><strong>Proactive interference: </strong>old info blocks new</p></li><li><p><strong>Retroactive interference:</strong> new info blocks old</p></li><li><p><strong>Misinformation effect: </strong>distortion of memory by suggestion or misinformation (<strong>Loftus – </strong>lost in the mall, Disney land)</p></li><li><p><strong>Anterograde amnesia:</strong> amnesia moves forward (forget new info – 50 first dates)</p></li><li><p><strong>Retrograde amnesia:</strong> amnesia moves backwards (forget old info)</p></li><li><p><strong>ALZHEIMER’S DISEASE:</strong> caused by destruction of acetylcholine in hippocampus</p></li></ul><p><strong>LANGUAGE</strong></p><ul><li><p><strong>Phonemes: </strong>smallest unit of sound (ch sound in chat)</p></li><li><p><strong>Morpheme:</strong> smallest unit that caries meaning (syllable)</p></li><li><p><strong>Grammar:</strong> rules in a language that enable us to communicate</p></li><li><p><strong>Semantics: </strong>set of rules by which we derive meaning (adding –ed makes something past tense)</p></li><li><p><strong>Syntax:</strong> rules for combining words into sentences (white house vs casa blanca)</p></li><li><p><strong>Babbling stage:</strong> infants babble 1<sup>st</sup> stage of speech</p></li><li><p><strong>One-word stage: </strong>duh</p></li><li><p><strong>Two-word stage: </strong>duh duh</p></li><li><p><strong>Theories of language development:</strong></p><ul><li><p><strong>Imitation: </strong>Kids repeat what they hear – but they don’t do it perfectly</p><ul><li><p><strong>Overregularization:</strong> grammar mistake where children over use certain morphemes (I go-ed to the park)</p></li></ul></li><li><p><strong>Operant conditioning: </strong>reinforced for language use</p></li><li><p><strong>Inborn universal grammar: </strong>theory comes from <strong>NOAM CHOMSKY</strong> – says that language is innate and we are predisposed to learn it</p></li><li><p><strong>Critical period:</strong> period of time where something must be learned or else it cannot ever happen (language must be learned young – Genie the Wild Child)</p></li><li><p><strong>Linguistic determinism:</strong> language influences the way we think (Hopi people do not have words for the past, thus cannot easily think about the past) developed by <strong>WHORF</strong></p></li></ul></li></ul><p><strong>THINKING</strong></p><ul><li><p><strong>Concepts: </strong>mental categories used to group objects, events, characteristics</p></li><li><p><strong>Prototypes: </strong>all instances of a concept are compared to an ideal example (what you first think of)</p></li><li><p><strong>Algorithms: </strong>step by step strategies that guarantee a solution (formula)<img src="https://knowt-user-attachments.s3.amazonaws.com/fcc345a3-9974-4067-b51a-bf37f3ecbc6c.jpg" width="609" height="589"></p></li><li><p><strong>Heuristics: </strong>short cut strategy (rule of thumb)</p><ul><li><p><strong>Representative Heuristic: </strong>make inferences based on your experience (like a stereotype) – assume someone must be a librarian b/c they’re quiet</p></li><li><p><strong>Availability heuristic: </strong>relying on availability to judge the frequency of something (over estimating death due to plane crashes due to recent events)</p></li></ul></li><li><p><strong>Functional Fixedness: </strong>keep using one strategy – cannot think outside of the box</p></li><li><p><strong>Belief bias: </strong>tendency of one’s preexisting beliefs to distort logical reasoning by making invalid conclusions</p></li><li><p><strong>Belief perseverance: </strong>tendency to cling to our beliefs in the face on contrary evidence</p></li><li><p><strong>Inductive reasoning: </strong>data driven decisions, general → specific</p></li><li><p><strong>Deductive reasoning: </strong>driven by logic, specific → general</p></li><li><p><strong>Divergent thinking: </strong>ability to think about many different things at once</p></li></ul><p></p><p><strong><em>THEORIES OF MOTIVATION</em></strong></p><ul><li><p><strong>INSTINCT: </strong>complex behaviors have fixed patterns and are not learned (explains animal motivation)</p></li><li><p><strong>DRIVE REDUCTION: </strong>physiological need creates aroused tension (drive) that motivates you to satisfy the need (driven by <strong>homeostasis: </strong>equilibrium)</p><ul><li><p><strong>Primary drive:</strong> unlearned drive based on survival (hunger, thirst)</p></li><li><p><strong>Secondary drive:</strong> learned drive (wealth or success)</p></li></ul></li><li><p><strong>OPTIMUM AROUSAL: </strong>humans aim to seek optimum levels of arousal –easier tasks requires more arousal, harder tasks need less</p></li></ul><p><img src="https://knowt-user-attachments.s3.amazonaws.com/49b990f4-e166-4f0d-9b27-74fa10fa3722.png" width="800" height="640"></p><ul><li><p><strong>HIERARCHY OF NEEDS: </strong>theory derived by <strong>MASLOW</strong> – needs lower in the pyramid have priority over needs higher in the pyramid</p></li><li><p><strong>Intrinsic motivation: </strong>inner motivation – you do it b/c you like it</p></li><li><p><strong>Extrinsic motivation: </strong>motivation to obtain a reward (trophy)</p></li></ul><p><strong><em>HUNGER</em></strong></p><ul><li><p><strong>Signals of hunger:</strong></p><ul><li><p>Stomach contractions tell us we’re hungry</p></li><li><p><strong>Glucose</strong> (sugar) level is maintained by the <strong>pancreas (endocrine system)</strong>.</p></li><li><p><strong>Insulin</strong> decreases glucose. Too little glucose makes us hungry.</p></li><li><p><strong>Orexin</strong> is released by the <strong>hypothalamus</strong> – telling us to eat.</p></li><li><p>Other chemicals include <strong>ghrelin, obestatin, and PPY</strong></p></li><li><p><strong>Lateral hypothalamus: </strong>when stimulated makes you hungry, when lesioned you will never eat again.<strong> (</strong>I’m<strong> LATE </strong>for lunch. I’m hungry. The<strong> LATEral hypothalamus </strong>makes you hungry<strong>.)</strong></p></li><li><p><strong>Ventromedial hypothalamus:</strong> when stimulated you feel full, when destroyed you eat eat eat eat (fat woman and cake)</p></li><li><p><strong>Leptin: </strong>leptin signals the brain to reduce appetite</p></li></ul></li><li><p><strong>Obesity:</strong></p><ul><li><p>Increased risk of <strong>heart attack, hypertension, atherosclerosis, diabetes</strong></p></li><li><p>Can be genetic – adopted children resemble their biological parents</p></li><li><p><strong>Set point: </strong>there is a control system that dictates how much fat you should carry – every person is different</p></li></ul></li><li><p><strong>Eating Disorders:</strong></p><ul><li><p><strong>Anorexia: </strong>weight loss of at least 15% ideal weight, distorted body image</p><ul><li><p><strong>Causes: </strong>overly critical parents, perfectionist tendencies, societal ideals<img src="https://knowt-user-attachments.s3.amazonaws.com/342fcfb5-d9f3-44a3-b9d4-0f7f9f68138e.jpg" width="640" height="306"></p></li></ul></li><li><p><strong>Bulimia: </strong>usually normal body weight, go through a binge-purge eating pattern (eat massive amounts, then throw up)</p><ul><li><p><strong>Causes:</strong> same as anorexia</p></li></ul></li></ul></li></ul><p><strong><em>SEXUALITY</em></strong></p><ul><li><p><strong>Biology of sex:</strong></p><ul><li><p><strong>Hypothalamus:</strong> stimulation increases sexual behavior, destruction leads to sexual inhibition</p></li><li><p><strong>Pituitary gland: </strong>monitors, initiates, and restricts hormones</p><ul><li><p><strong>Males – testosterone</strong></p></li><li><p><strong>Females - estrogen</strong></p></li></ul></li><li><p><strong>Sexual Response Pattern: </strong>Excitement phase, plateau, orgasm, refractory period (resolution phase) (cannot “fire” again until you reset, guys only)</p></li><li><p><strong>Alfred Kinsey:</strong> 1<sup>st</sup> researcher to conduct studies in sex, suggested that people were very promiscuous. Studies lacked a representative sample, created scale of homosexuality</p></li><li><p><strong>Homosexuality:</strong> biological roots: differences in the brain, identical twins more likely to both be gay, later sons more likely to be (hormones from mom)</p></li></ul></li></ul><p><strong><em>THORIES OF EMOTIONS</em></strong></p><ul><li><p><strong>JAMES-LANGE: </strong>stimulus →physiological arousal → emotion</p></li><li><p><strong>CANNON-BARD: </strong>stimulus → physiological arousal &amp; emotion simultaneously</p></li><li><p><strong>SCHACTER TWO FACTOR:</strong> adds in cognitive labeling (bridge experiment) stimulus → arousal →interpret external cues → label emotion</p></li><li><p>Some stimuli are routed directly to the <strong>amygdala</strong> bypassing the frontal cortex (gut reaction to a cockroach)</p></li><li><p><strong>Behavioral factors: </strong>there are <strong>SIX </strong>universal emotions (happiness, anger, sadness, surprise, disgust, feat) seen across ALL cultures</p></li><li><p><strong>Non-verbal cues: </strong>gestures, duchenne smile (you can tell a real smile from a fake one)</p></li><li><p><strong>Facial feedback hypothesis:</strong> being forced to smile will make you happier (facial expressions influence emotion)</p></li></ul><p><strong><em>STRESS AND HEALTH</em></strong></p><ul><li><p><strong>GENERAL ADAPTATION SYNDROME (GAS): </strong>three phases of a stress response (<strong>SELYE </strong>came up w/ this)</p><ul><li><p><strong>Alarm:</strong> body/you freak out in response to stress</p></li><li><p><strong>Resistance:</strong> body/you are dealing with stress</p></li><li><p><strong>Exhaustion:</strong> body/you cannot take any more, give up</p></li></ul></li><li><p><strong>Type A Personality: </strong>rigid, stressful person, perfectionist. At risk for heart disease</p></li><li><p><strong>Type B Personality:</strong> laid back, nonstressed.</p></li></ul><p><strong><em>INDUSTRIAL/ORGANIZATIONAL PSYCH</em></strong></p><ul><li><p><strong>Industrial / Organizational Psych: </strong>psychological of the workplace – focuses on employee recruitment, placement, training, satisfaction, productivity</p></li><li><p><strong>Ergonomics / Human Factors: </strong>intersection of engineering and psych – focuses on safety and efficiency of human-machine interactions</p></li><li><p><strong>Hawthorne effect:</strong> productivity increases when workers are made to feel important</p></li><li><p><strong>Theory X management:</strong> manager controls employees, enforces rules. Good for lower level jobs</p></li><li><p><strong>Theory Y management:</strong> manger gives employees responsibility, looks for input. Good for high level jobs</p></li><li><p><strong>Employee Commitment:</strong></p><ul><li><p>Affective: emotional attachment (best type)</p></li><li><p>Continuance: stay due to costs of leaving</p></li><li><p>Normative: stay due to obligation (they paid for your school)</p></li></ul></li><li><p><strong>Meaning of Work:</strong></p><ul><li><p>Job – no training, just do it for . No happiness

    • Career – work for advancement. Some happiness

    • Calling – work because you love it. Lotsa happiness

  • Prenatal Development:

    • Zygote: 0 – 14 days, cells are dividing

    • Embryo: until about 9 weeks, vital organs being formed

    • Fetus: 9 wks to birth, overall development

    • Teratogens: external agents that can cause abnormal prenatal development (alcohol, drugs, etc)

      • Fetal alcohol syndrome (FAS): large amount of alcohol leads to FAS, causes deformities, mental retardation, death

  • Physical Development:

    • Maturation: natural course of development, occurs no matter what (walking)

    • Reflexes: innate responses we’re born with

      • Rooting, sucking, swallowing, grasping, stepping

    • Habituation: after continual exposure you pay less attention – used to test babies

    • Eyes have the most limited development, takes till 1 year

      • Visual cliff: babies have to learn depth perception, so they will cross a “cliff”

    • Other senses are fairly developed

    • Brain development continues for a few years

  • JEAN PIAGET’S COGNITIVE DEV.

  • Schemas – concepts or frameworks that organize info

  • Assimilation: incorporate new info into existing schema (aSSimlation – same stuff)

  • Accommodation: adjust existing schemas to incorporate new information (ACcommodation - All Change)

  • Sensorimotor Stage: Birth to 2 years: focused on exploring the world around them

    • Lack Object Permanence: Objects when removed from field of view are thought to disappear (peek-a-boo)

    • Dev. Sense of Self: by 2 yrs can recognize themselves in the mirror

  • Pre-operational Stage: 2 – 7 years: use pretend play, developing language, using intuitive reasoning

    • Lack Conservation: recognize that substances remain the same despite changes in shape, length, or position (girls with juice in glasses)

    • Lack Reversibility: cannot do reverse operations (count out both 4+2 and 2+4)

    • Are egocentric: inability to distinguish one’s own perspective from another’s – think everyone sees what they see

  • Concrete Operational Stage: 7-11 yrs: use operational thinking, classification, and can think logical in concrete context

  • Formal Operational Stage: 11-15 yrs: use abstract and idealist thoughts, hypothetical-deductive reasoning

  • Problems with Piaget’s theory: stages to discrete, dev. differs b/w kids

  • VYGOTSKY’S THEORY: cognitive development is a social process too, need to interact w/ others

    • Zone of Proximal Development: gap b/w what a child can do on their own and w/ support. Need scaffolding (teachers)

SOCIOEMOTIONAL DEVELOPMENT

  • Temperament: patterns of emotional reactions and babies (precursor to personality)

  • Imprinting: baby geese believe the first thing they see after hatching is their mom – happens during a critical period (from LORENZ)

  • HARRY HARLOW: discovered that contact comfort is more important than feeding (monkeys fed on wire or cloth mothers). Monkeys raised in isolation couldn’t socialize

  • MARY AINSWORTH: developed the strange situation paradigm (children left alone in a room w/ a stranger, then reunited w/ mom – determines your attachment style

    • Secure attachment (60% of infants): upset when mom leaves, easily calmed on return. Tend to be more stable adults

    • Avoidant attachment (20% infants): actively avoids mom, doesn’t care when she leaves

    • Ambivalent attachment(10% infants): actively avoids mom, freaks out when she leaves

    • Disorganized attachment (5%): confused, fearful, dazed – result of abuse

  • BAUMRIND: parenting styles

    • Authoritarian: rules & obedience, “my way or the highway” – kids lack initiative in college

    • Permissive: kids do whatever – no rules – kids lack initiative in college

    • Authoritative: give and take w/ kids – kids become socially competent and reliable

  • KOHLBERG’S MORAL DEV

    • Preconventional morality: Children: they follow rules to avoid punishment

    • Conventional morality: adolescents: follow rules b/c rules exist to keep order

    • Postconventional morality: adults: they do what they believe is right (even if it goes against society)

  • Carol Gilligan: said moral reasoning and moral behaviors are two different things (what you say isn’t always what you do)

  • ERIKSON’S SOCIOEMOTINAL DEV. : 8 stages, each stage represents a crisis that must be resolved, results in competence or weakness

    • Trust vs Mistrust (birth – 18 months): if needs are dependably met infants dev basic trust

    • Autonomy vs shame&doubt (1 -3 yrs): toddlers learn to exercise their will and think for themselves

    • Initiative vs guilt (3-6 yrs): learn to initiate tasks and carry out plans

    • Industry vs inferiority (6 yrs to puberty): learn the pleasure of applying themselves to tasks

    • Identity vs role confusion: (adolescence thru 20s): refine a sense of self by testing roles and forming an identity

    • Intimacy vs isolation: (20s—40s): form close relationships and gain capacity for love

    • Generativity vs stagnation: (40s-60s): discover sense of contributing to the world, thru family & work

    • Integrity vs despair: (60s and up): reflect on your life, feel satisfaction or failure

  • PUBERTY! (rapid skeletal and sexual maturation)

    • Primary sex characteristics: necessary structures for reproduction (ovaries, testicles, vagina, penis)

    • Secondary sex characteristics: nonreproductive characteristics that dev during puberty (breasts, hips, deepening of voice, body hair)

    • Frontal lobe continuous dev (not fully developed till 25)

  • GENDER DEVELOPMENT: sex = chromosomes, gender = what you identify yourself as

    • Gender roles: expected behaviors (norms) for men/women

    • Social learning theory: we learn gender roles and identity from those around us

  • AGING:

    • Cellular clock theory: cells have a maximum # of divisions before they can’t divide anymore

    • Free-radical theory: unstable oxygen molecules w/in cells damage DNA

    • Over time skills decrease (reaction time, memory)

  • CROSS-SECTIONAL STUDY: studies ppl of different ages at the same point in time

    • Adv: inexpensive & quick

    • Disadv: can be differences due to generational gap

  • LONGITUDINAL STUDY: studies same ppl over time

    • Adv: eliminates groups differences, lots of detail

    • Disadv: expensive, time consuming, high drop out rates

  • Stages of Grief (crap btw)

    • Denial: “this can’t be happening”

    • Anger: “why me?”

    • Bargaining: “just let me live to see my kids graduate”

    • Depression: “why bother”

    • Acceptance: “its going to okay”

  • Problem-focused coping: solving or doing something to alter the course of stress (planning, acceptance)

  • Emotion-focused coping: reducing the emotional distress (denial, disengagement)

PSYCHODYNAMIC EXPLANATION

SIGMUND FREUD said personality was largely unconscious. Came up w/ the following:

  • Conscious: immediate awareness of current environment

  • Preconscious: available to awareness (phone #s)

  • Unconscious: unavailable to awareness

  • id: our hidden true animalistic wants and desires – operates on the pleasure principle, all about rewards and avoiding pain (devil on your shoulder – entirely unconscious)

  • superego: our moral conscious (angel on your shoulder, all 3 consciousness)

  • ego: reality principle, has to deal w/ society, stuck mediating b/w the id and superego (its you! – conscious and preconscious)

When ego cannot mediate b/w the id and superego, we use defense mechanisms

  • Repression: push memories back into the unconscious mind (sexual abuse is too traumatic to deal w/ so you repress it)

  • Projection: attribute personal shortcomings & faults on to others (man who wants to have an affair accuses his wife of having one)

  • Denial: refuse to acknowledge reality (refuse to believe you have cancer)

  • Displacement; shift feelings from an unacceptable object to a more acceptable one (can’t tell at teacher, go home and yell at the dog)

  • Reaction formation: transform unacceptable motive into his opposite (woman who fears sexual urges becomes a religious zealot)

  • Regression: transform into an earlier development period in the face of stress (during exam week you start to suck your thumb)

  • Rationalization: replace a less acceptable reasoning with a more acceptable one (don’t get into your college – justify it was a sucky college anyway)

  • Sublimination: replace unacceptable impulse w/ a socially acceptable one (man w/ strong sexual urges paints nudes. Dexter)

FREUD’S PSYCHOSEXUAL STAGES

  • Oral stage (0-18 months): pleasure focuses on the mouth (id)

  • Anal stage (18 – 36 months): pleasure involves eliminative functions (ego forms)

  • Phallic stage (3 – 6 yrs): pleasure focuses on genitals (superego forms)

    • Oedipal complex: young boys learn to identify w/ their father out of fear of retribution (castration anxiety)

    • Electra complex: young girls learn to identify w/ their mother b/c they cannot with their father (penis envy)

  • Latency stage (6 yrs to puberty): psychic time out – personality is set

  • Genital State (adulthood): sexual reawakening – oedipal and electra “feelings” are repressed, turn sexual wants onto an appropriate person

  • FIXATION: can become “stuck” in an earlier stage – influences personality (oral stage smokes/drinks, anal is “anal retentive”, phallic is promiscuous)

What’s wrong w/ Freud theory? – unverifiable, descriptive not predictive

What’s good about it? – 1st theory about personality, sparked psychoanalysis

How do we test this approach?

  • Psychoanalysis: analyze a person’s unconscious motives thru the use of:

    • Free Association: say aloud everythying that comes to mind w/o hesitation

    • Transference: looks for feelings to transferred to psychoanalyst

    • Dream interpretation: analyze the manifest (seen message) and latent (hidden messages) content

    • Projective Tests: ambiguous stimuli shown to look at your unconscious motives (THESE SUCK B/C THEY ARE VERY SUBJECTIVE)

      • Thematic apperception test (TAT) : tell a story about a picture (when someone has a tattoo (tatt) you ask what it means

      • Rorschach inkblot: show an inkblot

NEO-FREUDIANS

  • CARL JUNG: believed in the collective unconconcious (shared inherited reservoir of memory – explains common myths across civilizations & time)

  • KAREN HORNEY: said personality develops in context of social relationships, NOT sexual urges (security not sex is motivation, men get womb envy)

TRAIT PERSPECTIVE

  • Traits are enduring personality characteristics, people can be described by these – have strong or weak tendencies. They are stable, genetic, and predict other attributes.

  • Use factor analysis to find these: statistical procedure used to identify similar components

  • TRAIT THEORIES:

  • Big Five: (by Costa & McCrae) (acronym OCEAN) You vary on each of these

    • Openness : imaginative, independent, like variety

    • Conscientiousness: organized, careful, disciplined

    • Extraversion: sociable, fun-loving, affectionate (opoosite it introversion: shy, timid, reserved)

    • Agreeableness: soft hearted, trusting, helpful

    • Neuroticism (emotional stability): calm, secure

What’s wrong with trait theory? – ignores the role of the situation in behavior

What’s good about it? - identifying traits gives us perspectives about careers, relationships, health

How do we test this approach?

  • MMPI – helpful for mental health and job placement

  • Myer’s Briggs – gave you 4 letter combo

What’s wrong w/ these tests?

  • They’re long, social desirability can be an influence, and they’re too broad

HUMANISTIC PERSPECTIVE

  • Emphasized personal growth and free will. You don’t like yourself? So change!

  • CARL ROGERS: talked about our self-concept (idea of who we are). Your self-concept is the center of your personality

    • Actual (social) self: what others see

    • Ideal (true) self: who you WANT to be

    • A positive self-concept makes us perceive the world positively (optimist)

    • A negative self-concept makes us feel dissatisfied and unhappy

What wrong with humanistic theory? - too optimistic about human nature, abstract concepts are difficult to test

What’s good about it? – emphasizes conscious experiences and change

  • Individualistic Cultures: give priorities to own goals over group goals. Define your identify in terms of you (American society)

  • Collectivistic Cultures: give priority to the goals of the group, your identity is part of that group (China)

SOCIAL-COGNITIVE PERSPECTIVE

  • Behavior is a complex interaction of inner process and environmental influence – which influences personality

  • Emphasizes conscious awareness, beliefs, expectations, and goals

  • BANDURA! Talked about RECIPROCAL DETERMINISM: interaction of behavior, cognitions, and environment make up you.

{I’m outgoing (behavior), I choose to teach b/c it lets me be outgoing (environment), and I have thought this through which is why I teach despite making less money (cognitive)}

  • Self-efficacy: belief that one can succeed, so you ensure you do

  • Internal locus of control: you control your own fate

  • External locus of control: chance / outside forces control your fate

What’s wrong with social-cognitive? – Too specific, cannot generalize

What’s good about it? – Highlights situations, and cognitive explanations of personality

How do we test it? – Observations & interviews (time consuming)

Testing &

Individual Differences

(5-7%)

Individual Theories about Intelligence

  • GALTON: 1st to suggest intelligence was inherited. Intelligence based on muscle strength, size of head, reaction time, etc.

  • CATTELL: 2 clusters of mental abilities

    • Crystalized intelligence: reasoning and verbal skills - what you learn in school – the cold hard (like crystals!) facts

    • Fluid intelligence: spatial abilities, rote memory, things that come natural to you – can’t learn in school. Also decrease over time

  • SPEARMAN’S G FACTOR: said a general intelligence (g) underlies all mental abilities (typical IQ of today)

  • GARDNER: multiple intelligences (8): linguistic, logical-mathematical, musical, spatial, bodily-kinesthetic, intrapersonal (self), interpersonal (social), naturalist

  • STERNBERG: TRIARCHIC THEORY

    • Analytical: mental components to solve problems, what IQ tests assess (book smarts)

    • Practical: ability to size up new situations and adapt to real-life demands (street smarts)

    • Creative: intellectual and motivational processes that lead to novel solutions, idea, products

  • BINET: developed 1st intelligence test, combined with TERMAN – developed the STANFORD-BINET IQ TEST

  • Chronological age = actual age

    • Mental age = tested age compared to other of that age

    • 100 is average

  • WECHSLER: developed the WAIS and WISC – most commonly used today

  • FLYNN effect: IQ has steadily risen over the past 80 years – probably due to education standards and better IQ tests

  • Extremes of Intelligence: high IQ = above 135; mentally retarded = below 70

  • Causes of mild retardation:

    • PKU – liver fails to produce an ezyme needed to breakdown chemicals – leads to brain damage

    • Down syndrome – extra copy of 21st chromosome

    • Fragile X – higher chance in boys due to ONE X chromosome

  • Influence on IQ:

    • Genetics: MZ twins have similar IQ, adopted kids more similar to biological parents

    • Environment: early neglect leads to lower IQ, good schooling to higher IQ

  • Types of Tests:

    • Aptitude: predicts your abilities to learn a new skill (ASVAB)

    • Achievement: tests what you know(SAT)

  • TEST CREATION:

    • Standardization: administer a test to a representative sample of future test takers to establish a basis for meaningful comparison (test it out 1st)

    • Should be reliable: same results over time

      • Split-half reliability: compare two halves of the test

      • Test-retest reliability: use the same test on 2 different occasions

    • Should be valid: test is accurate – measures what it is intended to

      • Content validity: test measures what you want it to (an IQ test actually measures IQ)

      • Predictive validity: test is able to accurately predict a trait (high math scores predicts good engineer)

  • Standardized tests establish a normal distribution

  • Standard deviations are used to compare scores.

  • Standard deviation measures how much the scores vary from the mean. The percentages stay the same in every curve

Abnormal Behavior

(7 – 9%)

  • Defining abnormal behavior:

    • Must be deviant, distressful, and dysfunctional

  • Historical causes: biology, psychological issues, supernatural issues (demons)

  • Medical model: emphasizes treatment of disorders, as they have a biological origin. Came through the reformation of institutions in U.S. (DORTHEA DIX)

  • Biopsychosocial model: currently used model – stress biological, psychological, and social causes

  • Diagnosing abnormal behavior:

    • DSM: manual listing all currently accepted psychological disorders. Classifies them based on criteria – provides no explanation of causes or treatments

ANXIETY DISORDERS

Most common disorders in the U.S.

  • Generalized Anxiety Disorder (GAD): person is generally anxious, all the time, for NO REASON

  • Panic Disorder: person is prone to frequent panic attacks (feeling like you’re having a heart attack). Can come w/ agoraphobia: anxiety about being in places you cannot escape (fear of public spaces / people)

  • Phobias: irrational fear that disrupts your life

  • Obsessive-compulsive Disorder (OCD): person if overwhelmed with both:

    • Obsessions: persistent unwanted thoughts (did I leave the stove on?)

    • Compulsions: senseless rituals (hand washing)

  • Post-traumatic stress disorder (PTSD): characterized by flashbacks, problems w/ concentration, and anxiety following a traumatic event (war, natural disasters)

CAUSES OF ANXIETY DISORDERS:

  • Psychodynamic: repressed thoughts & feelings manifest in anxiety and rituals

  • Behaviorist: fear conditioning leads to anxiety, which is then reinforced. Phobias might be learned through observational learning

  • Biological: natural selection favored those with certain phobias (heights). Twins often share disorders. Often see less GABA in the brain

SOMATOFORM DISORDERS

  • Psychological disorders w/ no apparent physical cause

    • Conversion disorder: loss of feeling or usage of a limb or body part (sight) – absolutely no physiological cause though

    • Hypochondriasis: person interprets normal symptoms as a major disease – must disrupt their life

DISSOCIATIVE DISORDERS

  • Dissociative Identity Disorder: formerly multiple personalities – person fractures into several distinct personalities who normally have no awareness of each other. NOT SCHIZOPHRENIA!

    • Usually caused by traumatic childhood abuse

    • Legitimacy is doubted by some, more common in those w/ good health insurance

    • Treatment involves integration of the personalities

  • Dissociative Fugue: following a traumatic event a person leaves, taking on a whole new life & personality w/ no memory of the previous one

MOOD DISORDERS

  • Major depressive disorder: extreme sadness and despair, apathy towards life, w/ no known cause

  • Dysthymia: milder form of depression, lasts for years (Eeyore!)

  • Bipolar disorder: bouts of severe depression & manic episodes

    • Mania: heightened mood, characterized by risky behaviors, fast talking, flights of ideas

  • Seasonal Affective Disorder (SAD): form of depression that occurs typically winter – found mostly in Northern areas (Alaska, Ireland) UNIQUE TREATMENT = LIGHT THERAPY

CAUSES OF MOOD DISORDERS

  • Biology: lower levels of serotonin & norepinephrine linked to depression, higher levels of norepinephrine linked to mania. Runs in families suggesting GENES. Twin studies also support this.

  • Cognitive: negative thought patterns leads to depression

SCHIZOPHRENIA

NOT MULTIPLE PERSONALITIES! THEY HAVE ONE PERSONALITY!

  • SYMPTOMS

    • Positive Symptoms (not good – means something added))

      • Hallucinations: sensory experiences w/o sensory stimulation (seeing and/or hearing things)

      • Delusions: fixed, false beliefs (people are out to get them, grandiose thoughts (I am God)

      • Disorganized thinking

      • Disorganized speech

    • Negative Symptoms (something taken away)

      • Flat affect: lack ability to show emotions

      • Impaired decision making, inability to pay attention

    • Catatonia: become frozen over periods of time (exhibit waxy flexibility: can move them into new positions)

  • CAUSES OF SCHIZOPHRENIA

    • Brain abnormalities: enlarged ventricles (atrophy), smaller frontal cortex

    • Genetics: runs in families, MZ twins at higher risk

    • Dopamine hypothesis: too much dopamine in the brain

    • Diathesis – Stress: individual has a genetic predisposition, disease must be “turned-on” by environmental stimuli (like stress) – explains why it is most commonly developed during college years

PERSONALITY DISORDERS

  • Marked by disruptive, inflexible, enduring behavior patterns – makes this very difficult to treat!

    • Antisocial: NOT “avoidant of socialization” – more like “anti-society” – disregard for others, manipulative, breaks laws

    • Borderline: instable interpersonal relationships & self-image, “I hate you, don’t leave me”

    • Histrionic: excessive emotionality & attention seeking (slut disorder)

    • Narcissistic: need for admiration & lack of empathy (who cares about everyone else – look at me!)

Treatment of Psychological Disorders (5-7%)

  • PSYCHODYNAMIC APPROACH: SEE PERSONALITY SECTION

  • HUMANISTIC APPROACH:

    • Client-centered therapy: (developed by CARL ROGERS) techniques include active listening, accepting environment, focuses on patient growth (you figure out what needs to change and do it)

  • COGNITIVE APPROACH:

    • Rational-emotive therapy: (developed by ELLIS) techniques include analyzing self-defeating behaviors to change thought patterns – and then change behaviors associated w/ said patterns

      • Best for anxiety disorders

      • Very confrontational

    • Cognitive therapy: (developed by BECK) illogical thoughts → psychological problems, challenges those thoughts

      • Best for depression

      • Self-directed – you figure out your errors

  • BEHAVIORAL APPROACH (typically used for anxiety disorders / phobias)

    • Classical Conditioning:

      • Counterconditioning Little Albert & Watson

        • Aversive conditioning: associate an unpleasant experience (e.g. nausea) w/ an unwanted behavior (e.g. drinking alcohol)

      • Exposure therapy: slowly expose people to whatever it is that makes them anxious

        • Systematic desensitization: associate a pleasant relaxed state w/ gradually increasing anxiety triggering stimuli (create a desensitization hierarchy – ex. List of things about flying that makes you nervous – step through each one till you can do it)

        • Intensive exposure therapy (Flooding): force someone to experience the fear (afraid of drowning, throw you in a pool)

    • Operant Conditioning: use behavior modification (reward good behaviors w/ token reinforcers ). Used in schools, w/ autistic children, etc.

  • OTHER THERPAIES:

    • Family therapy: treats the family as a system, individual behaviors are influenced by family dynamics

    • Group therapy: therapy through a group – lets patients see “they’re not alone”

  • BIOLOGICAL APPROACH: CALLED BIOMEDICAL THERAPIES

    • Drug therapies (psychopharmacology):

      • Anti-psychotics: decrease dopamine: treats schizophrenia

        • Side effects: TARDIVE DYSKINESIA: hand tremors (similar to Parkinson’s- due to lack of dopamine), worsening of negative symptoms, extreme sedation

        • Drug names: thorazine, clozapine

      • Antidepressants: increase serotonin through REUPTAKE inhibition

        • Side effects: drowsiness, anxiety, can increase suicide risk in teens

        • Drug names: SSRIs (selective serotonin reuptake inhibitors) like Prozac, Zoloft, Paxil. SNRIs (selective norepinephrine reuptake inhibitors) Cymbalta, Effexor

      • Mood stabilizers: used in the treatment of BIPOLAR disorder : LITHIUM

      • Anti-anxiety drugs: depress the central nervous system (dangerous in combo w/ alcohol) Xanax, Ativan

    • Electroconvulsive therapy (ECT): send electricity into the brain to induce minor seizures. Used (rarely) to treat depression (when nothing else works). Thought to “reboot” the brain

    • Psychosurgery (frontal lobotomy): frontal lobe is surgically destroyed. Used to treat depression or violent individuals – almost never used anymore

Social

(8-10%)

SOCIAL THINKING

  • Attribution theory: we explain others behaviors by crediting the situation or the person’s disposition (they only passed b/c they cheated)

  • Fundamental attribution error (very similar to Actor-observer bias): tendency for observers to underestimate the importance of the situation and overestimate the impact of personal disposition (that guy cut me off b/c he’s a jerk – not that his wife could be in labor)

ATTITUDES AND ACTIONS

  • Central route to persuasion: change people’s attitudes through logical arguments and explanations. Leads to long term behavior change

  • Peripheral route to persuasion: change people’s attitudes through incidental cues (like a speaker’s attractiveness). Leads to temporary behavior changes

  • Foot in the door phenomenon: complying w/ a small request then leads to going along w/ a larger request (can I have $5? Yes. Now can I have $25?)

  • Door in the face phenomenon: a large request is turned down, when then leads you to be more likely to comply w/ a small request (can I have $100? Heck no! How about $20? Okay)

  • STANFORD PRISON EXPERIMENT (ZIMBARDO): classic “experiment” where individuals were assigned to be guards / prisoners. w/in days they took on their roles and went too far. Highly unethical

  • Cognitive dissonance (FESTINGER): two opposing thoughts conflict w/ each other, causing discomfort (dissonance), which makes us find ways to justify the situation (cult that was going to be abducted by aliens, smokers)

SOCIAL INFLUENCE

  • Conformity: classic experiment done by ASCH – showed lines of different lengths, confederates gave wrong answers to see if others would go along w/ it

    • Normative social influence: we conform to gain approval or to not stand out from the group (be part of the norm

    • Informational social influence: we conform to others b/c we think their opinions must be right

  • Obedience: classic experiment done by MILGRAM: participants were to “teach” another individual using shocks. 60% of participants would administer lethal shocks to another person simply b/c they were told to

GROUP INFLUENCE

  • Social facilitation: perform better on simple or well learned tasks in the presence of others

  • Social loafing: tendency for ppl in a group to exert less effort when pooling their effort together (tug of war)

  • Deindividuation: loss of self-awareness and self-restraint occurring in group situations that foster arousal and anonymity (mob mentality)

  • Group polarization: the more time spent w/ a group the more similar (polarized) their thoughts / opinions will become

  • Groupthink: desire for harmony w/in a group leads to everyone going along w/ the same thinking, ignoring other possibilities or bad ideas

  • Risky shift: groups make riskier decisions together rather than alone

PREJUDICE

  • Ingroup: “US” – ppl w/ whom we share a common identity

  • Outgroup: “them” – ppl perceived as different or not part of the group

  • Ingroup bias: tendency to favor our own group

  • Scapegoat theory: prejudice offers an outlet for anger by providing someone else to blame

  • Ethnocentrism: tendency to see your own group as more important than others

  • Just-world phenomenon: tendency for ppl to believe that the world is just and therefore ppl get what they deserve (homeless ppl)

AGGRESION

  • Genetic influence: runs in families, can breed for in animals

  • Lower serotonin, higher testosterone

  • Environmental influence: social learning theory (BANDURA) – observing violence in others makes us more violent for a time

    • Also: pollution, crowding, heat, humidity

  • Frustration-aggression hypothesis: frustration creates anger, which leads to aggression

ATTRACTION

  • Mere exposure effect: repeated exposure to novel stimuli increases liking of them (the more time you spend around something the more you like it)

  • Physical attractiveness: pretty ppl are thought to be more credible, less likely to do bad things

  • Similarity: we prefer ppl similar to us

ALTRUISM

  • Altruism: unselfish regard for the welfare of others

  • Bystander effect: the more ppl around the less likely we are to help someone in need

  • Social exchange theory: social behavior (helping) is an exchange process – aim is to maximize benefits and minimize cost

  • Reciprocity norm: we give so we can get

CONFLICT

  • Social trap: conflicting parties pursue their own best interests, which can result in destructive results (prisoner’s dilemma – game theory)

  • Approach approach conflict: win – win situation; conflict is which win you have to choose (you can eat out at ONE of your two favorite restaurants – you can only choose one though)

  • Approach avoidance conflict: win – lose situation; outcome has positive and negative aspects (marriage)

  • Avoidance avoidance conflict : lose – lose; both outcomes are bad but you have to choose one (clean your room or do your homework)

  • Multiple approach avoidance conflict: two (or more) win-lose situations; conflict is which to choose (College A is good for your major but no scholarship, College B is bad for your major but has a scholarship)

SOCIAL SELF

  • Self-concept bias: what we consider important in ourselves is what we consider important in others

  • False-consensus effect: we overestimate the degree to which everyone else thinks / acts the way we do

  • Self-fulfilling prophecy: a belief that leads to its own fulfillment (I expect you all to pass, you know this, you study – fulfilling my prophecy)

  • Self-serving bias: readiness to perceive ourselves as favorably

  • Spotlight effect (self-objectification) : tendency of an individual to overestimate the extent to which others are paying attention to them

H

THE BEST AP PSYCHOLOGY CRAM CARDS

  • EARLY APPROACHES

    • Structuralism – used INTROSPECTION (act of looking inward to examine mental experience) to determine the underlying STRUCTURES of the mind

    • Functionalism – need to analyze the PURPOSE of behavior

  • APPROACHES KEY WORDS

    • Evolutionary – Genes

    • Humanistic – free will, choice, ideal, actualization

    • Biological – Brain, NTs

    • Cognitive – Perceptions, thoughts

    • Behavioral – learned, reinforced

    • Psychoanalytic/dynamic – unconscious, childhood

    • Sociocultural – society

    • Biopsychosocial – combo of above

  • PEOPLE:

    • Mary Calkins: First Fem. Pres. of APA

    • Charles Darwin: Natural selection & evolution

    • Dorothea Dix: Reformed mental institutions in U.S.

    • Stanley Hall: 1st pres. of APA1st journal

    • William James: Father of American Psychology – functionalist

    • Wilhem Wundt: Father of Modern Psychology – structuralist

    • Margaret Floy Washburn–1st fem. PhD

    • Christine Ladd Franklin – 1st fem.

  • EXPERIMENT : Adv: researcher controls variables to establish cause and effect Disadv: difficult to generalize

    • Independent Variable: manipulated by the researcher

      • Experimental Group: received the treatment (part of the IV)

      • Control Group: placebo, baseline (part of the IV)

      • Placebo Effect: show behaviors associated with the exp. group when having received placebo

      • Double-Blind: Exp. where neither the participant or the experimenter are aware of which condition people are assigned to

    • Dependent Variable: measured variable (is DEPENDENT on the independent variable)

  • Operational Definition: clear, precise, typically quantifiable definition of your variables – allows replication

  • Confound: error/ flaw in study

  • Random Assignment: assigns participants to either control or experimental group at random – minimizes bias, increase chance of equal representation

  • Random Sample: method for choosing participants – minimizes bias

  • Validity: accurate results

  • Reliability: same results every time

  • NATURALISTIC OBSERVATION: Adv: real world validity (observe people in their own setting) Disadvantage: No cause and effect

  • CORRELATION: Adv: identify relationship between two variables Disadvantage: No cause and effect (CORRELATION DOES NOT EQUAL CAUSATION)

    • Positive Correlation – Variables vary in the same direction

    • Negative Correlation – variables vary in opposite directions

    • The stronger the # the stronger the relationship REGARDLESS of the pos/neg sign

  • CASE STUDY: Adv. Studies ONE person (usually) in great detail – lots of info Disadv: No cause and effect

  • DESCRIPTIVE STATS: shape of the data

    • Measures of Central Tendency:

      • Mean: Average (use in normal distribution)

      • Median: Middle # (use in skewed distribution)

      • Mode: occurs most often

  • INFERENTIAL STATISTICS: establishes significance (meaningfulness) Significant results = NOT due to chance

  • ETHICAL GUIDELINES (APA)

    • Confidentiality

    • Informed Consent

    • Debriefing

    • Deception must be warranted

  • NEURON: Basic cell of the NS

    • Dendrites: Receive incoming signal

    • Soma: Cell body (includes nucleus)

    • Axon: AP travels down this

    • Myelin Sheath: speeds up signal down axon

    • Terminals: release NTs – send signal onto next neuron

    • Synapse: gap b/w neurons

  • Action Potential: movement of sodium and potassium ions across a membrane sends an electrical charge down the axon

    • All or none law: stimulus must trigger the AP past its threshold, but does not increase the intensity of the response (flush the toilet)

    • Refractory period: neuron must rest and reset before it can send another AP (toilet resets)

  • Sensory neurons – receive signals

  • Afferent neurons – Accept signals

  • Motor neurons – send signals

  • Efferent neurons – signal Exits

  • CENTRAL NS: Brain and spinal cord

  • PERIPHERAL NS: Rest of the NS

    • Somatic NS: Voluntary movement

    • Autonomic NS: Involuntary (heart, lungs, etc)

      • Sympathetic NS: Arouses the body for fight/flight (generally activates)

      • Parasympathetic NS: established homeostasis after a sympathetic response (generally inhibits)

  • NEUROTRANSMITTERS (NTS): Chemicals released in synaptic gap, received by neurons

    • GABA: Major inhibitory NT

    • Glutamate: Major Excitatory NT

    • Dopamine: Reward & movement

    • Serotonin: Moods and emotion

    • Acetylcholine (ACH): Memory

    • Epinephrine & Norepinephrine: sympathetic NS arousal

    • Endorphins: pain control, happiness

    • Oxytocin: love and bonding

  • Agonist: drug that mimics a NT

  • Antagonist: drug that blocks a NT

  • Reuptake: Unused NTs are taken back up into the sending neuron. SSRIs (selective serotonin reuptake inhibitors) block reuptake – treatment for depression

  • AREAS OF THE BRAIN:

  • Hindbrain: oldest part of the brain

    • Cerebellum – movement (what does it take to ring a bell)

    • Medulla – vital organs (HR, BP)

    • Pons – sleep/arousal (Ponzzzzzz)

  • Midbrain

    • Reticular formation: attention (if you can’t pay attention, You R F’d)

  • Forebrain: higher thought processes

    • Limbic System

      • Amygdala: emotions, fear (Amy, da! You’re so emotional!)

      • Hippocampus: memory (if you saw a hippo on campus you’d remember it!)

    • Thalamus: relay center

    • Hypothalamus: Reward/pleasure center, eating behaviors

    • Broca’s Area: Inability to produce speech (Broca – Broken speech)

    • Wernicke’s Area: Inability to comprehend speech (Wernicke’s what?)

    • Cerebral Cortex: outer portion of the brain – higher order thought processes

      • Occipital Lobe: located in the back of the head - vision

      • Frontal Lobe: decision making, planning, judgment, movement, personality

      • Parietal Lobe: located on the top of the head - sensations

      • Temporal Lobe: located on the sides of the head (temples) – hearing and face recognition

      • Somatosensory Cortex: map of our sensory receptors –in parietal lobe

      • Motor Cortex: map of our motor receptors – located in frontal lobe

    • Corpus Callosum: bundle of nerves that connects the 2 hemispheres – sometimes severed in patients with severe seizures – leads to “split-brain patients”

      • Lateralization: the brain has some specialized features – language is processed in the L Hemisphere

      • Split-brain experiments: done by Sperry & Gazzanaga.

      • Images shown to the right hemisphere will be processed in the left (& vice versa), patient can verbally identify what they saw

  • BRAIN PLASTICITY: Brain can “heal” itself

  • NATURE VS. NURTURE: ANSWER IS BOTH

    • Twin Studies:

      • Identical twins – Monozygotic (MZ)

      • Fraternal twins – Dizygotics (DZ)

    • Genetics: MZ twins will have a higher percentage of also developing a disease

    • Environment: MZ twins raised in different environments show differences

  • ENDOCRINE SYSTEM: sends hormones throughout the body

    • Pituitary Gland: Controlled by hypothalamus. release growth hormones

    • Adrenal Glands: related to sympathetic NS: releases adrenaline

Sensation & Perception

(6 – 8%)

  • ABSOLUTE THRESHOLD: detection of signal 50% of time (is it there)

  • DIFFERENCE THRESHOLD (also called a just noticeable difference (JND) and follows WEBER’S LAW: two stimuli must differ by a constant minimum proportion. (Can you tell a change?)

  • SIGNAL DETECTION THEORY

  • Sensory Adaptation: diminished sensitivity as a result of constant stimulation (can you feel your underwear?)

  • Perceptual Set: tendency to see something as part of a group – speeds up signal processing

  • Inattentional Blindness: failure to notice something b/c you’re so focused on another task (gorilla video)

  • Cocktail party effect: notice your name across the room when its spoken, when you weren’t previously paying attention

  • VISUAL SYSTEM:

    • Pathway of vision: light → cornea →pupil/iris → lens → retina → rods/cones → bipolar cells → ganglion cells → optic nerve → optic chiasm → occipital lobe

    • Cornea – protects the eye

    • Pupil/iris – controls amount of light entering eye

    • Lens – focuses light on retina

    • Fovea–area of best vision(cones here)

    • Rods – black/white, dim light

    • Cones – color, bright light

    • Bipolar cells – connect rods/cones and ganglion cells

    • Ganglion cells – opponent-processing occurs here

    • Blind spot – occurs where the optic nerve leaves the eye

    • Feature detectors – specialized cells that see motion, shapes, lines, etc. (experiments by Hubel & Weisel)

  • THEORIES OF COLOR VISION:

    • Trichromatic – three cones for receiving color (blue, red, green)

      • Explains color blindness - they are missing a cone type

    • Opponent Process – complementary colors are processed in ganglion cells – explains why we see an after image

  • Visual Capture: Visual system overwhelms all others (nauseous in an IMAX theater – vision trumps vestibular)

  • Constancies: recognize that objects do not physically change despite changes in sensory input (size, shape, brightness)

  • Phi Phenomenon: adjacent lights blink on/off in succession – looks like movement (traffic signs with arrows)

  • Stroboscopic movement: motion produced by a rapid succession of slightly varying images (animations)

  • MONOCULAR CUES (how we form a 3D image from a 2D image)

    • Interposition: overlapping images appear closer

    • Relative Size: 2 objects that are usually similar in size, the smaller one is further away

    • Relative Clarity: hazy objects appear further away

    • Texture Gradient: coarser objects are closer

    • Relative Height: things higher in our field of vision look further away

    • Linear Perspective: parallel lines converge with distance (think railroad tracks)

  • BINOCULAR CUES: (how both eyes make up a 3D image)

    • Retinal Disparity: Image is cast slightly different on each retinal, location of image helps us determine depth

    • Convergence: Eyes strain more (looking inward) as objects draw nearer

  • TOP-DOWN PROCESSING: Whole → smaller parts

  • BOTTOM-UP PROCESSING: Smaller Parts → Whole

  • AUDITORY SYSTEM:

    • Pathway of sound: sound → pinna → auditory canal →ear drum (tympanic membrane) → hammer, anvil, stirrup (HAS) → oval window → cochlea → auditory nerve → temporal lobes

    • Outer Ear: pinna (ear), auditory canal

    • Middle Ear: ear drum , HAS (bones vibrate to send signal)

    • Inner Ear: cochlea – like COCHELLA (sounds 1st processed here)

  • THEORIES OF HEARING: both occur in the cochlea

    • Place theory – location where hair cells bends determines sound (high pitches)

    • Frequency theory – rate at which action potentials are sent determines sound (low pitches)

  • OTHER SENSES:

    • Touch: Mechanoreceptors → spinal cord → thalamus → somatosensory cortex

    • Pain: Gate-control theory: we have a “gate” to control how much pain ix experienced

    • Kinesthetic: Sense of body position

    • Vestibular: Sense of balance (semicircular canals in the inner ear effect this)

    • Taste (gustation): 5 taste receptors: bitter, salty, sweet, sour, umami (savory)

    • Smell (olfaction): Only sense that does NOT route through the thalamus 1st. Goes to temporal lobe and amygdala

  • GESTALT PSYCHOLOGY: Whole is greater than the sum of its parts

    • Gestalt Principles:

      • Figure/ground: organize information into figures objects (figures) that stand apart from surrounds (back ground)

      • Closure: tendency to mentally fill in gaps

      • Proximity: tendency to group things together that appear near each other

      • Similarity: tendency to group things together based off of looks

      • Continuity: tendency to mentally form a continuous line

States of Consciousness (2 – 4%)

  • STATES of CONSCIOUSNESS:

    • Higher-Level: controlled processes – totally aware

    • Lower-Level: automatic processing (daydreaming, phone numbers)

    • Altered States: produced through drugs, fatigue, hypnosis

    • Subconscious: Sleeping and dreaming

    • No awareness: Knocked out

  • METACOGNITION: Thinking about thinking

  • SLEEP:

    • Beta Waves: awake

    • Alpha Waves: high amp., drowsy

    • Stage 1: light sleep

    • Stage 2: bursts of sleep spindles

    • Stage 3 (delta waves: Deep sleep

    • Stage 4: extremely deep sleep

    • Rapid Eye Movement (REM): dreaming

Entire cycle takes 90 minutes, REM occurs inb/w each cycle. REM lasts longer throughout the night

  • CIRCADIAN RHYTHM: 24 hour biological clock

    • Body temp and awareness change due to this

    • Controlled by the Suprachiasmatic nucleus (SCN) in the brain

    • Explains jet lag

  • SLEEP DISORDERS

    • Insomnia: Inability to fall asleep (due to stress/anxiety)

    • Sleep walking: (due to fatigue, drugs, alcohol)

    • Night terrors: extreme nightmares – NOT in REM sleep – typical in children

    • Narcolepsy: fall asleep out of nowhere (due to deficiency in orexin)

    • Sleep Apnea: stop breathing suddenly while asleep (due to obesity usually)

  • DREAM THEORIES:

    • Freud’s Unconscious Wish Fulfillment: Dreaming is gratification of unconscious desires and needs

      • Latent Content: hidden meaning of dreams

      • Manifest Content: obvious storyline of dream

  • Activation Synthesis: Brain produces random bursts of energy – stimulating lodged memories. Dreams start random then develop meaning

  • HYPNOSIS

    • It Can: Reduce pain, help you relax

    • It CANNOT: give you superhuman strength, make you regress, make you do things against your will

  • PSYCHOACTIVE DRUGS:

    • Triggers dopamine release in the brain

    • Depressants: Alcohol, barbiturates, tranquilizers, opiates (narcotics)

      • Decrease sympathetic NS activation, highly addictive

    • Stimulants: Amphetamines, Cocaine, MDMA (ecstasy), Caffeine, Nicotine

      • Increase sympathetic NS activation, highly addictive

    • Hallucinogens: LSD, Marijuana

      • Causes hallucinations, not very addictive

    • Tolerance: Needing more of a drug to achieve the same effects

    • Dependence: Become addicted to the drug – must have it to avoid withdrawal symptoms

    • Withdrawal: Psychological and physiological symptoms associated with sudden stoppage. Unpleasant – can kill you.

  • CLASSICAL CONDITIONING: PAVLOV!

    • Unconditioned Stimulus (US): brings about response w/o needing to be learned (food)

    • Unconditioned Response (UR): response that naturally occurs w/o training (salivate)

    • Neutral Response (NS): stimulus that normally doesn’t evoke a response (bell)

    • Conditioned Stimulus (CS): once neutral stimulus that now brings about a response (bell)

    • Conditioned Response (CR): response that, after conditioning, follows a CS (salivate)

    • Contiguity: Timing of the pairing, NS/CS must be presented immediately BEFORE the US

    • Acquisition: process of learning the response pairing

    • Extinction: previously conditioned response dies out over time

    • Spontaneous Recovery: After a period of time the CR comes back out of nowhere

    • Generalization: CR to like stimuli (similar sounding bell)

    • Discrimination: CR to ONLY the CS

  • CONTINGENCY MODEL: Rescorla & Wagner – classical conditioning involves cognitive processes

  • CONDITIONED TASTE AVERSION (ONE-TRIAL LEARNING): John Garcia – Innate predispositions can allow classical conditioning to occur in one trial (food poisoning)

  • COUNTERCONDITIONING: Little Albert and John Watson (father of behaviorism) – conditioned a fear in a baby (only to countercondition – remove it- later on)

  • OPERANT CONDITIONING: SKINNER!

    • LAW OF EFFECT (Thorndike): Behaviors followed by pos. outcomes are strengthened, neg. outcomes weaken a behavior (cat in the puzzle box)

  • PRINCIPLES OF OPERANT COND:

    • Pos. Reinforcement: Add something nice to increase a behavior (gold star for turning in HW)

    • Neg. Reinforcement: Take away something bad/annoying to increase a behavior (put on seatbelt to take away annoying car signal)

    • Pos. Punishment: Add something bad to decrease a behavior (spanking)

    • Neg. Punishment: Take away something good to decrease a behavior (take away car keys)

    • Primary Reinforcers: innately satisfying (food and water)

    • Secondary Reinforcers: everything else (stickers, high-fives)

      • Token Reinforcer: type of secondary- can be exchanged for other stuff (game tokens or money)

    • Generalization: respond to similar stimulus for reward

    • Discrimination: stimulus signals when behavior will or will not be reinforced (light on means response are accepted)

    • Extinction / Spontaneous Recovery: same as classical conditioning

    • Premack Principle: high probability activities reinforce low probability activities (get extra min at recess if you everyone turns in their HW)

    • Overjustification Effect: reinforcing behaviors that are intrinsically motivating causes you to stop doing them (give a child 5$ for reading when they already like to read – they stop reading)

    • Shaping: use successive approximations to train behavior (reward desired behaviors to teach a response – rat basketball)

    • Chaining: tie together several behaviors

    • Continuous Reinforcement schedule: Receive reward for every response

    • Fixed Ratio schedule: Reward every X number of response (every 10 envelopes stuffed get )</p></li><li><p><strong>FixedIntervalschedule:</strong>RewardeveryXamountoftimepassed(every2weeksgetapaycheck)</p></li><li><p><strong>VariableRatioschedule:</strong>Rewardedafterarandomnumberofresponses(slotmachine</p></li><li><p><strong>VariableIntervalschedule:</strong>Rewardedafterarandomamountoftimehaspassed(fishing)</p></li><li><p><strong><em>Variableschedulesaremostresistanttoextinction</em>(</strong>howlongwillkeepplayingaslotmachinebeforeyouthinkitsbroken?)</p></li></ul></li><li><p><strong>SOCIAL(OBSERVATIONAL)LEARNING:<em>BANDURA!</em></strong></p></li><li><p><strong>ModelingBehaviors:</strong>Childrenmodel(imitate)behaviors.StudyusedBoBodollstodemonstratethefollowing</p><ul><li><p><strong>Prosocial</strong>helpingbehaviors</p></li><li><p><strong>Antisocial</strong>meanbehaviors</p></li></ul></li><li><p><strong>MISCLEARNINGTYPES</strong></p><ul><li><p><strong>Latentlearning(<em>Tolman!)</em></strong>learningishiddenuntiluseful(ratsinmazegetreinforcedhalfwaythrough,performanceimproved</p><ul><li><p><strong>Cognitivemaps</strong>mentalrepresentationofanarea,allowsnavigationifblocked</p></li></ul></li><li><p><strong>Insightlearning(Kohler!)</strong>somelearningisthroughsimpleintuition(chimpswithcratestogetbananas)</p></li><li><p><strong>LearnedHelplessness(Seligman!)</strong>nomatterwhatyoudoyounevergetapositiveoutcomesoyoujustgiveup(wordscrambles)</p></li></ul></li></ul><p>Cognition</p><p>(810)</p></li><li><p><strong>Fixed Interval schedule:</strong> Reward every X amount of time passed (every 2 weeks get a paycheck)</p></li><li><p><strong>Variable Ratio schedule:</strong> Rewarded after a random number of responses (slot machine</p></li><li><p><strong>Variable Interval schedule:</strong> Rewarded after a random amount of time has passed (fishing)</p></li><li><p><strong><em>Variable schedules are most resistant to extinction</em> (</strong>how long will keep playing a slot machine before you think its broken?)</p></li></ul></li><li><p><strong>SOCIAL (OBSERVATIONAL) LEARNING: <em>BANDURA!</em></strong></p></li><li><p><strong>Modeling Behaviors: </strong>Children model (imitate) behaviors. Study used BoBo dolls to demonstrate the following</p><ul><li><p><strong>Prosocial –</strong> helping behaviors</p></li><li><p><strong>Antisocial –</strong> mean behaviors</p></li></ul></li><li><p><strong>MISC LEARNING TYPES</strong></p><ul><li><p><strong>Latent learning (<em>Tolman!)</em> – </strong>learning is hidden until useful (rats in maze get reinforced half way through, performance improved</p><ul><li><p><strong>Cognitive maps –</strong> mental representation of an area, allows navigation if blocked</p></li></ul></li><li><p><strong>Insight learning (Kohler!) – </strong>some learning is through simple intuition (chimps with crates to get bananas)</p></li><li><p><strong>Learned Helplessness (Seligman!) </strong>– no matter what you do you never get a positive outcome so you just give up (word scrambles)</p></li></ul></li></ul><p>Cognition</p><p>(8 – 10%)</p><p><strong>ENCODING: Getting info into memory</strong></p><ul><li><p><strong>Automatic encoding</strong> – requires no effort (what did you have for breakfast?)</p></li><li><p><strong>Effortful encoding</strong> – requires attention (school work)</p></li><li><p>Shallow, intermediate, deep processing: the more emphasis on MEANING the deeper the processing, and the better remembered</p></li><li><p><strong>Imagery </strong>– attaching images to information makes it easier to remember (shoe w/ spaghetti laces)</p></li><li><p><strong>Self-referent encoding – </strong>we better remember what we’re interested in (you’d remember someone’s phone number who you found extremely attractive)</p></li><li><p><strong>Dual encoding –</strong> combining different types of encoding aids in memory</p></li><li><p><strong>Chunking –</strong> break info into smaller units to aid in memory (like a phone #)</p></li><li><p><strong>Mnemonics – </strong>shortcuts to help us remember info easier</p><ul><li><p>Acronyms – using letter to remember something (PEMDAS)</p></li><li><p>Method of loci – using locations to remember a list of items in order</p></li></ul></li><li><p><strong>Context dependent memory – </strong>where you learn the info you best remember the info (scuba divers testing)</p></li><li><p><strong>State dependent memory –</strong> the physical state you were in when learning is the way you should be when testing (study high, test high)</p></li></ul><p><strong>STORAGE</strong>: <strong>Retaining info over time</strong></p><ul><li><p><strong><em>Information Processing Model – </em></strong>Sensory memory, short term memory, long term memory model</p></li><li><p><strong>Sensory Memory – </strong>stores all incoming stimuli that you receive (first you have to a pay attention)</p><ul><li><p><strong>Iconic Memory –</strong> visual memory, lasts 0.3 seconds</p></li><li><p><strong>Echoic Memory –</strong> auditory memory, lasts 2-3 seconds</p></li></ul></li><li><p><strong>Short Term Memory – </strong>info passes from sensory memory to STM – lasts 30 secs, and can remember 7 ± 2 items</p><ul><li><p><strong>Rehearsal </strong>(repeating the info)<strong> resets the clock</strong></p></li></ul></li><li><p><strong><em>Working Memory Model</em> splits STM into 2 – visual spatial memory (from iconic mem) and phonological loop (from echoic mem). A “central executive” puts it together before passing it to LTM</strong></p></li><li><p><strong>Long term memory – </strong>lasts a life time</p><ul><li><p><strong>Explicit (Declarative): </strong>Conscious recollection</p><ul><li><p><strong>Episodic: </strong>events</p></li><li><p><strong>Semantic:</strong> facts</p></li></ul></li><li><p><strong>Implicit (Nondeclarative): </strong>unconscious recollection</p><ul><li><p><strong>Classical conditioning</strong></p></li><li><p><strong>Priming: </strong>info that is seen earlier “primes” you to remember something later on (octopus, assassin, climate, bogeyman)</p></li><li><p><strong>Procedural:</strong> skills</p></li></ul></li></ul></li><li><p><strong>Memory organization</strong></p><ul><li><p><strong>Hierarchies: </strong>memory is stored according to a hierarchy</p></li><li><p><strong>Semantic networks: </strong>linked memories are stored together</p></li><li><p><strong>Schemas:</strong> preexisting mental concept of how something should look (like a restaurant)</p></li></ul></li><li><p><strong>Memory storage</strong></p><ul><li><p><strong>Acetylcholine neurons in the hippocampus for most memories</strong></p></li><li><p><strong>Cerebellum for procedural memories</strong></p></li><li><p><strong>Long-term potentiation: </strong>neural basis of memory – connections are strengthened over time with repeated stimulation (more firing of neurons)</p></li></ul></li></ul><p><strong>RETRIEVAL: Taking info out of storage</strong></p><ul><li><p><strong>Serial Position Effect: </strong>tendency to remember the beginning and the end of the list best</p></li><li><p><strong>Recall: </strong>remember what you’ve been told w/o cues (essays)</p></li><li><p><strong>Recognition:</strong> remember what you’ve been told w/ cues (MC)</p></li><li><p><strong>Flashbulb memories:</strong> particularly vivid memories for highly important events (9/11 attacks)</p></li><li><p><strong>Repressed memories:</strong> unconsciously buried memories – are unreliable</p></li><li><p><strong>Encoding failure:</strong> forget info b/c you never encoded it (paid attention to it) in the first place (which is the real penny)</p></li><li><p><strong>Encoding specificity principle:</strong> the more closely retrieval cues match the way we learned the info, the better we remember the info (like state dependent memory)</p></li><li><p><strong>Forgetting curve:</strong> recall decreases rapidly at first, then reaches a plateau after which little more is forgotten <strong>(EBBINGHAUS)</strong><img src="https://knowt-user-attachments.s3.amazonaws.com/2cef4571-e392-4f9c-9d3c-9aac4590eabe.jpg" width="402" height="282"></p></li><li><p><strong>Proactive interference: </strong>old info blocks new</p></li><li><p><strong>Retroactive interference:</strong> new info blocks old</p></li><li><p><strong>Misinformation effect: </strong>distortion of memory by suggestion or misinformation (<strong>Loftus – </strong>lost in the mall, Disney land)</p></li><li><p><strong>Anterograde amnesia:</strong> amnesia moves forward (forget new info – 50 first dates)</p></li><li><p><strong>Retrograde amnesia:</strong> amnesia moves backwards (forget old info)</p></li><li><p><strong>ALZHEIMER’S DISEASE:</strong> caused by destruction of acetylcholine in hippocampus</p></li></ul><p><strong>LANGUAGE</strong></p><ul><li><p><strong>Phonemes: </strong>smallest unit of sound (ch sound in chat)</p></li><li><p><strong>Morpheme:</strong> smallest unit that caries meaning (syllable)</p></li><li><p><strong>Grammar:</strong> rules in a language that enable us to communicate</p></li><li><p><strong>Semantics: </strong>set of rules by which we derive meaning (adding –ed makes something past tense)</p></li><li><p><strong>Syntax:</strong> rules for combining words into sentences (white house vs casa blanca)</p></li><li><p><strong>Babbling stage:</strong> infants babble 1<sup>st</sup> stage of speech</p></li><li><p><strong>One-word stage: </strong>duh</p></li><li><p><strong>Two-word stage: </strong>duh duh</p></li><li><p><strong>Theories of language development:</strong></p><ul><li><p><strong>Imitation: </strong>Kids repeat what they hear – but they don’t do it perfectly</p><ul><li><p><strong>Overregularization:</strong> grammar mistake where children over use certain morphemes (I go-ed to the park)</p></li></ul></li><li><p><strong>Operant conditioning: </strong>reinforced for language use</p></li><li><p><strong>Inborn universal grammar: </strong>theory comes from <strong>NOAM CHOMSKY</strong> – says that language is innate and we are predisposed to learn it</p></li><li><p><strong>Critical period:</strong> period of time where something must be learned or else it cannot ever happen (language must be learned young – Genie the Wild Child)</p></li><li><p><strong>Linguistic determinism:</strong> language influences the way we think (Hopi people do not have words for the past, thus cannot easily think about the past) developed by <strong>WHORF</strong></p></li></ul></li></ul><p><strong>THINKING</strong></p><ul><li><p><strong>Concepts: </strong>mental categories used to group objects, events, characteristics</p></li><li><p><strong>Prototypes: </strong>all instances of a concept are compared to an ideal example (what you first think of)</p></li><li><p><strong>Algorithms: </strong>step by step strategies that guarantee a solution (formula)<img src="https://knowt-user-attachments.s3.amazonaws.com/fcc345a3-9974-4067-b51a-bf37f3ecbc6c.jpg" width="609" height="589"></p></li><li><p><strong>Heuristics: </strong>short cut strategy (rule of thumb)</p><ul><li><p><strong>Representative Heuristic: </strong>make inferences based on your experience (like a stereotype) – assume someone must be a librarian b/c they’re quiet</p></li><li><p><strong>Availability heuristic: </strong>relying on availability to judge the frequency of something (over estimating death due to plane crashes due to recent events)</p></li></ul></li><li><p><strong>Functional Fixedness: </strong>keep using one strategy – cannot think outside of the box</p></li><li><p><strong>Belief bias: </strong>tendency of one’s preexisting beliefs to distort logical reasoning by making invalid conclusions</p></li><li><p><strong>Belief perseverance: </strong>tendency to cling to our beliefs in the face on contrary evidence</p></li><li><p><strong>Inductive reasoning: </strong>data driven decisions, general → specific</p></li><li><p><strong>Deductive reasoning: </strong>driven by logic, specific → general</p></li><li><p><strong>Divergent thinking: </strong>ability to think about many different things at once</p></li></ul><p></p><p><strong><em>THEORIES OF MOTIVATION</em></strong></p><ul><li><p><strong>INSTINCT: </strong>complex behaviors have fixed patterns and are not learned (explains animal motivation)</p></li><li><p><strong>DRIVE REDUCTION: </strong>physiological need creates aroused tension (drive) that motivates you to satisfy the need (driven by <strong>homeostasis: </strong>equilibrium)</p><ul><li><p><strong>Primary drive:</strong> unlearned drive based on survival (hunger, thirst)</p></li><li><p><strong>Secondary drive:</strong> learned drive (wealth or success)</p></li></ul></li><li><p><strong>OPTIMUM AROUSAL: </strong>humans aim to seek optimum levels of arousal –easier tasks requires more arousal, harder tasks need less</p></li></ul><p><img src="https://knowt-user-attachments.s3.amazonaws.com/49b990f4-e166-4f0d-9b27-74fa10fa3722.png" width="800" height="640"></p><ul><li><p><strong>HIERARCHY OF NEEDS: </strong>theory derived by <strong>MASLOW</strong> – needs lower in the pyramid have priority over needs higher in the pyramid</p></li><li><p><strong>Intrinsic motivation: </strong>inner motivation – you do it b/c you like it</p></li><li><p><strong>Extrinsic motivation: </strong>motivation to obtain a reward (trophy)</p></li></ul><p><strong><em>HUNGER</em></strong></p><ul><li><p><strong>Signals of hunger:</strong></p><ul><li><p>Stomach contractions tell us we’re hungry</p></li><li><p><strong>Glucose</strong> (sugar) level is maintained by the <strong>pancreas (endocrine system)</strong>.</p></li><li><p><strong>Insulin</strong> decreases glucose. Too little glucose makes us hungry.</p></li><li><p><strong>Orexin</strong> is released by the <strong>hypothalamus</strong> – telling us to eat.</p></li><li><p>Other chemicals include <strong>ghrelin, obestatin, and PPY</strong></p></li><li><p><strong>Lateral hypothalamus: </strong>when stimulated makes you hungry, when lesioned you will never eat again.<strong> (</strong>I’m<strong> LATE </strong>for lunch. I’m hungry. The<strong> LATEral hypothalamus </strong>makes you hungry<strong>.)</strong></p></li><li><p><strong>Ventromedial hypothalamus:</strong> when stimulated you feel full, when destroyed you eat eat eat eat (fat woman and cake)</p></li><li><p><strong>Leptin: </strong>leptin signals the brain to reduce appetite</p></li></ul></li><li><p><strong>Obesity:</strong></p><ul><li><p>Increased risk of <strong>heart attack, hypertension, atherosclerosis, diabetes</strong></p></li><li><p>Can be genetic – adopted children resemble their biological parents</p></li><li><p><strong>Set point: </strong>there is a control system that dictates how much fat you should carry – every person is different</p></li></ul></li><li><p><strong>Eating Disorders:</strong></p><ul><li><p><strong>Anorexia: </strong>weight loss of at least 15% ideal weight, distorted body image</p><ul><li><p><strong>Causes: </strong>overly critical parents, perfectionist tendencies, societal ideals<img src="https://knowt-user-attachments.s3.amazonaws.com/342fcfb5-d9f3-44a3-b9d4-0f7f9f68138e.jpg" width="640" height="306"></p></li></ul></li><li><p><strong>Bulimia: </strong>usually normal body weight, go through a binge-purge eating pattern (eat massive amounts, then throw up)</p><ul><li><p><strong>Causes:</strong> same as anorexia</p></li></ul></li></ul></li></ul><p><strong><em>SEXUALITY</em></strong></p><ul><li><p><strong>Biology of sex:</strong></p><ul><li><p><strong>Hypothalamus:</strong> stimulation increases sexual behavior, destruction leads to sexual inhibition</p></li><li><p><strong>Pituitary gland: </strong>monitors, initiates, and restricts hormones</p><ul><li><p><strong>Males – testosterone</strong></p></li><li><p><strong>Females - estrogen</strong></p></li></ul></li><li><p><strong>Sexual Response Pattern: </strong>Excitement phase, plateau, orgasm, refractory period (resolution phase) (cannot “fire” again until you reset, guys only)</p></li><li><p><strong>Alfred Kinsey:</strong> 1<sup>st</sup> researcher to conduct studies in sex, suggested that people were very promiscuous. Studies lacked a representative sample, created scale of homosexuality</p></li><li><p><strong>Homosexuality:</strong> biological roots: differences in the brain, identical twins more likely to both be gay, later sons more likely to be (hormones from mom)</p></li></ul></li></ul><p><strong><em>THORIES OF EMOTIONS</em></strong></p><ul><li><p><strong>JAMES-LANGE: </strong>stimulus →physiological arousal → emotion</p></li><li><p><strong>CANNON-BARD: </strong>stimulus → physiological arousal &amp; emotion simultaneously</p></li><li><p><strong>SCHACTER TWO FACTOR:</strong> adds in cognitive labeling (bridge experiment) stimulus → arousal →interpret external cues → label emotion</p></li><li><p>Some stimuli are routed directly to the <strong>amygdala</strong> bypassing the frontal cortex (gut reaction to a cockroach)</p></li><li><p><strong>Behavioral factors: </strong>there are <strong>SIX </strong>universal emotions (happiness, anger, sadness, surprise, disgust, feat) seen across ALL cultures</p></li><li><p><strong>Non-verbal cues: </strong>gestures, duchenne smile (you can tell a real smile from a fake one)</p></li><li><p><strong>Facial feedback hypothesis:</strong> being forced to smile will make you happier (facial expressions influence emotion)</p></li></ul><p><strong><em>STRESS AND HEALTH</em></strong></p><ul><li><p><strong>GENERAL ADAPTATION SYNDROME (GAS): </strong>three phases of a stress response (<strong>SELYE </strong>came up w/ this)</p><ul><li><p><strong>Alarm:</strong> body/you freak out in response to stress</p></li><li><p><strong>Resistance:</strong> body/you are dealing with stress</p></li><li><p><strong>Exhaustion:</strong> body/you cannot take any more, give up</p></li></ul></li><li><p><strong>Type A Personality: </strong>rigid, stressful person, perfectionist. At risk for heart disease</p></li><li><p><strong>Type B Personality:</strong> laid back, nonstressed.</p></li></ul><p><strong><em>INDUSTRIAL/ORGANIZATIONAL PSYCH</em></strong></p><ul><li><p><strong>Industrial / Organizational Psych: </strong>psychological of the workplace – focuses on employee recruitment, placement, training, satisfaction, productivity</p></li><li><p><strong>Ergonomics / Human Factors: </strong>intersection of engineering and psych – focuses on safety and efficiency of human-machine interactions</p></li><li><p><strong>Hawthorne effect:</strong> productivity increases when workers are made to feel important</p></li><li><p><strong>Theory X management:</strong> manager controls employees, enforces rules. Good for lower level jobs</p></li><li><p><strong>Theory Y management:</strong> manger gives employees responsibility, looks for input. Good for high level jobs</p></li><li><p><strong>Employee Commitment:</strong></p><ul><li><p>Affective: emotional attachment (best type)</p></li><li><p>Continuance: stay due to costs of leaving</p></li><li><p>Normative: stay due to obligation (they paid for your school)</p></li></ul></li><li><p><strong>Meaning of Work:</strong></p><ul><li><p>Job – no training, just do it for . No happiness

    • Career – work for advancement. Some happiness

    • Calling – work because you love it. Lotsa happiness

  • Prenatal Development:

    • Zygote: 0 – 14 days, cells are dividing

    • Embryo: until about 9 weeks, vital organs being formed

    • Fetus: 9 wks to birth, overall development

    • Teratogens: external agents that can cause abnormal prenatal development (alcohol, drugs, etc)

      • Fetal alcohol syndrome (FAS): large amount of alcohol leads to FAS, causes deformities, mental retardation, death

  • Physical Development:

    • Maturation: natural course of development, occurs no matter what (walking)

    • Reflexes: innate responses we’re born with

      • Rooting, sucking, swallowing, grasping, stepping

    • Habituation: after continual exposure you pay less attention – used to test babies

    • Eyes have the most limited development, takes till 1 year

      • Visual cliff: babies have to learn depth perception, so they will cross a “cliff”

    • Other senses are fairly developed

    • Brain development continues for a few years

  • JEAN PIAGET’S COGNITIVE DEV.

  • Schemas – concepts or frameworks that organize info

  • Assimilation: incorporate new info into existing schema (aSSimlation – same stuff)

  • Accommodation: adjust existing schemas to incorporate new information (ACcommodation - All Change)

  • Sensorimotor Stage: Birth to 2 years: focused on exploring the world around them

    • Lack Object Permanence: Objects when removed from field of view are thought to disappear (peek-a-boo)

    • Dev. Sense of Self: by 2 yrs can recognize themselves in the mirror

  • Pre-operational Stage: 2 – 7 years: use pretend play, developing language, using intuitive reasoning

    • Lack Conservation: recognize that substances remain the same despite changes in shape, length, or position (girls with juice in glasses)

    • Lack Reversibility: cannot do reverse operations (count out both 4+2 and 2+4)

    • Are egocentric: inability to distinguish one’s own perspective from another’s – think everyone sees what they see

  • Concrete Operational Stage: 7-11 yrs: use operational thinking, classification, and can think logical in concrete context

  • Formal Operational Stage: 11-15 yrs: use abstract and idealist thoughts, hypothetical-deductive reasoning

  • Problems with Piaget’s theory: stages to discrete, dev. differs b/w kids

  • VYGOTSKY’S THEORY: cognitive development is a social process too, need to interact w/ others

    • Zone of Proximal Development: gap b/w what a child can do on their own and w/ support. Need scaffolding (teachers)

SOCIOEMOTIONAL DEVELOPMENT

  • Temperament: patterns of emotional reactions and babies (precursor to personality)

  • Imprinting: baby geese believe the first thing they see after hatching is their mom – happens during a critical period (from LORENZ)

  • HARRY HARLOW: discovered that contact comfort is more important than feeding (monkeys fed on wire or cloth mothers). Monkeys raised in isolation couldn’t socialize

  • MARY AINSWORTH: developed the strange situation paradigm (children left alone in a room w/ a stranger, then reunited w/ mom – determines your attachment style

    • Secure attachment (60% of infants): upset when mom leaves, easily calmed on return. Tend to be more stable adults

    • Avoidant attachment (20% infants): actively avoids mom, doesn’t care when she leaves

    • Ambivalent attachment(10% infants): actively avoids mom, freaks out when she leaves

    • Disorganized attachment (5%): confused, fearful, dazed – result of abuse

  • BAUMRIND: parenting styles

    • Authoritarian: rules & obedience, “my way or the highway” – kids lack initiative in college

    • Permissive: kids do whatever – no rules – kids lack initiative in college

    • Authoritative: give and take w/ kids – kids become socially competent and reliable

  • KOHLBERG’S MORAL DEV

    • Preconventional morality: Children: they follow rules to avoid punishment

    • Conventional morality: adolescents: follow rules b/c rules exist to keep order

    • Postconventional morality: adults: they do what they believe is right (even if it goes against society)

  • Carol Gilligan: said moral reasoning and moral behaviors are two different things (what you say isn’t always what you do)

  • ERIKSON’S SOCIOEMOTINAL DEV. : 8 stages, each stage represents a crisis that must be resolved, results in competence or weakness

    • Trust vs Mistrust (birth – 18 months): if needs are dependably met infants dev basic trust

    • Autonomy vs shame&doubt (1 -3 yrs): toddlers learn to exercise their will and think for themselves

    • Initiative vs guilt (3-6 yrs): learn to initiate tasks and carry out plans

    • Industry vs inferiority (6 yrs to puberty): learn the pleasure of applying themselves to tasks

    • Identity vs role confusion: (adolescence thru 20s): refine a sense of self by testing roles and forming an identity

    • Intimacy vs isolation: (20s—40s): form close relationships and gain capacity for love

    • Generativity vs stagnation: (40s-60s): discover sense of contributing to the world, thru family & work

    • Integrity vs despair: (60s and up): reflect on your life, feel satisfaction or failure

  • PUBERTY! (rapid skeletal and sexual maturation)

    • Primary sex characteristics: necessary structures for reproduction (ovaries, testicles, vagina, penis)

    • Secondary sex characteristics: nonreproductive characteristics that dev during puberty (breasts, hips, deepening of voice, body hair)

    • Frontal lobe continuous dev (not fully developed till 25)

  • GENDER DEVELOPMENT: sex = chromosomes, gender = what you identify yourself as

    • Gender roles: expected behaviors (norms) for men/women

    • Social learning theory: we learn gender roles and identity from those around us

  • AGING:

    • Cellular clock theory: cells have a maximum # of divisions before they can’t divide anymore

    • Free-radical theory: unstable oxygen molecules w/in cells damage DNA

    • Over time skills decrease (reaction time, memory)

  • CROSS-SECTIONAL STUDY: studies ppl of different ages at the same point in time

    • Adv: inexpensive & quick

    • Disadv: can be differences due to generational gap

  • LONGITUDINAL STUDY: studies same ppl over time

    • Adv: eliminates groups differences, lots of detail

    • Disadv: expensive, time consuming, high drop out rates

  • Stages of Grief (crap btw)

    • Denial: “this can’t be happening”

    • Anger: “why me?”

    • Bargaining: “just let me live to see my kids graduate”

    • Depression: “why bother”

    • Acceptance: “its going to okay”

  • Problem-focused coping: solving or doing something to alter the course of stress (planning, acceptance)

  • Emotion-focused coping: reducing the emotional distress (denial, disengagement)

PSYCHODYNAMIC EXPLANATION

SIGMUND FREUD said personality was largely unconscious. Came up w/ the following:

  • Conscious: immediate awareness of current environment

  • Preconscious: available to awareness (phone #s)

  • Unconscious: unavailable to awareness

  • id: our hidden true animalistic wants and desires – operates on the pleasure principle, all about rewards and avoiding pain (devil on your shoulder – entirely unconscious)

  • superego: our moral conscious (angel on your shoulder, all 3 consciousness)

  • ego: reality principle, has to deal w/ society, stuck mediating b/w the id and superego (its you! – conscious and preconscious)

When ego cannot mediate b/w the id and superego, we use defense mechanisms

  • Repression: push memories back into the unconscious mind (sexual abuse is too traumatic to deal w/ so you repress it)

  • Projection: attribute personal shortcomings & faults on to others (man who wants to have an affair accuses his wife of having one)

  • Denial: refuse to acknowledge reality (refuse to believe you have cancer)

  • Displacement; shift feelings from an unacceptable object to a more acceptable one (can’t tell at teacher, go home and yell at the dog)

  • Reaction formation: transform unacceptable motive into his opposite (woman who fears sexual urges becomes a religious zealot)

  • Regression: transform into an earlier development period in the face of stress (during exam week you start to suck your thumb)

  • Rationalization: replace a less acceptable reasoning with a more acceptable one (don’t get into your college – justify it was a sucky college anyway)

  • Sublimination: replace unacceptable impulse w/ a socially acceptable one (man w/ strong sexual urges paints nudes. Dexter)

FREUD’S PSYCHOSEXUAL STAGES

  • Oral stage (0-18 months): pleasure focuses on the mouth (id)

  • Anal stage (18 – 36 months): pleasure involves eliminative functions (ego forms)

  • Phallic stage (3 – 6 yrs): pleasure focuses on genitals (superego forms)

    • Oedipal complex: young boys learn to identify w/ their father out of fear of retribution (castration anxiety)

    • Electra complex: young girls learn to identify w/ their mother b/c they cannot with their father (penis envy)

  • Latency stage (6 yrs to puberty): psychic time out – personality is set

  • Genital State (adulthood): sexual reawakening – oedipal and electra “feelings” are repressed, turn sexual wants onto an appropriate person

  • FIXATION: can become “stuck” in an earlier stage – influences personality (oral stage smokes/drinks, anal is “anal retentive”, phallic is promiscuous)

What’s wrong w/ Freud theory? – unverifiable, descriptive not predictive

What’s good about it? – 1st theory about personality, sparked psychoanalysis

How do we test this approach?

  • Psychoanalysis: analyze a person’s unconscious motives thru the use of:

    • Free Association: say aloud everythying that comes to mind w/o hesitation

    • Transference: looks for feelings to transferred to psychoanalyst

    • Dream interpretation: analyze the manifest (seen message) and latent (hidden messages) content

    • Projective Tests: ambiguous stimuli shown to look at your unconscious motives (THESE SUCK B/C THEY ARE VERY SUBJECTIVE)

      • Thematic apperception test (TAT) : tell a story about a picture (when someone has a tattoo (tatt) you ask what it means

      • Rorschach inkblot: show an inkblot

NEO-FREUDIANS

  • CARL JUNG: believed in the collective unconconcious (shared inherited reservoir of memory – explains common myths across civilizations & time)

  • KAREN HORNEY: said personality develops in context of social relationships, NOT sexual urges (security not sex is motivation, men get womb envy)

TRAIT PERSPECTIVE

  • Traits are enduring personality characteristics, people can be described by these – have strong or weak tendencies. They are stable, genetic, and predict other attributes.

  • Use factor analysis to find these: statistical procedure used to identify similar components

  • TRAIT THEORIES:

  • Big Five: (by Costa & McCrae) (acronym OCEAN) You vary on each of these

    • Openness : imaginative, independent, like variety

    • Conscientiousness: organized, careful, disciplined

    • Extraversion: sociable, fun-loving, affectionate (opoosite it introversion: shy, timid, reserved)

    • Agreeableness: soft hearted, trusting, helpful

    • Neuroticism (emotional stability): calm, secure

What’s wrong with trait theory? – ignores the role of the situation in behavior

What’s good about it? - identifying traits gives us perspectives about careers, relationships, health

How do we test this approach?

  • MMPI – helpful for mental health and job placement

  • Myer’s Briggs – gave you 4 letter combo

What’s wrong w/ these tests?

  • They’re long, social desirability can be an influence, and they’re too broad

HUMANISTIC PERSPECTIVE

  • Emphasized personal growth and free will. You don’t like yourself? So change!

  • CARL ROGERS: talked about our self-concept (idea of who we are). Your self-concept is the center of your personality

    • Actual (social) self: what others see

    • Ideal (true) self: who you WANT to be

    • A positive self-concept makes us perceive the world positively (optimist)

    • A negative self-concept makes us feel dissatisfied and unhappy

What wrong with humanistic theory? - too optimistic about human nature, abstract concepts are difficult to test

What’s good about it? – emphasizes conscious experiences and change

  • Individualistic Cultures: give priorities to own goals over group goals. Define your identify in terms of you (American society)

  • Collectivistic Cultures: give priority to the goals of the group, your identity is part of that group (China)

SOCIAL-COGNITIVE PERSPECTIVE

  • Behavior is a complex interaction of inner process and environmental influence – which influences personality

  • Emphasizes conscious awareness, beliefs, expectations, and goals

  • BANDURA! Talked about RECIPROCAL DETERMINISM: interaction of behavior, cognitions, and environment make up you.

{I’m outgoing (behavior), I choose to teach b/c it lets me be outgoing (environment), and I have thought this through which is why I teach despite making less money (cognitive)}

  • Self-efficacy: belief that one can succeed, so you ensure you do

  • Internal locus of control: you control your own fate

  • External locus of control: chance / outside forces control your fate

What’s wrong with social-cognitive? – Too specific, cannot generalize

What’s good about it? – Highlights situations, and cognitive explanations of personality

How do we test it? – Observations & interviews (time consuming)

Testing &

Individual Differences

(5-7%)

Individual Theories about Intelligence

  • GALTON: 1st to suggest intelligence was inherited. Intelligence based on muscle strength, size of head, reaction time, etc.

  • CATTELL: 2 clusters of mental abilities

    • Crystalized intelligence: reasoning and verbal skills - what you learn in school – the cold hard (like crystals!) facts

    • Fluid intelligence: spatial abilities, rote memory, things that come natural to you – can’t learn in school. Also decrease over time

  • SPEARMAN’S G FACTOR: said a general intelligence (g) underlies all mental abilities (typical IQ of today)

  • GARDNER: multiple intelligences (8): linguistic, logical-mathematical, musical, spatial, bodily-kinesthetic, intrapersonal (self), interpersonal (social), naturalist

  • STERNBERG: TRIARCHIC THEORY

    • Analytical: mental components to solve problems, what IQ tests assess (book smarts)

    • Practical: ability to size up new situations and adapt to real-life demands (street smarts)

    • Creative: intellectual and motivational processes that lead to novel solutions, idea, products

  • BINET: developed 1st intelligence test, combined with TERMAN – developed the STANFORD-BINET IQ TEST

  • Chronological age = actual age

    • Mental age = tested age compared to other of that age

    • 100 is average

  • WECHSLER: developed the WAIS and WISC – most commonly used today

  • FLYNN effect: IQ has steadily risen over the past 80 years – probably due to education standards and better IQ tests

  • Extremes of Intelligence: high IQ = above 135; mentally retarded = below 70

  • Causes of mild retardation:

    • PKU – liver fails to produce an ezyme needed to breakdown chemicals – leads to brain damage

    • Down syndrome – extra copy of 21st chromosome

    • Fragile X – higher chance in boys due to ONE X chromosome

  • Influence on IQ:

    • Genetics: MZ twins have similar IQ, adopted kids more similar to biological parents

    • Environment: early neglect leads to lower IQ, good schooling to higher IQ

  • Types of Tests:

    • Aptitude: predicts your abilities to learn a new skill (ASVAB)

    • Achievement: tests what you know(SAT)

  • TEST CREATION:

    • Standardization: administer a test to a representative sample of future test takers to establish a basis for meaningful comparison (test it out 1st)

    • Should be reliable: same results over time

      • Split-half reliability: compare two halves of the test

      • Test-retest reliability: use the same test on 2 different occasions

    • Should be valid: test is accurate – measures what it is intended to

      • Content validity: test measures what you want it to (an IQ test actually measures IQ)

      • Predictive validity: test is able to accurately predict a trait (high math scores predicts good engineer)

  • Standardized tests establish a normal distribution

  • Standard deviations are used to compare scores.

  • Standard deviation measures how much the scores vary from the mean. The percentages stay the same in every curve

Abnormal Behavior

(7 – 9%)

  • Defining abnormal behavior:

    • Must be deviant, distressful, and dysfunctional

  • Historical causes: biology, psychological issues, supernatural issues (demons)

  • Medical model: emphasizes treatment of disorders, as they have a biological origin. Came through the reformation of institutions in U.S. (DORTHEA DIX)

  • Biopsychosocial model: currently used model – stress biological, psychological, and social causes

  • Diagnosing abnormal behavior:

    • DSM: manual listing all currently accepted psychological disorders. Classifies them based on criteria – provides no explanation of causes or treatments

ANXIETY DISORDERS

Most common disorders in the U.S.

  • Generalized Anxiety Disorder (GAD): person is generally anxious, all the time, for NO REASON

  • Panic Disorder: person is prone to frequent panic attacks (feeling like you’re having a heart attack). Can come w/ agoraphobia: anxiety about being in places you cannot escape (fear of public spaces / people)

  • Phobias: irrational fear that disrupts your life

  • Obsessive-compulsive Disorder (OCD): person if overwhelmed with both:

    • Obsessions: persistent unwanted thoughts (did I leave the stove on?)

    • Compulsions: senseless rituals (hand washing)

  • Post-traumatic stress disorder (PTSD): characterized by flashbacks, problems w/ concentration, and anxiety following a traumatic event (war, natural disasters)

CAUSES OF ANXIETY DISORDERS:

  • Psychodynamic: repressed thoughts & feelings manifest in anxiety and rituals

  • Behaviorist: fear conditioning leads to anxiety, which is then reinforced. Phobias might be learned through observational learning

  • Biological: natural selection favored those with certain phobias (heights). Twins often share disorders. Often see less GABA in the brain

SOMATOFORM DISORDERS

  • Psychological disorders w/ no apparent physical cause

    • Conversion disorder: loss of feeling or usage of a limb or body part (sight) – absolutely no physiological cause though

    • Hypochondriasis: person interprets normal symptoms as a major disease – must disrupt their life

DISSOCIATIVE DISORDERS

  • Dissociative Identity Disorder: formerly multiple personalities – person fractures into several distinct personalities who normally have no awareness of each other. NOT SCHIZOPHRENIA!

    • Usually caused by traumatic childhood abuse

    • Legitimacy is doubted by some, more common in those w/ good health insurance

    • Treatment involves integration of the personalities

  • Dissociative Fugue: following a traumatic event a person leaves, taking on a whole new life & personality w/ no memory of the previous one

MOOD DISORDERS

  • Major depressive disorder: extreme sadness and despair, apathy towards life, w/ no known cause

  • Dysthymia: milder form of depression, lasts for years (Eeyore!)

  • Bipolar disorder: bouts of severe depression & manic episodes

    • Mania: heightened mood, characterized by risky behaviors, fast talking, flights of ideas

  • Seasonal Affective Disorder (SAD): form of depression that occurs typically winter – found mostly in Northern areas (Alaska, Ireland) UNIQUE TREATMENT = LIGHT THERAPY

CAUSES OF MOOD DISORDERS

  • Biology: lower levels of serotonin & norepinephrine linked to depression, higher levels of norepinephrine linked to mania. Runs in families suggesting GENES. Twin studies also support this.

  • Cognitive: negative thought patterns leads to depression

SCHIZOPHRENIA

NOT MULTIPLE PERSONALITIES! THEY HAVE ONE PERSONALITY!

  • SYMPTOMS

    • Positive Symptoms (not good – means something added))

      • Hallucinations: sensory experiences w/o sensory stimulation (seeing and/or hearing things)

      • Delusions: fixed, false beliefs (people are out to get them, grandiose thoughts (I am God)

      • Disorganized thinking

      • Disorganized speech

    • Negative Symptoms (something taken away)

      • Flat affect: lack ability to show emotions

      • Impaired decision making, inability to pay attention

    • Catatonia: become frozen over periods of time (exhibit waxy flexibility: can move them into new positions)

  • CAUSES OF SCHIZOPHRENIA

    • Brain abnormalities: enlarged ventricles (atrophy), smaller frontal cortex

    • Genetics: runs in families, MZ twins at higher risk

    • Dopamine hypothesis: too much dopamine in the brain

    • Diathesis – Stress: individual has a genetic predisposition, disease must be “turned-on” by environmental stimuli (like stress) – explains why it is most commonly developed during college years

PERSONALITY DISORDERS

  • Marked by disruptive, inflexible, enduring behavior patterns – makes this very difficult to treat!

    • Antisocial: NOT “avoidant of socialization” – more like “anti-society” – disregard for others, manipulative, breaks laws

    • Borderline: instable interpersonal relationships & self-image, “I hate you, don’t leave me”

    • Histrionic: excessive emotionality & attention seeking (slut disorder)

    • Narcissistic: need for admiration & lack of empathy (who cares about everyone else – look at me!)

Treatment of Psychological Disorders (5-7%)

  • PSYCHODYNAMIC APPROACH: SEE PERSONALITY SECTION

  • HUMANISTIC APPROACH:

    • Client-centered therapy: (developed by CARL ROGERS) techniques include active listening, accepting environment, focuses on patient growth (you figure out what needs to change and do it)

  • COGNITIVE APPROACH:

    • Rational-emotive therapy: (developed by ELLIS) techniques include analyzing self-defeating behaviors to change thought patterns – and then change behaviors associated w/ said patterns

      • Best for anxiety disorders

      • Very confrontational

    • Cognitive therapy: (developed by BECK) illogical thoughts → psychological problems, challenges those thoughts

      • Best for depression

      • Self-directed – you figure out your errors

  • BEHAVIORAL APPROACH (typically used for anxiety disorders / phobias)

    • Classical Conditioning:

      • Counterconditioning Little Albert & Watson

        • Aversive conditioning: associate an unpleasant experience (e.g. nausea) w/ an unwanted behavior (e.g. drinking alcohol)

      • Exposure therapy: slowly expose people to whatever it is that makes them anxious

        • Systematic desensitization: associate a pleasant relaxed state w/ gradually increasing anxiety triggering stimuli (create a desensitization hierarchy – ex. List of things about flying that makes you nervous – step through each one till you can do it)

        • Intensive exposure therapy (Flooding): force someone to experience the fear (afraid of drowning, throw you in a pool)

    • Operant Conditioning: use behavior modification (reward good behaviors w/ token reinforcers ). Used in schools, w/ autistic children, etc.

  • OTHER THERPAIES:

    • Family therapy: treats the family as a system, individual behaviors are influenced by family dynamics

    • Group therapy: therapy through a group – lets patients see “they’re not alone”

  • BIOLOGICAL APPROACH: CALLED BIOMEDICAL THERAPIES

    • Drug therapies (psychopharmacology):

      • Anti-psychotics: decrease dopamine: treats schizophrenia

        • Side effects: TARDIVE DYSKINESIA: hand tremors (similar to Parkinson’s- due to lack of dopamine), worsening of negative symptoms, extreme sedation

        • Drug names: thorazine, clozapine

      • Antidepressants: increase serotonin through REUPTAKE inhibition

        • Side effects: drowsiness, anxiety, can increase suicide risk in teens

        • Drug names: SSRIs (selective serotonin reuptake inhibitors) like Prozac, Zoloft, Paxil. SNRIs (selective norepinephrine reuptake inhibitors) Cymbalta, Effexor

      • Mood stabilizers: used in the treatment of BIPOLAR disorder : LITHIUM

      • Anti-anxiety drugs: depress the central nervous system (dangerous in combo w/ alcohol) Xanax, Ativan

    • Electroconvulsive therapy (ECT): send electricity into the brain to induce minor seizures. Used (rarely) to treat depression (when nothing else works). Thought to “reboot” the brain

    • Psychosurgery (frontal lobotomy): frontal lobe is surgically destroyed. Used to treat depression or violent individuals – almost never used anymore

Social

(8-10%)

SOCIAL THINKING

  • Attribution theory: we explain others behaviors by crediting the situation or the person’s disposition (they only passed b/c they cheated)

  • Fundamental attribution error (very similar to Actor-observer bias): tendency for observers to underestimate the importance of the situation and overestimate the impact of personal disposition (that guy cut me off b/c he’s a jerk – not that his wife could be in labor)

ATTITUDES AND ACTIONS

  • Central route to persuasion: change people’s attitudes through logical arguments and explanations. Leads to long term behavior change

  • Peripheral route to persuasion: change people’s attitudes through incidental cues (like a speaker’s attractiveness). Leads to temporary behavior changes

  • Foot in the door phenomenon: complying w/ a small request then leads to going along w/ a larger request (can I have $5? Yes. Now can I have $25?)

  • Door in the face phenomenon: a large request is turned down, when then leads you to be more likely to comply w/ a small request (can I have $100? Heck no! How about $20? Okay)

  • STANFORD PRISON EXPERIMENT (ZIMBARDO): classic “experiment” where individuals were assigned to be guards / prisoners. w/in days they took on their roles and went too far. Highly unethical

  • Cognitive dissonance (FESTINGER): two opposing thoughts conflict w/ each other, causing discomfort (dissonance), which makes us find ways to justify the situation (cult that was going to be abducted by aliens, smokers)

SOCIAL INFLUENCE

  • Conformity: classic experiment done by ASCH – showed lines of different lengths, confederates gave wrong answers to see if others would go along w/ it

    • Normative social influence: we conform to gain approval or to not stand out from the group (be part of the norm

    • Informational social influence: we conform to others b/c we think their opinions must be right

  • Obedience: classic experiment done by MILGRAM: participants were to “teach” another individual using shocks. 60% of participants would administer lethal shocks to another person simply b/c they were told to

GROUP INFLUENCE

  • Social facilitation: perform better on simple or well learned tasks in the presence of others

  • Social loafing: tendency for ppl in a group to exert less effort when pooling their effort together (tug of war)

  • Deindividuation: loss of self-awareness and self-restraint occurring in group situations that foster arousal and anonymity (mob mentality)

  • Group polarization: the more time spent w/ a group the more similar (polarized) their thoughts / opinions will become

  • Groupthink: desire for harmony w/in a group leads to everyone going along w/ the same thinking, ignoring other possibilities or bad ideas

  • Risky shift: groups make riskier decisions together rather than alone

PREJUDICE

  • Ingroup: “US” – ppl w/ whom we share a common identity

  • Outgroup: “them” – ppl perceived as different or not part of the group

  • Ingroup bias: tendency to favor our own group

  • Scapegoat theory: prejudice offers an outlet for anger by providing someone else to blame

  • Ethnocentrism: tendency to see your own group as more important than others

  • Just-world phenomenon: tendency for ppl to believe that the world is just and therefore ppl get what they deserve (homeless ppl)

AGGRESION

  • Genetic influence: runs in families, can breed for in animals

  • Lower serotonin, higher testosterone

  • Environmental influence: social learning theory (BANDURA) – observing violence in others makes us more violent for a time

    • Also: pollution, crowding, heat, humidity

  • Frustration-aggression hypothesis: frustration creates anger, which leads to aggression

ATTRACTION

  • Mere exposure effect: repeated exposure to novel stimuli increases liking of them (the more time you spend around something the more you like it)

  • Physical attractiveness: pretty ppl are thought to be more credible, less likely to do bad things

  • Similarity: we prefer ppl similar to us

ALTRUISM

  • Altruism: unselfish regard for the welfare of others

  • Bystander effect: the more ppl around the less likely we are to help someone in need

  • Social exchange theory: social behavior (helping) is an exchange process – aim is to maximize benefits and minimize cost

  • Reciprocity norm: we give so we can get

CONFLICT

  • Social trap: conflicting parties pursue their own best interests, which can result in destructive results (prisoner’s dilemma – game theory)

  • Approach approach conflict: win – win situation; conflict is which win you have to choose (you can eat out at ONE of your two favorite restaurants – you can only choose one though)

  • Approach avoidance conflict: win – lose situation; outcome has positive and negative aspects (marriage)

  • Avoidance avoidance conflict : lose – lose; both outcomes are bad but you have to choose one (clean your room or do your homework)

  • Multiple approach avoidance conflict: two (or more) win-lose situations; conflict is which to choose (College A is good for your major but no scholarship, College B is bad for your major but has a scholarship)

SOCIAL SELF

  • Self-concept bias: what we consider important in ourselves is what we consider important in others

  • False-consensus effect: we overestimate the degree to which everyone else thinks / acts the way we do

  • Self-fulfilling prophecy: a belief that leads to its own fulfillment (I expect you all to pass, you know this, you study – fulfilling my prophecy)

  • Self-serving bias: readiness to perceive ourselves as favorably

  • Spotlight effect (self-objectification) : tendency of an individual to overestimate the extent to which others are paying attention to them