Human-Computer Interaction (HCI) is a multidisciplinary field focusing on the design of computer technology and, in particular, the interaction between humans (users) and computers. It is the intersection of computer science, behavioral sciences, design, and several other fields. The goal of HCI is to improve the interactions between users and computers by making computers more usable and receptive to the user's needs.
Usability: The ease of use and learnability of a human-made object. Key components include:
Learnability: How easy it is for users to accomplish basic tasks the first time they encounter the design.
Efficiency: Once users have learned the design, how quickly can they perform tasks?
Memorability: When users return to the design after a period of not using it, how easily can they re-establish proficiency?
Errors: How many errors do users make, how severe are these errors, and how easily can they recover from the errors?
Satisfaction: How pleasant is it to use the design?
User Experience (UX): Encompasses all aspects of the end-user's interaction with the company, its services, and its products. It goes beyond mere usability to include user feelings, beliefs, preferences, perceptions, physical and psychological responses, behaviors, and accomplishments that occur before, during, and after use.
Affordance: A property or characteristic of an object that suggests how it can be used. For example, a button affords pushing.
Feedback: Information provided to the user about the result of their action. Crucial for users to understand what is happening.
Consistency: Designing interfaces that behave similarly across different parts of a system or across different applications.
Internal Consistency: Within one application.
External Consistency: Across different applications.
Mental Model: User's understanding of how a system works. Designers try to match this model to the system's actual behavior.
These principles guide the creation of effective user interfaces:
Visibility: Make relevant options and information visible. Users should know what to do next.
Mapping: Relationship between controls and their effects. Natural mapping helps users understand the system.
Constraints: Restricting the possible actions a user can perform to prevent errors or guide them.
Flexibility and Efficiency of Use: Accommodate both novice and experienced users. Allow for customization and shortcuts.
Aesthetic and Minimalist Design: Dialogues should not contain irrelevant or rarely needed information.
Error Prevention: Design the interface to prevent errors from occurring in the first place.
Recognition rather than Recall: Minimize the user's memory load by making objects, actions, and options visible. Users should recognize rather than have to recall information.
Help and Documentation: Provide help and documentation that is easy to search, task-oriented, accurate, and concise.
The HCI design process is iterative and user-centered:
Understanding Users and Context: Research user needs, tasks, and environments.
Requirements Gathering: Define system functionality based on user understanding.
Design: Create prototypes, wireframes, and mockups.
Low-fidelity prototypes: Sketches, paper mockups.
High-fidelity prototypes: Interactive digital mockups.
Evaluation: Test the design with real users to identify usability problems.
Usability Testing: Observing users perform tasks.
Heuristic Evaluation: Experts assess the interface against a set of usability heuristics.
Surveys and Interviews: Gathering user feedback.
Iterate: Refine the design based on evaluation results and repeat the process.
Improved User Satisfaction: Well-designed interfaces lead to happier users.
Increased Productivity: Intuitive systems allow users to perform tasks more efficiently.
Reduced Errors: Good design minimizes user mistakes.
Cost Savings: Fewer support calls, less training needed, reduced development costs due to early problem detection.
Accessibility: Designing