Introduction to Engineering Mechanics within General Physics.
Engineering Mechanics: Study of forces acting on bodies and their movement effects.
Statics: Analysis of bodies at rest under equilibrium conditions.
Dynamics: Study of forces causing motion.
Static Equilibrium: Object's state when all forces balance.
Torque: Causes angular acceleration, critical for evaluating rotational dynamics.
Moment of Inertia: Measure of an object's resistance to angular acceleration.
Rotational Kinematics: Concepts include
Angular Distance (rad)
Angular Velocity (rad/s)
Angular Acceleration (rad/s²)
Objectives of the Course:
Determine rotational quantities for various systems.
Calculate moment of inertia and torque.
Apply rotational kinematics for constant angular acceleration systems.
Rotational Motion: Motion involving rotation around a center or axis.
Objects exhibit motion without moving from their initial location.
Force Application Config6urations: Examines how a force changes a body's rotation based on its application point and angle.
Applied Force (Fi) affects the rotational behavior of a rigid body depending on its angle to the radius (r).
Torque (τ): Defined as the effectiveness of a force (F) to cause rotation about a pivot point (O).
Torque is produced when a force is applied at a distance (lever arm R) from the pivot.
Torque Formula:
τ = R * F
τ = R * F * sin(θ) (when considering angle)
For τ to be non-zero, vectors F (force) and r (distance from pivot) must not be parallel.
Example scenarios demonstrating how to calculate torque using the provided formulas with specific values.
Torque Direction Convention:
Positive when causing counterclockwise rotation
Negative when causing clockwise rotation.
Net Torque: Critical for identifying system motion states.
If net torque (τ_net) = 0, system remains static or in rotational equilibrium.
If τ_net ≠ 0, the system rotates.
Moment of Inertia (I): Resistance to changes in an object’s rotational motion; depends on mass distribution relative to the axis.
Common equations for calculating moment of inertia for various shapes:
Hoop: I = MR²
Disk: I = (1/2)MR²
Rod: I = (1/12)ML²
Describes angular displacement, velocity, and acceleration akin to linear motion principles.
Angular Displacement (θ): Measure of rotation.
Angular Velocity (ω): Change rate of displacement.
Angular Acceleration (α): Change rate of angular velocity.
Analogous kinematic equations for linear and rotational motion:
ω_f = ω_i + αt
θ = ω_it + 0.5αt²
Sample problems calculating angular velocities and accelerations based on provided information, demonstrating problem-solving strategies.
Angular Momentum (L): Product of moment of inertia and angular velocity.
Important for systems where net external torque is zero; L remains constant.
Work calculated from torque and angular displacement:
Example: W = τ * θ
Includes seatwork for students to practice calculating torque, moment of inertia, angular velocity, and momentum.
Use of step-by-step solutions to illustrate effective problem-solving techniques.